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Dingux (Dingoo Linux) => Releases => Topic started by: joyrider on January 31, 2010, 02:05:32 pm

Title: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 02:05:32 pm
i ported gmenu2x to dingux, it has all the features of the original gp2x menu working and I fixed 2 small bugs in the original code (dealing with new links that didn't show correctly). I also added battery reading and a LCD Backlight setting, made the volume changing work and a few other things.

a few notes :

the menu needs to be placed in local\gmenu2x (on the sd card, and no other place, the zip already contains the gmenu2x folder so just extract to \local).

You'll also have to edit the /boot/local/sbin/main script if you want this to be your default menu ! (\loca\sbin\main if from the sd cards point of view)

the scanning feature looks for *.dge files, if you have games / applications with another extension you'll have to add it manually (in the menu itself, not through config files ;) )

download here :
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,260

Sources here :
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,261

documentation here:
http://gmenu2x.sourceforge.net/page/Documentation

enjoy :)

--------------------------------------------------------------------------------------------------------------------------------------------------------------------
FAQ:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
How do i install it

Im generaly confused on getting all the links set up,Will I have to find icons for all the files or is there another way?

when I do assign an icon I can only see a portion of it, is there a way to fix that?

Where do i get the powerof, reboot and main scripts ?

Can i use both dmenu and gmenu2x (or another menu) at the same time ?

Is it possible to add icons for a "new section" ? (sections = the icons on the top bar)


Title: Re: gmenu2x for dingux !
Post by: z_man3007 on January 31, 2010, 02:49:43 pm
This is One of the Best Thing ever happened to the DINGUX system. It was my dream to have gmenu2x on DINGUX.  I don't have words to say thank you but I will say Thank you very very very very much JOYRIDER.  You are a Great man.  I also like to  share a screen shot from the new beautiful gmenu2x.  IT ROCKS ....HEHEHE

http://www.flickr.com/photos/[email protected]/4318259770/


 ;D
Title: Re: gmenu2x for dingux !
Post by: mrkingoo on January 31, 2010, 03:02:42 pm
Wow nice work. Thanks :)
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 04:01:04 pm
Joyrider, you are the most awesome person ever. +karma!!!!!  ;D ;D ;D ;D

One thing though. how should i shutdown?
Title: Re: gmenu2x for dingux !
Post by: Shin-NiL on January 31, 2010, 04:32:56 pm
Fantastic Joyrider!

I having only one problem: I can't run it as my default menu. I tried edit the main script as follows:

Code: [Select]
#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
cd /boot/local/gmenu2x
exec ./gmenu2x

and

Code: [Select]
#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
cd /usr/local/gmenu2x
exec ./gmenu2x

and got the same error from gmenu2x. I tried lauch from dmenu and runs fine!

Thank you!

Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 04:35:36 pm
This is my MAIN file, it's probably wrong somewhere but it works fine for me  ;D

#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
# cd /usr/local/dmenu/scripts/volset
# ./readvol
# /usr/local/sbin/brightness.set
cd /usr/local/gmenu2x
./gmenu2x
Title: Re: gmenu2x for dingux !
Post by: zear on January 31, 2010, 04:35:56 pm
no need for "exec", just "./gmenu2x"
Title: Re: gmenu2x for dingux !
Post by: Long on January 31, 2010, 04:36:04 pm
Thanks for app!
tell me please, i need a "rootfs" and "zlimage" in the root of memcard?
thanx
Title: Re: gmenu2x for dingux !
Post by: zear on January 31, 2010, 04:36:46 pm
Thanks for app!
tell me please, i need a "rootfs" and "zlimage" in the root of memcard?
thanx
Yes, it's just a menu, you still need kernel and rootfs for linux to run ;)
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 04:37:44 pm
Does anyone know if it's safe to reset the dingoo while in this menu? (From SD corruption, etc...)
Title: Re: gmenu2x for dingux !
Post by: zear on January 31, 2010, 04:39:40 pm
Does anyone know if it's safe to reset the dingoo while in this menu? (From corruption, etc...)
You can just write a script shutdown.dge with the following lines:
Code: [Select]
#!/bin/sh
poweroff
And reboot.dge:
Code: [Select]
#!/bin/sh
reboot

..and add them to the gmenu.
Note that it won't work if you write them on Windows. They need to have the unix-compatible endline characters.
Title: Re: gmenu2x for dingux !
Post by: Shin-NiL on January 31, 2010, 04:40:29 pm
Thanks trilbymonkey & zear, just worked now  :D
Title: Re: gmenu2x for dingux !
Post by: someuser on January 31, 2010, 04:47:32 pm
Is it possible to change control buttons?
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 04:49:21 pm
Having now played with this menu for a while now, I gotta say it's one of the best things to happen to the Dingoo in a long while.  ;D

It's so customisable, you can change pretty much anything without all the tedious editing config files, this is gonna make all other menus obsolete! omgomgomg I love it! Thank you again Joyrider!!!
Title: Re: gmenu2x for dingux !
Post by: zear on January 31, 2010, 04:50:31 pm
Is it possible to change control buttons?
Yes, you can edit "input.conf" and change the key values for the buttons.
It won't change the "gmenu keys", just the buttons you have mapped to them.
So for example a "B" in gmenu will still be "B", just with dingoo's A button mapped to it.
Title: Re: gmenu2x for dingux !
Post by: someuser on January 31, 2010, 04:59:59 pm
i don't like theese cpu overlock jumps. :( in menu 200 in games 33x and other

i don't think that safe to make overlocks very often
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 05:05:12 pm
Don't know if it's just me, but I'm having problems running certain emulators. mame4all, Picodrive and psx4all work fine, but nofrendo, sdlgnuboy, smsggoo and snes9x won't run. I'm guessing I've probably just selected the wrong link or something, but I could be wrong...

LOVING the menu, we're gonna need resized icon packs for it though, dmenu ones are a bit too big  ;D
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 05:05:30 pm
i don't like theese cpu overlock jumps. :( in menu 200 in games 33x and other

i don't think that safe to make overlocks very often

you can set the menu clock to 336 and let the games default clock settings be set at 336 as wel

336 is the default speed of the cpu. if they are both set at those values it will not execute a "cpu speed change command".

but let it always running at the default speed.

underclocking is normally no problem it's overclocking that might stress hardware

Also the cpu icon at the bottom is only displaying the cpu speed of the link (it isn't setting the cpu speed), it will only change cpu speed if you actually play a game AND IF the menu's cpu speed is diffrent then what's in the links cpu speed. (so just set it to 336 all the time for menu and links if your affraid).
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 05:06:41 pm
Don't know if it's just me, but I'm having problems running certain emulators. mame4all, Picodrive and psx4all work fine, but nofrendo, sdlgnuboy, smsggoo and snes9x won't run. I'm guessing I've probably just selected the wrong link or something, but I could be wrong...

LOVING the menu, we're gonna need resized icon packs for it though, dmenu ones are a bit too big  ;D

they don't run because they expect a parameter (the rom filename). after adding the link, edit the link again and select the roms folder in the options (Selector directory is what you need to set) then it will show you the list of roms and start the game directly with that rom

also icons needs to be 32x32 png image and have the same name as the executable (with a png extension of course)
Title: Re: gmenu2x for dingux !
Post by: someuser on January 31, 2010, 05:49:32 pm
1) maybe it possible to change defolt overlock in menu to 400?
2) shutdown sript doesn't work (
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 05:49:54 pm
Quote
You can just write a script shutdown.dge with the following lines:
Code:

#!/bin/sh
poweroff

And reboot.dge:
Code:

#!/bin/sh
reboot


..and add them to the gmenu.
Note that it won't work if you write them on Windows. They need to have the unix-compatible endline characters.

Bah, I only have Windows. I don't suppose one of you gents would be so kind as to create these files on Linux and upload 'em? Hate to be a bother, but this menu is sooo close to being perfect! I've had a lot of problems in the past with SD corruption, I'm fairly sure it was due to me resetting the dingoo (Coz of emu's freezing)

Still loving the menu Joyrider, how long did it take you? It looks very polished. :)

(BTW, thanks, your tip worked)
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 05:51:13 pm
Edit: meant to edit my last post, but hit 'Quote' and didn't notice. Sorry for double posting.
Title: Re: gmenu2x for dingux !
Post by: someuser on January 31, 2010, 05:54:18 pm
anyone can make working shutdown.gde and put it here?
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 06:15:58 pm
anyone can make working shutdown.gde and put it here?

http://users.telenet.be/IMS/dingoo/

and about the default overclocking speed setting to 400 is not needed, since
1) all links are created with the default clock speed (being 336)
2) you can set it in the gmenu2x config (the max overclocking)

also shutdown script only works if no usb cable is connected (since dingoo automaticly powers on if it is connected)
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 06:19:29 pm
Still loving the menu Joyrider, how long did it take you? It looks very polished. :)

it's not my work, its the work of Massimiliano Torromeo (see http://gmenu2x.sourceforge.net/ ), i only ported it , it's the menu that was used a lot on the gp2x and is still being used on the wiz.
It took me about 2 days to get it where it is at now. Started friday night

the only things i did was :
1) make it compile and run
2) fixed 2 little bugs in original code (which made new links display wrong, like off the screen a little bit)
3) modified it so that volume settings work and battery icon works etc
4) added the LCD Backlight stuff
5) added the cpu scaling stuff based on the sources of the cpu program
6) modified all paths to reflect /boot/local
7) a few other things i have forgotten about.

Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 06:25:21 pm
I can't run it. I edited main file and it always stop when running dingux saying "Switching root". Do I have to edit main file in linux? I'm doing it on Windows, I don't have linux installed in my PC.
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 06:28:58 pm
I can't run it. I edited main file and it always stop when running dingux saying "Switching root". Do I have to edit main file in linux? I'm doing it on Windows, I don't have linux installed in my PC.

check your filesystem for corruption, also use NOTEPAD 2 or NOTEPAD plus to edit the files on windows (not normal notepad)
since it can't handle linux line endings

and when editing / copying files etc ALWAYS use "safe removal" unless you wan't to possible cause even more corruptions ;)

Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 06:31:30 pm
Still loving the menu Joyrider, how long did it take you? It looks very polished. :)

it's not my work, its the work of Massimiliano Torromeo (see http://gmenu2x.sourceforge.net/ ), i only ported it , it's the menu that was used a lot on the gp2x and is still being used on the wiz.
It took me about 2 days to get it where it is at now. Started friday night

the only things i did was :
1) make it compile and run
2) fixed 2 little bugs in original code (which made new links display wrong, like off the screen a little bit)
3) modified it so that volume settings work and battery icon works etc
4) added the LCD Backlight stuff
5) added the cpu scaling stuff based on the sources of the cpu program
6) modified all paths to reflect /boot/local
7) a few other things i have forgotten about.



lol, nice one anyway! :D
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 06:33:33 pm
I can't run it. I edited main file and it always stop when running dingux saying "Switching root". Do I have to edit main file in linux? I'm doing it on Windows, I don't have linux installed in my PC.

check your filesystem for corruption, also use NOTEPAD 2 or NOTEPAD plus to edit the files on windows (not normal notepad)
since it can't handle linux line endings

and when editing / copying files etc ALWAYS use "safe removal" unless you wan't to possible cause even more corruptions ;)



I edited again main file and dmenu runs fine. Are you sure it's a corruption problem?
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 06:40:51 pm
I edited again main file and dmenu runs fine. Are you sure it's a corruption problem?

well i'm not sure since i'm not looking at it  and it's not my card / dingoo :) only way to be sure is to check it yourselve ;)
try it with notepad2 (that's what i use on windows).

if all things fail you could always format & reinstall then we are certainly sure it's not caused by corruption. But i would start by editing main using notepad 2

it should contain :
Code: [Select]
#!/bin/sh
cd /boot/local/gmenu2x
./gmenu2x
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 07:03:05 pm
I edited again main file and dmenu runs fine. Are you sure it's a corruption problem?

well i'm not sure since i'm not looking at it  and it's not my card / dingoo :) only way to be sure is to check it yourselve ;)
try it with notepad2 (that's what i use on windows).

if all things fail you could always format & reinstall then we are certainly sure it's not caused by corruption. But i would start by editing main using notepad 2

it should contain :
Code: [Select]
#!/bin/sh
cd /boot/local/gmenu2x
./gmenu2x

Nice, it's working now. Notepad 2 did it fine with your code ;) Thank you.
Title: Re: gmenu2x for dingux !
Post by: Long on January 31, 2010, 07:10:20 pm
cannot run '/usr/local/sbin/main': No such file of directory

 :(

help please!
my folders:

SD+
     -boot
            |
             -local
                    |
                     -gmenu2x
     -local
            |
             -sbin
              main*
 zimage
 rootfs
main :

#!/bin/sh
cd /boot/local/gmenu2x
./gmenu2x

i'm use Notepad++ under win32
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 07:14:05 pm
you didn't by any chance accidently made a .txt file ? it has to be main without extension so "main" and not "main.txt" (turn on file extensions in windows to see this).

also check that the main script is in the /boot/local/sbin/ dir so /boot/local/sbin/main

although i think you have the problem i described above.
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 07:22:46 pm
Ouch, now I have another problem. I ran a .dge file from File Explorer in gmenu2x. When I closed application and returned to gmenu2x, File explorer does not more appear.
Title: Re: gmenu2x for dingux !
Post by: Long on January 31, 2010, 07:32:03 pm
you didn't by any chance accidently made a .txt file ? it has to be main without extension so "main" and not "main.txt" (turn on file extensions in windows to see this).

also check that the main script is in the /boot/local/sbin/ dir so /boot/local/sbin/main

although i think you have the problem i described above.

yes, NO extension - just main file in  /boot/local/sbin/
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 07:38:18 pm
Well, I found why File explorer dissapeared: I renamed the "applications" sections with "Aplicaciones" (Spanish). I renamed again, rebooted, and it shows again. Is it possible to make it appear if I rename this section?
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 07:42:26 pm
hmm not sure if that's intended (the renaming of applications and explorer disappearing) i'll look into it, but could be it was in the orignal code like that.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 07:45:40 pm
icons needs to be 32x32 png image and have the same name as the executable (with a png extension of course)

I've resized the DekUI theme icons to 32x32 format, I've tested em and they look great. Enjoy :)

http://www.mediafire.com/?jhym3jzmygw
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 07:48:54 pm
yes, NO extension - just main file in  /boot/local/sbin/

just to be sure i uploaded the main file (i use) here as well http://users.telenet.be/IMS/dingoo/ try downloading it (right click save as) and placing it in /boot/local/sbin

your getting an error that dingux is not finding the main script  (so you either placed it wrong, or a wrong extension)

OH :
just noticed what you did wrong :
you don't have to create the boot directory on the sd (it is the way the dingoo see's it)
you have to place (extract) gmenu2x in "local\gmenu2x" So do not create the boot directory

and the main script is : "local\sbin\main"

i'll edit my main post as well ! sorry about that
Title: Re: gmenu2x for dingux !
Post by: santino on January 31, 2010, 08:01:33 pm
Nice one Joyrider! ;)

Very nice menu. I will include it to my local pack I think.
Title: Re: gmenu2x for dingux !
Post by: Lord Rocket on January 31, 2010, 08:10:01 pm
cannot run '/usr/local/sbin/main': No such file of directory

This is what happened to me when I first got my Dingoo. It was caused by trying to create my main file under Windows using plain old Notepad.
I see you're using Notepad++; if you find the Preferences dialogue box in the Settings menu up the top and go to 'New Document/Default Directory' and then click on 'Unix' before saving your script that should fix the problem.

EDIT: Perhaps I should have read the whole thread before replying. Joyrider's advice a couple posts up is probably more helpful.
Title: Re: gmenu2x for dingux !
Post by: Seriousfeet on January 31, 2010, 08:17:15 pm
Wow this is great thanks, I realy didnt like dealing with the old dmenu.
I have a few questions though
Title: Re: gmenu2x for dingux !
Post by: joyrider on January 31, 2010, 08:23:50 pm
Im generaly confused on getting all the links set up
Will I have to find icons for all the files or is there another way?

when I do assign an icon I can only see a portion of it, is there a way to fix that?
Title: Re: gmenu2x for dingux !
Post by: Seriousfeet on January 31, 2010, 08:41:20 pm
Ok thanks, It might be more trouble than its worth for me to edit all those icons
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on January 31, 2010, 08:47:30 pm
I'm gonna sound like an idiot, but while i was fiddling around with gmenu2x, i accidentally deleted everything in my Settings folder, except the shutdown option, weirdly...

Anyway, I don't suppose you could tell me how to get the 'Wallpaper' and 'Skin' links back?

I know, I'm an idiot..  ;D ;D
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on January 31, 2010, 08:54:39 pm
How can we change a section icon?
Title: Re: gmenu2x for dingux !
Post by: Boink on January 31, 2010, 09:02:49 pm
Having a problem. When I run it, I am getting an error in red and blue text in the terminal screen you see before it starts.  The error reads:

Could not initialize SDL: SDL not built with joystick support
Segmentation fault


What's all that jazz about?  Any suggestions?
Title: Re: gmenu2x for dingux !
Post by: santino on January 31, 2010, 09:07:56 pm
Try the newest rootfs.
Title: Re: gmenu2x for dingux !
Post by: Boink on January 31, 2010, 09:11:21 pm
Thanks...that fixed it!
Title: Re: gmenu2x for dingux !
Post by: strider_mt2k on January 31, 2010, 09:57:05 pm
Just finished setting everything up and I am STUNNED.

It's just like on my Wiz!
Title: Re: gmenu2x for dingux !
Post by: ovhaum on February 01, 2010, 01:16:55 am
im enjoying it very much joyrider thank you.

One question: how can i make a browse selection for apps that need it to run properly(like "selector = yes" in dmenu")?
Title: Re: gmenu2x for dingux !
Post by: modis on February 01, 2010, 04:12:14 am
I'm getting an error when trying to boot into this.

when booting, it says:

"/usr/local/sbin/main: line 5: ./gmenu2x: Permission Denied"
Title: Re: gmenu2x for dingux !
Post by: wiredredneck on February 01, 2010, 05:05:56 am
I'm getting an error when trying to boot into this.

when booting, it says:

"/usr/local/sbin/main: line 5: ./gmenu2x: Permission Denied"

The reason it is saying that is you extracted the file into your dingo and winrar tends to make an extra folder sometimes so instead of finding the gmenu2x file it locates the extra folder. it finds \local\gmenu2x\gmenu2x\   instead of \local\gmenu2x\  i did the same thing lol
Title: Re: gmenu2x for dingux !
Post by: modis on February 01, 2010, 05:36:02 am
thank you! much appreciated.

I needed to update rootfs as well, but all is going well now.  ;D
Title: Re: gmenu2x for dingux !
Post by: modis on February 01, 2010, 05:51:40 am
Edit: nevermind, I got it figured out
Title: Re: gmenu2x for dingux !
Post by: Long on February 01, 2010, 07:26:22 am
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
FAQ:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
:D THANK YOU Joyrider for this! NOW all works great! Respect to you! Thanks alot!
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on February 01, 2010, 09:21:27 am
im enjoying it very much joyrider thank you.

One question: how can i make a browse selection for apps that need it to run properly(like "selector = yes" in dmenu")?

Press select on the app and modify it. You have there an option for browser and you can select the default path.
Title: Re: gmenu2x for dingux !
Post by: santino on February 01, 2010, 10:19:54 am
Isnt there a hotkey for the volume? For example Y + UP / DOWN would do it.
Title: Re: gmenu2x for dingux !
Post by: Zyoma on February 01, 2010, 12:19:56 pm
Oh:( There is a "Segmentation fault" when i try to launch it. What i have to do?
Title: Re: gmenu2x for dingux !
Post by: santino on February 01, 2010, 12:37:34 pm
What rootfs do you use? Try the newest one.;)
Title: Re: gmenu2x for dingux !
Post by: Zyoma on February 01, 2010, 12:45:39 pm
Which one is the latest? Can you give me a link please?
Title: Re: gmenu2x for dingux !
Post by: Pinsl on February 01, 2010, 01:49:55 pm
Hello

when i try to run it i get this error:
cannot run /usr/local/sbin/main no such file or directory

what am i doing wrong???
Title: Re: gmenu2x for dingux !
Post by: GCM on February 01, 2010, 02:36:00 pm
Thanks for taking the time to do this Joyrider, fantastic work, I'm glad you decided to have another crack at the Dingoo. The automatic .dge scanner is so much quicker than editing .cfgs.

