Author Topic: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux  (Read 16732 times)

virusmater (OP)

  • Posts: 55
Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« on: January 10, 2012, 09:29:36 pm »
Free implementation of Heroes of the Might and Magic II engine. SDL is used.
Project site
Compiled for OpenDingux (Based on official r2693)

Don't forget turn on mouse emulation (Power+B)
Don't forget place original game files in "data" and "maps" directories
TODO:
Enable sound (now ALSA lib pcm.c:7245:(snd_pcm_recover) underrun occured error)
Add shortcut on dingoo buttons (now you can control only with virtual mouse)

Binary
Source

PS: I didn't know C++ at all, so i can't replace Alsa with libAO. I just can try to add shortcuts (it's look simple).
http://dingoowiki.com - let's fill it!

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #1 on: January 10, 2012, 10:01:00 pm »
Thanks!!!! downloading!

pcercuei

  • Posts: 1731
    • My devblog
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #2 on: January 10, 2012, 10:12:04 pm »
PS: I didn't know C++ at all, so i can't replace Alsa with libAO. I just can try to add shortcuts (it's look simple).

No need to replace ALSA with libAO. libAO is meant to ease porting of apps using OSS, and OpenDingux provides the ALSA sound system natively.

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #3 on: January 10, 2012, 10:22:32 pm »
Works in Legacy Dingux?

P.D: I try, and not works on legacy dingux  :'(
« Last Edit: January 10, 2012, 10:45:08 pm by samir »

zear

  • Moderator
  • Posts: 2381
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #4 on: January 10, 2012, 10:37:39 pm »
Works in Legacy Dingux?
You can try my older port: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,353
It works in both Legacy and OD

Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #5 on: January 10, 2012, 11:02:52 pm »
Apparently Dingoo come to life, thanks!
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

virusmater (OP)

  • Posts: 55
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #6 on: January 11, 2012, 05:26:43 am »
PS: I didn't know C++ at all, so i can't replace Alsa with libAO. I just can try to add shortcuts (it's look simple).

No need to replace ALSA with libAO. libAO is meant to ease porting of apps using OSS, and OpenDingux provides the ALSA sound system natively.
so i don't know why it dosen't work anyway
http://dingoowiki.com - let's fill it!

bloodyred

  • Posts: 7
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #7 on: January 12, 2012, 05:02:37 pm »
Thanks for the port I love Heroes of Might and Magic II

For those who don't know what Heroes of Might and Magic II is then watch this video

Opendingux is getting better all the time

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #8 on: January 12, 2012, 06:13:12 pm »
This version has any optimization compared to the version of Zear? Or is the same? Is possible to compile this for legacy dingux?

virusmater (OP)

  • Posts: 55
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #9 on: January 12, 2012, 06:18:04 pm »
This version has any optimization compared to the version of Zear? Or is the same?
This is newer version. I don't now what revision was used by Zear, but you can download source and look at changelog.txt file. Lot of new feature, updates and bugfixes since Zear's release
« Last Edit: January 12, 2012, 06:23:54 pm by virusmater »
http://dingoowiki.com - let's fill it!

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #10 on: January 12, 2012, 07:00:14 pm »
This version has any optimization compared to the version of Zear? Or is the same?
This is newer version. I don't now what revision was used by Zear, but you can download source and look at changelog.txt file. Lot of new feature, updates and bugfixes since Zear's release

Thanks for reply. Im looking forward for the legacy dingux version.  ;D

mrkingoo

  • Posts: 258
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #11 on: January 13, 2012, 10:06:36 am »
Good work. Would be great with a version for legacy dingux

booger

  • Guest
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #12 on: January 24, 2012, 05:37:17 am »
WOW
very nice release

Thank you sincerely for sharing this. HOMM2 is one of my all-time favorites.

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #13 on: June 20, 2012, 09:23:14 pm »
Well, I putting the Heroes2.agg file in DATA folder, and maps (.mp2) in maps folder; when a press A button to enter the game, the screen tilt and bring me back to gmenu2x. Someone can helpme, please? I use the latest OD "first end-user release".

This is a screenshot taked by power + X combination.
« Last Edit: June 21, 2012, 02:13:05 am by samir »

dwight2048

  • Posts: 12
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #14 on: June 21, 2012, 02:10:38 pm »
Better to recompile it for final opendingux, but source are deleted from file hosting. If someone had sources in time, please upload it to forum.

virusmater (OP)

  • Posts: 55
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #15 on: June 22, 2012, 09:10:53 am »
I will built newer version of fheroes2
http://dingoowiki.com - let's fill it!

mrkingoo

  • Posts: 258
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #16 on: June 22, 2012, 11:56:44 am »
Thanks!

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #17 on: June 22, 2012, 04:54:46 pm »
Thanks!

samir

  • Posts: 344
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #18 on: September 17, 2012, 12:45:56 am »
Any news about this project?

sgtpep

  • Posts: 2
Re: Free Heroes2 Engine (v 0.1.r2693) for OpenDingux
« Reply #19 on: March 16, 2013, 10:31:13 pm »
I have compiled recent fheroes2 for recent OpenDingux. You can download it from OpenHandhelds: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,675. Though I had no much time to test it, so feel free to suggest how to improve it.

 

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