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Dingux (Dingoo Linux) => Releases => Topic started by: pcercuei on June 17, 2012, 12:35:56 am

Title: PocketSNES 2012-06-17
Post by: pcercuei on June 17, 2012, 12:35:56 am
Hi,

Here is a build of PocketSNES for OpenDingux (and OpenDingux only).

The new features since the old version on the native OS include:
- a mono / stereo switch,
- a couple of bug fixes on the menu,
- support for 50Hz PAL games.

Download here (http://crapouillou.net/~paul/pocketSNES-2012.06.17.tar.bz2).
Sources available here (http://crapouillou.net/~paul/pocketSNES-2012.06.17-src.tar.bz2).

Have fun!
Title: PocketSNES 2012-06-17
Post by: btnheazy03 on June 17, 2012, 01:49:52 am
F'N SWEET

I'M gonna test this right now
Title: Re: PocketSNES 2012-06-17
Post by: samir on June 17, 2012, 02:21:37 am
Thanks, ayla!
Title: Re: PocketSNES 2012-06-17
Post by: naxeras on June 17, 2012, 10:46:21 am
Ayla, this emu uses your scaler?

Title: Re: PocketSNES 2012-06-17
Post by: K-77 on June 17, 2012, 11:08:26 am
Can someone tell me is the Super Tetris 3 (J) is working?
Title: Re: PocketSNES 2012-06-17
Post by: pcercuei on June 17, 2012, 11:24:10 am
It doesn't use my scaler. Actually I did remove the fullscreen option, as it was broken and didn't look really good on native OS...
Title: Re: PocketSNES 2012-06-17
Post by: Hellsing1 on June 17, 2012, 11:34:31 am
Hi,

How do i get this to work?

It extracts to a file called pocketSNES-2012.06.17.tar.bz2.tar.bz2.tar

I rename it to Pocketsnes but when I select it the screen flashes and stays on the main screen.

Hellsing

Edit:  Sorted - tried a program called Universal Extractor and it extracted the structure correctly. 7-Zip in windows didn't extract it correctly.
Title: Re: PocketSNES 2012-06-17
Post by: K-77 on June 17, 2012, 11:57:51 am
Hi,

How do i get this to work?

It extracts to a file called pocketSNES-2012.06.17.tar.bz2.tar.bz2.tar

I rename it to Pocketsnes but when I select it the screen flashes and stays on the main screen.

Hellsing

Edit:  Sorted - tried a program called Universal Extractor and it extracted the structure correctly. 7-Zip in windows didn't extract it correctly.

7-zip works fine it's just archive in archive for him.
Title: Re: PocketSNES 2012-06-17
Post by: wy_scorpio on June 17, 2012, 02:01:47 pm
great!
but why i cant run it on OD?  ::)
Title: Re: PocketSNES 2012-06-17
Post by: zear on June 17, 2012, 04:22:45 pm
great!
but why i cant run it on OD?  ::)
Have you updated your OD (both kernel and rootfs) to the yesterday's release?
Title: Re: PocketSNES 2012-06-17
Post by: K-77 on June 17, 2012, 04:32:19 pm
great!
but why i cant run it on OD?  :)

what exactly happen when you click on it?

You know that PocketSnes have his own browser?
Title: Re: PocketSNES 2012-06-17
Post by: doglush on June 17, 2012, 09:15:03 pm
Bloody fast ? How much ?
Title: Re: PocketSNES 2012-06-17
Post by: zear on June 17, 2012, 09:16:40 pm
Faster than any other SNES emu on legacy/OD before.

Lots of games are 50-60fps with 408Mhz.
Title: Re: PocketSNES 2012-06-17
Post by: wy_scorpio on June 18, 2012, 04:22:32 am
great!
but why i cant run it on OD?  ::)
Have you updated your OD (both kernel and rootfs) to the yesterday's release?

i have updated OD..and i add a link for pocketsnes.dge,and i run it ,the screen black a second and exit to OD's menu..

if need to delete some old OD version's config files?
Title: Re: PocketSNES 2012-06-17
Post by: darth_llamah on June 18, 2012, 10:38:21 am
great!
but why i cant run it on OD?  ::)
Have you updated your OD (both kernel and rootfs) to the yesterday's release?

i have updated OD..and i add a link for pocketsnes.dge,and i run it ,the screen black a second and exit to OD's menu..

if need to delete some old OD version's config files?
You have to keep also .png files in the same folder where pocketsnes.dge is located.
Title: Re: PocketSNES 2012-06-17
Post by: Hellsing1 on June 18, 2012, 11:29:26 am
Hi,

You need to have the .dge file and the other files which were included in the same folder. I think there were four files in total.

pocketsnes.dge
pocketsnes_bar
pocketsnes_header
pocketsnes_tile

Hellsing
Title: Re: PocketSNES 2012-06-17
Post by: Jenova on June 18, 2012, 07:59:41 pm
Ayla,

Great release!!! One question... is anyone planning on porting over the Snes9x4D version to OpenDingux anytime soon? The reason I ask is that a few RPG's & its script text are only displayed properly within this emulator... such as Secret of Mana 2 for example.

