Author Topic: psx4all_dx_v1.0b  (Read 10393 times)

yzzwx2 (OP)

  • Posts: 57
psx4all_dx_v1.0b
« on: April 09, 2011, 01:17:06 am »
This is mod'ed version of psx4all-dingoo called:
Psx4All DX v1.0b by StreaK [[email protected]]

Whats new in this version:
- Slightly redesigned UI
- Few small UI adjustments
- Adjusted default settings

psx4all for Dingoo A320 Linux (Dingux)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a port of handheld PlayStation emulator psx4all to Linux for the
Dingoo A320 (Dingux).

It features MIPS to MIPS recompiling CPU emulation, and performance is
acceptable, ranging from some 16-20 FPS in Gran Turismo to about 60 FPS in
Tetris Plus (with some tweaks).

Sound works in principle, but slows down emulation considerably, which is
why I have not compiled it into the default build ("psx4all"). For those who
want to try it, however, a version with a working SPU ("psx4all_sound") is
provided as well.

To use the emulator, simply drop it into a directory on your SD card and add
"psx4all" to whatever launcher application you are using. It is possible to
run games with the integrated high-level BIOS emulation, but compatibility
is so-so. It is thus highly recommended to use a PlayStation BIOS image,
which psx4all expects to be situated in the same directory and to be named
"scph1001.bin".

psx4all is able to use PlayStation games in BIN format (2352 byte raw
sectors, file extension ".bin") and is also able to load files in the
compressed CBIN format (file extension ".cbn"), which is very similar to the
well-known CISO format, but uses a different sector size. A tool called
"cbin" is supplied with the emulator that is able to convert BIN format
images to CBN files. (Precompiled binaries are shipped for Mac OS X and
Linux/i386; the source code should be trivial to compile on whatever system
you are using; it only depends on zlib.)

Memory cards are supported and need to be named mcd001.mcr and mcd002.mcr
for Slot 1 and Slot 2, respectively. If these files do not exist, psx4all
will create them.

The emulator is controlled through a menu system. The cursor is moved with
the Up and Down buttons, selections are made using the B button. The B
button also toggles options. Numerical parameters can be changed using Left
and Right. L always takes you back to the previous menu.

Graphics Options
~~~~~~~~~~~~~~~~
I don't know the meaning of all these options either, so I will stick to
those that I know and consider useful, or that I have added myself.

Show FPS      whether or not to show the frame rate statstics on
         top of the screen

Frame Skip      Frameskipping can speed up emulation considerably,
         but will lead to choppy graphics and in many cases
         glitches. It is currently your best option to get
         full-speed or near full-speed emulation on many
         games, though. 2/3 frameskip appears to work best
         for most cases. 1/2 almost always causes severe
         problems.

Cycle Multiplier   Increasing the cycle multiplier makes the emulated
         PlayStation hardware run faster relative to its CPU.
         This can help speed up games that don't use the CPU
         much and mostly idle around waiting for the next
         frame. In other cases, it will not make a
         difference, or even make the game slower. Don't be
         fooled by the increased frame rate! If the CPU is
         too slow to keep up, a high frame rate will be of no
         consequence.

Frameskip: ....      These option allow you to fine-tune the
         frameskipping behavior. When frameskipping causes
         glitches you can turn it off for certain parts of
         the graphics emulation instead of turning it off
         completely.

Wall Clock Timing   This option is experimental, and I'm not quite sure
         if it is useful at all. It causes the hardware
         timing to be based on real-world ("wall clock") time
         instead of the cycle count of the emulated CPU. Its
         effect and its problems are very similar to that of
         the Cycle Multiplier option, but it locks the
         framerate to what it would be in real life.

Sound Options
~~~~~~~~~~~~~
The only option is to turn the sound on and off. And that only works in the
SPU build ("psx4all_sound").

