Author Topic: Rockbot 1.1.0  (Read 27455 times)

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Rockbot 1.1.0
« on: March 31, 2013, 08:01:36 pm »
Hello friends, after a long time, I have the pleasure to announce a new version of the classic Megaman-style game, Rockbot for Dingux. This version is a big improvement over previous beta, and should be finishable from start without major issues.

Get here http://rockbot.upperland.net/ and if you find any relevant problems, please tell me.

About a native version: the native SDK support to C++ is really poor, so, unless it chances (any clues?), I won't be able to port it for native, sadly :-(
« Last Edit: July 27, 2015, 01:48:05 pm by protomank »
Rockbot Lead game designer.

HercTNT

  • **
  • Posts: 586
Re: Rockbot 1.0 beta 4
« Reply #1 on: April 13, 2013, 04:19:09 pm »
Well done, I played this for awhile and it looks great. Thank you!

samir

  • *
  • Posts: 344
Re: Rockbot 1.0 beta 4
« Reply #2 on: May 20, 2013, 02:28:54 am »
Thanks!! I Test in OpenDingux and Works very fine!

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0
« Reply #3 on: September 30, 2013, 02:04:00 pm »
Hey Dingoo pals! I released a new version, beta 6 at http://rockbot.upperland.net including Dingux port.
This is a highly improved version over beta4 and beta5, as we are reaching the final 1.0 release and several bad bugs and issues were squashed.

Any feedback or critics are welcome :)
Rockbot Lead game designer.

HercTNT

  • **
  • Posts: 586
Re: Rockbot 1.0 [beta 6]
« Reply #4 on: October 02, 2013, 07:49:24 am »
Nice, downloaded. Its great to see releases still coming for the dingoo. 

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #5 on: January 15, 2014, 11:36:28 am »
For those interested, I just released a new version that have lots of improvements and is much closer to a real good and stable game :)
Rockbot Lead game designer.

Alien Grey

  • ***
  • Posts: 1396
Re: Rockbot 1.0 RC1
« Reply #6 on: January 15, 2014, 07:24:29 pm »
Still no luck to run Rockbot on a Dingoo A-380.  :(

Code: [Select]
MAIN::DEBUG#1
Bus error
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #7 on: January 15, 2014, 07:26:11 pm »
What version of Dingux are you using? In witch folder did you placed the game files?
Never saw such error, but I'm running a Dingux that is a bit outdated as well as the SDK I use to build.
Rockbot Lead game designer.

Alien Grey

  • ***
  • Posts: 1396
Re: Rockbot 1.0 RC1
« Reply #8 on: January 15, 2014, 08:41:47 pm »
Legacy Dingux with kernel 2.6.32.
I keep the files in the Rockbot folder and copy them to the game folder to a MicroSD card.

I can get V1.0 beta 6 to run but it crashes after the intro.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #9 on: January 15, 2014, 08:55:00 pm »
What is the log in beta6?
If you are willing to, I can send you the game binary with some debug, so we can locate the problem.

I have two devices one with OpenDingux and another with the old one, and both are working fine. I'm placing the game in /home/games/Rockbot
It should contain the folder "data" witch by its turn, will have "fonts", "images", "music" and "sfx" folder and "game_v212.dat", "stages_v212.dat" files.
Rockbot Lead game designer.

Alien Grey

  • ***
  • Posts: 1396
Re: Rockbot 1.0 RC1
« Reply #10 on: January 15, 2014, 09:13:58 pm »
I don't have a log file for V1.0 Beta 6 but I can make one if you need it.

You can send me a binary to debug if you want to try to find the problem.


Edit:

Rockbot V1.0 Beta 6 log file.

Code: [Select]
main - argvString: './rockbot.dge', FILEPATH: './'
>>> file_io::file_io
>>>>>>>>>>> game_screen->w: 320, _screen_resolution_adjust.x: 0, _screen_resolution_adjust.y: 0
Segmentation fault
« Last Edit: January 15, 2014, 09:43:43 pm by Alien Grey »
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #11 on: January 15, 2014, 10:00:52 pm »
Ouch, segfault is a problem, it shouldn't :-/
I'll run some tests on my Dingoos to see if I am able to reproduce.
Rockbot Lead game designer.

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #12 on: January 16, 2014, 01:29:23 am »
One question: did you had an older version of Rockbot and copied the files over it, by any chance?
The only reason I see for the crash is having a old save or config file that changed format. Tested in my two Dingoos without any problems and Dingux is the platform I had less problems so far.
Rockbot Lead game designer.

Alien Grey

  • ***
  • Posts: 1396
Re: Rockbot 1.0 RC1
« Reply #13 on: January 16, 2014, 07:00:50 am »
No. I didn't copy the files to an older version of Rockbot.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #14 on: January 20, 2014, 03:13:43 pm »
Well, I don't know what is the problem, could not reproduce it. :-(
Can you point me to the version of Dingux you are using? Otherwise, only if you zip the whole contents of the SDCard/Dingux for me to try it out on my device.
Rockbot Lead game designer.

Alien Grey

  • ***
  • Posts: 1396
Re: Rockbot 1.0 RC1
« Reply #15 on: January 20, 2014, 05:25:31 pm »
It isn't possible to use the Dingoo A-380 dingux on a Dingoo A320.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #16 on: January 20, 2014, 05:28:20 pm »
Oh, so you are running on a A380? Didn't knew or realized that, sorry.
Well, that makes things harder as I do not own one :)
Rockbot Lead game designer.

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #17 on: March 16, 2014, 07:10:55 pm »
Well, 1.0.0 is released. Hope it works for you guys.
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #18 on: March 17, 2014, 05:07:47 am »
hm... crashes after the first cutscene... then freezes my a320... any ideas what wrong? looking forward to this. anyone else experiencing  anything?

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #19 on: March 17, 2014, 02:32:13 pm »
Hello. I tested in two A320 I own, but both are running OpenDingux, not the older Dingux version, can you tell me witch Dingux version are you using? So I can install it on one of the A320 I have and test it.

That I could guess, it can be a permission problem (it does need write rights to the folder in order to record config and save), where did you placed rockbot? I am using /local/games lately.
Also, there should be a file called stdout.txt inside the rockbot folder, that maybe have clues.

If none is a problem, I can send you a different build, or you can also check if previous version (RC1) available in the site runs in your device.
Rockbot Lead game designer.

 

Post a new topic