Author Topic: NESEMU for DINGUX v0.2  (Read 11042 times)

the_gama (OP)

  • Posts: 155
Re: NESEMU for DINGUX v0.2
« Reply #20 on: November 05, 2009, 01:35:25 am »
Ok, I decided to give a try to FCEUX and see how well it runs.  I will take a break from NESEMU so if anyone is interested in working on it i can share the source code just let me know at the mail found in the dingux_readme file.

Long

  • Guest
Re: NESEMU for DINGUX v0.2
« Reply #21 on: November 05, 2009, 05:39:20 am »
Is this actually any better than the native NES Emu?
  native emu is good but try to run kick master for example on it and you will agree with me, we need second emu for dingux.  ;)

Kalisiin

  • Guest
Re: NESEMU for DINGUX v0.2
« Reply #22 on: November 05, 2009, 02:39:04 pm »
Is this actually any better than the native NES Emu?
 native emu is good but try to run kick master for example on it and you will agree with me, we need second emu for dingux.  ;)

Well...I dunno, I was thinking in terms of games like Dragon Warrior...it seems to me I remember a problem saving my games in the native OS, was hoping this one would allow for save-games.

EDIT: sure would be nice if this came with any installation instructions!!
Neither of the README files are helpful in telling you where to install this in your file directory.

Or in how to alter your dmenu.cfg file in order to make a selection for it.

Why don't people put stuff like this in the README's?  They don't...and then people like me get stuck and have to ask for help, and then we get screamed at...well, if someone would provide instructions in the README's...we would not have this problem.
« Last Edit: November 05, 2009, 02:47:49 pm by Kalisiin »

Long

  • Guest
Re: NESEMU for DINGUX v0.2
« Reply #23 on: November 05, 2009, 05:59:35 pm »
 ;D look at this! new opensource PSP port of FceUltra
http://code.google.com/p/fceupsp/

 

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