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Dingux (Dingoo Linux) => Releases => Topic started by: mth on June 16, 2012, 11:34:55 pm

Title: OpenDingux: first end-user release
Post by: mth on June 16, 2012, 11:34:55 pm
It has happened, the egg that was laid two years ago has finally hatched: Ayla and I have declared OpenDingux to be ready for end users. So if you are using Dingux and would like a more polished distro, this would be the ideal time to try OpenDingux. Or if you are already using an OpenDingux pre-release, it is a good time to upgrade.

You can download the kernel, rootfs and (if you are a developer) the toolchain from the OpenDingux Releases (http://www.treewalker.org/opendingux/) page.

The installation consists of 3 steps:
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

OpenDingux has nice splash and loading screens, configuration tools for the audio mixer and TV-out, simple per-app CPU clocking configuraton in gmenu2x and allows you to control brightness, volume, TV-out and several other features at any time with power slider + button combinations (http://wiki.dingoonity.org/index.php?title=OpenDingux:FAQ#What_are_the_default_shortcuts.3F). The wiki contains more information about OpenDingux (http://wiki.dingoonity.org/index.php?title=OpenDingux:About).

For developers: when targeting OpenDingux, please use the SDL_HWSURFACE and SDL_DOUBLEBUF flags when opening the video surface, so you can take advantage of higher performance and V-SYNC. You might also like to hear that OpenDingux has an updated FTP daemon that works with many more FTP clients, so you can upload your program under development while the system is running.

Many thanks to everyone who helped with ideas and testing, especially the people on the #dingoonity IRC channel.
Title: Re: OpenDingux: first end-user release
Post by: Skyline969 on June 16, 2012, 11:42:25 pm
Works awesomely! Love the splash screen as opposed to a rolling wall of text before gmenu2x loads.

When I first installed it I thought sound was broken. Turns out everything was just set to 0 initially, so power switch and up fixed that. And with it, the new fceux works as well.

Thank you and Ayla for this release, it appears to be quite well done, and I look forward to developers porting better emulators to this!
Title: OpenDingux: first end-user release
Post by: btnheazy03 on June 17, 2012, 01:50:20 am
YESSSSS
Title: Re: OpenDingux: first end-user release
Post by: samir on June 17, 2012, 01:54:08 am
Thanksssssssssss!!!!!!!!!!!!!!!!  ;D
Title: Re: OpenDingux: first end-user release
Post by: Rosenkranz on June 17, 2012, 02:49:24 am
Finally!!! :D Thank you! Waited this for looooong time...

Edit: Aaand it works great!  ;D
Title: Re: OpenDingux: first end-user release
Post by: Orion4874 on June 17, 2012, 05:44:42 am
Sorry for the completely ignorant questions but if you have legacy installed do you have to do the dual boot install? Do you need one of the OD betas installed to skip that step?
Title: Re: OpenDingux: first end-user release
Post by: Manuel on June 17, 2012, 07:42:15 am
Congratulations on the release!
Especially to mth and Ayla.

It looks really darn polished.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 17, 2012, 09:28:46 am
Great work! Congratulations to the opendingux development Team! I have a question, OD already have a mame emulator?
Title: Re: OpenDingux: first end-user release
Post by: Cruz on June 17, 2012, 10:03:04 am
Congratulations!! Thank you for your wonderful release! Can't wait to finidh work today to try it on!
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 17, 2012, 10:16:25 am
Truly amazing stuff. The wait was worth it. Everything i have tried so far is much faster. Hopefully this will open up the development flood gates. I have a jxd s601, and while i'm greatful for all the hard work that people have put into it, its d-pad sucks making most games unplayable in my opinion. My a320 has never let me down.
Title: Re: Re: OpenDingux: first end-user release
Post by: pcercuei on June 17, 2012, 11:26:27 am
Sorry for the completely ignorant questions but if you have legacy installed do you have to do the dual boot install? Do you need one of the OD betas installed to skip that step?

Read the announcement post, that info is written inside.
Title: Re: OpenDingux: first end-user release
Post by: no1 on June 17, 2012, 11:51:30 am
What do I do to compensate blueish ILI9338 display?
Title: Re: OpenDingux: first end-user release
Post by: K-77 on June 17, 2012, 12:13:08 pm
Happy Bithday OpenDingux!

I wish you many porters/developers!

:D

PS. I can't find RTC Alarm Clock feature.
Title: Re: OpenDingux: first end-user release
Post by: naxeras on June 17, 2012, 12:20:00 pm
Open Dingux its great but in my opinion needs FBA and Mame Emulators to kill Legacy Dingux in my SD.
Title: Re: Re: OpenDingux: first end-user release
Post by: pcercuei on June 17, 2012, 12:26:47 pm
Open Dingux its great but in my opinion needs FBA and Mame Emulators to kill Legacy Dingux in my SD.

We can't really do anything against it. Slaanesh never released the sources...
Title: Re: Re: OpenDingux: first end-user release
Post by: K-77 on June 17, 2012, 12:48:46 pm
Open Dingux its great but in my opinion needs FBA and Mame Emulators to kill Legacy Dingux in my SD.

We can't really do anything against it. Slaanesh never released the sources...

That means (in free translation) Spam this guy for a source code ;)
Title: Re: OpenDingux: first end-user release
Post by: wilhood on June 17, 2012, 01:47:43 pm
renamed the roofs file too rootfs.bin,then renamed the zImage file,put them both on sd card and it just hangs on dingux and stays that way.
anybody know whats im doing wrong ?

Title: Re: OpenDingux: first end-user release
Post by: wy_scorpio on June 17, 2012, 02:13:06 pm
great work! thx 8)
but it cant display chinese font in browser...how to display chinese font ?
and there have not chinese language to be set...i want to tanslate it ..how to do?
Title: Re: OpenDingux: first end-user release
Post by: Pingouin on June 17, 2012, 02:48:07 pm
renamed the roofs file too rootfs.bin,then renamed the zImage file,put them both on sd card and it just hangs on dingux and stays that way.
anybody know whats im doing wrong ?

Did you read thge instructions?

Quote
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

Doing that fixed it for me.
Title: Re: OpenDingux: first end-user release
Post by: yoshi41 on June 17, 2012, 03:00:07 pm
Quote
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

Doing that fixed it for me.

JkDefrag is able re-locate files to the beginning of a drive (very quickly). This is very useful for large cards with lots of data on it, if just the kernel/rootfs needs to be replaced. I used it several times for Dingux.

http://boards.dingoonity.org/dingux-general/safe-zimagerootfs-replacement-(solves-freezing-at-dingux-logo)/msg25635/#msg25635

PS: Just make sure to invoke it with the appropriate options. Otherwise all drives will be defragmented.
Title: Re: OpenDingux: first end-user release
Post by: mth on June 17, 2012, 03:07:05 pm
great work! thx 8)
but it cant display chinese font in browser...how to display chinese font ?
and there have not chinese language to be set...i want to tanslate it ..how to do?

GMenu2X uses bitmap fonts at the moment and it does not have Chinese characters in the font. The best way to solve it would be to implement TrueType rendering using SDL_TTF and FreeType (which are on the rootfs already), I think. GMenu2X source code is in git at Qi Hardware (http://projects.qi-hardware.com/index.php/p/gmenu2x/source/help/).
Title: Re: OpenDingux: first end-user release
Post by: Pingouin on June 17, 2012, 03:07:49 pm
Works great! I have few questions though:

1 - The system info screens tells CPU and screen version, is it hard coded or does it read it from the hardware?
2 - Does the integrated file explorer support copy/move/rename? I couldn't figure out how to do it, so I kept DinguxCommander v2.1 which works great in the meantime.

Here is a compatibility list of the stuff I tested. When I say ??? , it means it contradicts this thread:
http://boards.dingoonity.org/dingux-general/opendingux-developer-pre-release-2-application-compatibility/

Ballomania - WORKING
BattUtil v2 - NOT WORKING
Brickomania - WORKING
Commander Genius r2 (zear) - NOT WORKING ???
CZDoom (Congo Zombie) - WORKING
d1x Rebirth r2 (zear) - NOT WORKING, use OD1X
d2x Rebirth r1 (zear) - NOT WORKING
Digger rev 8 (?) - WORKING
Dingux Commander v2.1 - WORKING
dingux-sms OD - WORKING (compiled for OD: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,537)
eduke32 r3 (zear) - WORKING
fba320 v1.0 - NOT WORKING
Gnu Chess (zx-81) - WORKING
Gnu Go (zx-81) - WORKING
Gpsp (Ayla) - WORKING
HHeretic (Johnny on Flame) - WORKING
HHexen (Johnny on Flame) - WORKING
Hugo (dingux-hugo v1.3.0b1) - NOT WORKING
Kobo Deluxe (?) - WORKING ???
MAME4all v1.2 - NOT WORKING
Mr Dillux (?) - NOT WORKING
nxengine b1 (?) - WORKING
OD1X - WORKING
OpenJazz r1 (zear) - WORKING
OpenTyrian - WORKING
Prison Break 1.0 (?) - NOT WORKING
Puzzle Tube (Ziz) - WORKING
Quake r2 (?) - WORKING
Rise Of The Triad (?) - WORKING
ScummVM - WORKING
Shadow Warrior (?) - WORKING
SDL Sliding Puzzle (Shin-Nil) - WORKING
Slitherlink v1.1 (?) - NOT WORKING ???
Snes9x4D v20101227 - NOT WORKING
Sokoban GP2X (?) - WORKING
Tecnoballz v0.92 (?) - WORKING
The Clue (SiENcE) - WORKING
Thruster v1.3 - WORKING
uPCE v0.6 - NOT WORKING
uSMS v0.1 - NOT WORKING
Waternet - NOT WORKING
Zombie Sorbet - NOT WORKING (launches, but crashes when trying to start a game)

Title: Re: OpenDingux: first end-user release
Post by: mth on June 17, 2012, 03:13:04 pm
What do I do to compensate blueish ILI9338 display?
If you can telnet to your Dingoo (10.1.0.2, might not work from Windows), you can issue a command like this:

echo 100,100,70 > /sys/devices/platform/jz4740-fb/rgb

to select 100% red, 100% green and 70% blue.

