Author Topic: OpenDingux: first end-user release  (Read 53901 times)

mth (OP)

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Re: OpenDingux: first end-user release
« Reply #20 on: June 17, 2012, 03:07:05 pm »
great work! thx 8)
but it cant display chinese font in browser...how to display chinese font ?
and there have not chinese language to be set...i want to tanslate it ..how to do?

GMenu2X uses bitmap fonts at the moment and it does not have Chinese characters in the font. The best way to solve it would be to implement TrueType rendering using SDL_TTF and FreeType (which are on the rootfs already), I think. GMenu2X source code is in git at Qi Hardware.

Pingouin

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Re: OpenDingux: first end-user release
« Reply #21 on: June 17, 2012, 03:07:49 pm »
Works great! I have few questions though:

1 - The system info screens tells CPU and screen version, is it hard coded or does it read it from the hardware?
2 - Does the integrated file explorer support copy/move/rename? I couldn't figure out how to do it, so I kept DinguxCommander v2.1 which works great in the meantime.

Here is a compatibility list of the stuff I tested. When I say ??? , it means it contradicts this thread:
http://boards.dingoonity.org/dingux-general/opendingux-developer-pre-release-2-application-compatibility/

Ballomania - WORKING
BattUtil v2 - NOT WORKING
Brickomania - WORKING
Commander Genius r2 (zear) - NOT WORKING ???
CZDoom (Congo Zombie) - WORKING
d1x Rebirth r2 (zear) - NOT WORKING, use OD1X
d2x Rebirth r1 (zear) - NOT WORKING
Digger rev 8 (?) - WORKING
Dingux Commander v2.1 - WORKING
dingux-sms OD - WORKING (compiled for OD: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,537)
eduke32 r3 (zear) - WORKING
fba320 v1.0 - NOT WORKING
Gnu Chess (zx-81) - WORKING
Gnu Go (zx-81) - WORKING
Gpsp (Ayla) - WORKING
HHeretic (Johnny on Flame) - WORKING
HHexen (Johnny on Flame) - WORKING
Hugo (dingux-hugo v1.3.0b1) - NOT WORKING
Kobo Deluxe (?) - WORKING ???
MAME4all v1.2 - NOT WORKING
Mr Dillux (?) - NOT WORKING
nxengine b1 (?) - WORKING
OD1X - WORKING
OpenJazz r1 (zear) - WORKING
OpenTyrian - WORKING
Prison Break 1.0 (?) - NOT WORKING
Puzzle Tube (Ziz) - WORKING
Quake r2 (?) - WORKING
Rise Of The Triad (?) - WORKING
ScummVM - WORKING
Shadow Warrior (?) - WORKING
SDL Sliding Puzzle (Shin-Nil) - WORKING
Slitherlink v1.1 (?) - NOT WORKING ???
Snes9x4D v20101227 - NOT WORKING
Sokoban GP2X (?) - WORKING
Tecnoballz v0.92 (?) - WORKING
The Clue (SiENcE) - WORKING
Thruster v1.3 - WORKING
uPCE v0.6 - NOT WORKING
uSMS v0.1 - NOT WORKING
Waternet - NOT WORKING
Zombie Sorbet - NOT WORKING (launches, but crashes when trying to start a game)

« Last Edit: June 17, 2012, 06:49:56 pm by Pingouin »

mth (OP)

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Re: OpenDingux: first end-user release
« Reply #22 on: June 17, 2012, 03:13:04 pm »
What do I do to compensate blueish ILI9338 display?
If you can telnet to your Dingoo (10.1.0.2, might not work from Windows), you can issue a command like this:

echo 100,100,70 > /sys/devices/platform/jz4740-fb/rgb

to select 100% red, 100% green and 70% blue.

Update: Please test whether this kernel fixes the blueish colors.
« Last Edit: June 17, 2012, 03:31:14 pm by mth »

mth (OP)

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Re: OpenDingux: first end-user release
« Reply #23 on: June 17, 2012, 03:18:33 pm »
1 - The system info screens tells CPU and screen version, is it hard coded or does it read it from the hardware?
Both are read from the kernel. The CPU version is actually read from the hardware, I think, while the ILI version is determined by the kernel config at compile time. There is no way to read data from the ILI on the A320, unfortunately, since the required pins are simply not connected.

naxeras

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Re: Re: OpenDingux: first end-user release
« Reply #24 on: June 17, 2012, 04:00:21 pm »
Open Dingux its great but in my opinion needs FBA and Mame Emulators to kill Legacy Dingux in my SD.

We can't really do anything against it. Slaanesh never released the sources...

Mame4all source code is available:  8)

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,227

Not available for FBA. :'(

zear

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Re: OpenDingux: first end-user release
« Reply #25 on: June 17, 2012, 04:20:05 pm »
I'll be recompiling some ports of mine that don't work with OpenDingux. Expect an update from me in few days.

