Author Topic: Rockbot 1.1.0  (Read 26678 times)

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #40 on: March 21, 2014, 01:47:57 pm »
This is a great game! I have a suggestion, maybe move the health meter a few pixels to the right. When using AV-out on an old analog TV, the sides of the screen are cut off and you lose this bit of information. See the attachement 1DSC00042.JPG .

The bar is in this position because, in the future, it will have two players, meaning 4 bars on the left... so space is precious.

I'd also like to request a port for the GCW Zero. I tried he current version, there are a few errors with the text placement in the opening. After selecting a character the game gets stuck with your character looping the "warping in" animation in the upper left, and the controls become unresponsive, have to kill the process to get back to gmenu. Sorry I'm not a programmer so I can't offer any tips other than pointing you to the toolchain ( http://www.gcw-zero.com/develop ) and letting you know you'd have to make the game write its config and save files to $HOME/.appname if you want to package it as an .opk, as the format is read-only.

I won't, personally, make any other ports to systems I do not own. It is VERY HARD to mess with something you can't see. I already have ports for Wii and OpenPandora and I haven't the faintest idea how those run, if buttons and speed are right, etc. After/when I find a new job, I could look to buy some hardware, but right now, as I said previously: no paid job, no dice :-P

That said, porting the code is piece of cake and I can help pointing how to build and add changes to support the new system, if anybody wants to do the job (originally, Pandora por, for example, way done by sigma-nl).
Rockbot Lead game designer.

Fluxchar

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Re: Rockbot 1.0.0
« Reply #41 on: March 21, 2014, 02:45:27 pm »

I don't know what version of dingux I'm using. How can I find out? I think it's old but truly don't know. Does that depend on the local I put on my dingoo? Or is it the flash? And yes I spawned fine for 3 times then the 4 time I warped down and got stuck in a wall. Happened twice. The game doesn't freeE but I can't move so I force quit.

Edit ok I think I using open dingux. Tell me if I'm right, I used an installer and I had to change my LCD 9331 to zimage and I also have the rooftz or whatever it's called. I also have dual boot. Does that help you?
« Last Edit: March 21, 2014, 02:51:09 pm by Fluxchar »

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #42 on: March 21, 2014, 03:07:17 pm »
Normally, Old Dingux:


OpenDingux:


I found a crash during Seahorse, but only when facing the boss, the stage finished OK.
Will test Dynamite's to check the teleport inside wall problem later.
Rockbot Lead game designer.

Fluxchar

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Re: Rockbot 1.0.0
« Reply #43 on: March 21, 2014, 03:08:40 pm »
OHHHH ya I'm using old dingux. Hey maybe that's why some of my other games crash also? How do I get open dingux on?

protomank (OP)

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    • Rockbot Game Engine
Rockbot Lead game designer.

Fluxchar

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Re: Rockbot 1.0.0
« Reply #45 on: March 21, 2014, 10:15:16 pm »
I can just go to open dingux .com and replace the new zimage and rooftz files. That's ez enuff. Hopefully rockbot will work once I do

Alien Grey

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Re: Rockbot 1.0.0
« Reply #46 on: March 22, 2014, 11:09:45 am »
I noticed that there's probably a few misstakes in the Rock text.

smater -> smarter
manking -> mankind

Also the text from the intro should last a little longer because it's very difficult to read everything in such a short time. Or maybe it's just me who reads too slow.  ;D

I could finish the first stage without any problems on my Dingoo A-380 and didn't notice any bugs at all so far.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

Fluxchar

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Re: Rockbot 1.0.0
« Reply #47 on: March 22, 2014, 03:07:47 pm »
Updated to OD still crashes.

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #48 on: March 22, 2014, 05:52:08 pm »
Can you give me details on the crash? Like the exact thing you were doing (jumping, shooting, changing screens) when it crashed.
Rockbot Lead game designer.

Alien Grey

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Re: Rockbot 1.0.0
« Reply #49 on: March 24, 2014, 07:21:19 am »
The game crashes when you fight the big rhinoceros in the Ape stage.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

Fluxchar

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Re: Rockbot 1.0.0
« Reply #50 on: March 24, 2014, 12:34:00 pm »
The game crashes when you fight the big rhinoceros in the Ape stage.

Yes it does. It also crashed first 20 secs of seahorse boss.

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #51 on: March 24, 2014, 04:13:19 pm »
Can you please send me the contents of the stdout.txt file, if any?
I can't reproduce those crashes, on both my Dingoo A320 devices (one running old Dingux and one OpenDingux). The crash I got, was when facing Seahorse himself, he moves inside spikes in the roof and I get a segfault. Maybe it's related.
Rockbot Lead game designer.

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #52 on: March 24, 2014, 04:35:02 pm »
OK, I found the bug origin. Its on spawn-npc, probally caused due to me converting lists to vectors, as now I have to add new npcs into list ending instead of begin. I will work on a quick-fix.
Rockbot Lead game designer.

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #53 on: March 24, 2014, 04:58:52 pm »
Can you please test if this version fixes the problems?
The changes made to support old-Dingux were a bit deeper than I first hoped, so its probally other crashes will appear :-/

http://rockbot.upperland.net/files/1.0/1.0.0/Rockbot_Dingux_1.0.0B.zip
Rockbot Lead game designer.

Fluxchar

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Re: Rockbot 1.0.0
« Reply #54 on: March 24, 2014, 06:10:41 pm »
Well I'm running OD now when I get home will install and I'll through the game to test for you.

Alien Grey

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Re: Rockbot 1.0.0
« Reply #55 on: March 24, 2014, 10:09:35 pm »
Can you please test if this version fixes the problems?
The changes made to support old-Dingux were a bit deeper than I first hoped, so its probally other crashes will appear :-/

http://rockbot.upperland.net/files/1.0/1.0.0/Rockbot_Dingux_1.0.0B.zip

I can confirm that it fixes the problem. I could finish the Ape stage without crashing.  :)

Thanks for the quick fix.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

Fluxchar

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Re: Rockbot 1.0.0
« Reply #56 on: March 24, 2014, 10:46:25 pm »
Can you please test if this version fixes the problems?
The changes made to support old-Dingux were a bit deeper than I first hoped, so its probally other crashes will appear :-/

http://rockbot.upperland.net/files/1.0/1.0.0/Rockbot_Dingux_1.0.0B.zip

I can confirm that it fixes the problem. I could finish the Ape stage without crashing.  :)

Thanks for the quick fix.



How about seahorse?

Alien Grey

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Re: Rockbot 1.0.0
« Reply #57 on: March 24, 2014, 11:26:55 pm »
How about seahorse?

It didn't crash but I didn't finish the stage yet. I need more practice.  ;D

It's a very nice game but there's a lot of slowdowns. The framerate drops sometimes to 10 fps.  :(
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #58 on: March 25, 2014, 12:13:37 am »
be warned this is a test build. it have problem loading save. I'll make a better one the day after tomorrow.
Rockbot Lead game designer.

protomank (OP)

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    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #59 on: March 25, 2014, 01:31:44 am »
About the fps counter, don't take it seriously, it is just a small tool for me to track differences of performance between platforms. But speed is one thing I want to improve in 1.0.1 and could not before because I needed to fix lots of bugs and deal with some new features.
Rockbot Lead game designer.