On a side note, I read your posts in the rootfs thread in the developers forum about giving up Dingoo coding and I find it ironic that you release something like this that makes the Dingoo more accessible, it appears many, including myself, are glad you did though  ;). Your work really is appreciated.

Note to Dingux users:
This is probably obvious but its worth noting that a number of dingux executables don't have the .dge extensions (or any extension for that matter) and aren't recognised by either the scanner or explorer, eg. eduke, hexen, heretic etc. I just added .dge to the executable and it worked, I haven't played around with scripts but I presume that gmenu recognises those and you may be able to create a new script rather than rename the file.

I also noticed that if the .png is in the same folder as the .dge with the same name it will automatically add it to the gmenu link which is big time saver.
Title: Re: gmenu2x for dingux !
Post by: santino on February 01, 2010, 04:13:38 pm
Adding a .dge to each executable doesnt work with all of them. Ive tried that when I was making my first local pack.
Title: Re: gmenu2x for dingux !
Post by: ovhaum on February 01, 2010, 05:46:33 pm


Press select on the app and modify it. You have there an option for browser and you can select the default path.

Awesome! Thanks for your help, now i can watch some videos with Mplayer.

Title: Re: gmenu2x for dingux !
Post by: dinogoowalker on February 01, 2010, 06:08:04 pm
can anyone release a local pack with gmenu as default  i would aprreciate it  ;)
Title: Re: gmenu2x for dingux !
Post by: santino on February 01, 2010, 06:19:28 pm
can anyone release a local pack with gmenu as default  i would aprreciate it  ;)
I will release one. Maybe its ready tomorrow night. ;)
Title: Re: gmenu2x for dingux !
Post by: athlon4011 on February 01, 2010, 06:26:29 pm
First off thank you very much for this port joyrider its a blast for sure.

<minirant>

Second. Anyone who thinks they need a local pack with this front-end is just someone looking for handouts. With this frontend, it is EXTREMELY easy to install your own games and emulators. Do some reading folks and know your handheld. If you were brave enough to install dingux you should be brave enough to copy a few files over.

</minirant>
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 01, 2010, 07:32:56 pm
athlon++;


keybindings for volume/clock speed would be useful, so far i've been failing at trying to compile it at all XD

(joyrider only did this to spite me really  ;D)
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 01, 2010, 08:02:04 pm
athlon++;


keybindings for volume/clock speed would be useful, so far i've been failing at trying to compile it at all XD

(joyrider only did this to spite me really  ;D)

i can add it in, but don't know what would be good keybindings and what the keybings would be for (global volume / or link volume)
for the clock speed i guess you want the the clock speed for links to be changed right ?

I need to look at certain things anyway like:
- the volume and clockspeed changing for a link without going to edit link (need to have some input here like which button combination does what)
- the renaming of the "applications" section and loosing explorer while doing so
- when adding a new link, it gets added as the last item, need to check if it's possible to sort the list again (like it does when loading the menu again).
- maybe change button layout but not certain i'm willing to do just that. since all the graphics in menu's etc are hardcoded so either i make it dynamic, leave it like it is, or change it to a layout where everyone is happy with (hardcoded as well).

Title: Re: gmenu2x for dingux !
Post by: athlon4011 on February 01, 2010, 08:10:46 pm
quick question tho. Any way to configure the icons on the top of the menu? Like Changing the default ones and also when we create a new "sector" it can have something unique besides a folder.
Title: Re: gmenu2x for dingux !
Post by: Alphos2000 on February 01, 2010, 08:35:48 pm
Quote
- when adding a new link, it gets added as the last item, need to check if it's possible to sort the list again (like it does when loading the menu again).

When you restart, the icon places in it's site. But sometimes, it doesn' shows sorted. That's because when you create a link, it get the name of the executable (.dge, or without extension if you create it manually). So it's sorted by the exec. name, not the name you place as the shortcut name.

I'm spanish, and I don't know if I explained fine. I reordered today all my shortcuts renaming the files created in the section folder inside memory card and gmenu folder.
Title: Re: gmenu2x for dingux !
Post by: JHdD on February 01, 2010, 08:39:06 pm
This is what the community needed. You brought the board back to life. One newspost and bam a 5 page topic out of nowhere. ;) +karma
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 01, 2010, 08:41:03 pm
quick question tho. Any way to configure the icons on the top of the menu? Like Changing the default ones and also when we create a new "sector" it can have something unique besides a folder.

This is possible by adding the corresponding icon with the same name as the section's directory/name plus the '.png' extension in the local\gmenu2x\skins\<your current skin name>\sections directory.
 
For example if you created the "misc" section and you are using the "Default" skin, you have to place/save the icon as local\gmenu2x\skins\Default\sections\misc.png.

These icons are 32x32 as well.

there is no way to change the icon from within the menu though
Title: Re: gmenu2x for dingux !
Post by: athlon4011 on February 01, 2010, 08:50:35 pm
^ Sweet exactly what i needed thanks.
Title: Re: gmenu2x for dingux !
Post by: Pingouin on February 01, 2010, 09:05:39 pm
How does it compare in terms of performance and resources consumption to dmenu? This seems to use many more files, and the executable is a lot bigger. Does that mean that it's more memory hungry?
I still like dmenu + Dekui theme myself. Yes, it's a bit of a pain to get dmenu working right without segfaults, but now that I worked my way around, I'm happy with it. I'd switch to gmenu2x if it's leaner though, or if dmenu stops being updated/supported.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 01, 2010, 09:12:42 pm
i can add it in, but don't know what would be good keybindings and what the keybings would be for (global volume / or link volume)
for the clock speed i guess you want the the clock speed for links to be changed right ?

I need to look at certain things anyway like:
- the volume and clockspeed changing for a link without going to edit link (need to have some input here like which button combination does what)
- the renaming of the "applications" section and loosing explorer while doing so
- when adding a new link, it gets added as the last item, need to check if it's possible to sort the list again (like it does when loading the menu again).
- maybe change button layout but not certain i'm willing to do just that. since all the graphics in menu's etc are hardcoded so either i make it dynamic, leave it like it is, or change it to a layout where everyone is happy with (hardcoded as well).

leave the keybindings (for now), changing the config file, and renaming the a/b/x/y.png in the default theme folder works well enough, i can upload what i've butchered them to if people want

just bind something like x+l/r for volume and maybe y+l/r for clock speed  (and maybe either edit the help screen, or disable it if the buttons are being used for other combinations :D

edit: oh and don't forget locking the controls/turning the backlight off when the hold switch is clicked down (i'll help there if you need it of course)

so what happened to it being done and not touching it again?  :P
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 01, 2010, 09:30:31 pm
How does it compare in terms of performance and resources consumption to dmenu? This seems to use many more files, and the executable is a lot bigger. Does that mean that it's more memory hungry?
I still like dmenu + Dekui theme myself. Yes, it's a bit of a pain to get dmenu working right without segfaults, but now that I worked my way around, I'm happy with it. I'd switch to gmenu2x if it's leaner though, or if dmenu stops being updated/supported.

well the default setting is that it runs downclocked at 200mhz so in terms of battery consumption it uses less :)
it's probably a lot heavier then dmenu. but since both dmenu (i think) and gmenu2x executables get changed with the executeable they run it doesn't matter that much...

also the 200mhz downclock can be changed in the settings menu of gmneu2x the default clock of the jz4740 cpu on the dingoo is 336 mhz so you can make it so it always runs at that if you don't overclock.
Title: Re: gmenu2x for dingux !
Post by: santino on February 01, 2010, 09:49:40 pm
Quote
just bind something like x+l/r for volume
I think thats a good choice for changing default volume. That feature is really missing.

And joyrider, Ive tried to start some .sh scripts with gmenu2x but they all didnt work.
Example:
#/bin/bash
sleep 15

And is there someone who got doomgoo running with gmenu2x? Maybe this is due to the .sh script problem.
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 01, 2010, 10:02:29 pm
Quote
just bind something like x+l/r for volume
I think thats a good choice for changing default volume. That feature is really missing.

And joyrider, Ive tried to start some .sh scripts with gmenu2x but they all didnt work.
Example:
#/bin/bash
sleep 15

And is there someone who got doomgoo running with gmenu2x? Maybe this is due to the .sh script problem.

not sure if it's a typo but it's #!/bin/sh   not sure if the dingoo has bash and you left out the exclamation mark :)

i'll add a global volume changing combination sometime soon, darfgarf also pointed out the "hold key" which could be implemented
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 01, 2010, 10:04:47 pm
dingoo doesn't have bash, so #!/bin/sh should make it work
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 01, 2010, 10:37:32 pm
It won't work for me. The only things I do are, extracting the gmenu2x zip file to the dingoos local folder and change the content of the main script as described to:

#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
cd /boot/local/gmenu2x
./gmenu2x

I also tested some variations as for instance change /boot/ into /usr/ or take the old script and only replace the dmenu terms with gmenu2x term, but it wont run.
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 01, 2010, 10:40:47 pm
did you edit the main script using the regular notepad ? if so thats possible the cause, try copying over my main script from here :
http://users.telenet.be/IMS/dingoo/
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 01, 2010, 11:46:37 pm
I do it with regular notepad, editor and just now with an hex editor. The same result. :(
Title: Re: gmenu2x for dingux !
Post by: conso on February 02, 2010, 02:36:18 am
gmenu2x is really awesome.

Some problems, though:
1. Programs are muted by default. That's rather awkward. Did I miss a global option there?

2. I was positivly surprised to find nearly every aspect of gmenu2x customizable, but when I renamed the settings-tab, it lost it's default entries

3. might not be gmenu2x's fault, but gmu is nearly muted (even though I set it's volume-settings), can only listen to music with headphones and get a lot of background-noise then.

fuzzi: did you download the file from joyrider's server in first place? maybe it still got the .html-extension and windows is hiding it.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 02, 2010, 09:40:35 am
gmenu2x is really awesome.