Update: Please test whether this kernel (http://www.treewalker.org/opendingux/opendingux-kernel.2012-06-16.ili9338.blue66.bin) fixes the blueish colors.
Title: Re: OpenDingux: first end-user release
Post by: mth on June 17, 2012, 03:18:33 pm
1 - The system info screens tells CPU and screen version, is it hard coded or does it read it from the hardware?
Both are read from the kernel. The CPU version is actually read from the hardware, I think, while the ILI version is determined by the kernel config at compile time. There is no way to read data from the ILI on the A320, unfortunately, since the required pins are simply not connected.
Title: Re: Re: OpenDingux: first end-user release
Post by: naxeras on June 17, 2012, 04:00:21 pm
Open Dingux its great but in my opinion needs FBA and Mame Emulators to kill Legacy Dingux in my SD.

We can't really do anything against it. Slaanesh never released the sources...

Mame4all source code is available:  8)

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,227

Not available for FBA. :'(
Title: Re: OpenDingux: first end-user release
Post by: zear on June 17, 2012, 04:20:05 pm
I'll be recompiling some ports of mine that don't work with OpenDingux. Expect an update from me in few days.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 17, 2012, 04:54:18 pm
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 17, 2012, 04:57:22 pm
I'll be recompiling some ports of mine that don't work with OpenDingux. Expect an update from me in few days.

Yes!! :-)
Title: Re: OpenDingux: first end-user release
Post by: netbeui on June 18, 2012, 12:22:06 am
Does Stella or Dingux2600 work for anyone with this new version of opendingux? Stella worked for me with developer preview 2 but it doesn't work anymore. Just wondering if this is an isolated incident or not.
Title: Re: OpenDingux: first end-user release
Post by: otoinsa on June 18, 2012, 12:45:41 am
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 18, 2012, 12:49:44 am
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.

+1
Title: Re: OpenDingux: first end-user release
Post by: Megacubo on June 18, 2012, 02:18:37 am
Thanks a lot, you guys make a very hard work. I only can say thanks, thanks, thanks a lot
Title: Re: OpenDingux: first end-user release
Post by: mth on June 18, 2012, 02:40:18 am
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.
Not yet, but Ayla has made some good progress towards installing OpenDingux on the NAND.
Title: Re: OpenDingux: first end-user release
Post by: mth on June 18, 2012, 02:44:21 am
Does Stella or Dingux2600 work for anyone with this new version of opendingux? Stella worked for me with developer preview 2 but it doesn't work anymore. Just wondering if this is an isolated incident or not.
This is most likely the C++/wchar incompatibility. I checked and Stella is written in C++; I don't know about Dingux2600. If they ran on the dev previews, then recompiling the emulators should be enough to make them work on the release version of OpenDingux.
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 18, 2012, 03:22:15 am
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.

No, it is still necessary to boot from the SD card. I understand that they are working on this capability, but it's not yet possible. The suggested alternative is to install the firmware which defaults to booting to SD card instead of the internal memory (so you would only need to hold Select to boot to Native.)
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 18, 2012, 03:24:38 am
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.

I'd at least like to see people take a renewed interest in keeping the OD pages on the Wiki up to date. I know when I was first starting that was an easier resource to understand than the myriad of differing opinions on the forum.
I'll try to take some time soon to do my part.
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 18, 2012, 03:33:37 am
No, it is still necessary to boot from the SD card. I understand that they are working on this capability, but it's not yet possible.
Well, I've been running OD on NAND for months now.
The only thing it needs, is an installer.
Title: Re: OpenDingux: first end-user release
Post by: Articus on June 18, 2012, 05:50:00 am
Ayla - an installer would be perfect for us noobs.  The regular install sound pretty basic though.  i wont know until my Dingoo is delivered.

Whats is the difference as far as performance if installed on NAND?  At boot up? During gameplay?
Title: Re: OpenDingux: first end-user release
Post by: dmitry_smagin on June 18, 2012, 06:40:33 am
Hi,
Ayla,
when installed on the NAND, does OD support USB-storage connection? Usb-gadget is default but what about usb-storage? I know, that it is problematically to turn on usb-storage if the kernel is on SD card, because it must unmount FAT partition on which it's situated.

So, to make usb-storage work, i think, we must install kernel and rootfs on some hidden ext3 partition on the nand and make fat partition on nand mountable/unmountable. That's how original firmware works AFAIR.

Also, is it hard to add some switch to gmenu2x to alter between usb-gadget/usb-storage as GamePark consoles have?

And other question. Are you going to work on the uBoot loader? Maybe you should look towards barebox.org I personally know one guy who is adding jz4740/4755/4770 support to it.

Also it should be nice to add some emus or applications to buildroot and have them compiled and packed to local.tar.gz while building, because otherwise emus are scattered on this forum and links became broken time to time and sources lost (as was with dosbox port to dingoo).

Thanks
Title: Re: OpenDingux: first end-user release
Post by: emrextreme on June 18, 2012, 07:00:09 am
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

Oh, bummer. I've still this issue.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 08:24:12 am
All you have to do is format you memory card to fat 32 before you copy files over you won't have a problem then works all the time.
Title: Re: OpenDingux: first end-user release
Post by: otoinsa on June 18, 2012, 08:27:03 am
Quote from: Ayla
Well, I've been running OD on NAND for months now.
The only thing it needs, is an installer.

I assume you somehow managed to do without an installer. How hard is it to DIY without a binary installer? Also is USB file transfer plug-and-play? I run OS X and have some minor understanding of Terminal. Also have Windows 7 on a notebook, but I find it did not really work well with the previous OpenDingux releases (usb connectivity-wise).
Title: Re: OpenDingux: first end-user release
Post by: retrodoodoo on June 18, 2012, 10:03:43 am
Can anybody ported it to Dingoo A320e?
Title: Re: OpenDingux: first end-user release
Post by: wilhood on June 18, 2012, 10:33:48 am
All you have to do is format you memory card to fat 32 before you copy files over you won't have a problem then works all the time.
Doesnt work for me, ive tried numerous cards formatted fat 32,still no joy.
Ive tried cards from 2gb to 8gb all formatted to fat. 32 and it just hangs at dingux screen.
Title: Re: OpenDingux: first end-user release
Post by: dmitry_smagin on June 18, 2012, 11:08:18 am
Can anybody ported it to Dingoo A320e?

"Port" is not a correct word, it should be "write from scratch".
a320e and a380 are based on another SOC - JZ4755 which is different from JZ4740 on which a320 is based. Opendingux doesn't have any support for jz4755 AT ALL. So you can imagine how many efforts should be put in writing it from scratch. Ingenic patches for jz4755 are for old version of kernel (2.6.34) and they can't be applied to v3.3. En plus, Ingenic's code is horrible and not unix-way.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 11:55:49 am
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 11:58:57 am
All you have to do is format you memory card to fat 32 before you copy files over you won't have a problem then works all the time.
Doesnt work for me, ive tried numerous cards formatted fat 32,still no joy.
Ive tried cards from 2gb to 8gb all formatted to fat. 32 and it just hangs at dingux screen.

Make sure you copy the rootfs and zimage files first after the format then you can copy what you want and make sure you have renames the two files as stated on the opendingux page.
Title: Re: OpenDingux: first end-user release
Post by: mrkingoo on June 18, 2012, 12:14:42 pm
great work and congrats on this release OD team! :)
Title: Re: OpenDingux: first end-user release
Post by: wy_scorpio on June 18, 2012, 12:37:29 pm
some question..

1.if OD have battery low warning?
2.if OD support set auto shut down time?
3.can add "set brightness and set vol" fuction in system setting menu?
4.can add a book to see FAQ?because sometime will forget hotkeys...
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 18, 2012, 12:45:31 pm
USB storage doesn't work at all, it needs some serious work. But we have plans for it.
Also, we already wrote a new bootloader designed for the jz4740, called UBIBoot. That's what I use to boot OD directly from the NAND.
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 18, 2012, 12:48:07 pm
I've touched up the OpenDingux Emulators page on the wiki. I added some of the recent releases and added a column where we can note if the item works in the current OD release.

