Author Topic: Final Burn Alpha for OpenDingux v1.0 (release)  (Read 54867 times)

dmitry_smagin (OP)

  • Posts: 423
Final Burn Alpha for OpenDingux v1.0 (release)
« on: November 13, 2012, 04:21:45 pm »
Hi, everybody.

Here's the version 1.0 of Final Burn Alpha for OpenDingux.

FBA-Capex is a frontend for FBA and is based on Capex 0.6 by Jycet

D-Pad - navigate (left/right alter settings)
A - Start game (first game config appears)
B - Go to previous menus
X - Help
SELECT - Exit or go back to previous menu
START - Capex settings

Final Burn Alpha SDL is based on pandora port which is based on gp2x port which in turn is based on EZX port which uses fba 0.2.96.71 emulating core. :)

EDIT: Now a simple GUI is introduced where you can redefine keys and load/save state

D-PAD - movement (its logic changes automatically in rotated games)
SELECT - coin
START - start1
SELECT+START - start2
A - fire 1
B - fire 2
X - fire 3
Y - fire 4
L - fire 5
R - fire 6

L+R+Y - show/hide fps
L+R+A - quick state load
L+R+B - quicl state save
L+R+SELECT - service menu
L+R+START - FBA SDL menu (you can quit FBA only from menu)

- All roms must be named according to mame romset, put them in ./roms directory.
- FBA cached roms are also supported but sound is distorted in some games, use normal rom instead
- It is highly recommended to use SWAP for loading large roms (128Mb seems ok) http://wiki.dingoonity.org/index.php?title=OpenDingux:FAQ#Swap
- Overclock to 408 MHz is recommended as well
- Compatibility is the same as with FBA320
- In some games music stops playing after some time, it's a bug of cz80, switch to mame_z80 in settings (slower)


A lot of things is in TODO list, so expect future updates.

New binaries: http://www.sendspace.com/file/khta7m
Old binaries: http://www.sendspace.com/file/xsvmgu
Sources: https://github.com/dmitrysmagin/fba-capex-a320, https://github.com/dmitrysmagin/fba-a320

EDIT: Update 27 Feb 2013

What's new in FBA-Capex:
- Menus are greatly reworked. Now when you choose a game from list and press A the game config appears where you can change some game-specific settings.
- Settings for each game are saved implicitly, no need to worry about global/local

What's new in FBASDL:
- Savestate support (hotkeys: L+R+A - quickload, L+R+B - quicksave)
- Simple GUI (L+R+START) and key remapping
- Service menu (L+R+SELECT)
- Many bugs fixed
- Enabled some more games like solomon.zip or prehisle.zip (refer to gamelist.txt for full game list support)

Knows bugs:
- Savestates are not working for cached *.fba roms
- Sometimes FBASDL crashes on exit and doesn't return to FBA-Capex properly.
« Last Edit: February 26, 2013, 08:46:26 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

samir

  • Posts: 344
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #1 on: November 13, 2012, 04:54:16 pm »
Wow! Thanks d_smagin!

thorn_1983

  • Posts: 77
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #2 on: November 13, 2012, 07:25:20 pm »
Awesome!!!  Going to give it a crack now.
So far....
NES, Master System, Lynx, Mega Drive, Mega CD, SNES, 3DO, Playstation, Saturn, N64, PS2, Dreamcast, XBOX, X360, PS3, Wii.....  And best of all... A320.

naxeras

  • Posts: 191
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #3 on: November 14, 2012, 10:52:48 am »
Its more fast than legacy dingux fba?

Works Metal Slug Games at good speed?


Pingouin

  • Posts: 268
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #5 on: November 20, 2012, 12:32:32 am »
Great, thanks!
However, fbasdl crashes and returns to the OD interface.
fbacapex gets to the selection menu, I select ddsomu, it started loaded, hanged and returned to the OD menu too. Double Dragon (NeoGeo) crashes too ??? Bombjack and Snow Bros worked however, but then they already worked in MAME.
« Last Edit: November 20, 2012, 12:46:43 am by Pingouin »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #6 on: November 20, 2012, 06:24:57 am »
Did you enable SWAP?
http://wiki.dingoonity.org/index.php?title=OpenDingux:FAQ#Swap
Roms should be named as in mame romset as well. If you rename rom, fba will not recognize it.
« Last Edit: November 20, 2012, 06:28:24 am by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

Pingouin

  • Posts: 268
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #7 on: November 20, 2012, 11:48:01 am »
I didn't change any settings and OD as cache enabled by default.
Is FBA requiring a particular cahe size and/or location?

doglush

  • Posts: 102
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #8 on: November 21, 2012, 04:18:56 pm »
Marvellous. Why d'ont asking to Slaanesh for his FBA320 dinguxport. Today, he try to port it on native.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #9 on: November 21, 2012, 07:23:45 pm »
Marvellous. Why d'ont asking to Slaanesh for his FBA320 dinguxport. Today, he try to port it on native.

