Author Topic: ScummVM 1.4.0 "10th Anniversary" Released!  (Read 4513 times)

Pollux (OP)

  • Posts: 155
ScummVM 1.4.0 "10th Anniversary" Released!
« on: November 13, 2011, 10:43:42 am »
Avaiable at ScummVM website

atari_afternoon

  • Posts: 62
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #1 on: November 13, 2011, 01:22:47 pm »
Thank you for notifying :)
Must try it out at once, even if I am still deep into LSL6; sort of had problems getting MI2 run; maybe ScummVM didn?t like my "BestsellerGames"-magazine CD copy of MI2, in the same way I have overcome troubles getting Doom run because it needs to be a specific version with prdoom. Hope this version makes MI2 run over here :)

EDIT Sorry to say it doesn?t start at all :( does the I3883 have anything to do with it?
It just goes straight back to Gmenu - too fast for me to read what it writes...
Have to get back to the previous version for the moment, hope anyone else reports what?s up. I have simply overwritten the previous ScummVM version with this new one, was that wrong?

EDIT Assuming yes because, after deleting everything, the reinstalled 1.3.1 runs just fine with LeisureSuitLarry.
« Last Edit: November 13, 2011, 11:12:13 pm by atari_afternoon »

Pollux (OP)

  • Posts: 155
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #2 on: November 14, 2011, 12:10:53 pm »
I had problemas myself with overwrite.
I suggest a backup and then install a brand new scummvm folder.

BTW previous save files didn't work here.

ZXSpeccy

  • Posts: 4
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #3 on: November 14, 2011, 05:39:09 pm »
Help please! Counting from the 1.3.0 game Gobliins started working very slowly. While on the 1.2.1 version runs at full speed. Scummvm installed every time a new folder. I can not find why the new versions are slow.

atari_afternoon

  • Posts: 62
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #4 on: November 14, 2011, 07:40:06 pm »
BTW previous save files didn't work here.
You are so right :(
Nevertheless, upgrading was worth it. No idea why not before but now suddenly, MI1 and 2 run, too!

Pingouin

  • Posts: 268
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #5 on: November 14, 2011, 08:22:54 pm »
Quote from: Pollux
Avaiable at ScummVM website

Holy jumping mother of God in a side car with chocolate jimmies and a lobster bib! I upgraded and it works great as usual, except I forgot that the reason I stopped playing it is because I got stuck at the whack-a-rat game in Sam&Max. I can't pass it without a mouse! I should copy my save to the pc, pass the game, and transfer a save back to the Dingoo, but I'm too lazy :p

Quote from: Pollux
BTW previous save files didn't work here.

Sam&Max savegame from v1.3.1 loaded for me.
« Last Edit: November 14, 2011, 08:24:39 pm by Pingouin »

wingnux

  • Posts: 16
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #6 on: November 15, 2011, 12:39:50 am »
Does it work on openDINGUX?

Coccijoe

  • Posts: 366
    • Underground Portables
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #7 on: November 15, 2011, 08:04:23 am »
yes

Pollux (OP)

  • Posts: 155
Re: ScummVM 1.4.0 "10th Anniversary" Released!
« Reply #8 on: November 15, 2011, 11:41:21 am »

Holy jumping mother of God in a side car with chocolate jimmies and a lobster bib! I upgraded and it works great as usual, except I forgot that the reason I stopped playing it is because I got stuck at the whack-a-rat game in Sam&Max. I can't pass it without a mouse! I should copy my save to the pc, pass the game, and transfer a save back to the Dingoo, but I'm too lazy :p


It's possible. I've passed already. I give you a hint: try to beat them in diagonal or choose to play in one half of the box. It's hard but we can do the 20!

Good luck!

 

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