I've personally tested several emulators, and marked them as working. If you've installed and run any other emulators on the list I'd appreciate it if you'd mark them as working as well. I'd like to get the Wiki in shape and keep it useful for newcomers.

Edit: link issues
http://wiki.dingoonity.org/index.php?title=OpenDingux:Emulators
Title: Re: OpenDingux: first end-user release
Post by: dmitry_smagin on June 18, 2012, 01:35:40 pm
Raygan,
correct the link, please.

Also, why not filling up the games section? Some pages back there's a list of working games/apps.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 01:42:57 pm
http://wiki.dingoonity.org/index.php?title=OpenDingux:Emulators
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 18, 2012, 01:49:01 pm
Raygan,
correct the link, please.

Also, why not filling up the games section? Some pages back there's a list of working games/apps.

Anybody can edit the wiki. Just use your existing forum login/password. If you see an opportunity, dive in there!  ;)
Title: Re: OpenDingux: first end-user release
Post by: wilhood on June 18, 2012, 02:54:10 pm
All you have to do is format you memory card to fat 32 before you copy files over you won't have a problem then works all the time.
Doesnt work for me, ive tried numerous cards formatted fat 32,still no joy.
Ive tried cards from 2gb to 8gb all formatted to fat. 32 and it just hangs at dingux screen.

Make sure you copy the rootfs and zimage files first after the format then you can copy what you want and make sure you have renames the two files as stated on the opendingux page.
Thanks jutley ive tried that.








Ive used a blank sd card,formatted it fat32,then renamed the rootfs.bin and zImage
files and put only these two files on my fat32 formatted sd card and then booted while pressing the select button and it just hangs on the dingux screen.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 18, 2012, 02:55:16 pm
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.

Zdoom has no sound, even in legacy dingux.
Title: Re: OpenDingux: first end-user release
Post by: zear on June 18, 2012, 02:56:41 pm
Ive used a blank sd card,formatted it fat32,then renamed the rootfs.bin and zImage
files and put only these two files on my fat32 formatted sd card and then booted while pressing the select button and it just hangs on the dingux screen.

While in NativeOS, can you see the contents of this SD card? Maybe the card/slot is broken.

Another reason could be mis-downloaded/damaged files. Check the md5sum of the zImage file. It should be:
Code: [Select]
a4bfcbd616246cf32a82576e28381c79  opendingux-kernel.2012-06-16.ili9325.bin
a55fa99d375e37da88cf04dbbe0e5bbc  opendingux-kernel.2012-06-16.ili9331.bin
d6e4defe659422137afa7414f46a3902  opendingux-kernel.2012-06-16.ili9338.bin
ff1fc5ba65f759c0723bb8433e142809  opendingux-rootfs.2012-06-16.bin
Title: Re: OpenDingux: first end-user release
Post by: netbeui on June 18, 2012, 03:30:28 pm
I've personally tested several emulators, and marked them as working. If you've installed and run any other emulators on the list I'd appreciate it if you'd mark them as working as well. I'd like to get the Wiki in shape and keep it useful for newcomers.

Did you do anything special to get Dingux2600 working on the latest OD? When I try to launch it I see the splash screen and then it immediately kicks me back to OD.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 04:50:42 pm
All you have to do is format you memory card to fat 32 before you copy files over you won't have a problem then works all the time.
Doesnt work for me, ive tried numerous cards formatted fat 32,still no joy.
Ive tried cards from 2gb to 8gb all formatted to fat. 32 and it just hangs at dingux screen.

Make sure you copy the rootfs and zimage files first after the format then you can copy what you want and make sure you have renames the two files as stated on the opendingux page.
Thanks jutley ive tried that.








Ive used a blank sd card,formatted it fat32,then renamed the rootfs.bin and zImage
files and put only these two files on my fat32 formatted sd card and then booted while pressing the select button and it just hangs on the dingux screen.

This happened to me it was the micro to mini sd adapter that was faulty try a new one.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 18, 2012, 04:52:06 pm
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.

Ok what about openbor

Zdoom has no sound, even in legacy dingux.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 18, 2012, 11:56:13 pm
Goods news: Loos like flpstr are working in a FBA emulator for Open Dingux, based in GP2X version.

http://dingoobr.forumeiros.com/t3204-fba-para-opendingux
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 19, 2012, 12:11:28 am
Did you do anything special to get Dingux2600 working on the latest OD? When I try to launch it I see the splash screen and then it immediately kicks me back to OD.

I silently fixed it and re-uploaded it to the same address  :-*
Title: Re: OpenDingux: first end-user release
Post by: netbeui on June 19, 2012, 01:46:49 am
Did you do anything special to get Dingux2600 working on the latest OD? When I try to launch it I see the splash screen and then it immediately kicks me back to OD.

I silently fixed it and re-uploaded it to the same address  :-*

Yup it works now  :)
Title: Re: OpenDingux: first end-user release
Post by: samir on June 19, 2012, 03:53:49 am
I edited the Dingoo Wiki, Dingux Hugo works (confirmed). But uPCE also works, and is bloody fast also in 336 mhz! (Testing Super Adventure Island, Raiden and Splatterhouse 3).
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 19, 2012, 08:35:03 am
Its funny, I think different dingoo's have different quirks. I Can't get hugo to work very well at all, in fact its the only opendingux compatible app that i cant get to work. Everything else has been fantastic. despite formatting my sd card and installing everything fresh, hugo has no sound and cant save settings. Upce is excellent, yet still has no sound and terrible graphic corruption in air zonk, and graphic corruption in neutopia. all else seems to work great. And yes, its very fast!!
Title: Re: OpenDingux: first end-user release
Post by: wilhood on June 19, 2012, 12:37:11 pm
ive tried the second developer opendingux and it works fine,so i dont know why the first user dingux doesnt work?.
Ive been too the opendingux website to download the first user dingux again and they only have the developer opendingux,and no first user opendingux download.
Title: Re: OpenDingux: first end-user release
Post by: zear on June 19, 2012, 01:18:36 pm
Its funny, I think different dingoo's have different quirks. I Can't get hugo to work very well at all, in fact its the only opendingux compatible app that i cant get to work. Everything else has been fantastic. despite formatting my sd card and installing everything fresh, hugo has no sound and cant save settings. Upce is excellent, yet still has no sound and terrible graphic corruption in air zonk, and graphic corruption in neutopia. all else seems to work great. And yes, its very fast!!
There could be many reasons, but it's worth to check, if:
* you updated both kernel AND rootfs to the first end-user release
* you use the same version of emulators as the ones other people report as working (they should say which versions they are using)
* you followed the proper instructions when installing the given emulator (some require a certain bios version for faster emulation, etc.)
* you use the same cpu clock as the others (I propose everyone should test at 336MHz, as that's the default)
* the global volume is higher than zero and unmuted
* you run the emulator and/or roms from SD card and not NAND (nand in OD is read-only, so emulator settings/rom sram could not be saved)

ive tried the second developer opendingux and it works fine,so i dont know why the first user dingux doesnt work?.
Ive been too the opendingux website to download the first user dingux again and they only have the developer opendingux,and no first user opendingux download.
Please check if the md5 sums of your downloads match (I posted them earlier in this thread). Also be sure you're installing OD on a freshly formatted (not just with files removed) card.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 19, 2012, 06:52:23 pm
Its funny, I think different dingoo's have different quirks. I Can't get hugo to work very well at all, in fact its the only opendingux compatible app that i cant get to work. Everything else has been fantastic. despite formatting my sd card and installing everything fresh, hugo has no sound and cant save settings. Upce is excellent, yet still has no sound and terrible graphic corruption in air zonk, and graphic corruption in neutopia. all else seems to work great. And yes, its very fast!!

mm, I have sound in uPCE. Download the emulador + uSMS + uNGP in the author blog. Developia.info.
Title: Re: OpenDingux: first end-user release
Post by: mth on June 20, 2012, 12:05:11 am
Ive been too the opendingux website to download the first user dingux again and they only have the developer opendingux,and no first user opendingux download.
This site? (http://www.treewalker.org/opendingux/) I'm certain it's there, under the header "2012-06-16: First end-user release". Maybe try clearing your browser cache? Or are you using a caching proxy server that might be serving an outdated version of the page?
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 20, 2012, 03:54:48 am
Thanks for the reply Zear. yea i did all those things. i formatted my sd card, installed both kernal and rootfs from the opendingux first end user release site. I followed the updated compatability list, and only installed known working apps. As far as upce goes, i typed that wrong. I do get sound, i dont get sound in air zonk and graphical corruption. In hugo, i get no sound on anything despite how high i have the volume set and the same graphical corruption in air zonk and neutopia. I have tested many version of those two games and can confirm they work perfect on my desktop emulators, but work terrible on the dingoo.   I finally get tv out, but its split screen. The best i ever got before was fuzzy black and white. Those two issues are the only problems i have found. Everything else is amazing and fast.

Also, i tested wold3d dingux and can add it to the apps that currently dont seem to function. I figured i would as no one else had tested it yet.

Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 20, 2012, 10:44:07 am
You mean dingux-hugo, the one by zx-81? Because it has sound here.
Title: Re: OpenDingux: first end-user release
Post by: zear on June 20, 2012, 10:46:52 am
I do get sound, i dont get sound in air zonk and graphical corruption. In hugo, i get no sound on anything despite how high i have the volume set and the same graphical corruption in air zonk and neutopia. I have tested many version of those two games and can confirm they work perfect on my desktop emulators, but work terrible on the dingoo.
Do they work correctly in Legacy Dingux? If not, that's an issue of the emulator, not OpenDingux.
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 20, 2012, 12:23:42 pm
I have added a couple of items that I have confirmed to work to the wiki page for OpenDingux Games. If you have tested a game that works well under the current OD release, please add it to the wiki page here.

http://wiki.dingoonity.org/index.php?title=OpenDingux:Games

This page did not exist until I started adding items to it. You should be able to just copy and paste working game listings from the Legacy Dingux games page.

Also, may I just say HOLY CRAP, THE SUSPEND/RESUME FEATURE IS AWESOME. Totally transforms the Dingoo for me. Can pause and pocket any game at any time and resume later with very minimal battery usage. This, to me, is the killer app for OpenDingux.
Title: Re: OpenDingux: first end-user release
Post by: samir on June 20, 2012, 05:08:55 pm
You mean dingux-hugo, the one by zx-81? Because it has sound here.

Yes, I can confirm this, using this version I have sound.

Here is the topic of the Dingux-Hugo emulator, and many other:
http://boards.dingoonity.org/dingux-releases/zx81%27s-emulators-for-opendingux/
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on June 20, 2012, 06:23:34 pm
I`ve updated to the new version however I'm behind on the dingoo as I havn't used it in ages is there a list of stuff That runs on the new OpenDingux end user release?
Title: Re: OpenDingux: first end-user release
Post by: raygan on June 20, 2012, 06:48:53 pm
I`ve updated to the new version however I'm behind on the dingoo as I havn't used it in ages is there a list of stuff That runs on the new OpenDingux end user release?
Not yet, really. There was a post earlier in the thread that was a good starting place. As you find things, please add them to the wiki.
http://wiki.dingoonity.org/index.php?title=OpenDingux:Games
http://wiki.dingoonity.org/index.php?title=OpenDingux:Emulators
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on June 20, 2012, 06:57:27 pm
Cool  ;)
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 20, 2012, 09:21:43 pm
Yea, i posted in that topic along time ago. I did get sound in legacy dingux, i get no sound in opendingux. UPCE works fine, opendingux hugo does not for me. I understand that others are having no problems this is why i believe it might be a weird quirk in my dingoo. Maybe others are having a similiar issue i dont know. In OD Hugo  I get corruption in air zonk, neutopia, and legendary axe 2, and no sound at all. In Upce i get the same corruption in all those games, but only air zonk has no sound. I have tried multiple different versions of those games and still get the same corruption. When i put them on my desktop emulator they work fine. I dont believe its OD, i actually think its my hardware, as i still cannot get tv out as well. These are very small issues as i'm more than happy, and am extremely thankful for all the hard work you guys have put in.  I agree with the suspend app as well, truly excellent!!!!
Title: Re: OpenDingux: first end-user release
Post by: samir on June 20, 2012, 10:51:31 pm
UAE4ALL works, tested with Chuc Rock, BC Kid, and Cycles. Works, but is slow  :'(
Title: Re: OpenDingux: first end-user release
Post by: CREATICA on June 21, 2012, 03:39:48 pm
Could anyone, please, enumerate the advantages of OD over Legacy as a final user? Does this include the correction for blueish screen in ili8888 (that would be great for GBA emulation)? The information is very confusing and it looks like a lot of software doesn't work properly.  An in-depth review might be helpful for those people who are hesitant -or lazy- to try this new release. Thanks.

A list of working emulators would be nice to have as well.
Title: Re: OpenDingux: first end-user release
Post by: K-77 on June 21, 2012, 03:58:54 pm
Could anyone, please, enumerate the advantages of OD over Legacy as a final user? Does this include the correction for blueish screen in ili8888 (that would be great for GBA emulation)? The information is very confusing and it looks like a lot of software doesn't work properly.  An in-depth review might be helpful for those people who are hesitant -or lazy- to try this new release. Thanks.

A list of working emulators would be nice to have as well.

*ILI 9338.

And everything is on site.
Title: Re: OpenDingux: first end-user release
Post by: mth on June 21, 2012, 11:30:55 pm
Could anyone, please, enumerate the advantages of OD over Legacy as a final user?

Suspend, volume and brightness change and TV-out toggle at any time, speed improvements, no SD corruption when writing big files, read-only access to files on the NAND, gmenu2x included on rootfs.

Quote from: CREATICA
Does this include the correction for blueish screen in ili8888 (that would be great for GBA emulation)?
There is a test kernel with blue correction (http://www.treewalker.org/opendingux/opendingux-kernel.2012-06-16.ili9338.blue66.bin); if someone tried this, please let us know whether it is an improvement.

Quote from: CREATICA
An in-depth review might be helpful for those people who are hesitant -or lazy- to try this new release.
I'll leave it to someone less biased than me to write one ;)

Quote from: CREATICA
A list of working emulators would be nice to have as well.
raygan already started a page on the Dingoonity wiki containing that info.
Title: Re: OpenDingux: first end-user release
Post by: CREATICA on June 22, 2012, 09:35:04 am
Thanks mth, it's the only thing I wanted to know.

I haven't tried OD myself yet, butI've found this local pack for OD: http://a320.emulate.su/2011/09/22/local-pack-dlya-opendingux/

Not the most updated pack although it can be handy for whoever don't want to install each one of the available emulators for the system.
Title: Re: OpenDingux: first end-user release
Post by: fosamax on June 22, 2012, 04:58:00 pm
Thanks for this release.

The new splash screens and power switch daemon are really great.

I have some troubles with Gmenu2x.

From what i see, there's two included (builted-in) themes in the release : Default and 2010-12-14

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot003.png)

The 2010-12-14 is a five row theme.

When you switch from one theme to another that doesn't have the same layout (number of lines, columns, topbar height and bottombar height...), the screen is not updated causing some graphical glitches (can be fixed by rebooting or at least launching any application or terminal)

Before rebooting (only 4 columns can be seen):

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot004.png)

After rebooting (all columns are visible) :

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot013.png)

Maybe you could force a screen refresh after switching between skins ?

As you can see on previous screenshot, there's also some glitches caused by the bigger font (text overlapping).
This can't be fixed since there's no way to currently rename links or section name (i manage to only edit link that were added by myself but failed when trying to rename sound mixed into sound or applications into apps for example).

I think the best should be to remove 2010-12-14 skin as it's unusable in its current state.

There's some other text overlapping (even in default 3x3 skin) as you can see in first screenshot.

The fix could be :

- Revert to a narrow font
- Change a bit the layout (difficult for the first screenshot but could help on Gmenu2x settings screen were some texts overlaps on foreign translation)
- Change the text for a smaller one
- Make the text scrollable or autocut (with...)

On the terminal screen, you could add a space to force the first line of text to be cut between test and their :

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot007.png)

Currently, the main issue is that we can't edit any link that belongs to the builted-in gmenu2x :
- tried to delete terminal for example and it's recreated at next reboot
- tried to delete/rename section : impossible (except emulators but it's recreated at next reboot)
- tried to rename link : impossible except for the one you created yourself

Since you can't edit those, it's also useless to have translations as most strings remains in english.

Could you also display current volume and current brightness in bottom bar (or at least make it visible in gmenu2x settings screen)

I was also asking myself if the scripts (poweroff, reboot and suspend) should not use the default gmenu2x clock (192) and not the default dingoo clock (336).

Is it eventually possible to detect if the dingoo is plugged and change the battery icon to a charging one ?

Sorry for asking so much questions and thanks in advance for your answers.

Nice work guys !
Title: Re: OpenDingux: first end-user release
Post by: Volomon on June 24, 2012, 01:07:32 am
Ok for some reason I am having issues: It freezes at the Dingux splash.

I only have a 2gb card that I am currently using.  So size should not be an issue.  I did however reformat the card several times and placed the files back on.  I've tried a lot of different things but there doesn't appear to be much in the way of help.

I've renamed the files according to the LCD display type mine is a ILI9325.  The two files of course being zImage and rootfs.  I've even tried naming them as recommended but I don't think it was the intention of the original post, which would make zImage.bin and rootfs.bin.bin with their respective extensions.

The memory card is a Filemate brand card, I still don't think that's the issue.

I did notice while running usbtool-win.exe 1 hwinit.bin 0x80000000 it would constantly error out.  I'm not sure what this is about after running the other command however it would not boot up either.  So I'm not sure what is going on.  Is there a way to get rid of the dual boot and start fresh?

Any help would be appreciated.
Title: Re: OpenDingux: first end-user release
Post by: Skyline969 on June 24, 2012, 01:41:02 am
Ok for some reason I am having issues: It freezes at the Dingux splash.

