Author Topic: OpenTTD for Dingoo  (Read 8974 times)

Brasaral

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OpenTTD for Dingoo
« on: March 09, 2011, 10:49:35 am »
So, finally, here it is, OpenTTD for Dingoo. Sorry for it taking so long.


So, version 1.0:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,29,482

It is a port from OpenTTD version 1.0.5. OpenGFX is included, but there is neither music nor sounds. I don't like them. Copying OpenSFX into the game directory should work though.

It renders a 640x480 picture and then downscales it via linear interpolation to 320x240. This allows more things to be seen at once than 320x240 version, which is quite unplayable.

It is not as fun as it could be, because controlling the mouse with a d-pad is quite slow, but it is playable.
If you set up an internet connection for dingoo, then in-game content downloading should work too, but I can't test that now.

Also, the Options screen is too big and can't be seen as a whole, so I suggest using the openttd.cfg file directly to change options.

I hope that the next version will have better fonts, will work on that.

Controls:
D-PAD : Move mouse
B : Left click
A : Right click
Y : Speed up mouse movement
X : Scroll map (hold and move D-PAD)
Right shoulder : Close all game windows
Left shoulder : Shift (speed up map scrolling, get cost estimates instead of actual building)
SELECT: Cancel current tool
START: Pause, unpause the game

You can try changing font sizes in the openttd.cfg, or using a different font entirely. After some trying I think that these settings are good, but of course you may come up with better ones.

Brasaral

  • Guest
Re: OpenTTD for Dingoo
« Reply #1 on: March 09, 2011, 10:53:51 am »
Thank you for moving this
« Last Edit: March 09, 2011, 12:03:57 pm by Brasaral »

Poligrafowicz

  • Posts: 213
Re: OpenTTD for Dingoo
« Reply #2 on: March 09, 2011, 01:02:16 pm »
Awesome stuff.
Though the mouse sure needs improvement (ScummVM seems to have a well made software mouse).

Brasaral

  • Guest
Re: OpenTTD for Dingoo
« Reply #3 on: March 09, 2011, 01:21:01 pm »
I just tried ScummVM. It's mouse is really much better, so I'll include that in the next version. Thank you Poligrafowicz. Don't hesitate to post other suggestions :)

mrkingoo

  • Posts: 258
Re: OpenTTD for Dingoo
« Reply #4 on: March 09, 2011, 03:56:38 pm »
Great work Brasaral! OpenTTD is a really nice addition to Dingoos game library  :)

campusten

  • Guest
Re: OpenTTD for Dingoo
« Reply #5 on: March 09, 2011, 05:53:49 pm »
Thanks! I've been anticipating this release for a while. Can't wait to play!

samir

  • Posts: 344
Re: OpenTTD for Dingoo
« Reply #6 on: March 09, 2011, 11:29:30 pm »
Thanks, Brasaral.

Poligrafowicz

  • Posts: 213
Re: OpenTTD for Dingoo
« Reply #7 on: March 11, 2011, 09:37:52 am »
I have one more suggestion. How about removing set descriptions from options window? Without descriptions the window might even fit on the screen.

mrkingoo

  • Posts: 258
Re: OpenTTD for Dingoo
« Reply #8 on: March 15, 2011, 04:15:38 pm »
Seems to be working great :).

Btw has anyone got music working? I tried OpenMSX but the music wont play. OpenSFX works though

Poligrafowicz

  • Posts: 213
Re: OpenTTD for Dingoo
« Reply #9 on: March 15, 2011, 06:06:49 pm »
I tried "original_windows" music, but it doesn't seem to work.

mrkingoo

  • Posts: 258
Re: OpenTTD for Dingoo
« Reply #10 on: March 15, 2011, 06:56:57 pm »
The prob with music seems to be the same or similar as the one listed on openttd troubleshooting FAQ here:

http://wiki.openttd.org/FAQ_troubleshooting#The_Jukebox_won.27t_play_any_music.2Fskips_through_tracks_really_fast

EXL

  • Posts: 29
Re: OpenTTD for Dingoo
« Reply #11 on: March 31, 2011, 07:38:59 am »
Will the hotfix is ​​available you have the source code?

campusten

  • Guest
Re: OpenTTD for Dingoo
« Reply #12 on: July 05, 2011, 12:01:32 am »
Any news on this?

 

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