Author Topic: PocketSNES 2012-06-17  (Read 12359 times)

Jutleys

  • ***
  • Posts: 1741
Re: PocketSNES 2012-06-17
« Reply #20 on: June 19, 2012, 05:21:43 am »
Mariocart just crashes on mine don't start most other games work.

Gman

  • *
  • Posts: 80
.
« Reply #21 on: June 21, 2012, 03:39:03 pm »
.
« Last Edit: September 21, 2018, 12:04:52 am by Gman »

K-77

  • * Former Staff
  • Posts: 343
Re: PocketSNES 2012-06-17
« Reply #22 on: June 21, 2012, 04:03:04 pm »
is anyone planning on porting over the Snes9x4D version to OpenDingux

Did you know "porting" means that the source code must be available? I'm not aware of SiENcE having released it:
http://crankgaming.blogspot.co.uk/search/label/Snes9x

Shame, coz it was the only Snes emu supporting cheats, and it doesn't work in OD (see my compatibility list in page 2 of this thread).

It's because Snes9x have his own license so Sience was not obligated to release the source but i believe he will release them if you ask nicely :)

Jenova

  • ***
  • Posts: 1313
Re: PocketSNES 2012-06-17
« Reply #23 on: June 21, 2012, 05:44:35 pm »
Ayla,

Sent you a reply with regards to the hi-res text boxes fix. Keep me in the loop if you can. Thank you so much.

spn-x

  • *
  • Posts: 109
Re: PocketSNES 2012-06-17
« Reply #24 on: June 22, 2012, 01:13:57 pm »
works fine ;) but fullscreen would be better ..
« Last Edit: June 22, 2012, 01:19:58 pm by spn-x »
My Dingoo : Dingux // dmenu 0.3 ; gmenu2x // Native : FW 1.2
                    Joystick Mod

HercTNT

  • **
  • Posts: 659
Re: PocketSNES 2012-06-17
« Reply #25 on: June 23, 2012, 04:57:33 am »
If you reduce sound quality 22050 and mono, mario kart runs at a very playable frame rate. This is really impressive stuff. Even better is Secret of mana is perfect. Thanks!!

K-77

  • * Former Staff
  • Posts: 343
Re: PocketSNES 2012-06-17
« Reply #26 on: June 26, 2012, 12:28:25 pm »
Super Metroid on TV-out beats the crap out from DingooSNES :D

Great Crippler

  • *
  • Posts: 135
Re: PocketSNES 2012-06-17
« Reply #27 on: June 30, 2012, 04:37:02 am »
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?

DENNY79

  • *
  • Posts: 37
Re: PocketSNES 2012-06-17
« Reply #28 on: June 30, 2012, 05:35:32 am »
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
in the menu settings is a sound manager - Sound Mixer. Run it and the arrow up / down to expose the value of a master to a maximum, then side arrow to move right there will be an element of SoftMast (he goes after the Output M so that hidden behind the screen), put its value at the maximum and the sound always work.Sorry for my English.

Munchausen

  • *
  • Posts: 22
Re: PocketSNES 2012-06-17
« Reply #29 on: July 11, 2012, 11:40:05 am »
This ROCKS!

The only thing I was going back to native for was pocketsnes - because the sound works better (snes9x for example always had out of sync sound in some games like cannon fodder). Now the sound is perfect!

Now I just need to install the bootloader that defaults to dingux!

NESFreak

  • *
  • Posts: 12
Re: PocketSNES 2012-06-17
« Reply #30 on: July 18, 2012, 09:49:38 am »
Not sure if I should post this here, or on the Open Dingux page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
in the menu settings is a sound manager - Sound Mixer. Run it and the arrow up / down to expose the value of a master to a maximum, then side arrow to move right there will be an element of SoftMast (he goes after the Output M so that hidden behind the screen), put its value at the maximum and the sound always work.Sorry for my English.

So you're saying full volume all the time is the only solution? Gonna get a hard time trying to explain that to the dude sitting next to me in the train.

Munchausen

  • *
  • Posts: 22
Re: PocketSNES 2012-06-17
« Reply #31 on: July 23, 2012, 02:47:56 pm »
So you're saying full volume all the time is the only solution? Gonna get a hard time trying to explain that to the dude sitting next to me in the train.

No, you can still change volume with power and up/down. The described mixer is a lower level volume control

 

Post a new topic
Post a new topic