Author Topic: Final Burn Alpha for OpenDingux v1.0 (release)  (Read 57021 times)

slaanesh

  • Posts: 569
    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #60 on: March 22, 2013, 04:42:39 am »
I've also had a look at some later source code - yes - i'm sure it could be added in.

----

My latest change was to enable SDL_HWSURFACE|SDL_DOUBLEBUF and update VideoBuffer after SDL_Flip().

It looks very nice now (less tearing) and the speed of DDTOD (Dungeons & Dragons: Tower of Doom) is now 50-60FPS with 22050hz sound during game play.

A very significant improvement.
« Last Edit: March 22, 2013, 05:04:35 am by slaanesh »

h3x

  • Posts: 12
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #61 on: March 22, 2013, 05:51:57 am »
Now kov2.zip can't be recognized by fba.

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #62 on: March 22, 2013, 05:59:06 am »
Now kov2.zip can't be recognized by fba.
h3x,
refer to gamelist.txt which is provided with the archive or to the list yoshi41 posted in this thread earlier to see if the game is supported.
kov2.zip is marked as non-working because scond arm7 cpu is not emulated.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

h3x

  • Posts: 12
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #63 on: March 22, 2013, 06:43:24 am »
thanks!

slaanesh

  • Posts: 569
    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #64 on: March 24, 2013, 05:00:57 am »
I added a new driver to neo geo yesterday and it works fine.
I will try adding wofch to CPS1 driver and see how it goes.

slaanesh

  • Posts: 569
    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #65 on: March 24, 2013, 06:02:19 am »
slaanesh:
      Hi!   wofch wofh wofha   wofhfh wof3js  aren't supported.
      A lot of hack roms can be supported by new fba?

I've had a look at these...

wofch is basically the "CPS Changer" version of WOF - i dont think it's a hack.
Is there any particular version that you are really interested in?

Do you have any more information about these particular roms

h3x

  • Posts: 12
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #66 on: March 24, 2013, 02:00:04 pm »
wofch isn't a hack games.

But  wofh wofha   wofhfh wof3js  are wof bootleg.
 ;)

more info:
https://github.com/dmitrysmagin/fba-sdl/blob/master/src/burn/drv/capcom/d_cps1.cpp


Thanks

Quote
static struct BurnRomInfo WofhfhRomDesc[] = {
{ "23", 0x080000, 0x6ae4b312, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP },
{ "22", 0x080000, 0x94e8d01a, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP },

{ "1", 0x080000, 0x0d9cb9bf, BRF_GRA | CPS1_TILES },
{ "2", 0x080000, 0x45227027, BRF_GRA | CPS1_TILES },
{ "3", 0x080000, 0xc5ca2460, BRF_GRA | CPS1_TILES },
{ "4", 0x080000, 0xe349551c, BRF_GRA | CPS1_TILES },
{ "5", 0x080000, 0x34949d7b, BRF_GRA | CPS1_TILES },
{ "6", 0x080000, 0xdfa70971, BRF_GRA | CPS1_TILES },
{ "7", 0x080000, 0x073686a6, BRF_GRA | CPS1_TILES },
{ "8", 0x080000, 0x5300f8db, BRF_GRA | CPS1_TILES },

{ "9", 0x020000, 0x86fe8a97, BRF_PRG | CPS1_Z80_PROGRAM },

{ "18", 0x020000, 0xc04be720, BRF_SND | CPS1_OKIM6295_SAMPLES },
{ "19", 0x020000, 0xfbb8d8c1, BRF_SND | CPS1_OKIM6295_SAMPLES },
};

STD_ROM_PICK(Wofhfh)
STD_ROM_FN(Wofhfh)

static struct BurnRomInfo WofhRomDesc[] = {
{ "sgyx.800", 0x100000, 0x3703a650, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP },

{ "sgyx-1.160", 0x200000, 0xa60be9f6, BRF_GRA | CPS1_TILES },
{ "sgyx-2.160", 0x200000, 0x6ad9d048, BRF_GRA | CPS1_TILES },

{ "tk2_qa.rom", 0x020000, 0xc9183a0d, BRF_PRG | CPS1_Z80_PROGRAM },

{ "tk2_q1.rom", 0x080000, 0x611268cf, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q2.rom", 0x080000, 0x20f55ca9, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q3.rom", 0x080000, 0xbfcf6f52, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q4.rom", 0x080000, 0x36642e88, BRF_SND | CPS1_QSOUND_SAMPLES },
};

STD_ROM_PICK(Wofh)
STD_ROM_FN(Wofh)

static struct BurnRomInfo WofhaRomDesc[] = {
{ "fg-c.040", 0x080000, 0xd046fc86, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },
{ "fg-a.040", 0x080000, 0xf176ee8f, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_BYTESWAP },

{ "sgyx-1.160", 0x200000, 0xa60be9f6, BRF_GRA | CPS1_TILES },
{ "sgyx-2.160", 0x200000, 0x6ad9d048, BRF_GRA | CPS1_TILES },

{ "tk2_qa.rom", 0x020000, 0xc9183a0d, BRF_PRG | CPS1_Z80_PROGRAM },

{ "tk2_q1.rom", 0x080000, 0x611268cf, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q2.rom", 0x080000, 0x20f55ca9, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q3.rom", 0x080000, 0xbfcf6f52, BRF_SND | CPS1_QSOUND_SAMPLES },
{ "tk2_q4.rom", 0x080000, 0x36642e88, BRF_SND | CPS1_QSOUND_SAMPLES },
};

STD_ROM_PICK(Wofha)
STD_ROM_FN(Wofha)


« Last Edit: March 24, 2013, 02:17:20 pm by h3x »

h3x

  • Posts: 12
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #67 on: March 24, 2013, 02:07:34 pm »
I and my friends like hack roms.

