We just released openMSX 0.8.2, including binaries for OpenDingux.
Release highlights (tuned for Dingoo users):
MSX device support:
- Bug fixes:
- (regression) sprite colors in screen 7/8 (visible in Ikari for instance, as mentioned on Dingoonity forum)
- VDP emulation bug, which was visible in Psycho World's 3x3 power up matrix
- Accuracy improvements:
- MSX-MUSIC (YM2413 (Okazaki)): implemented SETTLE (or DUMP) phase
- Added emulation of the following mapper types:
- Baby Dinosaur Dooly
- Manbow 2 2nd release
- Best of Hamaraja Night
New or improved emulator features:
- Video output:
- Added horizontal stretch for SDL renderer (useful for Dingoo for instance).
As horizontal stretching is enabled by default, the CPU usage of openMSX
when using the SDL renderer will now be higher than before. Set
horizontal_stretch to 320 to disable it and gain some performance (but have
a less accurate aspect ratio of the screen).
- Sound generation:
- Sync sound to EmuTime (greatly improves sample playback in e.g. Real Motion
and TRAX Player
- Added new sound driver based on libao
- Fixed sound quality of blip resampler
- OSD menu improvements (mostly useful for hand held users):
- added connector submenu
- added support for running tapes
- added support for horizontal stretch setting
- Miscellaneous:
- Fixed 64k ROM mapper detection
Build system, packaging, documentation:
- Upgraded 3rd party libs
- Optional additional dependency on libao
- Moved Dingux port to OpenDingux: openMSX now only compiles for OpenDingux
And of course the usual various bug fixes.
Full release notes here:
http://sourceforge.net/projects/openmsx/files/openmsx/0.8.2/README_release-notes.txt/viewOpenDingux binary here:
http://downloads.sourceforge.net/openmsx/openmsx-0.8.2-dingux-bin.zip