Some problems, though:
1. Programs are muted by default. That's rather awkward. Did I miss a global option there?

2. I was positivly surprised to find nearly every aspect of gmenu2x customizable, but when I renamed the settings-tab, it lost it's default entries

3. might not be gmenu2x's fault, but gmu is nearly muted (even though I set it's volume-settings), can only listen to music with headphones and get a lot of background-noise then.

fuzzi: did you download the file from joyrider's server in first place? maybe it still got the .html-extension and windows is hiding it.

by default (can be changed by pressing select on the icon and hitting edit) the volume is set to -1, which means the current global volume (joyrider is working on a binding for it)

gmu shouldn't have low sound, though you might have gmu's volume control set to the wrong type (there's 2, read the readme, not sure what's default).  oh and try using a script to run volset 100 then launch something, see if it makes a difference
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 02, 2010, 11:57:44 am
Quote
did you download the file from joyrider's server in first place? maybe it still got the .html-extension and windows is hiding it.

I dont understand. There is no download, only the text. I do it with copy and paste from here: http://users.telenet.be/IMS/dingoo/

Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 02, 2010, 12:20:00 pm
right click the link and click 'save as'. thats wat i did, works well for me  :)
Title: Re: gmenu2x for dingux !
Post by: Elta on February 02, 2010, 12:27:23 pm
Thanks Joyrider.

Glad you found the motivation to code for the Dingoo again :)

I made gmenu2x my default menu and I love how much faster it loads compared to dmenu.

The .dge scanner is going to make things easier for people who don't want to edit .cfg files :)

I think we could add a few minor things to gmenu, like a screensaver or making it so when editing names capital letters are selected first and auto-switch to lower case when entering the second letter, etc...
Title: Re: gmenu2x for dingux !
Post by: Solstice on February 02, 2010, 12:28:03 pm
can anyone release a local pack with gmenu as default  i would aprreciate it  ;)
I will release one. Maybe its ready tomorrow night. ;)
That would be great! how are you guys liking it compared to dmenu???

Thanks joyrider also
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 02, 2010, 12:34:42 pm
I think my opinion of gmenu2x is pretty easy to guess from my  previous posts....  ;D

Hope I don't sound too melodramatic, but I think this is gonna revolutionise the dingux scene, hopefully making the Dingoo even more popular. The user-friendly input is fantastic, and not having to edit config files where one syntax error means dingux won't boot is a breath of fresh air!

This should be the default on the next local pack, with Dmenu as an optional extra. It would save a lot of hassle with installation problems and such.

Thank you again Joyrider, hope this won't be the last port!
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 02, 2010, 01:16:21 pm
Quote
right click the link and click 'save as'. thats wat i did, works well for me

That killed me. There is no "save as", only "save target as". When I do so, it saves an text dokument which wont run.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 02, 2010, 01:21:41 pm
Are you using Firefox? When I right click I have the option 'Save Link As' and that works. Oh, and when you save change 'Text document' to 'All files'

Edit: here's a copy of my Main file, just copy it to local/sbin see if that helps at all http://www.mediafire.com/?03omzofniji
Title: Re: gmenu2x for dingux !
Post by: conso on February 02, 2010, 02:45:39 pm
by default (can be changed by pressing select on the icon and hitting edit) the volume is set to -1, which means the current global volume (joyrider is working on a binding for it)

That's what I asked for ;)

Quote
gmu shouldn't have low sound, though you might have gmu's volume control set to the wrong type (there's 2, read the readme, not sure what's default).  oh and try using a script to run volset 100 then launch something, see if it makes a difference
thx, will try that.
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 02, 2010, 02:48:02 pm
Thank you very much. With your script it works. Only I was wondering why the download not works for me. When I change "text document" to "all files" it's the same. It saves still as an text document. But anyway, the main point is that it now runs.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 02, 2010, 02:52:35 pm
Lol I just tried it again and yeah, you're right, it does save as a txt document... hehe glad you got it working though  ;D

Edit: Lmao I just noticed that dcemu's Wraggster "seems" to be claiming gmenu2x as his own, although the news thread on this site was posted BEFORE his... It's here: http://www.dcemu.co.uk/vbulletin/showthread.php?t=288364 but there's no mention of Joyrider...  ???
Title: Re: gmenu2x for dingux !
Post by: conso on February 02, 2010, 04:14:53 pm
he probably just "copy&paste"'d, don't think he wanted to claim he did it
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 02, 2010, 04:16:45 pm
lol i know, but i wish he'd at least MENTIONED the author...  :D
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 02, 2010, 04:21:09 pm
lol i know, but i wish he'd at least MENTIONED the author...  :D

if you really wanna take it that far i really wished people (news posters) starting making a diffrence between port author and original author and really specify who is what.

I'm only the port author, the real author is as said before "Massimiliano Torromeo".  http://gmenu2x.sourceforge.net/page/GMenu2X

Newsposters (on any site) should make this clear imo for any newspost about any software. Porting is not even a 4th of the work the real author has put in it. So the real authors deserves the credit by mentioning them !

almost done with work ...
Title: Re: gmenu2x for dingux !
Post by: evilronald on February 02, 2010, 04:42:49 pm
awesome menu :D, best dingoo update for a good while  ;D
Title: Re: gmenu2x for dingux !
Post by: modis on February 02, 2010, 04:44:39 pm
I agree that this is one of the best updates ever for Dingux! Great work to you joyrider and the original author.

One change I'd like to see is the option to change what button is yes and what button is no. B as Yes and X as No is extremely counter-intuitive for me at least. A yes / B no or vice versa would be preferable.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 02, 2010, 07:25:13 pm
I agree that this is one of the best updates ever for Dingux! Great work to you joyrider and the original author.

One change I'd like to see is the option to change what button is yes and what button is no. B as Yes and X as No is extremely counter-intuitive for me at least. A yes / B no or vice versa would be preferable.

it's just changin gthe config file, and renaming a few button images helps aswell

if people want i'll upload what i've edited mine to, it's much much nicer
Title: Re: gmenu2x for dingux !
Post by: DarkShadow-SwE on February 02, 2010, 09:08:11 pm
OMG !! , im going crazy , stupid config file , the "input.conf" is killing my a** , anyone care to help me config it so that :


Dingoo button : action

A : launch/accept
B : cancel
X : "help/button layout menu"
Y : "manual menu"
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 02, 2010, 09:20:18 pm
 ;D  it took me a while to sort it, i'll upload my config/etc in a second
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 02, 2010, 09:26:34 pm
New problems. I would make the reboot and shutdown function working. Only now I read what joyrider says about the notepad2. Shame on me. So I made it with notepad2, but the same result. Neither the main nor the shutdown/reboot will work. Must I do any settings on the notepad before I save that thing, or suffices when I do only copy and paste the text. And another, is there any way to get the function at the main menu?

When I attach the .dge extension to the games, apps and so on, the scanning feature recognizes them, but then the games don't want run with the dmenu. What can I do?

Last question: Is there an system sound planned for the gmenu?

Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 02, 2010, 09:30:23 pm
if you rename the executable, dmenu obviously won't work as you need to edit the config file to reflect that, or just don't add the dge extension, and manually add links to each game yourself

if you mean volume controls then they're in the works, if you mean silly selecty sounds every time you do anything, probably not, horrible things  ;D


here's my input config, should work if you read the readme
http://www.surreyspringers.co.uk/gmenu2x_config.zip

Title: Re: gmenu2x for dingux !
Post by: DarkShadow-SwE on February 02, 2010, 09:40:14 pm
New problems. I would make the reboot and shutdown function working. Only now I read what joyrider says about the notepad2. Shame on me. So I made it with notepad2, but the same result. Neither the main nor the shutdown/reboot will work. Must I do any settings on the notepad before I save that thing, or suffices when I do only copy and paste the text. And another, is there any way to get the function at the main menu?

When I attach the .dge extension to the games, apps and so on, the scanning feature recognizes them, but then the games don't want run with the dmenu. What can I do?

Last question: Is there an system sound planned for the gmenu?



Ehh ? , my shutdown and reboot worked as i just copied the files from the first post by joyrider ?


Where do i get the powerof, reboot and main scripts ?
  • http://users.telenet.be/IMS/dingoo/
    Do note for the shutdown to work you have to use a recent kernel (like the RTC one) and the usb cable must be unplugged



if you rename the executable, dmenu obviously won't work as you need to edit the config file to reflect that, or just don't add the dge extension, and manually add links to each game yourself

if you mean volume controls then they're in the works, if you mean silly selecty sounds every time you do anything, probably not, horrible things  ;D


here's my input config, should work if you read the readme
http://www.surreyspringers.co.uk/gmenu2x_config.zip



LOOOOOOOOOOOOOOOOVELY , can you just tell me what lines to edit to change places of the X and Y button ? , :)
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 02, 2010, 10:08:59 pm

LOOOOOOOOOOOOOOOOVELY , can you just tell me what lines to edit to change places of the X and Y button ? , :)

as it's gp2x controls, you have to swap y and a to swap the x and y bindings (it's confusing isn't it) and if you want the correct button image to show up in the menu, rename them correctly aswell (just don't forget where it has teh binding for the a button, that's actually where y is on the dingoo  http://www.gpnewbie.com/gp2x/guides/basics1.png)
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 02, 2010, 11:18:34 pm
Yess darfgarf, I mean that little stupid sounds by clicking around that everybody needs. ;D I love that shit.

Quote
or just don't add the dge extension, and manually add links to each game yourself

OK, but I thought it is sooo much more easy with the new scanning feature. But in the end, it is much more work to add all apps by hand + rename with the dpad and dingoo buttons. That can I do faster by editing the cfg. No offense, the menu by itself is great.
Title: Re: gmenu2x for dingux !
Post by: QBert on February 03, 2010, 12:03:29 am
I've only just had the time to play around with this, and I'm pretty impressed so far.

Thank you Joyrider! (and Massimiliano Torromeo) ;)
Title: Re: gmenu2x for dingux !
Post by: kyonshi on February 03, 2010, 02:51:43 am
diggin the menu. Thanks for porting this Joyrider.