For example:

wof hack:   wofb    wofh    wofha   wof3js  wof3sj  wof3sja wofsj   wofsja  wofsjb  wofhfh

The forum has a lot of hack game roms and  ips.
http://bbs.emu-zone.org/forum-52-1.html

h3x

  • Posts: 12
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #68 on: March 24, 2013, 02:10:57 pm »
slaanesh:
         Can you add driver of  Ninja Baseball BatMan (c) 09/1  [mame]?   [nbbatman.zip]


           I like the games.



        Thanks!

k0en

  • Posts: 264
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #69 on: March 24, 2013, 03:23:29 pm »
slaanesh:
         Can you add driver of  Ninja Baseball BatMan (c) 09/1  [mame]?   [nbbatman.zip]


           I like the games.



        Thanks!

+1 :D

pcercuei

  • Posts: 1689
    • My devblog
Re: Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #70 on: March 24, 2013, 04:16:25 pm »
The holy grail of this port would of course getting the A68K code running - if it runs as fast as cyclone this would give excellent results. I tried using it in my old port but I didn't get very far but I'd be curious to have another look at this.
You might want to try latest FAME/C instead. That one is crazy fast. I have access to the SVN, drop me a PM if interested.

flyttlada

  • Posts: 1
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #71 on: April 01, 2013, 03:39:43 pm »
Will the FinalBurn Alpha (v0.2.97.26) set work good with the FBA emulator for gcw zero?
Or is a older set preferred?

dmitry_smagin (OP)

  • Posts: 423
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #72 on: April 01, 2013, 07:42:23 pm »
Will the FinalBurn Alpha (v0.2.97.26) set work good with the FBA emulator for gcw zero?
Or is a older set preferred?
FBA for GCW-Zero is based on v.0.2.97.24, so yes, it will work most probably.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

naxeras

  • Posts: 191
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #73 on: April 19, 2013, 12:42:27 pm »
This FBA is more fast than legacy dingux FBA?

三木同子

  • Posts: 4
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #74 on: May 04, 2013, 08:21:29 am »
How to adjust the volume?   -Final Burn Alpha for OpenDingux v1.0

Dexidus

  • Posts: 958
Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #75 on: May 04, 2013, 10:35:33 am »
How to adjust the volume?   -Final Burn Alpha for OpenDingux v1.0

What's with the fucking nazi shit? Change your avatar man, not cool at all.

三木同子

  • Posts: 4
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #76 on: May 04, 2013, 02:18:13 pm »
How to adjust the volume?   -Final Burn Alpha for OpenDingux v1.0

What's with the fucking nazi shit? Change your avatar man, not cool at all.
I'm sorry.

zear

  • * Moderator
  • Posts: 2381
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #77 on: May 04, 2013, 02:26:39 pm »
How to adjust the volume?   -Final Burn Alpha for OpenDingux v1.0
In OpenDingux, hold the power slider and then press UP/DOWN keys to regulate the volume. This works globally for every application and game.

yoshi41

  • Posts: 474
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #78 on: May 04, 2013, 02:28:11 pm »
Since you changed your avatar, here's some help...

http://wiki.dingoonity.org/index.php?title=OpenDingux:FAQ#What_are_the_default_shortcuts.3F

Check the power switch daemon shortcuts.

PS: Why the hell did you use the nazi sign as your avatar? I know japanese culture is very different from our western culture. But this is an absolute no-go!

PS2: Zear was faster. But the link is useful anyway.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

matkieng

  • Posts: 5
Re: UNI BIOS 3.0 with Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #79 on: June 02, 2013, 02:51:50 am »
1. download attachment anh rename  neogeo.txt to neogeo.zip, put neogeo.zip bios into ROM derectory of FBA.
2. On Opendigux run Megaram application.
3. Run FBA capex,  Start any Neo Geo game. After the "now loading" screen a "Universe Bios 3.0/ Region: Europe/ Mode: Arcade" screen will appear.
4. At that screen quickly press X+B+A. This will bring up a men? with various options.
5.Highlight Region Setup (Europe Arcade) anh press A.
6. Press  B B ( USA/Console AES mode) then press X to exit.
7.The game will start. To add a credit simply press Start (because you are in Console-AES mode).
8.During gameplay press Start+Select. This will PAUSE the game and a new menu will appear with "The Cheats Database" option so, if you want, you can also use cheats. Press Xto exit menu and resume game.
Below are 2 game to test, "king of fighter 10th anniversary 2005 unique" (i like the 1P and 2P DAMAGE SLOW DOW cheat ), and SNK VS CAPCOM SUPER PLUS- unlocked all character.
http://www.mediafire.com/?6t6s57zkul5253d
http://www.mediafire.com/?j9kkt353dk3099q
http://www.mediafire.com/?1f8uypiw7vbqq8s

« Last Edit: June 02, 2013, 05:02:33 am by matkieng »

 

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