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Author Topic: Heig-Boy!  (Read 16876 times)

pcercuei (OP)

  • Posts: 1709
    • My devblog
Heig-Boy!
« on: November 30, 2010, 10:35:04 pm »
Heig-Boy!
GameBoy B&W emulator for Dingux
ALPHA
Version 0.1

Presentation:
I was sick of not being able to play Super Pika Land in color :)
So I decided to port the wonderful GameBoy emulator written by Brunni and his team, on Dingux and OpenDingux.
The emulator now uses SDL both for sound and video. The emulation is fullspeed starting from ~360MHz.

Screenshots:

Changelog:
  • 30/11/10: Very first version.

Howto:
  • Launch the emulator with gmenu2x, and choose the ROM to launch with the integrated browser (edit->Selector Directory to choose the ROM folder).
  • The emulator can load palette script files, to colorize gameboy titles. If the game filename is "foo.gb", the palette has to be named "foo.gb.pal.ini". It has to be on the same directory as the ROM file.
  • The default palette is a black/yellow one, to mimic the look of the old gameboy screen. If you prefer to have a greyscale palette, just rename the palette "greyscale.gb.pal.ini" as described previously.
  • L+R to exit, L+X for a save state, L+Y to load the save state.

To create a palette:
Visit this website, and download the "ColorIt Painter" program: http://brunni.dev-fr.org/index.php?page=pcsoft_heigboy
« Last Edit: December 05, 2010, 08:47:44 pm by Ayla »

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Heig-Boy!
« Reply #1 on: November 30, 2010, 10:54:07 pm »
Nice and thanks Ayla!

clach04

  • Posts: 257
Re: Heig-Boy!
« Reply #2 on: December 01, 2010, 04:07:20 am »
Good job Ayla!

Is the source available? I might look at doing a native build if the code is available.

pcercuei (OP)

  • Posts: 1709
    • My devblog
Re: Heig-Boy!
« Reply #3 on: December 01, 2010, 07:18:13 am »
I know the original authors, I asked them to merge my code, so then you'll just have to checkout their SVN and make :)

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Heig-Boy!
« Reply #4 on: December 01, 2010, 12:05:32 pm »
I know the original authors, I asked them to merge my code, so then you'll just have to checkout their SVN and make :)

Ayla, that's how i like it.
« Last Edit: December 01, 2010, 01:01:19 pm by SiENcE »

ufo.mesh

  • Guest
Re: Heig-Boy!
« Reply #5 on: December 01, 2010, 12:10:58 pm »
Small offtop: What's the game (Pikachoo??) Level is very similiar to "Super Mario Land" (world 3, afair)

And thanks for the Heig-Boy!

UPD: Sorry, I was so impressed by this news that didn't notice the answer in it :)
« Last Edit: December 01, 2010, 12:22:02 pm by ufo.mesh »

goldenegg

  • Posts: 56
Re: Heig-Boy!
« Reply #6 on: December 02, 2010, 01:41:14 am »
Just tried this and it's fantastic!  Thanks for your work!

Hopefully someone decides to port this to the Caanoo as well.

clach04

  • Posts: 257
Re: Heig-Boy!
« Reply #7 on: December 02, 2010, 02:57:33 am »
I know the original authors, I asked them to merge my code, so then you'll just have to checkout their SVN and make :)

Do you have a URL for that? The web site, http://brunni.dev-fr.org/index.php?page=pcsoft_heigboy  appears to only offer 7z files.

ufo.mesh

  • Guest
Re: Heig-Boy!
« Reply #8 on: December 02, 2010, 09:02:13 am »
I've got problems running this emulator :( After I launch it, it drops off the main dingux menu.
I placed files in \local\emulators\heig-boy and copied and changed a link-file (in \local\gmenu2x\sections\emulators) with
Code: [Select]
title=heig-Boy!
icon=/boot/local/emulators/heig-boy/heigboy.png
exec=/boot/local/emulators/heig-boy/heigboy.dge
clock=360
gamma=719565932
backlight=100
File names and paths are correct.
Any suggestions?

zear

  • * Moderator
  • Posts: 2381
Re: Heig-Boy!
« Reply #9 on: December 02, 2010, 11:03:23 am »
I've got problems running this emulator :( After I launch it, it drops off the main dingux menu.
I placed files in \local\emulators\heig-boy and copied and changed a link-file (in \local\gmenu2x\sections\emulators) with
Code: [Select]
title=heig-Boy!
icon=/boot/local/emulators/heig-boy/heigboy.png
exec=/boot/local/emulators/heig-boy/heigboy.dge
clock=360
gamma=719565932
backlight=100
File names and paths are correct.
Any suggestions?
It requires you to pass the roms as command line parameters. Edit the link in gmenu2x and modify the rom selector options.

Re: Heig-Boy!
« Reply #10 on: December 02, 2010, 11:11:45 am »
I've got problems running this emulator :( After I launch it, it drops off the main dingux menu.

Just to clarify what zear said:

Turn on the "Selector Browser". For "Selector Directory", put your rom folder.

ufo.mesh

  • Guest
Re: Heig-Boy!
« Reply #11 on: December 02, 2010, 11:29:10 am »
Thanks zear and Jesse! Everything works fine for now!

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Heig-Boy!
« Reply #12 on: December 02, 2010, 12:52:57 pm »
Where can i find "palette script files"?

ufo.mesh

  • Guest
Re: Heig-Boy!
« Reply #13 on: December 02, 2010, 03:41:30 pm »
I still didn't find 'em, only an editor. Be glad to download 'em, too :)

pcercuei (OP)

  • Posts: 1709
    • My devblog
Re: Heig-Boy!
« Reply #14 on: December 02, 2010, 05:06:08 pm »
I can give you the one I made for Super Pika Land  ;D

As far as I know there are very very few palette scripts that have been made.
That's sad regarding what can be done with it.

If you are up to, you can design your own for your favorite game, it's very easy and fun to do ;)

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Heig-Boy!
« Reply #15 on: December 02, 2010, 08:43:29 pm »
You should add your one to this thread. Maybe more people create some. Also make a link to the Editor.

Chris23235

  • Posts: 603
Re: Heig-Boy!
« Reply #16 on: December 03, 2010, 05:35:34 pm »
Thanks for your work.

rip

  • Posts: 45
Re: Heig-Boy!
« Reply #17 on: December 17, 2010, 05:25:07 pm »
Hi,

I did not know this emulator and I was surprised.
You say that the games are going well apart from a speed of
360 but I could play almost everything at normal speed, 336.
Works very well.
Already commented in another post, but I was surprised at how well it sounded.
Thanks for discovering this little gem and I hope you continue updating it.

pcercuei (OP)

  • Posts: 1709
    • My devblog
Re: Heig-Boy!
« Reply #18 on: December 18, 2010, 08:32:40 am »
Wow, thank you :)

About the sound, that's something I take care of.
On heig-boy, sound is 44kHz stereo. Just try the difference with gnuboy4d, you'll be surprised :)

wy_scorpio

  • Posts: 368
Re: Heig-Boy!
« Reply #19 on: February 11, 2011, 08:12:12 am »
great!
but the emu should has a menu,and the frequency should be in 336Mh .that is better,
thanks

 

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