That said, I think we need a new version of snes9x now since this isn't compatible with the file browser. I tried to load up dmenu and it works but when I try to launch a snes rom it crashes me back out to gmenu. Also, the bigger FBA games crash after a while when running from gmenu for me. Probably a little more resource heavy than dmenu.
Title: Re: gmenu2x for dingux !
Post by: conso on February 03, 2010, 03:52:44 am
why did you use dmenu for this?

In gmenu2x, go to the snes-link. hit select and then choose "edit link"
go down to "select directory" and choose your snes-rom directory.
go down to "selector browser" and choose "on"

hit start to apply.

Then you can use snes9x directly from gmenu2x


At joyrider: please, update the included readme for the next release.
Also, I got most of the menu localized, but that's not possible with the settings-tab. Would be nice if that can be handled.
Title: Re: gmenu2x for dingux !
Post by: Seriousfeet on February 03, 2010, 05:55:44 am
Heres my video of it
https://www.youtube.com/watch?v=P9sKw75OLpc
Title: Re: gmenu2x for dingux !
Post by: kyonshi on February 03, 2010, 07:07:10 am
why did you use dmenu for this?

In gmenu2x, go to the snes-link. hit select and then choose "edit link"
go down to "select directory" and choose your snes-rom directory.
go down to "selector browser" and choose "on"

hit start to apply.

Then you can use snes9x directly from gmenu2x

Because I'm dumb apparently.  ???

Thanks for the help though! I'm still having a problem with larger FBA roms crashing though even using cache files. I'll keep playing around with it.
Title: Re: gmenu2x for dingux !
Post by: hood on February 03, 2010, 10:50:56 am
- plz remap B key to A key and X key to B key. i think this's must be logically right.
- and add into Explorer function to ran apllication not only for file extensison (*.dge) coz many emulators dosn't have it by default.
- doesn't remember language interface setting
- plz add power off function
Title: Re: gmenu2x for dingux !
Post by: santino on February 03, 2010, 10:51:40 am
@fuzzi

You can edit the files on your pc, too. Just add all links on dingoo and then go to /local/gmenu2x/sections/games there you will find the files to edit. Its a bit faster on pc. But I think the onscreenkeyboard is a very nice feature. :)
Title: Re: gmenu2x for dingux !
Post by: zear on February 03, 2010, 11:42:57 am
- and add into Explorer function to ran apllication not only for file extensison (*.dge) coz many emulators dosn't have it by default.
And how the hell would he do that?
Fat32 does not support chmods, so there's no way he could distinguish executables from other files if not by the extension.
Well.. it could still check every file with "file [file]" command, but that would take ages.
So we have two ways of doing this, either we all switch to ext2 filesystem, or we just use .dge for all the binaries.
Quote
- plz add power off function
It's as easy as making your own .sh script. Details earlier in this thread.

@Seriousfeet
snes9x is easy to make it work in gmenu2x.
Simply select it from the menu and press "select" button, then choose "edit snes9x" from the list, enable "Selector Browser" and choose the path for the roms with "Selector Directory", then save it all with "start" button and you're done.
Title: Re: gmenu2x for dingux !
Post by: hood on February 03, 2010, 12:33:23 pm
ok
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 03, 2010, 02:00:53 pm
Is there a way to rename apps at the settings section like skin, wallpaper and so? Why there are more emulators as before under the dmenu are? Now I see c128, pet and so on, I wonder because no new emus added to the emu folder?
Title: Re: gmenu2x for dingux !
Post by: Hellsing1 on February 03, 2010, 02:19:35 pm
Hi,

I think he C128, pet etc were always part of the Vice emulator. You just needed to manually add them.

Hellsing
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 03, 2010, 02:30:11 pm
- plz remap B key to A key and X key to B key. i think this's must be logically right.
- and add into Explorer function to ran apllication not only for file extensison (*.dge) coz many emulators dosn't have it by default.


did you read the thread properly? i already posted a link to an updated config/etc that remaps the keys to something a lot nicer
just manually add the shortcuts yourself?
Title: Re: gmenu2x for dingux !
Post by: hood on February 03, 2010, 02:38:12 pm
ok. seems to be that i miss it
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 03, 2010, 07:18:22 pm
No chance to rename the settings apps? And what about variation of the order from the apps? Is this possible?

EDIT: I also cant add the sdlread app. any idea?
Title: Re: gmenu2x for dingux !
Post by: rutjoni on February 03, 2010, 07:37:31 pm
hello, when you quit a game mame does not return to game menu?
Title: Re: gmenu2x for dingux !
Post by: drive88mph on February 03, 2010, 08:09:50 pm
guys is it too much to ask for someone to upload a zip or rar file with all the files needed in order to have this menu as my default loading menu??  i mean with the gmenu2x files and the new main file

I been editing the main file and many order fixes from this forum with no luck so if someone can upload this rar with the edited main and shutdown options so i can just unzip it directly to my sd card i would greatly appreciate it!!!

please please and thanks!
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 03, 2010, 08:38:56 pm
Edit: link doesn't work, see below for working link  ;D
Title: Re: gmenu2x for dingux !
Post by: drive88mph on February 03, 2010, 08:49:16 pm
@trilbymonkey

THANK YOU SO MUCH!! THAT WAS SO FAST!!

LET ME TRY IT AND SEE HOW IT GOES

THAAAAAANKS
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 03, 2010, 09:02:45 pm
no problem, hope i mapped everything right...  :-\  hehe

edit: yeah, i mapped it wrong. i'll re-upload now  ::)

Another edit: here you go: http://www.mediafire.com/?xytju0glzze I've double-checked it, and NOW it should work fine  ;D
Title: Re: gmenu2x for dingux !
Post by: Shaylen on February 03, 2010, 09:11:13 pm
Thanks for porting this to the Dingoo Joyrider. 

As i said to z_man in another thread id buy you a beer if i could. :D
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 03, 2010, 09:31:36 pm
Please guys, is it posible to get answers at this board? How can I sort the content of the sections. When I do renaming the settings section the skin, wallpaper, about and gmenu2x configure are dissapeared. How can I add the sdlreader application? I realy want to start adjusting the gmenu for myself, but without these informations I cant beginning. I know sometimes my englisch is little bit bad, but I cant do better. Please guys help.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 03, 2010, 09:35:01 pm
Please guys, is it posible to get answers at this board? How can I sort the content of the sections. When I do renaming the settings section the skin, wallpaper, about and gmenu2x configure are dissapeared. How can I add the sdlreader application? I realy want to start adjusting the gmenu for myself, but without these informations I cant beginning. I know sometimes my englisch is little bit bad, but I cant do better. Please guys help.

yes it's possible to get answers here, assuming you do a search for the answer first, and don't expect immediate replies

you can add an application by hitting select in the relevant section, select add link, then navigate to the file you want a shortcut to

if people only read through the readmes before asking anywhere else it would solve a lot of problems
Title: Re: gmenu2x for dingux !
Post by: santino on February 03, 2010, 09:36:03 pm
The sections were sorted alphabetically like the files were in /local/gemenu2x/section/YOURSECTION the filename there matters. And Wallpaper and things disappear in settings, because they were hardcoded to section settings.;) And they wont be sorted correctly.
Title: Re: gmenu2x for dingux !
Post by: Kayotick on February 03, 2010, 09:44:55 pm
Hello

when i try to run it i get this error:
cannot run /usr/local/sbin/main no such file or directory

what am i doing wrong???

I had the same problem, this stems from trying to modify via notepad or wordpad. Just use this link to overwrite the main file:

http://users.telenet.be/IMS/dingoo/

I got working now.
Title: Re: gmenu2x for dingux !
Post by: kYn on February 03, 2010, 10:08:50 pm
I'm porting (if that's the correct term ;D) this windows theme (http://heylove.deviantart.com/art/areao4-2-45532008) to be used as a gmenu skin, because I love it so much.

Sorry for the crappy webcam quality in advance:
(http://img94.imageshack.us/img94/3298/img00006.jpg)
(http://img94.imageshack.us/img94/3948/img00007di.jpg)

I still need to finish up a few things, I should get it finished by tomorrow if anyone cares.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 03, 2010, 10:16:38 pm
Looks fantastic, I'm not so keen on the turquoise though, don't suppose there's an option to change that to different colors? That's be awesome!  ;D
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 03, 2010, 10:21:11 pm
Realy funny darfgarf. What you think like I have created all these themes for dmenu if I was so silly or lazily as you think? I think rather you have read not properly what I wrote. It is quite clear to me how I can add new apps to the sections. Only the sdlread app does not let itself starting from the gmenu.

@santino: I have already seen this, but I have thought that only renaming these files not work, but, nevertheless, it goes.

@darfgarf: does in which readme this stands please?

Quote
And Wallpaper and things disappear in settings, because they were hardcoded to section settings.Wink And they wont be sorted correctly.


can this not be changed somewhere? I would have with him section headline always the first letter largely written.
Title: Re: gmenu2x for dingux !
Post by: Pingouin on February 03, 2010, 10:24:08 pm
How does it compare in terms of performance and resources consumption to dmenu? This seems to use many more files, and the executable is a lot bigger. Does that mean that it's more memory hungry?
I still like dmenu + Dekui theme myself. Yes, it's a bit of a pain to get dmenu working right without segfaults, but now that I worked my way around, I'm happy with it. I'd switch to gmenu2x if it's leaner though, or if dmenu stops being updated/supported.

well the default setting is that it runs downclocked at 200mhz so in terms of battery consumption it uses less :)
it's probably a lot heavier then dmenu. but since both dmenu (i think) and gmenu2x executables get changed with the executeable they run it doesn't matter that much...

also the 200mhz downclock can be changed in the settings menu of gmneu2x the default clock of the jz4740 cpu on the dingoo is 336 mhz so you can make it so it always runs at that if you don't overclock.

