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Author Topic: Gmu Music Player 0.7.2 released  (Read 10961 times)

wejp (OP)

  • Posts: 36
    • wejpsite
Gmu Music Player 0.7.2 released
« on: December 29, 2010, 04:00:10 pm »
Hello everyone!

I have just released new version of the Gmu Music Player.



Downloads & release notes

Meneer Jansen

  • Posts: 511
Re: Gmu Music Player 0.7.2 released
« Reply #1 on: December 29, 2010, 05:12:07 pm »
Thanks man. Still the best player for DinguX! Any chance of releasing some new skins since the old ones don't work anymore? I tweaked the std. skin to have some more color. Must post it sometime... ;)
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

wejp (OP)

  • Posts: 36
    • wejpsite
Re: Gmu Music Player 0.7.2 released
« Reply #2 on: December 29, 2010, 05:26:29 pm »
Thanks man. Still the best player for DinguX! Any chance of releasing some new skins since the old ones don't work anymore? I tweaked the std. skin to have some more color. Must post it sometime... ;)
I always planned to release some more skins, but unfortunately didn't have the time to create some more skins, yet. I hope I'll find some time soon to do it.
You are of course very welcome to post your own skins here or on my blog. :)

Meneer Jansen

  • Posts: 511
Re: Gmu Music Player 0.7.2 released
« Reply #3 on: December 29, 2010, 05:40:58 pm »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

samir

  • Posts: 344
Re: Gmu Music Player 0.7.2 released
« Reply #4 on: December 30, 2010, 10:05:47 pm »
Thanks!! Good Work  ;D

clach04

  • Posts: 257
Re: Gmu Music Player 0.7.2 released
« Reply #5 on: December 30, 2010, 11:13:07 pm »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)

I've not tried it out but the screen shot:



Downloads & release notes

http://wejp.k.vu/images/gmu-072.pn - Is NOT dingoo res, the screen shot is 448x239

jagotu

  • * Former Staff
  • Posts: 188
Re: Gmu Music Player 0.7.2 released
« Reply #6 on: December 31, 2010, 10:44:54 am »
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

wejp (OP)

  • Posts: 36
    • wejpsite
Re: Gmu Music Player 0.7.2 released
« Reply #7 on: December 31, 2010, 11:09:44 am »
Just tried it out. On my Dingoo the last digit of the time is not displayd w/ the small LCD skin (violet). And if I choose the large LCD font skin a little part of the last digit isn't displayed..... May that be an error of mine? (i.e. old config file for new GMU?)

It is not a mistake of yours. The lcd-violet theme actually only accidentally made it into the package (they haven't been created by me but by pedator from the gp32x forums, who of course deserves proper credits for his themes). But now since you've been trying to use those themes (which were created for a previous Gmu version), there is an easy way to fix it. All you need to do is adjust the X offset of the time. For the violet theme you would have to change line 76 of the theme.conf file to:

Display.TimeOffsetX=256

It was 266 before. This moves the time a little to the left.


I've not tried it out but the screen shot:

http://wejp.k.vu/images/gmu-072.pn - Is NOT dingoo res, the screen shot is 448x239
This is because Gmu is available for various devices and I just didn't want to create screenshots for all of them. Of course Gmu runs at 320x240 on the Dingoo. :)
« Last Edit: December 31, 2010, 11:12:56 am by wejp »

racuna

  • Posts: 16
Re: Gmu Music Player 0.7.2 released
« Reply #8 on: January 04, 2011, 01:32:22 pm »
Awesome job dude. GMU it's the ultimate Dingoo music player. Works fine with my 16gb microSD+adapter with lots of music (mp3 and ogg). Thank you very much.

ctrl_shift_esc

  • Guest
Re: Gmu Music Player 0.7.2 released
« Reply #9 on: January 07, 2011, 02:35:21 am »
strange enough gmu (or me) couldn't detect mp3s in the folders, though it could find a flac file.
also, the volume defaults seem to be broken.

darklegion

  • Guest
Re: Gmu Music Player 0.7.2 released
« Reply #10 on: January 07, 2011, 04:58:30 am »
Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)

wejp (OP)

  • Posts: 36
    • wejpsite
Re: Gmu Music Player 0.7.2 released
« Reply #11 on: January 08, 2011, 02:29:09 am »
strange enough gmu (or me) couldn't detect mp3s in the folders, though it could find a flac file.
also, the volume defaults seem to be broken.
Are you sure you have started Gmu by executing "gmu.dge"?

Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)
I already thought about doing a port for the native OS a while ago, but I never really looked at the native OS's API and how to develop for it. Maybe I'll actually do it though. At least it would be a little different from porting it to yet another Linux platform. :)

clach04

  • Posts: 257
Re: Gmu Music Player 0.7.2 released
« Reply #12 on: January 08, 2011, 02:33:47 am »
Any chance of a native OS port? I like to carry around a few microsd cards filled with music, and I can't swap them in/out whilst dingux is running. Great music player in any case, better than anything on my N900 (at least until Rockbox was ported)
I already thought about doing a port for the native OS a while ago, but I never really looked at the native OS's API and how to develop for it. Maybe I'll actually do it though. At least it would be a little different from porting it to yet another Linux platform. :)

If you can do a good SDL (or SDL_Mixer) port, you should find the same code will run under Dingux and Dingoo native (and Windows, Linux,.....). Since Hartex got SDL going for native, things are a lot easier and it is much easier to write something that runs cross platform.

darklegion

  • Guest
Re: Gmu Music Player 0.7.2 released
« Reply #13 on: January 08, 2011, 02:44:01 am »
Yeah, I figured that since there have recently been a number of native OS releases of late (Dingear, pocketsnes, etc) that maybe the native OS dev issues have been ironed out, and that a GMU port would now be doable.

I guess the other solution is to make dingux run from the internal memory. Maybe booboo will be able to make this happen given his increased communication with the dingoo devs.

wejp (OP)

  • Posts: 36
    • wejpsite
Re: Gmu Music Player 0.7.2 released
« Reply #14 on: January 08, 2011, 01:41:01 pm »
If you can do a good SDL (or SDL_Mixer) port, you should find the same code will run under Dingux and Dingoo native (and Windows, Linux,.....). Since Hartex got SDL going for native, things are a lot easier and it is much easier to write something that runs cross platform.
Yeah, from the SDL side it shouldn't be a big problem, thanks to Hartex' SDL port. What I'm more concerned about is, if there is an equivalent to dlsym() and the like, for dynamically loading of shared libraries. If ?C/OS-II supports shared libraries, there is most likely something like dlsym() as well, but as I said, I haven't looked into all that, yet.

Yeah, I figured that since there have recently been a number of native OS releases of late (Dingear, pocketsnes, etc) that maybe the native OS dev issues have been ironed out, and that a GMU port would now be doable.

I guess the other solution is to make dingux run from the internal memory. Maybe booboo will be able to make this happen given his increased communication with the dingoo devs.
This might be possible, as Booboo said somewhere that those new devices should come with Dingux on its internal memory anyway.
On the other hand, it would be interesting to port Gmu on something different than Linux, so I might just give it a try.

Poligrafowicz

  • Posts: 213
Re: Gmu Music Player 0.7.2 released
« Reply #15 on: March 03, 2011, 09:21:10 pm »
I noticed a small problem with GMU player. When I play music from a playlist with random option the player keeps choosing only few tracks over and over again. In fact they are played in pretty much the same order.

I noticed one more odd thing, GMU spots playing some (or all?) tracks a second (or so) before they actually finish.

wejp (OP)

  • Posts: 36
    • wejpsite
Re: Gmu Music Player 0.7.2 released
« Reply #16 on: May 04, 2011, 05:37:03 pm »
Sorry, I'm a bit late with my answer. ;)

I noticed a small problem with GMU player. When I play music from a playlist with random option the player keeps choosing only few tracks over and over again. In fact they are played in pretty much the same order.
This should never be the case. Actually Gmu should always play all tracks once in random order when in RANDOM mode and then stop. When you enable RANDOM+REPEAT it does the same, but instead of stopping after playing alls tracks in random order it starts playing the tracks again in a (most likely) different random order. You can even see which tracks have already been played by the "o" mark Gmu places in front of each played track.
Have you verified that those tracks Gmu seems to skip, are actually playable by Gmu? If some files are broken, Gmu might skip over those files without playing them. If there are only few playable songs left, it might give you the impression that it is playing only some of the songs in random mode.
How many tracks did you have in your playlist? Which file formats did those tracks have?

Poligrafowicz

  • Posts: 213
Re: Gmu Music Player 0.7.2 released
« Reply #17 on: May 05, 2011, 10:49:55 am »
I had about 50-100 tracks in mp3 format in the playlist. GMU seemed to cycle through a number of them (about 10), but I'm not 100% sure if always in the same order though. I was using Random mode.