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Author Topic: mame4All for OD Version 1.0  (Read 26050 times)

alekmaul (OP)

  • Posts: 330
    • Portabledev
mame4All for OD Version 1.0
« on: October 21, 2012, 02:38:06 pm »
Hello all,
Here is a new emulator for OpenDingux, it is Mame4All, the multiple game arcade emulator :)
Some games are  full speed on A320, lot's of games run slow, sorry about that ...

Picture (from Windows SDL version, the source code is compatible) :


You can download here :
- mame4all-od v1.0 : Mame4All executables
- mame4all-od v1.0 source code : Mame4All source code

Enjoy :) !

Pingouin

  • Posts: 284
Re: mame4All for OD Version 1.0
« Reply #1 on: October 21, 2012, 04:31:01 pm »
Awesome, thanks! ;D
I tried "Toki" and "Legend of Hero Tonma", and they were both slow, so I'll try some older games later.

Shin-NiL

  • Posts: 355
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: mame4All for OD Version 1.0
« Reply #2 on: October 21, 2012, 04:40:05 pm »
Thank you Alekmaul, I liked the GUI style ;D

What's the fastest configuration? I tried SFIICE and Sunset Riders, but both are running very slow :'(

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: mame4All for OD Version 1.0
« Reply #3 on: October 21, 2012, 04:46:04 pm »
Yeah, need to find a way to speed up every thing.
Just tested old games (pacman, donkey knog, and so on), they are fast.

ruffnutts

  • Posts: 2654
Re: mame4All for OD Version 1.0
« Reply #4 on: October 21, 2012, 06:15:55 pm »
is it me or is alekmaul a wizard?

naxeras

  • Posts: 191
Re: mame4All for OD Version 1.0
« Reply #5 on: October 21, 2012, 08:15:11 pm »
It? more fast than legacy dingux mame?

samir

  • Posts: 344
Re: mame4All for OD Version 1.0
« Reply #6 on: October 21, 2012, 08:18:23 pm »
Thansk Alekamaul!! Downloading!  ;D

samir

  • Posts: 344
Re: mame4All for OD Version 1.0
« Reply #7 on: October 21, 2012, 09:10:36 pm »
Works Full speed with games of the 70?s and earliest 80?s (Pac-Man, Donkey Kong,etc). Toki works in slow motion  :'( Qbertaddict, please test this emulator with the GCW Zero!!

Gaku_Kano

  • Posts: 29
Re: mame4All for OD Version 1.0
« Reply #8 on: October 22, 2012, 06:26:01 am »
Works Full speed with games of the 70?s and earliest 80?s (Pac-Man, Donkey Kong,etc). Toki works in slow motion  :'( Qbertaddict, please test this emulator with the GCW Zero!!
Some Konami games (the simpsons, tmnt) runs good too. I've only tested with overclock.

Pingouin

  • Posts: 284
Re: mame4All for OD Version 1.0
« Reply #9 on: October 22, 2012, 10:41:58 pm »
1942, 1943 and Bombjack work great :)
Green Beret is ok.
1941 and Golden Axe are a bit slow.

Articus

  • Posts: 357
Re: mame4All for OD Version 1.0
« Reply #10 on: October 23, 2012, 04:53:59 am »
Any chance we can get GGPO running on GCW Zero?  Hopefully one day we can play multiplayer MAME games through wifi via GGPO.  Alekmaul, you think this could be a possibility?  I know, main focus first would be to finish porting MAME, but in theory, can it be done?

zear

  • * Moderator
  • Posts: 2381
Re: mame4All for OD Version 1.0
« Reply #11 on: October 23, 2012, 10:52:01 am »
GGPO looks like Adobe AIR thingy (at least the client part). So no, not possible to port.

xdplus fanatic-oopsy

  • * AKA Dreamesper
  • Posts: 1339
Re: mame4All for OD Version 1.0
« Reply #12 on: October 24, 2012, 01:33:30 am »
hey everyone. i just installed mame4all for OpenDingux on my a320 dingoo successfully. however, the emulator does not seem to read the zipped file games for some reason... any thoughts/ideas/help??

thanks!

Gaku_Kano

  • Posts: 29
Re: mame4All for OD Version 1.0
« Reply #13 on: October 24, 2012, 02:06:01 am »
hey everyone. i just installed mame4all for OpenDingux on my a320 dingoo successfully. however, the emulator does not seem to read the zipped file games for some reason... any thoughts/ideas/help??

thanks!
you need to use the mame 0.37b romset.

dwight2048

  • Posts: 12
Re: mame4All for OD Version 1.0
« Reply #14 on: October 24, 2012, 06:49:11 am »
How to build frontend? Makefile don't do it automatic.

sorry, just need to type make -f makefile.opendingux mame.dge

it also work on linux

« Last Edit: October 24, 2012, 09:11:04 am by dwight2048 »

Articus

  • Posts: 357
Re: mame4All for OD Version 1.0
« Reply #15 on: October 25, 2012, 05:25:53 am »
hey everyone. i just installed mame4all for OpenDingux on my a320 dingoo successfully. however, the emulator does not seem to read the zipped file games for some reason... any thoughts/ideas/help??

thanks!
you need to use the mame 0.37b romset.

Please PM me.  I can only find 1.29, 1.38, then 1.38 - 1.47 update packs

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: mame4All for OD Version 1.0
« Reply #16 on: October 25, 2012, 06:10:08 am »
How to build frontend? Makefile don't do it automatic.

sorry, just need to type make -f makefile.opendingux mame.dge

it also work on linux
It's in readme file. Same compilation than others consoles.
You must know that it also works on windows, see my screeshots from w7 ...
Currently, i fixed some few bugs and try to add a fast 68000 cpu, some faster blitting functions.

samir

  • Posts: 344
Re: mame4All for OD Version 1.0
« Reply #17 on: October 25, 2012, 12:54:04 pm »

[/quote]
Currently, i fixed some few bugs and try to add a fast 68000 cpu, some faster blitting functions.
[/quote]

Cool!

slaanesh

  • Posts: 569
    • Slaanesh Dev
Re: mame4All for OD Version 1.0
« Reply #18 on: October 28, 2012, 03:37:30 am »
ARe you using FAME/C for the M68000?
It's pretty good and have tried it with MAME4ALL on Legacy Dingux for never released v1.3.
It was somewhat faster tough less compatible.

Unfortunately, MAME4ALL doesn't lend itself for hardware double buffering due to the host of different resolutions which would really help speed things up.

Anyway, nice release. Ive finally installed Open Dingux and congrats to the developers. It's a huge improvement over Legacy Dingux! I really like it. It's got loads of cool things that really were critically missing with the Legacy version.

alekmaul (OP)

  • Posts: 330
    • Portabledev
Re: mame4All for OD Version 1.0
« Reply #19 on: October 28, 2012, 06:21:20 am »
Hi Slaneesh,
yes, i'm trying to add fame/c but the memory mapping is a bit weird for me for fame structure.
If you did the job for your Dingux verison, Could you please share the part of code where you did the storage of data in sv_read_byte, sv_fetch, ... for the Fame structure.
Thanks in advance.

 

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