Dingoonity.org
Dingux (Dingoo Linux) => Releases => Topic started by: pcercuei on September 15, 2011, 11:47:45 pm
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Hi there,
New week, new build!
New features:
- Fixed a bug which occured when you entered the menu while pressing a key, that key was kept pressed once you exited the menu even if you stopped pressing it.
- The GUI is now more simplified (and pink): the useless or non-working options has been disabled.
- Fixed the generation of an illegal instruction on the dynamic recompiler. This increases a lot the compatibility.
- Compiled with -O2 instead of -O3 (did gain ~1fps).
Download version 2011-09-16 (http://crapouillou.net/~paul/gpSP-OD.2011-09-16.tar.xz).
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when i turn on sound output on OD - dingoo frezes...
UPD: deleted config files from ~/.gpsp and everything ok)
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Hello,
some more games seem to work now. But I have a small question. Is there a debug version available? Or any way to see what went wrong, when a game does not start?
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Hello,
some more games seem to work now. But I have a small question. Is there a debug version available? Or any way to see what went wrong, when a game does not start?
The sources are included. You can compile a binary with debugging symbols and backtrace the crash point with gdb directly on the Dingoo via telnet login :)
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Actually that's not true, simply because the crash will occur on a code that has not been compiled by GCC, but by gpSP itself.
So there is no easy way to find the cause of a bug when dealing with a dynarec.
Small example, let's say that the recompiled code jumps to the address 0x0, which triggers a segmentation fault. Which part of the recompiler did create the faulty code? Maybe the code which generated the "jump" instruction is incorrect, or maybe the ones which generated other instructions involved in the calculation of the address. There's no easy way to find that, and GDB won't help.
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bugreport:
launch game - Audio output: no - exit gpSP => dingoo freezes
then
launch game - Audio output: yes => dingoo freezes
something wrong with config...
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Thank you, I'll (try to) correct those bugs for a future version.
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I know this was said in th old thread, but for some reason gpsp doesn't load now.
All I did was replace the old gpsp.dge with the new one. I deleted the old config file but kept the bios and did nothing else. It basically tries to boot then goes back to Gmenu and then freezes???
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are you using opendingux?
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are you using opendingux?
ahh.... i am indeed a noob... i didn't realise it was opendingux. i am using gmenu2x
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Great work this runs very nice thanks ;D
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https://www.youtube.com/watch?v=lgCTDMkIT9A
Heres a little video of Mat Hoffman`s Pro BMX 2
enjoy!! 8)
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are you using opendingux?
ahh.... i am indeed a noob... i didn't realise it was opendingux. i am using gmenu2x
If the older version you had wasn't one of the last two you can't use it the same way as befor (so, overwriting the file isn't enough).
Press select while the gpSP link is selected and go to "Edit gpSP", then set your ROMs directory as the "Selector Directory" and set "Selector browser" to ON if that directory has subdirectorys or you have your roms everywhere in the SD. Press start and it should work now.
Also, OpenDingux and gmenu2x are two really different things. OpenDingux is the OS you are running, if you haven't downloaded any kernel or rootfs in the last weeks you probably have Dingux. Gmenu2x is the GUI you are using. OpenDingux uses Gmenu2x but it's already in it, with Dingux you needed to download it as a separate file. If you have Dingux(+Gmenu2x) you have to install OpenDingux or the newer gpSP will never run.
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Its a shame that Banjo Kazooie grunty`s revenge dont work properly - it boots but soon as your about to play it reboots, and It goes around in circles well strange
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Can I bring the savestate from gpsp caanoo to opendingux gpsp?
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I suppose you can. Just copy the saves to local/home/.gpsp on your SD.
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Thought I'd chime in saying that gpSP crashes back to gmenu2x for me, too. No apparent error messages in sight.
I'm running an A320 with a 9338 display, could that be the problem?
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- You have to use OpenDingux, not any other kernel
- You need to add the BIOS yourself
- You have to use the built-in file selector of gmenu2x to load each ROM
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I see, somehow I didn't realize this build was for OD.
Thanks anyway!
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seems to work fantastically :)
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It works great for me! No frameskipping needed =)
I just have one question: once in-game, how can I access the emulator's menu? Start+Select doesn't work, neither using the power swith.
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Err... You didn't try that hard :P
The menu is mapped to X.
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Wow! Now I'm feeling really stupid!
Thank you very much!
EDIT: When I load a game, open the menu, change the frameskipping to OFF and then select "Return to game" my Dingoo freezes =/
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Wow! Now I'm feeling really stupid!
Thank you very much!
EDIT: When I load a game, open the menu, change the frameskipping to OFF and then select "Return to game" my Dingoo freezes =/
When it freezes use hold up on POWER and press SELECT.
It will force quit back to the menu. Really useful.
Side note for anyone in regards to volume, leave the Emulators volume on, and lower it in-game by using the gobal hotkeys.
POWER + Up/Down = increase/decrease the sound volume.
Enjoy!
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Wow, I tried it out today and you did such a great job dude. Thanks for this port, many Roms now run flawless on dingux.:)
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The menu it's blocked and I can't browse the folders. If I put the roms in there, they don't appear.
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The latest build doesn't have a built-in ROM menu. So you probably have an old build.
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Oh. Ok. It's one with a pink screen. Anyway, I'll download the latest. Thanks Ayla.
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Does this follow the settings in the main menu (gmenu2x?) for volume? No matter what I change the global volume and the volume for this program to, it's deafeningly loud when I load a ROM.
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Does this follow the settings in the main menu (gmenu2x?) for volume? No matter what I change the global volume and the volume for this program to, it's deafeningly loud when I load a ROM.
Just use the OD's shortcut [power]+[up]/[down] to regulate the volume.
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sorry for being a noob but what application am i supposed to use to uncompress this image?
gpSP-OD.2011-09-16.tar.xz
xz???
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sorry for being a noob but what application am i supposed to use to uncompress this image?
gpSP-OD.2011-09-16.tar.xz
xz???
There is no problem in being a noob, rename the extension from xz to gz and try using WinRAR, 7Zip or Filzip.
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Eh, it's not a GZ file. But the apps you listed should open it just fine.
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If you still care, here it is in zip:
http://dl.dropbox.com/u/19653954/gpSP-OD.2011-09-16.zip
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it won't open in winrar, and it still wont open after renaming to .gz.
thanks for the re-upload jagotu.
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?Work on legacy dingux?
?Have a scaler with correct aspect ratio?
?Options no crash?
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Im really having trouble running most games, which run super slow, especially the pokemon games which at my estimate run at like 5fps or something. Overclocking doesnt seem to help at all. There is also an issue with frameskip, changing it in the pokemon game makes the dingoo freeze.
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You need to add the BIOS yourself
Where should it be located? I'm trying to run it in the "official" OpneDingux, copied GBA.BIOS in the gpsp folder, use the file browser, and when loading a ROM gpsp just goes back to the browser.
Thanks!
*EDIT* nevermind, I figured it out. Anyone else, you need a GBA BIOS, name it gba_bios.bin and put it in the gpsp folder.
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I encountered a really odd bug. If i used the save state alot during a long play session, sound became horribly scratchy in river city ransom ex. When i played another game the sound was fine. It appears it only happened in this one game after many save states. If you up the sound buffer to the third option, the problem eventually clears itself. Just thought everyone should know if they have the same issue. GpSP was otherwise perfectly stable and very fast!!