File Options
~~~~~~~~~~~~

Save Game State      Freezes the emulated system and dumps its state into
         a file that can be reloaded later. Files are named
         after the game disc image, with a dash, a
         four-figure counter and the extension ".svs" added.
         Don't rename them, or psx4all won't know what disc
         image to use when loading them.

Load Game State      Restores a saved state.

Load A Game      Boots a CD image via the original PlayStation BIOS.
         BIN and CBN images are supported, plus a couple of
         esoteric formats I have never heard of before.

Load A Game Without BIOS Boots a CD image with high-level BIOS emulation
         enabled. The compatibility is lower compared to
         using the original BIOS, but indicated framerates
         are higher. Games don't generally feel faster,
         though, so that may well be a bug.

In-emulation button assignment is as follows:

PlayStation button   Dingoo button(s)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Left         Left
Right         Right
Up         Up
Down         Down
Triangle      X
Square         Y
Circle         A
Cross         B
Start         Start
Select         Select + Start
L1         L
R1         R
L2         Select + L
R2         Select + R

Function      Dingoo buttons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Return to Menu      Select + Y
Quit         Select + X (press and hold)
Increase Frameskip   Select + A
Decrease Frameskip   Select + B
Turn FPS display on   Select + Right
Turn FPS display off   Select + Left

Source code, Binary Releases, Changelog, and Bug Tracking
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All of these can be found on the psx4all-dingoo page at github:

http://github.com/uli/psx4all-dingoo/

You can also download a Dingux toolchain for Mac OS X there, should you need
one.

Have a lot of fun!

Ulrich Hecht


Author:
 Mod: StreaK / Rest: A lot of people

download:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,2,0,71,489

ryba

  • Posts: 18
Re: psx4all_dx_v1.0b
« Reply #1 on: September 17, 2011, 11:48:30 am »
Hello.
Is there a chance to disable Dingoo function buttons ( select + left / right )?
Because when I want to play Abbe's Eddysee, I need R2 button ( select + R on dingoo) + right / left to Sneak.
But in doesn't work, because It's used for Turn FPS display on/off (I really do not need this so guicky, I can configure it from the menu.
Thank you.

ruffnutts

  • Posts: 2654
Re: psx4all_dx_v1.0b
« Reply #2 on: September 21, 2011, 09:42:30 am »
Would like to see a OpenDingux version with new optimizations  8)

smida3

  • Posts: 143
Re: psx4all_dx_v1.0b
« Reply #3 on: October 29, 2011, 02:24:55 pm »
of course  ;D
NI !

Jenova

  • Posts: 1328
Re: psx4all_dx_v1.0b
« Reply #4 on: March 11, 2012, 10:11:54 pm »
I can't get the sound to work properly... i have sound "on" & increased the volume limit on the emulator setting prior to launching... i am currently playing Final Fantasy 7...

If anyone can help, thanks.

Rosenkranz

  • Posts: 114
Re: psx4all_dx_v1.0b
« Reply #5 on: March 12, 2012, 01:47:06 am »
I can't get the sound to work properly... i have sound "on" & increased the volume limit on the emulator setting prior to launching... i am currently playing Final Fantasy 7...

If anyone can help, thanks.

Sound is not supported in this build i think, and with it, it would be soooo slow. Psx4all on dingoo is usable only without sound and than it is at best 70% of speed of real Playstation, sometimes much slower. Try to play games where sound and speed isn't necessary for the gameplay (like UFO XCOM or something).

Jenova

  • Posts: 1328
Re: psx4all_dx_v1.0b
« Reply #6 on: July 22, 2015, 12:25:08 am »
Could this be ported/optimized for the GCW Zero by any chance?? Any info. would be appreciated!


Thanks!


 ;D

lemmywinks

  • Posts: 2859
Re: psx4all_dx_v1.0b
« Reply #7 on: July 22, 2015, 12:19:17 pm »
I thought this basically was the early version of the emulator on the Zero, the one you can play on the Zero is an "optimised" version of the old A320 one isn't it?
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

Jenova

  • Posts: 1328
Re: psx4all_dx_v1.0b
« Reply #8 on: July 22, 2015, 02:44:13 pm »
Not really sure about that, sry.

 :(

David Knight

  • Posts: 577
Re: psx4all_dx_v1.0b
« Reply #9 on: July 22, 2015, 09:17:32 pm »
They share the same parent source code. The most recent version I can find is pcercuei's.

Quickman

  • Posts: 220
Re: psx4all_dx_v1.0b
« Reply #10 on: December 14, 2015, 02:10:28 am »
@David Knight  is this still the most up-to-date PlayStation emulator if we were to use it for the GCW zero?
 I'm regarding the one you linked.

Thanks!

David Knight

  • Posts: 577
Re: psx4all_dx_v1.0b
« Reply #11 on: December 14, 2015, 05:24:12 am »
As far as I know, I am not aware of any psx emulator release after my post in July.

 

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