Author Topic: Rockbot 1.1.0  (Read 32475 times)

Fluxchar

  • Posts: 127
Re: Rockbot 1.0.0
« Reply #60 on: March 25, 2014, 05:05:48 am »
About the fps counter, don't take it seriously, it is just a small tool for me to track differences of performance between platforms. But speed is one thing I want to improve in 1.0.1 and could not before because I needed to fix lots of bugs and deal with some new features.

gonna play some now, will let u know tommorrow what i find

Alien Grey

  • Posts: 1414
Re: Rockbot 1.0.0
« Reply #61 on: March 25, 2014, 07:16:16 am »
About the fps counter, don't take it seriously, it is just a small tool for me to track differences of performance between platforms. But speed is one thing I want to improve in 1.0.1 and could not before because I needed to fix lots of bugs and deal with some new features.

The slowdowns don't affect the game play. This only seems to happen when the game goes from one screen to an other. If you know what I mean because I can't explain it any better.  ;D

But yes... It could use a speed bump to make the game play more smooth.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

Fluxchar

  • Posts: 127
Re: Rockbot 1.0.0
« Reply #62 on: March 25, 2014, 03:54:28 pm »
Ya load states are broken ATM. I love how rock man can just slide across the whole board. LOL

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #63 on: March 29, 2014, 02:05:30 pm »
I've put an updated version in Rockbot's page http://rockbot.upperland.net/?page_id=301.
It have some fixes and improvements from version 1.0.1, and in my few tests, run fine.

Sorry for the time it took, as was in the middle of some Playstation 2 modifications and also, I'm having to look every day for a new job, it is a bit stressing :-/
Rockbot Lead game designer.

Fluxchar

  • Posts: 127
Re: Rockbot 1.0.0
« Reply #64 on: March 30, 2014, 02:25:44 am »
Ok downloaded update... So now I can see rock man dash goes way faster and his movement is faster in general. I did the seahorse level. Except now the seahorse goes to the top of the level and doesn't come down... He spits fish out in the spikes and I have no way of shooting him and I got stuck. Had to restart... Will try other stages... I thought you test all this before you update. Lol. Good to see you addressing bugs tho.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #65 on: March 30, 2014, 02:40:14 am »
Oh, thousand times sorry. Seahorse is moving to screen top because I added a small hack to test a previous crash when he moved to have position and forgot to remove it from the code.
I've uploaded a fix for that now. Other parts of the same should be OK anyway.
Rockbot Lead game designer.

Fluxchar

  • Posts: 127
Re: Rockbot 1.0.0
« Reply #66 on: March 30, 2014, 04:39:14 am »
Lol. Ok. I'm getting a little tired of reading all the levels over again. But I really like this game and really wanna beat it. If possible. Lol. Hopefully this can fix it.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #67 on: March 30, 2014, 04:41:20 am »
Heheheh, sorry for that. Fixing the old Dingux issues created A LOT of other problems, and I'm at same time fixing things for 1.0.1. Right now I'm rebuilding the whole stage for Mummy Bot.
Rockbot Lead game designer.

Alien Grey

  • Posts: 1414
Re: Rockbot 1.0.0
« Reply #68 on: March 31, 2014, 05:28:02 pm »
Thanks for the update. It's better, faster and possible to read the full text from the intro.  8)

Save state works again and I could finish the Seahorse level for the first time.  ;D
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #69 on: March 31, 2014, 07:04:29 pm »
Yeah, and I just found that a flag that I was not using because it was not meant to work on Dingoo, works and makes the game even faster. It will take a time, but version 1.0.1 should be much better ;)
Rockbot Lead game designer.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #70 on: July 27, 2015, 01:50:03 pm »
I updated the game to version 1.1.0. This adds a lot of bug-fixes, better physics, revamped stages and a few new features such as armor-pieces like the ones from megaman X.



You can find more details and download link at http://rockbot.upperland.net/?p=1024
Rockbot Lead game designer.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #71 on: September 11, 2015, 04:54:28 pm »
Just pushed 1.1.1 version to site - http://rockbot.upperland.net.
This is a new series of minor releases, more focused in bug-fixing and small improvements, so I can avoid creating new issues, as happens when there are too many changes in a single release, thus increasing overall quality while still bringing new features to the game.
Rockbot Lead game designer.

HercTNT

  • Posts: 695
Re: Rockbot 1.1.0
« Reply #72 on: September 13, 2015, 07:24:45 am »
Can't thank you enough for this. nice to still see development for the a320. Your work is appreciated.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #73 on: September 13, 2015, 11:57:32 pm »
Thanks man. Your support made me try again to port Rockbot to Dingoo native, and it look like that this time, i'll be able to do so ;)
Rockbot Lead game designer.

Fluxchar

  • Posts: 127
Re: Rockbot 1.1.0
« Reply #74 on: October 12, 2015, 05:24:05 pm »
how about to get it to work on GCW?

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #75 on: October 12, 2015, 10:46:11 pm »
Well, I don't own this device, and that makes things a bit hard. I'm currently out of money, and brazilian currency dropped drastically its value, so buying imports in USD is out of question right now.
I could port, if someone is commited to test until I get it working. But my previous experiences of doing this type of thing, are really bad, people start telling "ok, I'll do it for you" and sudenlly, they won't even bother answering you anymore. Happened three times to me already, for OSX and Wii ports.

But if anyone wants to post one old device in the mail for me, I'll gladly do it ;)
Rockbot Lead game designer.

Surkow

  • * Administrator
  • Posts: 668
Re: Rockbot 1.1.0
« Reply #76 on: October 12, 2015, 10:52:19 pm »
Well, I don't own this device, and that makes things a bit hard. I'm currently out of money, and brazilian currency dropped drastically its value, so buying imports in USD is out of question right now.
I could port, if someone is commited to test until I get it working. But my previous experiences of doing this type of thing, are really bad, people start telling "ok, I'll do it for you" and sudenlly, they won't even bother answering you anymore. Happened three times to me already, for OSX and Wii ports.

But if anyone wants to post one old device in the mail for me, I'll gladly do it ;)
There's always the option of QEMU for the GCW Zero.

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #77 on: October 12, 2015, 11:42:10 pm »
That is nice, I'll add it to my list, thank you.
Rockbot Lead game designer.

Fluxchar

  • Posts: 127
Re: Rockbot 1.1.0
« Reply #78 on: October 13, 2015, 04:03:18 pm »
That is nice, I'll add it to my list, thank you.
'

ya the dingo scene is dying al ittle bit. I see your commitment and I like it, if you would port this you would se a lot more help #1 and more support in general. GCW is a bigger scene then dingux right now. plus this game is awesome and I would love it on GCW0

protomank (OP)

  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.1.0
« Reply #79 on: October 13, 2015, 04:56:32 pm »
Yeah, as I said I had problems with ports without hardware. It is really sad having all the work to port to a new device and then people say "this is trash" and you can'ty fix because you can't actually even see the thing running.

I will give a try, but it should take time, as I'm starting Rockbot 2 with lots of changes and is still on its concept stages.
Rockbot Lead game designer.