I only have a 2gb card that I am currently using.  So size should not be an issue.  I did however reformat the card several times and placed the files back on.  I've tried a lot of different things but there doesn't appear to be much in the way of help.

I've renamed the files according to the LCD display type mine is a ILI9325.  The two files of course being zImage and rootfs.  I've even tried naming them as recommended but I don't think it was the intention of the original post, which would make zImage.bin and rootfs.bin.bin with their respective extensions.

The memory card is a Filemate brand card, I still don't think that's the issue.

I did notice while running usbtool-win.exe 1 hwinit.bin 0x80000000 it would constantly error out.  I'm not sure what this is about after running the other command however it would not boot up either.  So I'm not sure what is going on.  Is there a way to get rid of the dual boot and start fresh?

Any help would be appreciated.

The filenames should be zImage and rootfs.bin.
Title: Re: OpenDingux: first end-user release
Post by: Volomon on June 24, 2012, 02:03:04 am
So it really is rootfs.bin.bin that just seems odd.  I'll give it a try again.
Title: Re: OpenDingux: first end-user release
Post by: qbertaddict on June 24, 2012, 03:17:03 am
Also if you are running windows remember to turn off hide filetypes for known files. If you do not the actual name of the file ends up being rootfs.bin.bin but looks like rootfs.bin on your sd card

Title: Re: OpenDingux: first end-user release
Post by: mth on June 24, 2012, 05:33:11 am
I've renamed the files according to the LCD display type mine is a ILI9325.  The two files of course being zImage and rootfs.  I've even tried naming them as recommended but I don't think it was the intention of the original post, which would make zImage.bin and rootfs.bin.bin with their respective extensions.
The exact names must be "zImage" and "rootfs.bin", on the card itself. Please configure Explorer to show the actual file names and don't swallow the extensions, or use the command line to rename.

Quote from: Volomon
The memory card is a Filemate brand card, I still don't think that's the issue.
OpenDingux doesn't care about the brand of the card, as long as it is a working card.

Quote from: Volomon
I did notice while running usbtool-win.exe 1 hwinit.bin 0x80000000 it would constantly error out.  I'm not sure what this is about after running the other command however it would not boot up either.  So I'm not sure what is going on.  Is there a way to get rid of the dual boot and start fresh?
Did you reboot with B held down before issuing that command? If you see anything on the screen before you upload hwinit.bin, you forgot / were too late with pressing the B button.
Title: Re: OpenDingux: first end-user release
Post by: Munchausen on June 24, 2012, 12:35:40 pm
So it really is rootfs.bin.bin that just seems odd.  I'll give it a try again.

NO! He said

The filenames should be zImage and rootfs.bin.


NOT zImage.bin and rootfs.bin.bin!

One more time:

zImage and rootfs.bin

NOT zImage.bin and rootfs.bin.bin

:D
Title: Re: OpenDingux: first end-user release
Post by: wilhood on June 24, 2012, 10:02:56 pm
Ok for some reason I am having issues: It freezes at the Dingux splash.

I only have a 2gb card that I am currently using.  So size should not be an issue.  I did however reformat the card several times and placed the files back on.  I've tried a lot of different things but there doesn't appear to be much in the way of help.

I've renamed the files according to the LCD display type mine is a ILI9325.  The two files of course being zImage and rootfs.  I've even tried naming them as recommended but I don't think it was the intention of the original post, which would make zImage.bin and rootfs.bin.bin with their respective extensions.

The memory card is a Filemate brand card, I still don't think that's the issue.

I did notice while running usbtool-win.exe 1 hwinit.bin 0x80000000 it would constantly error out.  I'm not sure what this is about after running the other command however it would not boot up either.  So I'm not sure what is going on.  Is there a way to get rid of the dual boot and start fresh?

Any help would be appreciated.
Hi
I had the same problem, nothing worked,until i formatted the sd card on a windows 7 os.
I tried formatting on vista and xp and nothing worked ,until i used a windows 7 laptop too format the sd card ,and install the files onto the sd card.
Hope it helps
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 24, 2012, 10:31:48 pm
Thanks for this release.

The new splash screens and power switch daemon are really great.

I have some troubles with Gmenu2x.

From what i see, there's two included (builted-in) themes in the release : Default and 2010-12-14

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot003.png)

The 2010-12-14 is a five row theme.

When you switch from one theme to another that doesn't have the same layout (number of lines, columns, topbar height and bottombar height...), the screen is not updated causing some graphical glitches (can be fixed by rebooting or at least launching any application or terminal)

Before rebooting (only 4 columns can be seen):

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot004.png)

After rebooting (all columns are visible) :

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot013.png)

Maybe you could force a screen refresh after switching between skins ?

As you can see on previous screenshot, there's also some glitches caused by the bigger font (text overlapping).
This can't be fixed since there's no way to currently rename links or section name (i manage to only edit link that were added by myself but failed when trying to rename sound mixed into sound or applications into apps for example).

I think the best should be to remove 2010-12-14 skin as it's unusable in its current state.
Yes, I think we will do that.

There's some other text overlapping (even in default 3x3 skin) as you can see in first screenshot.

The fix could be :

- Revert to a narrow font
- Change a bit the layout (difficult for the first screenshot but could help on Gmenu2x settings screen were some texts overlaps on foreign translation)
- Change the text for a smaller one
- Make the text scrollable or autocut (with...)

In the future, gmenu2x will use truetype fonts, to prevent it to crash on non-latin filenames...

On the terminal screen, you could add a space to force the first line of text to be cut between test and their :

(https://dl.dropbox.com/u/66656385/Screenshoot%20Dingoo/screenshot007.png)
I won't change that, because then it would look quite weird on a different screen resolution (and OD might run on different screen resolutions at some point).

Currently, the main issue is that we can't edit any link that belongs to the builted-in gmenu2x :
- tried to delete terminal for example and it's recreated at next reboot
- tried to delete/rename section : impossible (except emulators but it's recreated at next reboot)
- tried to rename link : impossible except for the one you created yourself

Since you can't edit those, it's also useless to have translations as most strings remains in english.

Could you also display current volume and current brightness in bottom bar (or at least make it visible in gmenu2x settings screen)

I was also asking myself if the scripts (poweroff, reboot and suspend) should not use the default gmenu2x clock (192) and not the default dingoo clock (336).

Is it eventually possible to detect if the dingoo is plugged and change the battery icon to a charging one ?

Sorry for asking so much questions and thanks in advance for your answers.

Nice work guys !

I'll look into it.
Keep in mind that gmenu2x is a nice piece of software with a truely ugly source code. We spent days cleaning it, but it still needs a lot of work...
Title: Re: OpenDingux: first end-user release
Post by: orakio_rob on June 24, 2012, 11:18:33 pm
I just wanted to thank you guys for this release, OpenDingux is awesome.

It's the first time I try OpenDingux, and I haven't tested it thoroughly yet, but the sleep mode, the screenshot function and all the little touches such as volume and bright control are just fantastic. I'm even considering buying a spare A320, because this little white wonder just got a lot more interesting to me now. Thanks!
Title: Re: OpenDingux: first end-user release
Post by: lordblip on June 25, 2012, 04:31:20 pm
dear friends had been unable to thank before Dingoo forum br had someone working on a port of call mame mame plus but dingux, the good thing is that I release the src and left instructions for working the case, I hope someone can compile it to opendingux. I leave the post text in Portuguese and left the English translation. a hug and hard work remain friends so please excuse my English but I'm from chile jajajajjaja.

Quote
Sim, se alguem puder compilar aqui est? o source:
4shared.com /rar/HYKVFpc/Mame4All_Plus_Dingux_v12.html

Instru??es: Primeiro quando extrair vai ter duas pastas, Mame e Mame_release. primeiro entre na pasta Mame e altere o Makefile para funcionar no Linux com o toolchain do Open Dingux. Depois de um Make clean e um Make. Quando terminar, copie o arquivo "mame" gerado e substitua pelo que est? em "Mame_release". Quando for disponibilizar para download, deve mandar a pasta Mame_release toda. Para compilar a vers?o de neogeo ? simples, basta no Makefile colocar um # no inicio em "TARGET = mame" e tirar o # de "TARGET = neomame" e fazer o mesmo processo. Very Happy

translate on google

Quote
Yes, if someone can compile the source here:
4shared.com / rar/HYKVFpc/Mame4All_Plus_Dingux_v12.html

Instructions: First when you extract will have two folders, and Mame Mame_release. first among the Mame folder and change the Makefile to work with the toolchain on Linux Open Dingux. After a clean and Make Make. When finished, copy the file "mama" and replace generated by what is "Mame_release." When it is available for download, should send the whole folder Mame_release. To compile the NeoGeo version is simple, just put a # in the Makefile in the beginning "TARGET = mame" and take the # of "TARGET = neomame" and do the same process. Very Happy
Title: Re: OpenDingux: first end-user release
Post by: Munchausen on June 25, 2012, 05:07:04 pm
Quote
Yes, if someone can compile the source here:
4shared.com / rar/HYKVFpc/Mame4All_Plus_Dingux_v12.html

Link doesn't work - and not just a matter of removing spaces :(

EDIT - I found working link:

http://www.4shared.com/rar/HYKVFpcH/Mame4All_Plus_Dingux_v12.htm
Title: Re: OpenDingux: first end-user release
Post by: naxeras on June 25, 2012, 05:24:01 pm
What version of mame are based?
Title: Re: OpenDingux: first end-user release
Post by: zear on June 25, 2012, 05:30:05 pm
I already mentioned this in another thread: you can recompile mame, but it won't work on OD, because it tries to overclock the cpu the legacy style plus it tries to read the input directly from hardware. So some code would have to be rewritten.
Title: Re: OpenDingux: first end-user release
Post by: naxeras on June 25, 2012, 05:33:36 pm
In theory this is another port
Title: Re: OpenDingux: first end-user release
Post by: lordblip on June 25, 2012, 06:09:41 pm
http://dingoobr.forumeiros.com/t2700-criando-mame4all-plus

ah? esta el hilo original
Title: Re: OpenDingux: first end-user release
Post by: Shin-NiL on June 27, 2012, 01:42:11 am
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.

