Heig-Boy!
GameBoy B&W emulator for Dingux
ALPHA
Version 0.1 (http://crapouillou.net/~paul/heigboy.zip)
Presentation:
I was sick of not being able to play Super Pika Land in color :)
So I decided to port the wonderful GameBoy emulator written by Brunni and his team, on Dingux and OpenDingux.
The emulator now uses SDL both for sound and video. The emulation is fullspeed starting from ~360MHz.
Screenshots:
(http://crapouillou.net/~paul/pika.png)(http://crapouillou.net/~paul/kirby.png)(http://crapouillou.net/~paul/pokemon.png)
Changelog:
- 30/11/10: Very first version.
Howto:
- Launch the emulator with gmenu2x, and choose the ROM to launch with the integrated browser (edit->Selector Directory to choose the ROM folder).
- The emulator can load palette script files, to colorize gameboy titles. If the game filename is "foo.gb", the palette has to be named "foo.gb.pal.ini". It has to be on the same directory as the ROM file.
- The default palette is a black/yellow one, to mimic the look of the old gameboy screen. If you prefer to have a greyscale palette, just rename the palette "greyscale.gb.pal.ini" as described previously.
- L+R to exit, L+X for a save state, L+Y to load the save state.
To create a palette:
Visit this website, and download the "ColorIt Painter" program: http://brunni.dev-fr.org/index.php?page=pcsoft_heigboy