Author Topic: Final Burn Alpha for OpenDingux v1.0 (release)  (Read 43117 times)

samir

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #40 on: February 27, 2013, 03:20:32 am »
Thanks!!!!!!  ;D

lemmywinks

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  • Posts: 2752
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #41 on: February 27, 2013, 10:35:18 pm »
Thanks, don't really play much Arcade/Neo Geo stuff but this is really impressive.
Handhelds:
GPD Win, GPD XD 64gb, Pap KIII-Plus, RS-97, RS-90, New Bittboy, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go,
PC:
HP Envy M6, Acer 522, Dell Mini 9
Psion 5 & 5MX
Tons of other old laptops and tablets.....

schanall

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  • Posts: 139
Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #42 on: February 28, 2013, 12:54:43 pm »
Cn't wait to try it. Thank you so much for your afford  :)

And here the snapshots for all working and non-working games.  8)

:) Also Thx!

samir

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  • Posts: 344
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #43 on: March 01, 2013, 12:20:49 am »
Ok, good work d_smagin. Some games, like Kof 96, Street Fighter II CE and Cadillacs and Dinosaurs crash after fews minutes. Im usin 128 mb of swap.
« Last Edit: March 01, 2013, 03:20:52 am by samir »

samir

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #44 on: March 01, 2013, 12:26:56 am »
Someone delete this post, please.
« Last Edit: March 01, 2013, 03:21:31 am by samir »

yoshi41

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  • Posts: 464
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #45 on: March 02, 2013, 07:25:11 pm »
Tested a full ROM set for FBA 0.2.96.71 OpenDingux Release 1.0

Code: [Select]
Total ROMs       : 888
Working ROMs     : 684
Non-working ROMs : 204

Here the test results with DAT for working and non-working games...

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydHBFQVhqUE5IbzhmOW9yUERkM3pnbkE



And here the DAT as text files...

http://www.mediafire.com/download.php?wuv3o2coyo3axc2

And here the game snapshots (taken from MAME snaps)...

http://www.mediafire.com/download.php?jgrx3ba3grwn9rr

Remarks:

- Some bigger games require a .fba cache file
- Some clones with non-working parent ROMs have been merged
- The game snapshots have been cleaned up (only parent ROMs)
- See post above on how to use the .dat file
- Hope you enjoy this stuff (it's always a lot of work)
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

samir

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  • Posts: 344
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #46 on: March 05, 2013, 01:29:37 am »
Ok,my problem is with the romset,now I have no problem with this emu. Works very well with cps1,2 and neogeo. Excelletn work d_smagin!! Is possible speed improvements in future releases? Or his is the limit of the dingoo? Thans
« Last Edit: March 08, 2013, 09:40:55 pm by samir »

wy_scorpio

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #47 on: March 19, 2013, 12:11:34 pm »
when i run rom 1944j,it doesnt run ,appears error

error loading rom (not found):
nff.04        ... 512kb program
exiting - press any key


why? ::)

dmitry_smagin (OP)

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  • Posts: 420
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #48 on: March 19, 2013, 01:21:30 pm »
when i run rom 1944j,it doesnt run ,appears error

error loading rom (not found):
nff.04        ... 512kb program
exiting - press any key


why? ::)
Either wrong romset or parent rom absent.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

h3x

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #49 on: March 21, 2013, 03:32:31 am »
Some cps2 hack roms and pgm hack roms aren't supported by Final Burn Alpha for OpenDingux v1.0 .

But   cps2 hack roms are supported by  old Final Burn Alpha for Dingux.

dmitry_smagin (OP)

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #50 on: March 21, 2013, 03:48:00 am »
Some cps2 hack roms and pgm hack roms aren't supported by Final Burn Alpha for OpenDingux v1.0 .

But   cps2 hack roms are supported by  old Final Burn Alpha for Dingux.
Which roms are not working? Please, give names. Otherwise I will not be able to help due to lack of telepathic abilities. :)
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

h3x

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #51 on: March 21, 2013, 06:51:16 am »
I try to run cps2 games again.

I found zip format is supported.

But  fba format isn't  supported.  Black screen.


 

h3x

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #52 on: March 21, 2013, 07:20:23 am »
 
Now hack cps2 rom can run. :)

 hack pgm rom can run.

But fba format can't run.
« Last Edit: March 21, 2013, 07:44:43 am by h3x »

slaanesh

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    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #53 on: March 21, 2013, 10:47:50 pm »
Hi Dimitry

I can send you my sources for the old FBA. Sorry for not getting back to you much sooner. I had really lost interest in developing emulators for a few years and as a result didn't even want to respond to emails. I know, not very good.

Anyway my interest has been re-kindled somewhat and I'd like to help out. I hope we can work together from now on at least.

I had a look at your FBA port and there are some speedups I think that could be applied- some of which I tried last night.
I was seeing some good improvements in CPS2.

Changes I made:

*Assembler re-scaler for CPS2
*Use assembler memcpy for other blitters where relevant
*Profiled code for the CPUs
*Added CPU speed code ie.pass in --cpuspeed=<mhz>
*Recompile with -O3 and other compiler options.
* Use SDL_HWSURFACE | SDL_DOUBLEBUF

The holy grail of this port would of course getting the A68K code running - if it runs as fast as cyclone this would give excellent results. I tried using it in my old port but I didn't get very far but I'd be curious to have another look at this.

Let me know what you think or drop me a PM.
« Last Edit: March 22, 2013, 05:00:59 am by slaanesh »

pcercuei

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    • My devblog
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #54 on: March 21, 2013, 10:56:02 pm »
Why assembler memcpy?

slaanesh

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  • Posts: 473
    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #55 on: March 22, 2013, 01:48:48 am »
From my experience its slightly faster.

It's optimized for larger memcpy copying 64-bytes of cache-aligned memory per loop iteration.

Yes assembler is not as portable but the A320 needs whatever speedup help it can get.

pcercuei

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    • My devblog
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #56 on: March 22, 2013, 01:56:05 am »
If that is really the case, I'd rather have uClibc's memcpy fixed instead...

h3x

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #57 on: March 22, 2013, 03:02:57 am »
slaanesh:
      Hi!   wofch wofh wofha   wofhfh wof3js  aren't supported.
      A lot of hack roms can be supported by new fba?

slaanesh

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    • Slaanesh Dev
Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #58 on: March 22, 2013, 04:07:10 am »
@ayla: uClibc may already be using a assembler - can you check the code and how it was compiled?
@h3x: if you can play hacked WOF on other versions of FBA than it's possible to add in. Just have to update FBA's internal database.


h3x

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #59 on: March 22, 2013, 04:14:45 am »
@slaanesh

The hack games can be played by psp fba.

 

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