Author Topic: Rockbot 1.1.0  (Read 22885 times)

Alien Grey

  • ***
  • Posts: 1331
Re: Rockbot 1.0 RC1
« Reply #15 on: January 20, 2014, 05:25:31 pm »
It isn't possible to use the Dingoo A-380 dingux on a Dingoo A320.
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0 RC1
« Reply #16 on: January 20, 2014, 05:28:20 pm »
Oh, so you are running on a A380? Didn't knew or realized that, sorry.
Well, that makes things harder as I do not own one :)
Rockbot Lead game designer.

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #17 on: March 16, 2014, 07:10:55 pm »
Well, 1.0.0 is released. Hope it works for you guys.
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #18 on: March 17, 2014, 05:07:47 am »
hm... crashes after the first cutscene... then freezes my a320... any ideas what wrong? looking forward to this. anyone else experiencing  anything?

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #19 on: March 17, 2014, 02:32:13 pm »
Hello. I tested in two A320 I own, but both are running OpenDingux, not the older Dingux version, can you tell me witch Dingux version are you using? So I can install it on one of the A320 I have and test it.

That I could guess, it can be a permission problem (it does need write rights to the folder in order to record config and save), where did you placed rockbot? I am using /local/games lately.
Also, there should be a file called stdout.txt inside the rockbot folder, that maybe have clues.

If none is a problem, I can send you a different build, or you can also check if previous version (RC1) available in the site runs in your device.
Rockbot Lead game designer.

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #20 on: March 17, 2014, 03:17:07 pm »
All right, I was able to reproduce the freezing after installing the Dingux instead of OpenDingux on my black (ther other one is white) Dingoo.

I'll try to figure out what is wrong (have no idea) and release an updated version as soon as I fix it.
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #21 on: March 17, 2014, 03:30:38 pm »
Hey ya I downloaded local pack from bottom of page here
http://boards.dingoonity.org/dingux-releases/minimal-local-pack/ other dingux games and they work fine.

I put rockbot in sdcard local/games/..... Like I said starts up and does the cutscenes, then goes back to menu and dingoo is froze until I reboot it

Found the stdout file here's what it say
main - argvString: '/boot/local/games/Rockbot/rockbot.dge', FILEPATH: '/boot/local/games/Rockbot/'

WARNING: Could not read config file '/boot/local/games/Rockbot//config_v212.sav'.

IO::load_config - FORCE SET video_filter to 0, value: 0

Audio initialized

GRAPHLIB::init - _video_filter: 0

SDL Error

Unable to init SDL. Error: Unable to open a console terminal
« Last Edit: March 17, 2014, 03:35:04 pm by Fluxchar »

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #22 on: March 17, 2014, 03:32:26 pm »
I've already found the problem: old Dingux have a problem with C++ ifstream function. Its not a big problem for me, as I can easily rewrite using ANSI-C fopen, but it amuses me, as it is a really serious problem in Dingux itself.
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #23 on: March 17, 2014, 03:35:52 pm »
Check my prev post. I found the file u asked for

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #24 on: March 17, 2014, 03:38:15 pm »
Yeah, it does not contain any useful info. I've fixed the ifstream problem, but there is another one. I'm having to use a in-game debug output because Dingux isn't fluashing data for the stdout file, so it takes a bit longer to find issues :-/
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #25 on: March 17, 2014, 03:59:02 pm »
Hey that's fine. I'm not nearly as good at this as you as I have no experience in this field. Just basic knowledge where to put files and games. That's it. So I guess you'll be posting another version?

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #26 on: March 17, 2014, 04:25:35 pm »
Yes. I'll execute some tests (not a complete one, but will make sure stages can be finished and ending works) then upload. I'm close to find/fix the issue, seems... ilogic! Getting a crash in adding an item to a list.. very odd.
Rockbot Lead game designer.

protomank (OP)

  • *
  • Posts: 96
    • Rockbot Game Engine
Re: Rockbot 1.0.0
« Reply #27 on: March 17, 2014, 05:42:08 pm »
There you go. I replaced the C++ ifstream by old C fopen and C++ std::list for std::vector and changed some parts of the code to remove items from back instead of front... didn't tested the whole game (I am a bit tired, sorry) but it should be OK now.

Get it form http://rockbot.upperland.net/

Sorry for this issue, I'll keep my black A-320 with the old Dingux to avoid getting into this again.
Rockbot Lead game designer.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #28 on: March 17, 2014, 06:20:07 pm »
Awesome. Will test shortly and let you know.

Fluxchar

  • *
  • Posts: 127
Re: Rockbot 1.0.0
« Reply #29 on: March 17, 2014, 06:20:46 pm »
Awesome. Will test shortly and let you know.

Also I didn't know I have old dingux? Where to get new one?

 

Post a new topic
Post a new topic