You got me intrigued, and I just switched. Really nice, good work!
Title: Re: gmenu2x for dingux !
Post by: kYn on February 03, 2010, 10:24:52 pm
Looks fantastic, I'm not so keen on the turquoise though, don't suppose there's an option to change that to different colors? That's be awesome!  ;D

You can change some colors easily, but for the Icons you would have change the images itself. If I'm feeling generous I'll make some alternate colors skins ;D
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 03, 2010, 10:35:28 pm
If I'm feeling generous I'll make some alternate colors skins ;D
That's be great, is there any limit to the amount of skins you can have on the card at one time, or is it unlimited?
Title: Re: gmenu2x for dingux !
Post by: athlon4011 on February 03, 2010, 10:39:08 pm
I have about 10 installed right now. but i dont see it very necessary to have a lot of skins installed. 2 or 3 maybe but i would just stick to one and call it good.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 03, 2010, 10:52:59 pm
i dont see it very necessary to have a lot of skins installed.

I'm a personalization addict...  ;D

I can't stop tinkering, changing icons and renaming links etc... Maybe a little bit of OCD? hehe  :D
Title: Re: gmenu2x for dingux !
Post by: volcanic on February 04, 2010, 02:25:35 am
The only thing is not available in Gmenu but available in Dmenu is the globle brightness/volume adjust.It allows you to adjust brightness and volume in dmenu and works for all the applications,which is very convenient and practical function.To think abt it you run apps in different eviroments needing different settings and you have to change very app settings.Very jerky.
I hope to add this function to Gmenu.
Title: Re: gmenu2x for dingux !
Post by: zear on February 04, 2010, 07:21:28 am
The only thing is not available in Gmenu but available in Dmenu is the globle brightness/volume adjust.It allows you to adjust brightness and volume in dmenu and works for all the applications,which is very convenient and practical function.To think abt it you run apps in different eviroments needing different settings and you have to change very app settings.Very jerky.
I hope to add this function to Gmenu.

Have you tried to press START in gmenu? ;P
Title: Re: gmenu2x for dingux !
Post by: volcanic on February 04, 2010, 09:09:09 am
The only thing is not available in Gmenu but available in Dmenu is the globle brightness/volume adjust.It allows you to adjust brightness and volume in dmenu and works for all the applications,which is very convenient and practical function.To think abt it you run apps in different eviroments needing different settings and you have to change very app settings.Very jerky.
I hope to add this function to Gmenu.

Have you tried to press START in gmenu? ;P
I tried.I found globle volume and brightness.But they didn't work for apps.Apps still apply their own settings.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 04, 2010, 09:16:04 am
I tried.I found globle volume and brightness.But they didn't work for apps.Apps still apply their own settings.
a:make sure the settings for said program is set to -1 as in use global volume
b:some things seem to have problems (picodrive for instance seems to ignore volume settings totally)



edit: nevermind
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 04, 2010, 12:48:11 pm
Just I tried the other apps. The mplayer does not work just as the sdlreader. I have made correct shortcuts to the executables, but when I start the apps the screen turn black and after that he turns back to the menu screen. What this can lie with?
Title: Re: gmenu2x for dingux !
Post by: zear on February 04, 2010, 05:16:35 pm
Just I tried the other apps. The mplayer does not work just as the sdlreader. I have made correct shortcuts to the executables, but when I start the apps the screen turn black and after that he turns back to the menu screen. What this can lie with?
Mplayer works fine for me.
Be sure to use the non-IPU version of mplayer.
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 04, 2010, 07:09:48 pm
I am sure that I use the non-IPU version. With dmenu it functions because excellently. To make sure I have tried it, however, with the rootfs and mplayer from santinos newest local pack, but, unfortunately, it does not function. :(

And another question; is it posible to integrate doomgoo? Because in dmenu the path leads only to the folder, not to the executable.
Title: Re: gmenu2x for dingux !
Post by: santino on February 04, 2010, 08:08:28 pm
Yep doomgoo is possible and mplayer works too. For mplayer just look at my newest local pack. ;)
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 04, 2010, 11:52:40 pm
Yes, with the two scripts from your pack it works. But I would have known with pleasure why mine shortcuts/scripts not work.
Title: Re: gmenu2x for dingux !
Post by: Pingouin on February 07, 2010, 12:52:04 pm
I noticed that if I capitalise the section titles, "Emulators" and "Games" work fine and display all items, but "Settings" only displays power off, reboot and terminal. Strange! Do I do something wrong or is it that gmenu2x does not support upper case in sections names?
Title: Re: gmenu2x for dingux !
Post by: hood on February 07, 2010, 12:56:44 pm
i can't make work gpSP emu from emulators menu only from Explorer. i add path to emulator and select folder but gpSP only ran once and close.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 07, 2010, 01:05:20 pm
i can't make work gpSP emu from emulators menu only from Explorer. i add path to emulator and select folder but gpSP only ran once and close.
did you read the readme? and the information concerning the gba bios?
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 07, 2010, 01:25:41 pm
Quote
I noticed that if I capitalise the section titles, "Emulators" and "Games" work fine and display all items, but "Settings" only displays power off, reboot and terminal. Strange! Do I do something wrong or is it that gmenu2x does not support upper case in sections names?

This is right. If you rename the settings section, some apps disappear. I also had to resign myself to it.
Title: Re: gmenu2x for dingux !
Post by: hood on February 07, 2010, 01:36:51 pm
i can't make work gpSP emu from emulators menu only from Explorer. i add path to emulator and select folder but gpSP only ran once and close.
did you read the readme? and the information concerning the gba bios?
forgive me my crap english but yes i read the readme files. i try to explain but seems to me unfortunally. if i ran gpSP emu from Explorer it works well and if i try to add it into Emulators menu like others emu that need to edit prefs to point selct folder it won't work.
Title: Re: gmenu2x for dingux !
Post by: rigues on February 08, 2010, 12:03:36 am
Folks,

I have just released a modified version of gmenu2x, replacing the default alphabetical layout used on the on-screen keyboard with QWERTY ones. Full details here:

http://boards.dingoonity.org/dingux-releases/gmenu2x-with-qwerty-keyboard-layout/
Title: Re: gmenu2x for dingux !
Post by: Dekthro on February 08, 2010, 11:14:05 pm
Is it possible to replace the highlight box for the top portion of the menu? The content menu is selection.png, but doesn't change the top bars.
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 08, 2010, 11:27:06 pm
Do you mean the top and bottombar? Look at gmenu2x>skins>theme>imgs
Title: Re: gmenu2x for dingux !
Post by: Dekthro on February 09, 2010, 04:48:44 pm
The white highlight box for the top row.
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 11, 2010, 07:05:48 pm
Right now I wanted to try out the changeing between dmenu and gmenu. I have tried out so much, however, the only one what up to now is functioned this switch over from dmenu to gmenu. For it I have made the following:

I made two scripts named "dmenu.dge" and "gmenu2x.dge".

dmenu.dge script content:

#!/bin/sh
rm -f /boot/local/sbin/main
cp /boot/local/scripts/main.dmenu /boot/local/sbin/main
#for safety call sync
sync
 
gmenu2x.dge script content:

#!/bin/sh
rm -f /boot/local/sbin/main
cp /boot/local/scripts/main.gmenu2x /boot/local/sbin/main
#for safety call sync
sync

afterwards I create an scripts named folder at local. In this folder I put the two .dge scripts. Then I have provided another two scripts called "main.dmenu" and "main.gmenu2x".

main.dmenu content:

#!/bin/sh
cd /boot/local/dmenu
./dmenu

main.gmenu2x content:

#!/bin/sh
cd /boot/local/gmenu2x
./gmenu2x

I put these both scripts in "sbin folder". I also leave the existing main script at this folder.

main script content:

#!/bin/sh
cd /boot/local/dmenu
./dmenu

Then I have ascertained that it only works if I put additional the two main. scripts in the scripts folder. So I have the following content in the folders:

- sbin folder: main, main.dmenu and main.gmenu2x
-scripts folder: dmenu.dge, gmenu2x.dge, main.dmenu and main.gmenu2x

In dmenu script I have put down the following:


MenuItem Gmenu2x
{
Icon = "res/system/swap.png"
Name = " Switch to Gmenu2x"
Executable = "./gmenu2x.dge"
WorkDir = "/boot/local/Scripts"
}

Ok, so as I sayed before, the switching to gmenu2x now works, but if I make the shortcut on gmenu (with selecting the dmenu.dge file) I become the message: dmenu-host.bin not found.

If it excuses please I so in detail, however, describes, otherwise, I do not know like I should explain it.


Title: Re: gmenu2x for dingux !
Post by: joyrider on February 11, 2010, 07:13:46 pm
I already made the menu changing scripts and they are availible on the archive, all you have to do is create a shortcut in dmenu and one in gmenu2x :) I remember having the exact same error you had but i can't remember what the cause was, probably calling a wrong binary or something else. Just try my scripts :)
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 11, 2010, 07:29:05 pm
The scripts I have abovementioned are from you, but I must make something quite wrong. moreover, you write in yours readme one should make the dmenu entry as following:

MenuItem Gmenu2x
{
Icon = "res/system/swap.png"
Name = " Switch to Gmenu2x"
Executable = "/boot/local/Scripts/gmenu2x.dge"
WorkDir = "/"

Can function Executable and WorkDir then generally so? I think it must look so. only so it functions generally with me:

Executable = "./gmenu2x.dge"
WorkDir = "/boot/local/Scripts"

But anyway, the problem I have are the shortcut in gmenu.
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 11, 2010, 08:01:56 pm
check if your dmenu folder contains dmenu.bin which version of dmenu are you using ?
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 11, 2010, 08:30:10 pm
I think it's version 0.5 but I am not sure. Stupid question, but where can I check this. There is no readme, and at the cfg's I cant found it.