Ok what about openbor

Zdoom has no sound, even in legacy dingux.

I'm trying to add sound to OpenBOR, but I'm getting the following error:
Code: [Select]
ALSA lib pcm.c:7316:(snd_pcm_recover)underrun occurred
/media/mmcblk0p1/local/games/OpenBOR/OpenBOR.dge Aborted
Any idea?

I have one more question: I used to read "/proc/meminfo" to know how much memory was free and used in the system, but I realized that it no longer works. How could I get this information on OpenDingux?

Thank you, my friends!
Title: Re: OpenDingux: first end-user release
Post by: mth on June 27, 2012, 09:33:23 am
I'm trying to add sound to OpenBOR, but I'm getting the following error:
Code: [Select]
ALSA lib pcm.c:7316:(snd_pcm_recover)underrun occurred
/media/mmcblk0p1/local/games/OpenBOR/OpenBOR.dge Aborted
Any idea?
Usually "Aborted" means that a process was killed and if you didn't kill it, maybe the kernel did (out-of-memory killer). Does it say anything in the kernel log (dmesg)?

Quote from: Shin-NiL
I have one more question: I used to read "/proc/meminfo" to know how much memory was free and used in the system, but I realized that it no longer works. How could I get this information on OpenDingux?
Why doesn't it work anymore? The "/proc/meminfo" pseudo-file is still there in OpenDingux. Maybe the format changed?

Why do you want to know free memory? OpenDingux uses zram (compressed RAM) swap by default and can optionally swap to SD card, so it is not straightforward to determine how much memory is available. Also note that Linux in general caches as much as possible, so the amount of unused memory will approach zero as a system runs longer, but the cached data will be discarded if a program needs more memory.
Title: Re: OpenDingux: first end-user release
Post by: DiegoSLTS on June 27, 2012, 01:36:06 pm
I'm trying to add sound to OpenBOR, but I'm getting the following error:
Code: [Select]
ALSA lib pcm.c:7316:(snd_pcm_recover)underrun occurred
/media/mmcblk0p1/local/games/OpenBOR/OpenBOR.dge Aborted
Any idea?
I think you have 2 different errors there. From what I understand, underrun occurred is related to the audio buffer and the audio data your app puts in there, it means you send some data but ALSA expected more.

And I said that there are 2 different errors because I'm testing an emulator and I get that message a lot, but it keeps running after those messages, it doesn't make it crash. Maybe your "Aborted" is caused by something else.
Title: Re: OpenDingux: first end-user release
Post by: Shin-NiL on June 28, 2012, 04:40:25 am
Thank you very much mth & DiegoSLTS, I think you two are right. These was actually two different errors. Playing some small pak files I only got the ALSA one, but it keeps running. The program only aborts with bigger paks.

Using telnet I got the full log:
Code: [Select]
opendingux:/boot/local/games/OpenBOR # ./OpenBOR.dge
ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred
./OpenBOR.dge: libc/misc/ctype/ctype.c: 281: tolower: Assertion `((((unsigned int)((c) - 0)) <= ((127 * 2 + 1) - 0)) || ((c) == (-1)))' failed.
Aborted

About meminfo, it still works, like mth said, just changed the layout :-[

Thank you guys!
Title: Re: OpenDingux: first end-user release
Post by: mth on June 28, 2012, 06:01:03 pm
Using telnet I got the full log:
Code: [Select]
opendingux:/boot/local/games/OpenBOR # ./OpenBOR.dge
ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred
./OpenBOR.dge: libc/misc/ctype/ctype.c: 281: tolower: Assertion `((((unsigned int)((c) - 0)) <= ((127 * 2 + 1) - 0)) || ((c) == (-1)))' failed.
Aborted

This means you passed an out-of-range character value to the tolower() function. The man page of tolower() states:
Quote from: POSIX
The tolower() function has as a domain a type int, the value of which is representable as an unsigned char or the value of EOF. If the argument has any other value, the behavior is undefined.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 29, 2012, 10:22:05 am
I have noticed something in the open dingux release when you shutdown from gmenu and leave the dingoo for long periods like a week the battery drains bad and most of the time find its totally dead.But if you press restart to native firmware from gmenu and switch off then it seems fine is something draining battery in the code when shutdown in dinglux?
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 29, 2012, 02:49:49 pm
When powering off, from OD or native, the full hardware is shut down. So what you describe must be a coincidence.
Title: Re: OpenDingux: first end-user release
Post by: K-77 on June 29, 2012, 03:09:28 pm
Yes, there's a virus in OD code which is destroying your battery when you sleep <evil_laugh.mp3>
Title: Re: OpenDingux: first end-user release
Post by: mth on June 29, 2012, 04:49:56 pm
When powering off, from OD or native, the full hardware is shut down. So what you describe must be a coincidence.
The full JZ4740 SoC is shut down. Maybe something else (ILI?) could still be consuming power though. Can anyone reproduce this issue?

Did you have TV-out enabled when you shut down by any chance? Because the TV-out is not properly integrated into the kernel yet and therefore the TV encoder chip is not powered down on suspend or power off if TV-out is active.
Title: Re: OpenDingux: first end-user release
Post by: Jutleys on June 29, 2012, 10:31:25 pm
When powering off, from OD or native, the full hardware is shut down. So what you describe must be a coincidence.
The full JZ4740 SoC is shut down. Maybe something else (ILI?) could still be consuming power though. Can anyone reproduce this issue?

Did you have TV-out enabled when you shut down by any chance? Because the TV-out is not properly integrated into the kernel yet and therefore the TV encoder chip is not powered down on suspend or power off if TV-out is active.

No I don't use tv out its happened to me twice now normally power keeps well whilst device is off for long periods before but now it's noticeable draining more power whilst shut down.
Title: Re: OpenDingux: first end-user release
Post by: Great Crippler on June 30, 2012, 04:36:28 am
Not sure if I should post this here, or on the PocketSNES page, but everytime I launch a game now with Open Dingux, and PocketSNES, I don't get any in-game noise, just a painful static sound. Any thoughts?
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 30, 2012, 06:09:21 am
In the Pocketsnes post above this one, Denny79 explains the fix.  Thanks Denny :)  Now Denny, if your reading this, can you tell me how to add and change wallpaper in opendingux. I posted in the Help section, but i guess no one wanted to help :p
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on June 30, 2012, 12:17:23 pm
You can add your wallpapers, in PNG format, in local/home/.gmenu2x/skins/Default/wallpapers on the SD (or the corresponding folder if you don't use the default skin), and they'll be shown on the wallpaper selection menu.
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on June 30, 2012, 07:30:37 pm
Ayla, thank you for the reply. I knew how to do it on regular dingux, and figured opendingux would be the same. When I formatted my card and installed OD from scratch, those directories disappeared and i got confused.
Title: Re: OpenDingux: first end-user release
Post by: Shin-NiL on July 07, 2012, 03:56:07 am
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.

Ok what about openbor

Zdoom has no sound, even in legacy dingux.

Here's OpenBOR compiled for OpenDingux: http://www.mediafire.com/?dlch8r8dmbys958
I think it is much faster now ;)

Thank you guys for the tips!

More info here: http://www.shinnil.co.cc/2012/07/openbor-otimizado-para-opendingux.html
Title: Re: OpenDingux: first end-user release
Post by: samir on July 07, 2012, 09:24:41 pm
Thanks!!!
Title: .
Post by: Gman on July 07, 2012, 10:28:19 pm
.
Title: Re: OpenDingux: first end-user release
Post by: Coccijoe on July 08, 2012, 04:17:17 pm
Thanks shin-nil!
Title: Re: OpenDingux: first end-user release
Post by: samir on July 09, 2012, 06:01:32 am
I have a question.. How to use swap for 64 mb or more in OD?
Title: Re: OpenDingux: first end-user release
Post by: K-77 on July 10, 2012, 12:59:13 pm
Shin-NiL

Respect sir. Thank you.
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on July 10, 2012, 02:28:59 pm
I have a question.. How to use swap for 64 mb or more in OD?

http://wiki.dingoonity.org/index.php?title=OpenDingux:FAQ#Swap
Title: Re: OpenDingux: first end-user release
Post by: K-77 on July 10, 2012, 03:58:47 pm
Shin-NiL also had rewrite two awesome Zelda ports

More info here:

Code: [Select]
http://a320.emulate.su/2012/07/10/dve-zeldy-po-cene-odnoj-dingoo-a320-opendingux/
Title: Re: OpenDingux: first end-user release
Post by: Munchausen on July 11, 2012, 11:37:45 am
Loving the new release. Been using OD second pre-release for ages but the final version rocks. Thanks guys!