Slaanesh doesn't respond my pm's here. I presume he will never release sources of FBA320 because he is connected somehow with chinese companies who produced a380 and other bastard consoles. :) If he likes being a scam who violates GPL, let him be.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

danilop2k2

  • !
  • Posts: 363
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #10 on: November 22, 2012, 06:43:02 pm »
will it be improved on the A380 ?

Does not look so good... :o

Brodiaga

  • Posts: 21
    • Tout pour la Dingoo A320 - Le retrogaming entre vos mains
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #11 on: December 05, 2012, 10:37:18 pm »
Thanks d_smagin ^^

Coccijoe

  • Posts: 366
    • Underground Portables
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #12 on: December 23, 2012, 12:21:17 pm »
It seems that neogeo X simply use FBA to emulate neogeo games. That make sense it use a sort of dingux too.
Slaanesh, are you the guys behind this?

Edit: ok i post in the opendingux version of FBA sorry, i wanted to post this message in the dingux emulator post
« Last Edit: December 23, 2012, 12:22:58 pm by Coccijoe »

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #13 on: December 26, 2012, 08:04:57 am »
It seems that neogeo X simply use FBA to emulate neogeo games. That make sense it use a sort of dingux too.
Slaanesh, are you the guys behind this?

Edit: ok i post in the opendingux version of FBA sorry, i wanted to post this message in the dingux emulator post

I think you are right, just read this thread:
http://www.neo-geo.com/forums/showthread.php?239578-NeoGeoX-Hacking-and-Mods
Shame that Slaanesh doesn't share the sources and I have to rework the things from scratch (not without success :) ).
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

fosamax

  • Posts: 328
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #14 on: December 26, 2012, 10:34:07 am »
In fact, the all NeoGeo-X thing is like a joke.

200 $ for a rebranded GameGadget/a320e/a380 call it what you want with a crappy dock and some sort of arcade stick.
For that price (or maybe a little more), NeoGeo lover would expect a true Neogeo AES Clone (like K1GBA team did for the GBA) with a dock being able to run AES cartrige and maybe a scaler to improve the display of the HDMI port.

The ability to plug the orginal arcade stick could also have been added.

Here I really don't see the point : The JZ4770 seems to be underclocked from 1GHZ to 500 Mhz and still the battery life is poor. Screen resolution is weird for emulating a system that runs at 4/3 and its quality is bad.

The extra L1/L2 R1/R2 are curently useless and since the system is locked i don't see what could be their purpose.

The fact that Blaze has stolen final burn alpha to use it as its dedicated OS is just a really bad idea. FBA license is clear about that (You should not make money from any derivated work from FBA / in anycase you MUST release your sources).

Here we have DRM/closed software/illegal use of an open source emu.

Save yourself the hassle and buy a GCW Zero instead : it's open and at least there's a 4/3 screen (320x240 which is perfect for NeoGeo). Furthermore it respect developper's work.

I really hope that Neosource (home of FBA) will ask blaze to quit selling that piece of crap called NeoGeo-X

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #15 on: December 26, 2012, 11:38:38 am »
Correct.
But please, don't continue NeoGeoX discussion here, this thread is for testing  Final Burn for OpenDingux, gpl clean and fully open-source. :)
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

naxeras

  • Posts: 191
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #16 on: January 14, 2013, 09:30:33 am »
I try fba but none neogeogames work to me.

I use legaxy dingux romset.

Any help?

BAFelton

  • Posts: 276
    • Open Consoles
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #17 on: January 18, 2013, 09:42:06 pm »
Is it supposed to work with the zer0 ?

Cause I have no sound in any games even enabled.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #18 on: January 19, 2013, 07:12:40 am »
Is it supposed to work with the zer0 ?

Cause I have no sound in any games even enabled.

It should be recompiled to run on gcw-zero, because of soft/hard float difference. Besides, for GCW-Zero you should use a different FBA branch which supports more games: https://github.com/dmitrysmagin/fba-sdl

Sound should work in any case, check your mixer volume.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

naxeras

  • Posts: 191
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #19 on: January 21, 2013, 08:34:02 am »
?It is possible run Neo-Geo games?, black screen afer load in my dingoo.

?How to overclock this emu?

Regards

 

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