Bitboy

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Re: OpenDingux: first end-user release
« Reply #26 on: June 17, 2012, 04:54:18 pm »
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.

samir

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Re: OpenDingux: first end-user release
« Reply #27 on: June 17, 2012, 04:57:22 pm »
I'll be recompiling some ports of mine that don't work with OpenDingux. Expect an update from me in few days.

Yes!! :-)

netbeui

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Re: OpenDingux: first end-user release
« Reply #28 on: June 18, 2012, 12:22:06 am »
Does Stella or Dingux2600 work for anyone with this new version of opendingux? Stella worked for me with developer preview 2 but it doesn't work anymore. Just wondering if this is an isolated incident or not.

otoinsa

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Re: OpenDingux: first end-user release
« Reply #29 on: June 18, 2012, 12:45:41 am »
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.

samir

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Re: OpenDingux: first end-user release
« Reply #30 on: June 18, 2012, 12:49:44 am »
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.

+1

Megacubo

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Re: OpenDingux: first end-user release
« Reply #31 on: June 18, 2012, 02:18:37 am »
Thanks a lot, you guys make a very hard work. I only can say thanks, thanks, thanks a lot

mth (OP)

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Re: OpenDingux: first end-user release
« Reply #32 on: June 18, 2012, 02:40:18 am »
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.
Not yet, but Ayla has made some good progress towards installing OpenDingux on the NAND.

mth (OP)

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Re: OpenDingux: first end-user release
« Reply #33 on: June 18, 2012, 02:44:21 am »
Does Stella or Dingux2600 work for anyone with this new version of opendingux? Stella worked for me with developer preview 2 but it doesn't work anymore. Just wondering if this is an isolated incident or not.
This is most likely the C++/wchar incompatibility. I checked and Stella is written in C++; I don't know about Dingux2600. If they ran on the dev previews, then recompiling the emulators should be enough to make them work on the release version of OpenDingux.

raygan

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Re: OpenDingux: first end-user release
« Reply #34 on: June 18, 2012, 03:22:15 am »
OMG I waited for this moment a long long time! Is it finally possible to get rid of the Native OS all together? I don't want to dual boot, I just want to install OpenDingux on the built-in storage. Using an SD card seems somewhat rudimentary, when there's plenty of storage to begin with.

No, it is still necessary to boot from the SD card. I understand that they are working on this capability, but it's not yet possible. The suggested alternative is to install the firmware which defaults to booting to SD card instead of the internal memory (so you would only need to hold Select to boot to Native.)

raygan

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Re: OpenDingux: first end-user release
« Reply #35 on: June 18, 2012, 03:24:38 am »
It would be nice if all the updates now for open dingux get submitted to the openhandhelds archive in one nice place to download.

I'd at least like to see people take a renewed interest in keeping the OD pages on the Wiki up to date. I know when I was first starting that was an easier resource to understand than the myriad of differing opinions on the forum.
I'll try to take some time soon to do my part.

pcercuei

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Re: OpenDingux: first end-user release
« Reply #36 on: June 18, 2012, 03:33:37 am »
No, it is still necessary to boot from the SD card. I understand that they are working on this capability, but it's not yet possible.
Well, I've been running OD on NAND for months now.
The only thing it needs, is an installer.

Articus

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Re: OpenDingux: first end-user release
« Reply #37 on: June 18, 2012, 05:50:00 am »
Ayla - an installer would be perfect for us noobs.  The regular install sound pretty basic though.  i wont know until my Dingoo is delivered.

Whats is the difference as far as performance if installed on NAND?  At boot up? During gameplay?
« Last Edit: June 18, 2012, 05:52:23 am by Articus »

dmitry_smagin

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Re: OpenDingux: first end-user release
« Reply #38 on: June 18, 2012, 06:40:33 am »
Hi,
Ayla,
when installed on the NAND, does OD support USB-storage connection? Usb-gadget is default but what about usb-storage? I know, that it is problematically to turn on usb-storage if the kernel is on SD card, because it must unmount FAT partition on which it's situated.

So, to make usb-storage work, i think, we must install kernel and rootfs on some hidden ext3 partition on the nand and make fat partition on nand mountable/unmountable. That's how original firmware works AFAIR.

Also, is it hard to add some switch to gmenu2x to alter between usb-gadget/usb-storage as GamePark consoles have?

And other question. Are you going to work on the uBoot loader? Maybe you should look towards barebox.org I personally know one guy who is adding jz4740/4755/4770 support to it.

Also it should be nice to add some emus or applications to buildroot and have them compiled and packed to local.tar.gz while building, because otherwise emus are scattered on this forum and links became broken time to time and sources lost (as was with dosbox port to dingoo).

Thanks
« Last Edit: June 18, 2012, 06:58:26 am by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

emrextreme

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Re: OpenDingux: first end-user release
« Reply #39 on: June 18, 2012, 07:00:09 am »
Note that the dual boot loader can have issues with files being placed at the end of a large SD card, so if it fails to boot, please retry with an empty card.

Oh, bummer. I've still this issue.

 

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