One small suggestion - how about a help text somewhere in gmenu2x with an explanation of the power daemon shortcuts? I got caught in mouse mode at some point and didn't know how to escape!
Title: Re: OpenDingux: first end-user release
Post by: cypersan on July 13, 2012, 01:58:25 pm
OpenMSX 0.82 isn't working with the first end-user release.  It was ok with the opendingux release from  2011.

Can I make something simple to try get it working or I need to change the source code and recompile it ?
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on July 13, 2012, 03:55:49 pm
I have Openmsx running on mine with no issue and i'm using the latest OD. I had to completely wipe my sd card to get everything working right. If you did not do so, you might need to.
Title: Re: OpenDingux: first end-user release
Post by: cypersan on July 17, 2012, 05:52:25 pm
I formatted the card and I did a new install but openMSX isn't working yet. 

However Iget pocketsnes and dingux-msx working.

Can you detail your procedure to install openMSX ?


Tanks in advance,
Marcelo.
Title: Re: OpenDingux: first end-user release
Post by: HercTNT on July 20, 2012, 03:37:27 am
Cypersan, i'm a moron. I got openmsx confused with Dingux-msx. I do not have openmsx working and i'm sorry for the confusion.
Title: Re: OpenDingux: first end-user release
Post by: Stoofa on July 20, 2012, 12:04:11 pm
Hello guys, I'm sure one of you will be able to assist. I've got zero sound with all emulators and games in this release (never had it with any previous).

If I go to Sound Mixer I can adjust the Master volume up and down, but Speaker volume is stuck at 00.

Hoping I am just being a dumbass and missing something
Title: Re: OpenDingux: first end-user release
Post by: Stoofa on July 20, 2012, 12:17:45 pm
Just to give a bit more information. I've been playing with my Dingoo for quite some time now. I've got my SD card formatted and prepared correctly and I know there isn't any issues with it.

All I get through the speakers with this release of OpenDingux is very faint crackling.

Sound works fine in Native and previous versions of OpenDingux and Dingux.
Title: Re: OpenDingux: first end-user release
Post by: Stoofa on July 20, 2012, 12:31:31 pm
Doh! Yep, I am a dumbass. Found this from the PocketSNES post (as pointed out previously in this thread)

in the menu settings is a sound manager - Sound Mixer. Run it and the arrow up / down to expose the value of a master to a maximum, then side arrow to move right there will be an element of SoftMast (he goes after the Output M so that hidden behind the screen), put its value at the maximum and the sound always work.Sorry for my English.

I've given myself a good slap :o
Title: Re: OpenDingux: first end-user release
Post by: DaggyMAC on July 20, 2012, 06:14:12 pm
Can anyone make a video showing capabilities of SNES emulation on OpenDingux?
Title: Re: OpenDingux: first end-user release
Post by: Manuel on July 20, 2012, 07:30:49 pm
OpenMSX 0.82 isn't working with the first end-user release.  It was ok with the opendingux release from  2011.

Can I make something simple to try get it working or I need to change the source code and recompile it ?

I think openMSX just needs a recompile and then it will work again.
Title: Re: OpenDingux: first end-user release
Post by: Munchausen on July 23, 2012, 02:49:49 pm
Can anyone make a video showing capabilities of SNES emulation on OpenDingux?

I can try to make a video some evening this week maybe... but trust me snes emulation with pocketsnes is basically perfect IMHO... at least as good as native now.
Title: Re: OpenDingux: first end-user release
Post by: st0x on July 24, 2012, 12:31:20 am
Quick question,  how do I get the darn thing to save settings.  I have a blank MicroSD that I have copied OpenDingux onto.  now when I add a link/shortcut say Picodrive once I reboot it will be gone.  I have enabled the save links option but that also resets to NO by default after a reboot.  aargh
Title: Re: OpenDingux: first end-user release
Post by: zear on July 24, 2012, 10:40:09 am
This most likely means your filesystem is damaged (OD switches into read only mode to not damage it further). Please reformat your card.
Title: Re: OpenDingux: first end-user release
Post by: bkc_a320 on July 26, 2012, 09:49:48 am
Is there any way to connect OpenDingux to Internet via PC?

dingoo -> PC(or Mac) -> Internet

IIRC, dingux with elta's rootfs could do that.
Title: Re: OpenDingux: first end-user release
Post by: sonicboy on August 04, 2012, 09:03:58 pm
I know this question might be answered already but right now i dont have the time to read this whole topic so i'll ask it anyway.  I tried several memory cards formatted as fat32 but opendingux doesnt want to boot. I used the right zimage for my video driver so this couldn't be the cause. How could i solve this please?
Title: Re: OpenDingux: first end-user release
Post by: darth_llamah on August 04, 2012, 09:21:03 pm
I know this question might be answered already but right now i dont have the time to read this whole topic so i'll ask it anyway.  I tried several memory cards formatted as fat32 but opendingux doesnt want to boot. I used the right zimage for my video driver so this couldn't be the cause. How could i solve this please?
You need to create a primary fat32 partition on the card. Under windoze I've used Bootice (http://www.softpedia.com/get/System/Boot-Manager-Disk/Bootice.shtml) for that
Title: Re: OpenDingux: first end-user release
Post by: sonicboy on August 04, 2012, 10:04:52 pm
I know this question might be answered already but right now i dont have the time to read this whole topic so i'll ask it anyway.  I tried several memory cards formatted as fat32 but opendingux doesnt want to boot. I used the right zimage for my video driver so this couldn't be the cause. How could i solve this please?
You need to create a primary fat32 partition on the card. Under windoze I've used Bootice (http://www.softpedia.com/get/System/Boot-Manager-Disk/Bootice.shtml) for that

thanks, i downloaded the program but how should i make this primary fat 32 partition please?
Title: Re: OpenDingux: first end-user release
Post by: darth_llamah on August 04, 2012, 10:18:15 pm
thanks, i downloaded the program but how should i make this primary fat 32 partition please?
Select your card reader as Destination Disk, double check the choice or you may damage your HDD
Click on Parts Manage, then ReFormat USB disk.
Select USB-HDD single partition option, Partition alignment leave as is, click Next.
Select FAT32 as filesystem and optionally set volume label.
Click OK and wait :)
Title: Re: OpenDingux: first end-user release
Post by: schanall on August 05, 2012, 08:18:55 pm
OpenDingux is awesome! I have had played a lot with an android device but now my Dingoo makes me happy again!Thank you so much :) 
Title: Re: OpenDingux: first end-user release
Post by: sonicboy on August 06, 2012, 12:46:05 pm
thanks, i downloaded the program but how should i make this primary fat 32 partition please?
Select your card reader as Destination Disk, double check the choice or you may damage your HDD
Click on Parts Manage, then ReFormat USB disk.
Select USB-HDD single partition option, Partition alignment leave as is, click Next.
Select FAT32 as filesystem and optionally set volume label.
Click OK and wait :)

many thanks!
Title: Re: OpenDingux: first end-user release
Post by: Pingouin on August 12, 2012, 03:01:06 pm
Is there a way to have a better battery level indication than the inaccurate Gmenu2x icon which only seems to show a couple of states, say in %? That would also be useful to know when the battery is fully charged on while connected to a USB port. Besides the Gmenu2x icon never shows my battery 100% even when I leave the Dingoo plugged in a USB port for long.
I tried BattUtil but it doesn't work in OpenDingux. Fce320 has a battery indicator, but it doesn't work (it always states 100%).
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on August 12, 2012, 03:06:34 pm
Since the end-user release we fixed the battery level that was reported by the kernel, so it should be more accurate on next versions.
Title: Re: OpenDingux: first end-user release
Post by: Pingouin on August 12, 2012, 05:37:48 pm
Since the end-user release we fixed the battery level that was reported by the kernel, so it should be more accurate on next versions.

Great, thanks! Could a % figure of the battery level be added to the "System info" screen then?
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on August 12, 2012, 08:54:00 pm
Sure, good idea.
Title: Re: OpenDingux: first end-user release
Post by: mth on August 13, 2012, 12:27:25 am
OpenMSX 0.82 isn't working with the first end-user release.  It was ok with the opendingux release from  2011.

Can I make something simple to try get it working or I need to change the source code and recompile it ?

We released openMSX 0.9.0 today and it includes a binary for the OpenDingux release version. You can download (http://downloads.sourceforge.net/openmsx/openmsx-0.9.0-dingux-bin.zip) it from SourceForge.
Title: Re: OpenDingux: first end-user release
Post by: samir on August 13, 2012, 12:56:32 am
OpenMSX 0.82 isn't working with the first end-user release.  It was ok with the opendingux release from  2011.