And another question. If you know whether it is possible to move the explorer function from the apps section to settings section?
Title: Re: gmenu2x for dingux !
Post by: joyrider on February 11, 2010, 10:41:26 pm
ah i was using dmenu 0.6 i think, not sure where you can check this though couldn't find it myselve.

haven't worked on gmenu anymore atm maybe sometime later, not sure about the section stuff but it's noted down and perhaps in new version fixed, don't know if there is a workaround cause i think it might be hardcoded or something need to check the sources for this
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 11, 2010, 11:24:34 pm
I tried it just with version 0.6. It's the same. If I make an shortcut from the gmenu to dmenu I become message: dmenu-host.bin not found. I think I give on, nevertheless, thank you for yours help.
Title: Re: gmenu2x for dingux !
Post by: trilbymnokey on February 12, 2010, 08:21:39 am
I made this Star Trek skin, let me know what you guys think: http://www.mediafire.com/?mvnmm3dinci

Here's the icons, I pinched them from another site and resized them:
http://img35.imageshack.us/g/alieninsigniaborg.png/
(Can't seem to hotlink em... weird)


DON'T change the bar colour though, for some reason it saves a skin.conf file which stops Dingux booting... If you then delete this file it boots up fine but the bars go back to default.
Anyone know why this is? I'd love to make some more skins but I need to fix this problem first  :D
Title: Re: gmenu2x for dingux !
Post by: Puumpkin_Masher on February 12, 2010, 12:08:37 pm
I just used the Add link option and setup a link to DMenu and it worked just fine, with no scripts needed.
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 12, 2010, 05:54:18 pm
Can't believe it. And vice versa it as simply functions. Thanks for pointing to it.

EDIT: But I see just, after I finish an app, it jumps back again from gmenu to dmenu.
Title: Re: gmenu2x for dingux !
Post by: Puumpkin_Masher on February 16, 2010, 06:47:22 am
I found a small bug when trying to customize my skin.  There is a white selection box that highlights the sections along the top and I wanted to change the color of it to orange.  So under skin I went down to selection color and set it to R: 255 G:150 B:0 A:130 and it looked nice, but when I exited a program, or restarted gmenu, the selection would be completely gone, and the B and A numbers would be different. I tried changing them back and making alterations a few times but had no luck, it would always change back again.

So then I looked in the skin.conf file and finally figured out that the R G B values in Skins was changed to a hex code in the conf file.  the default is "selectionBg=#ffffff82" the letters are the color and the 82 is the alpha transparency.  I looked up the orange I was trying to set and it should have been something like #ff990582, but in the file it was coming out like #ff99582 so I determined that when it was changing the R G B values to the hex color if there was a 0 included it was dropping the 0, which changed all of the values.  the lowest R G B value that doesnt use a 0 is 17, so if you don't change any of the numbers to be below 17, then the bug doesn't happen, I did R: 255 G: 150 B: 17 A: 130 and it still looks like a nice orange color and no longer disappears on me.

Just thought I would share in case anyone else if having trouble with colors not sticking under Skins, and perhaps someone can even figure out why it drops the 0's from the .conf file.
Title: Re: gmenu2x for dingux !
Post by: spudnick1982 on February 18, 2010, 05:07:19 pm
can someone post a how to  video on installing GMenu2X to there dingoo am still having trouble getting it to boot up or a more instructional guide thanks
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 18, 2010, 07:18:02 pm
Under the icons of gmenu two are also for photo and tv. There is then photo viewer and tv out function? Have I overlooked there something or why are these icons are there. Does anybody know anything about that?
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 18, 2010, 07:40:34 pm
Under the icons of gmenu two are also for photo and tv. There is then photo viewer and tv out function? Have I overlooked there something or why are these icons are there. Does anybody know anything about that?

for the gp2x possibly?
Title: Re: gmenu2x for dingux !
Post by: eule on February 18, 2010, 07:41:47 pm
Guess these are remnants of the gp2x version. But there was a pic viewer released recently:
http://boards.dingoonity.org/dingoonity-news/pv2x-proted-to-dingux/ (http://boards.dingoonity.org/dingoonity-news/pv2x-proted-to-dingux/)
ninja?d  ;D
oh and @ spuddnick: It?s really not difficult, edit the file "local/sbin/main" with a unix compatible text edito (like Notepad ++) so that it points to the gmenu2x executable instead of dmenu.
before:
Code: [Select]
#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
cd /usr/local/dmenu
./dmenu
after:
Code: [Select]
#!/bin/sh
export SDL_NOMOUSE=1
export HOME=/usr/local/home
cd /usr/local/gmenu2x
./gmenu2x
Title: Re: gmenu2x for dingux !
Post by: fuzzi23 on February 18, 2010, 08:04:48 pm
OK I already imagined that these are remnants. however, I wanted an confirmation.  Thanks eule, for pointing to it. Now I think I will read the whole news section. But then last problem still remains. The sdlread tool dont run in gmenu. I think this tool is pretty good because it shows texts which greader2x not shows. Is it normal that these tool dont run under the gmenu, or if it is mine mistake?
Title: Re: gmenu2x for dingux !
Post by: wiredredneck on February 24, 2010, 01:00:50 am
I changed my global volume awhile back and now can't get back to -1 where can i find the config file to edit? my gmenu2x volume has a bit of static when i boot it up insdie the menu in games and apps tho sound is just fine. wondering if this happens to everyone or if its just me? thx
Title: Re: gmenu2x for dingux !
Post by: eule on February 24, 2010, 12:02:42 pm
That crackling sound is normal  :D
And you should be able to set the global volume in the gmenu2x settings iirc (no more configs). Maybe you found a bug too .  ;D
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 24, 2010, 12:34:03 pm
where can i find the config file to edit?

load up gmenu, press start, global options are there
Title: Re: gmenu2x for dingux !
Post by: wiredredneck on February 24, 2010, 07:48:12 pm
k just wanted  to know if that sound was normal thx. yeah knew about pressing start to change it but it only lets you back to 0 was trying to see if there was a way to go back to -1 short of reinstalling gmenu2x. Good to know its normal even tho it is a bit annoying. i guess i can deal with it till joyrider or someone finds a fix for that crackling if there is one besides that gmenu rocks.
Title: Re: gmenu2x for dingux !
Post by: darfgarf on February 24, 2010, 08:54:08 pm
k just wanted  to know if that sound was normal thx. yeah knew about pressing start to change it but it only lets you back to 0 was trying to see if there was a way to go back to -1 short of reinstalling gmenu2x. Good to know its normal even tho it is a bit annoying. i guess i can deal with it till joyrider or someone finds a fix for that crackling if there is one besides that gmenu rocks.
-1 is a volume option for individual links, it tells them to use whatver you've set the global volume to

so you'd need to make sure each link has it on -1 but pressing select->edit
Title: Re: gmenu2x for dingux !
Post by: CAIN MKII on March 05, 2010, 09:07:24 am
Thank you joyrider for porting gmenu to dingoo.
This is one major addition.
I just have a little question: is there a way to switch off the speaker?
A thousand thanks  ;D
Title: Re: gmenu2x for dingux !
Post by: santino on March 06, 2010, 11:40:44 pm
@ Cain

Press Start Button and pull down the volume. ;)
Title: Re: gmenu2x for dingux !
Post by: CAIN MKII on March 07, 2010, 12:47:50 am
I feel like an idiot. I haven't try it because I supposed it would act on the speaker and headphone level.
It works perfectly, Thank you Santino.
Title: Re: gmenu2x for dingux !
Post by: shanti77 on March 07, 2010, 09:01:22 pm
How can I switch off speakers like in native firmware? My friend use "av-out" for headphone and this socket don't swirch off speakers.
Title: Re: gmenu2x for dingux !
Post by: santino on March 07, 2010, 09:05:21 pm
AV Out just stays the same what ever you set.
Title: Re: gmenu2x for dingux !
Post by: gameking66 on March 12, 2010, 05:35:49 am
I'm getting a segmentation fault using the latest rootfs from the googlecode site. 20091022 is the date of the rootfs release.

It loads some skin configs then loops after the Seg. fault.
Title: Re: gmenu2x for dingux !
Post by: shanti77 on March 12, 2010, 07:37:44 am
Install Elta rootfs 2009-12-08 http://boards.dingoonity.org/dingux-development/a-couple-of-rootfs-upgrades/ 
Title: Re: gmenu2x for dingux !
Post by: gameking66 on March 12, 2010, 06:29:22 pm
Install Elta rootfs 2009-12-08 http://boards.dingoonity.org/dingux-development/a-couple-of-rootfs-upgrades/ 
This worked, thanks!
Title: Re: gmenu2x for dingux !
Post by: ddragoonss on March 25, 2010, 07:21:15 pm
Quote
Where do i get the powerof, reboot and main scripts ?
http://users.telenet.be/IMS/dingoo/
Do note for the shutdown to work you have to use a recent kernel (like the RTC one) and the usb cable must be unplugged

The link is down.
Title: Re: gmenu2x for dingux !
Post by: tooktoolong on March 28, 2010, 08:50:50 am
Quote
Where do i get the powerof, reboot and main scripts ?
http://users.telenet.be/IMS/dingoo/
Do note for the shutdown to work you have to use a recent kernel (like the RTC one) and the usb cable must be unplugged

The link is down.

link is still down, dingoo really isn't usable till that part is fixed, and for some reason the scan feature isn't working. I'm think I messed up somewhere  ???
Title: Re: gmenu2x for dingux !
Post by: Pingouin on March 28, 2010, 11:27:44 am
Quote
Where do i get the powerof, reboot and main scripts ?
http://users.telenet.be/IMS/dingoo/
Do note for the shutdown to work you have to use a recent kernel (like the RTC one) and the usb cable must be unplugged

The link is down.

link is still down, dingoo really isn't usable till that part is fixed, and for some reason the scan feature isn't working. I'm think I messed up somewhere  ???

Not sure if that's what you guys need, but the archive contains both \scripts and \sections\settings folder to unzip in your gmenu2x folder.
The forum wouldn't let me upload a Zip file, so I renamed it as PDF. Just rename the file to .ZIP and unzip it.
Title: Re: gmenu2x for dingux !
Post by: eule on March 28, 2010, 11:46:12 am
And here?s the local/sbin/main:
Code: [Select]
#!/bin/sh

export SDL_NOMOUSE=1
export HOME=/usr/local/home
mount -o remount,rw /
cd /usr/local/gmenu2x
./gmenu2x
:D
Title: Re: gmenu2x for dingux !
Post by: tooktoolong on March 28, 2010, 06:56:26 pm
Quote
Where do i get the powerof, reboot and main scripts ?
http://users.telenet.be/IMS/dingoo/
Do note for the shutdown to work you have to use a recent kernel (like the RTC one) and the usb cable must be unplugged

The link is down.

link is still down, dingoo really isn't usable till that part is fixed, and for some reason the scan feature isn't working. I'm think I messed up somewhere  ???


