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Author Topic: eduke32 release #3  (Read 32994 times)


  • Posts: 5
    • nature!
Re: eduke32 release #3
« Reply #40 on: January 24, 2013, 04:46:57 pm »
You have to have a compatible version of the networking code. The best way is to compile the x86_64 version from the sources bundled with the dingoo build. I suggest the PC is the server, it's more reliable for this task.

they connected (PC version and Dingoo version), but Dingoo version act like gamepad for pc version. When I put buttons on dingoo -> i play duke on dingoo and on PC in one time....

I'd try compile on PC eduke32 (Changelog: Release #3 08/11/2010 updated the game to svn1724) version svn1724, but they can't connected, PC version say that dingoo's version is too old (duke is a hystory) ...

may be u have normal versions or try somehow do it itself? And tell me and to other how play multiplayer with dingoo and PC? 8)
sssssssssssssssswap !

zear (OP)

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  • Posts: 2381
Re: eduke32 release #3
« Reply #41 on: January 24, 2013, 05:27:41 pm »
It sounds like for some weird reason you switched the viewport on PC to show the dingoo player (iirc. L to switch back).


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