Can I make something simple to try get it working or I need to change the source code and recompile it ?

We released openMSX 0.9.0 today and it includes a binary for the OpenDingux release version. You can download (http://downloads.sourceforge.net/openmsx/openmsx-0.9.0-dingux-bin.zip) it from SourceForge.

Thanks, mth!!!   ;D
Title: Re: OpenDingux: first end-user release
Post by: vargero on September 23, 2012, 04:16:56 am
Do you guys know what should be fixed in order to lgpt work on OD? Everything works fine, except for the most important bit: it displays a "Failed to initialize audio".
Title: Re: OpenDingux: first end-user release
Post by: vargero on September 23, 2012, 05:27:03 am
Answering myself:

https://dl.dropbox.com/u/323652/ghetto/lgpt_opendingux.dge

An opendingux version of lgpt.
Title: Re: OpenDingux: first end-user release
Post by: slbstmrd on September 28, 2012, 06:38:56 pm
So my old dingux system on my SD card got corrupted, so I decided to try OD... Not very impressed so far, it looks better, but not much actually runs on it.

Meritous still segfaults (though I can't be sure, as I don't get any terminal messages any more) constantly after playing a while, Free Heroes 2 doesn't run, that one Dink Smallwood port hangs at loading screen, aleph one doesn't work at all, the Star Control II port (UQM) doesn't run, and pretty much everything else (except Powder, eduke and scummvm) either hangs on launch or bails to menu.

Working apps/games/ports/etc should be top priority before features - who cares about features if nothing works or even runs?

I hate to be the one to piss on everybody's parade, but at a certain point the disappointment just becomes overwhelming...

I love you guys for putting in the hard work for something like this and all, I just wish I could enjoy it as much as everyone else seems to be.
Title: Re: OpenDingux: first end-user release
Post by: DiegoSLTS on September 28, 2012, 08:09:01 pm
So my old dingux system on my SD card got corrupted, so I decided to try OD... Not very impressed so far, it looks better, but not much actually runs on it.

Meritous still segfaults (though I can't be sure, as I don't get any terminal messages any more) constantly after playing a while, Free Heroes 2 doesn't run, that one Dink Smallwood port hangs at loading screen, aleph one doesn't work at all, the Star Control II port (UQM) doesn't run, and pretty much everything else (except Powder, eduke and scummvm) either hangs on launch or bails to menu.
Old Legacy Dingux's binaries are not supported in OpenDingux. If you're using the same binaries then everything you posted is known and expected. Try new builds of those apps, builds made using the OD toolchain.

Working apps/games/ports/etc should be top priority before features - who cares about features if nothing works or even runs?
They changed internal libraries and some other stuffs following the standards and made it more developer friendly than Legacy Dingux stuffs (like accessing directly to memory or reading a physical register to read the input, things that only work on Legacy Dingux), but they can't go and port/fix every known app and emulator from Legacy Dingux to OpenDingux BEFORE the releases. That's why they released to beta versions, so developers can fix they're apps. If you find a non working app try contacting the developers of it. Or if you find the sources, fix them if you know how to do it and share the results with everyone.

EDIT:
Meritous still segfaults (though I can't be sure, as I don't get any terminal messages any more) constantly after playing a while
In the Settings tab you can find a "Log viewer" that logs the output of the app you just launched. If an app crashes, you can see there why.
Title: Re: OpenDingux: first end-user release
Post by: zear on September 28, 2012, 08:48:23 pm
Meritous still segfaults
Meritous always segfaulted even on legacy. It happens when you move outside the map boundaries.
Title: Re: OpenDingux: first end-user release
Post by: Rosenkranz on September 28, 2012, 08:50:11 pm
that one Dink Smallwood port hangs at loading screen

You have a good explanation what to do to make it work on release page by jhonnyonflame. You should create blank file named swap.conf
at  local/etc
with "SWAP_SD_SIZE_MB=32" line (only what is in "") or maybe with "SWAP_SD_SIZE_MB=128" for high details version to work.

Now just unzip first file you downloaded and in the same folder unzip the patch(second file you downloaded). Link the high or low .dge file in OD menu and you will play the game. If you want the sound, you just edit .dge file and delete --nosound. You shouldn't use windows notepad for editing.

The best way to enjoy as everybody else is to read and ask questions. Nice people here will always answer you as they answered me. :)
Title: Re: OpenDingux: first end-user release
Post by: Coccijoe on September 28, 2012, 10:20:48 pm
Quote
Meritous still segfaults (though I can't be sure, as I don't get any terminal messages any more) constantly after playing a while, Free Heroes 2 doesn't run, that one Dink Smallwood port hangs at loading screen, aleph one doesn't work at all, the Star Control II port (UQM) doesn't run, and pretty much everything else (except Powder, eduke and scummvm) either hangs on launch or bails to menu.
Aleph one work on OD
Title: Re: OpenDingux: first end-user release
Post by: pcercuei on September 28, 2012, 10:43:43 pm
As well as Free Heroes 2.
Title: Re: OpenDingux: first end-user release
Post by: Coccijoe on September 29, 2012, 01:02:43 am
Seems that sometimes people prefer to say "that don't work" instead of "i'm not able to make it work"
BTW i tried most of the dingux game on OD and a large part run on it
Title: Re: OpenDingux: first end-user release
Post by: slbstmrd on September 29, 2012, 02:08:39 am
Thanks for all the tips, guys. Great to see someone actually hangs around here still.

I figured out why I had so much trouble... My SD card got corrupted somehow... again. Reformat and (almost) everything works.

I tried applying that trick for FreeDink that was mentioned with the swap.conf file, but doing this only resulted in weird behavior by the system, namely; I can't add new links and filesystem seems to have become read only.

Removing the swap.conf file resolves this. What am I doing wrong?
Title: Re: OpenDingux: first end-user release
Post by: samir on September 29, 2012, 02:36:59 am
As well as Free Heroes 2.

Free Heroes 2 dont works in End user release, only works in Beta versions...
http://boards.dingoonity.org/dingux-releases/free-heroes2-engine-%28v-0-1-r2693%29-for-opendingux/
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on October 22, 2012, 04:27:03 pm
How do I add wallpapers in opendingux I noticed there's just a .gmenu2x folder but that's it.. do I make a folder then set a path?

ruffnutts :)
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on October 23, 2012, 10:53:22 pm
Anyone?
Title: Re: OpenDingux: first end-user release
Post by: InfraWarrior on October 23, 2012, 11:15:15 pm
Go to local/home/.gmenu2x/skins/Default/, go to the folder screenshots (if it doesn't appear create it) and put your wallpapers here (in PNG format).
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on October 24, 2012, 08:29:39 am
Go to local/home/.gmenu2x/skins/Default/, go to the folder screenshots (if it doesn't appear create it) and put your wallpapers here (in PNG format).

That never worked.. is this for opendingux?
Title: Re: OpenDingux: first end-user release
Post by: DiegoSLTS on October 24, 2012, 04:21:26 pm
Ayla said "local/home/.gmenu2x/skins/Default/wallpapers" here (http://boards.dingoonity.org/dingux-help/opendingux-wallpaper/msg45781/#msg45781), wich makes much more sense than screenshots :P. The screenshots folder has the screenshots you take with the "power+x" function.
Title: Re: OpenDingux: first end-user release
Post by: ruffnutts on October 24, 2012, 07:04:32 pm
Ayla said "local/home/.gmenu2x/skins/Default/wallpapers" here (http://boards.dingoonity.org/dingux-help/opendingux-wallpaper/msg45781/#msg45781), wich makes much more sense than screenshots :P. The screenshots folder has the screenshots you take with the "power+x" function.

lol that work even though I thought I did that already... just wanted a black background.. now to try and get the text yellow ;)
Title: Re: OpenDingux: first end-user release
Post by: 2blackbar on December 20, 2012, 02:10:52 pm
Hi, Shin-NiL, how much harder would it be to port OpenBOR to android ? I made a couple of games with it and would be great to have them with me all the time.
Title: Re: OpenDingux: first end-user release
Post by: cfarl on March 06, 2013, 07:08:39 pm
openbor has no sound but works and zdoom works but no sound am i doing something wrong or is there a sound issue here picodrive works fine with sound.

Ok what about openbor

Zdoom has no sound, even in legacy dingux.

Here's OpenBOR compiled for OpenDingux: http://www.mediafire.com/?dlch8r8dmbys958
I think it is much faster now ;)

Thank you guys for the tips!

More info here: http://www.shinnil.co.cc/2012/07/openbor-otimizado-para-opendingux.html

Shin-NiL, thanks for this awesome port of OpenBor, I played a lot of great games in it!

This post is to say that new versions of OpenBor for OpenDingux are available at the oficial site in SourceFourge: http://sourceforge.net/projects/openbor/files/?source=navbar

Now the current version is v3.0 Build 3742.

So, one more time, thanks Shin-NiL for this port, and thanks, thanks, thanks for making it part of the official project! ;)