Not sure if that's what you guys need, but the archive contains both \scripts and \sections\settings folder to unzip in your gmenu2x folder.
The forum wouldn't let me upload a Zip file, so I renamed it as PDF. Just rename the file to .ZIP and unzip it.

THANKS! ;D I think I'm still having trouble with the scan feature. Worst case scenario I just have to manually add everything
Title: Re: gmenu2x for dingux !
Post by: ddragoonss on March 29, 2010, 04:26:57 pm
And here?s the local/sbin/main:
Code: [Select]
#!/bin/sh

export SDL_NOMOUSE=1
export HOME=/usr/local/home
mount -o remount,rw /
cd /usr/local/gmenu2x
./gmenu2x
:D

The line "mount -o remount,rw /" is really needed?

Uploaded the 'main" to people who only use windows and the lin2win to convert windows .txt to unix format.
Title: Re: gmenu2x for dingux !
Post by: eule on March 29, 2010, 05:05:24 pm
I actually don?t know exactly...  :D Had the line in since a localpack or something, i think it?s there to get write access in other directories than local/home, but i?m not totally sure. If someone is, please explain  :)
Title: Re: gmenu2x for dingux !
Post by: darfgarf on March 29, 2010, 10:07:33 pm
doesn't dingux already remount the fs on boot with that exact line?

could be a very very old main? just need launch menu really, the nomouse and home directory lines aren't techncially needed either
Title: Re: gmenu2x for dingux !
Post by: Qahwi on April 14, 2010, 08:08:28 pm
Hi

Can someone upload the main file 'cause my Gmenu2x won't boot and I can't find the file anywhere. I tried to modify it, but the resolution was error when trying to boot... I'm using windows xp so I can't really make those myself..
Title: Re: gmenu2x for dingux !
Post by: Puumpkin_Masher on April 14, 2010, 08:18:54 pm
if you use Notepad++ you can with windows.
Title: Re: gmenu2x for dingux !
Post by: Qahwi on April 14, 2010, 08:55:17 pm
Well I got it working for one time.. Booted an emulator and then nothing worked anymore.. It won't boot into gmenu2x anymore just dumps some shit. I reseted and the same thing happened again.. What's wrong. Also I couldn't see the CPU clocks in the default screen. I tried to overclock using gmenu2x settings and still no cpu speed values..
Title: Re: gmenu2x for dingux !
Post by: darfgarf on April 14, 2010, 09:09:43 pm
just dumps some shit

very descriptive there, what exactly does it say?
Title: Re: gmenu2x for dingux !
Post by: Qahwi on April 14, 2010, 09:14:03 pm
just dumps some shit

very descriptive there, what exactly does it say?

Lots of

Skinconf: xxxxxxxx

And at the end: segmentation fault
Title: Re: gmenu2x for dingux !
Post by: rutjoni on April 16, 2010, 11:05:04 am
hello, how I can change the name, and configuration settings without, lose the applications, explorer. ect? thanks
Title: Re: gmenu2x for dingux !
Post by: Orion4874 on April 29, 2010, 03:01:10 am
Can someone upload the reboot script? The link  to it on the first page doesn't work anymore.
Title: Re: gmenu2x for dingux !
Post by: kswildside on April 29, 2010, 03:25:20 am
I just wish the Gmenu would work like Dmenu with up and down search

allows for bigger name with games and emulators as there are like 9 icons on desktop at a time

I love it in every other way was great work by JoyRider
Title: Re: gmenu2x for dingux !
Post by: NeverMore on May 29, 2010, 11:59:31 am
I like Gmenu2X so much!And I want more other ones enjoy it.I'm from China,Gmenu only support English German,and French...but no CHinese.No problem for me but others may need it support Chinese.So I try to make it true .I'v write a translation file for Chinese but doesn't work,like the Gmenu's UTF-8's problem?Someone can help me? Thx very very nuchhhhhh!Let Gmenu2X more popular in China!
Title: Re: gmenu2x for dingux !
Post by: Frank_fjs on June 02, 2010, 07:33:25 pm
I just wish the Gmenu would work like Dmenu with up and down search

allows for bigger name with games and emulators as there are like 9 icons on desktop at a time

I love it in every other way was great work by JoyRider

Totally agree. I like the simplicity of that style of menu, which is why I love the native firmware menu. Is there a Gmenu theme that mimics the native firmware theme, like the Dmenu one?
Title: Re: gmenu2x for dingux !
Post by: santino on June 02, 2010, 08:00:13 pm
No, but you can still use dmenu if you like it more. ;)
Title: Re: gmenu2x for dingux !
Post by: ReiketsuNariseba on September 09, 2010, 05:17:24 pm
just dumps some shit

very descriptive there, what exactly does it say?

Lots of

Skinconf: xxxxxxxx

And at the end: segmentation fault

I'm getting the same error, the last skinconf line is something about "bottombar" and I guess about its color. I tried modifying gmenu configs, didn't help. I formatted my SD and did a clean install consisting of the latest Local Pack (0.36), zImage and rootfs, but the same segmentation fault still showed up when booting. Should I be making some kind of link files in the root directory, someone somewhere was talking about something like that, but I didn't see any explicit guidelines of what I should be doing.

I tried to download dmenu and change it to default, and it started fine, I guess, but I'd still like to use gmenu, so any help would be appreciated.

EDIT: Never mind, I deleted rootfs and zImage files I had, along with the gmenu2x.conf and replaced the first two with (I guess) more recent versions, and the thing is working like a charm. I obviously still need some getting used to this device.
Title: Re: gmenu2x for dingux !
Post by: javum on December 25, 2010, 08:10:35 am
Is there a method to disable output to console like:
Code: [Select]
Gmenu2x Starting:  If you see this error in the log messages, check http://gmenu2x.sourceforge.net/page/Troubleshooting for a solution
and a lot of
Skinconf: xxxxxxxx
After each start of apps.
These strings scrolls the useful output away of screen  >:(
Title: Re: gmenu2x for dingux !
Post by: pcercuei on December 27, 2010, 04:14:09 pm
Yes it's possible, you will have to manually modify local/sbin/main. On the line that executes gmenu2x (probably something like "./gmenu2x") just put a redirection like this:
Code: [Select]
./gmenu2x > /dev/null 2>&1It will suppress all the output from gmenu2x.
Title: Re: gmenu2x for dingux !
Post by: javum on December 30, 2010, 04:47:39 am
Thanks!!!  ;D
Title: Re: gmenu2x for dingux !
Post by: gorneman on February 01, 2011, 02:12:01 pm
Someone can post gmenu2x 0.11. Thanks
Title: Re: gmenu2x for dingux !
Post by: TehKanden75 on March 01, 2011, 12:22:37 am
Hi,

I've downloaded Gmenu2X and installed correctly (As far as I know), but whenever I boot up Dingux, I get the following error:

/usr/local/sbin/main: line 9: ./readv01: Not Found
/usr/local/sbin/main: Line 13: /usr/local/gmenu2x: Permission Denied
/usr/local/sbin/main: line 14: ./gmenu2x: Not Found

I've searched through all of the pages and cannot find a fix. Help would be appreciated  :)

**EDIT**
Nevermind, I've got it installed perfectly :D. So far it's great (A lot better than Dmenu). Thanks for porting this.
Title: Re: gmenu2x for dingux !
Post by: wy_scorpio on August 29, 2011, 05:45:36 am
will gmenu2x support chinese fonts?thanks
Title: Re: gmenu2x for dingux !
Post by: 77fordtruckman on January 03, 2012, 04:37:59 pm
The link for the main script is dead...
Title: Re: gmenu2x for dingux !
Post by: Beefeater on January 27, 2012, 12:39:13 pm
The link for the main script is dead...

Trilbymonkey uploaded a most useful repack of the Gmenu2X + main script here: http://www.mediafire.com/?xytju0glzze :)
Title: Re: gmenu2x for dingux !
Post by: hi-ban on November 15, 2012, 12:06:00 pm
Sorry for the necropost, but now that Opendingux is already released, and also the GCW Zero (which also uses Opendingux) is on the way, i think it would be a good idea to port the latest version of Gmenu2x to Opendingux.

https://github.com/mtorromeo/gmenu2x
Title: Re: gmenu2x for dingux !
Post by: zear on November 16, 2012, 12:21:15 am
No need, the OpenDingux fork is newer and fixes tons of bugs present in the mainline, as well as adds some A320/GCW0 features, like .opk package format support.
Title: Re: gmenu2x for dingux !
Post by: hi-ban on November 16, 2012, 01:51:03 am
That's good!

With old gmenu2x versions, it was not possible to assign a png picture for the "section highlight", although it was possible to assign a png pic for the "normal highlight". Do you know if it's planned to add that? It would make gmenu2x themes more nice...
Title: Re: gmenu2x for dingux !
Post by: hi-ban on November 18, 2012, 01:16:52 pm
There is another issue with the upper section bar:

- Gmenu2x always count as if they are three columns. If you cycle through sections, using the L button, it works ok, but if you cycle using the R button, the selection is always stopped in the third column and then it starts scrolling, so if you have 5 columns in your screen and you select the last section, you will see two empty sections to the right. If you have 4 columns, you will see one empty section.


Could i have a link to the OpenDingux gmenu2x sourcecode? i would like to experiment with it.

Thanks.
Title: Re: Re: gmenu2x for dingux !
Post by: pcercuei on November 18, 2012, 01:58:49 pm
Could i have a link to the OpenDingux gmenu2x sourcecode? i would like to experiment with it.

Thanks.
git clone git://projects.qi-hardware.com/gmenu2x.git
Title: Re: gmenu2x for dingux !
Post by: hi-ban on November 19, 2012, 11:55:59 pm
If i wanted to report an issue with gmenu2x, should i report to mtorromeo ( https://github.com/mtorromeo/gmenu2x/issues?page=1&state=open ), or to the opendingux devs?
Title: Re: gmenu2x for dingux !
Post by: pcercuei on November 20, 2012, 12:55:38 am
If you're using OD's gmenu2x, report to OD's devs. Otherwise report to mtorromeo.