Thanks again.
Title: Re: PocketSNES 2012-06-17
Post by: Pingouin on June 18, 2012, 11:02:48 pm
is anyone planning on porting over the Snes9x4D version to OpenDingux

Did you know "porting" means that the source code must be available? I'm not aware of SiENcE having released it:
http://crankgaming.blogspot.co.uk/search/label/Snes9x

Shame, coz it was the only Snes emu supporting cheats, and it doesn't work in OD (see my compatibility list in page 2 of this thread).
Title: Re: PocketSNES 2012-06-17
Post by: wy_scorpio on June 19, 2012, 03:52:56 am
Hi,

You need to have the .dge file and the other files which were included in the same folder. I think there were four files in total.

pocketsnes.dge
pocketsnes_bar
pocketsnes_header
pocketsnes_tile

Hellsing

cant run yet..
i dont know how many  default cpu frequency be set of pocketsnes...my dingoo cant run program that cpu  outnumber 385MHZ...
Title: Re: PocketSNES 2012-06-17
Post by: elrichard on June 19, 2012, 04:25:43 am
The emu looks very nice! It really needs fullscreen and some wise guy's scaler and we are all set.

I have experienced some ugly noises when playing F-Zero or Mario Kart. Also the colors look weird on the menus and the games themselves. But hopefully that can be fixed. How can I help out with that effort?

Great job Ayla, as usual :)
Title: Re: PocketSNES 2012-06-17
Post by: Jutleys on June 19, 2012, 05:21:43 am
Mariocart just crashes on mine don't start most other games work.
Title: .
Post by: Gman on June 21, 2012, 03:39:03 pm
.
Title: Re: PocketSNES 2012-06-17
Post by: K-77 on June 21, 2012, 04:03:04 pm
is anyone planning on porting over the Snes9x4D version to OpenDingux

Did you know "porting" means that the source code must be available? I'm not aware of SiENcE having released it:
http://crankgaming.blogspot.co.uk/search/label/Snes9x

Shame, coz it was the only Snes emu supporting cheats, and it doesn't work in OD (see my compatibility list in page 2 of this thread).

It's because Snes9x have his own license so Sience was not obligated to release the source but i believe he will release them if you ask nicely :)
Title: Re: PocketSNES 2012-06-17
Post by: Jenova on June 21, 2012, 05:44:35 pm
Ayla,

Sent you a reply with regards to the hi-res text boxes fix. Keep me in the loop if you can. Thank you so much.
Title: Re: PocketSNES 2012-06-17
Post by: spn-x on June 22, 2012, 01:13:57 pm
works fine ;) but fullscreen would be better ..
Title: Re: PocketSNES 2012-06-17
Post by: HercTNT on June 23, 2012, 04:57:33 am
If you reduce sound quality 22050 and mono, mario kart runs at a very playable frame rate. This is really impressive stuff. Even better is Secret of mana is perfect. Thanks!!
Title: Re: PocketSNES 2012-06-17
Post by: K-77 on June 26, 2012, 12:28:25 pm
Super Metroid on TV-out beats the crap out from DingooSNES :D
Title: Re: PocketSNES 2012-06-17
Post by: Great Crippler on June 30, 2012, 04:37:02 am
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
Title: Re: PocketSNES 2012-06-17
Post by: DENNY79 on June 30, 2012, 05:35:32 am
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
in the menu settings is a sound manager - Sound Mixer. Run it and the arrow up / down to expose the value of a master to a maximum, then side arrow to move right there will be an element of SoftMast (he goes after the Output M so that hidden behind the screen), put its value at the maximum and the sound always work.Sorry for my English.
Title: Re: PocketSNES 2012-06-17
Post by: Munchausen on July 11, 2012, 11:40:05 am
This ROCKS!

The only thing I was going back to native for was pocketsnes - because the sound works better (snes9x for example always had out of sync sound in some games like cannon fodder). Now the sound is perfect!

Now I just need to install the bootloader that defaults to dingux!
Title: Re: PocketSNES 2012-06-17
Post by: NESFreak on July 18, 2012, 09:49:38 am
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
in the menu settings is a sound manager - Sound Mixer. Run it and the arrow up / down to expose the value of a master to a maximum, then side arrow to move right there will be an element of SoftMast (he goes after the Output M so that hidden behind the screen), put its value at the maximum and the sound always work.Sorry for my English.

So you're saying full volume all the time is the only solution? Gonna get a hard time trying to explain that to the dude sitting next to me in the train.
Title: Re: PocketSNES 2012-06-17
Post by: Munchausen on July 23, 2012, 02:47:56 pm
So you're saying full volume all the time is the only solution? Gonna get a hard time trying to explain that to the dude sitting next to me in the train.

No, you can still change volume with power and up/down. The described mixer is a lower level volume control