Author Topic: eduke32 release #3  (Read 24270 times)

zear (OP)

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eduke32 release #3
« on: November 08, 2010, 09:56:43 pm »
Yep. The longly-postponed update to eduke32 is finally up :)


There's a lot of new stuff in this release, let's just name some bigger changes:
* D-PAD aiming and D-PAD weapon/item selection
* savestate autonaming
* better button mapping in menus
* ability to change/delete button mapping via the game menu
* removed the security camera preview while standing next to it for performance improvement (you can still just use it to see the cam view)

A lot of these changes (namely: D-PAD aiming & weapon/item selection, savestate autonaming, minor performance fixes) were made by the original eduke32 developers, so I would like to take this moment to thank them for interest and help with this port despite not having the Dingoos themselves. If anyone would like to thank those guys (and motivate them to support Dingoo platform in the future), you can always donate to the project on their official website.

I have playtested and completed all the three original episodes on the Dingoo, so I can proudly announce that with this release, Duke Nukem 3D is 100% playable and completable on our handhelds. And it was a lot of fun too (especially with the boss battles).

Download: mirror 1 (includes source code)

Note: Since the game now reads from and stores to the current directory, /local/home/.eduke32 dir is redundant. So if you are updating from an older version, it is a good idea to remove that dir so it won't interfere with the new version. And remember to read the readme.txt
« Last Edit: December 21, 2010, 11:24:49 am by zear »

campusten

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Re: eduke32 release #3
« Reply #1 on: November 08, 2010, 11:28:32 pm »
Awesome, thanks Zear!

Solstice

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Re: eduke32 release #3
« Reply #2 on: November 09, 2010, 05:35:14 am »
Thanks! Duke is awesome  ;D
Dingoo A320 stock 1.2 + Gmenu

PSP slim 2002 Gen 5.50 D3 Prom4

mrkingoo

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Re: eduke32 release #3
« Reply #3 on: November 09, 2010, 07:41:10 am »
Great work zear!

mate

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Re: eduke32 release #3
« Reply #4 on: November 09, 2010, 07:20:28 pm »
nice work, thank you!

samir

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Re: eduke32 release #3
« Reply #5 on: November 10, 2010, 06:59:20 pm »
Thanks Zear!! Excellent work!

campusten

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Re: eduke32 release #3
« Reply #6 on: November 11, 2010, 04:44:51 pm »
Is it just me or is this update a lot faster than the previous version?  It's almost too fast.

zear (OP)

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Re: eduke32 release #3
« Reply #7 on: November 11, 2010, 04:59:20 pm »
Is it just me or is this update a lot faster than the previous version?  It's almost too fast.
Well, the autorun is on, as you need to run in order to complete some levels, though I think autorun was always on, or at least, I always had it on. I see no speed change myself.

sebosnia

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Re: eduke32 release #3
« Reply #8 on: November 12, 2010, 01:10:04 am »
weird stuff: I updated but it now shows the game "fullscreen" and I all I see is a little quarter of the screen.

Hellsing1

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Re: eduke32 release #3
« Reply #9 on: November 12, 2010, 01:16:19 am »
Ok.... copy the file eduke32.cfg in the eduke32 folder to:

\local\home\.eduke32

sebosnia

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Re: eduke32 release #3
« Reply #10 on: November 12, 2010, 02:16:57 am »
thanks! i'm a just a tiny bit noob with dingux

zear (OP)

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Re: eduke32 release #3
« Reply #11 on: November 12, 2010, 11:51:48 am »
Ok.... copy the file eduke32.cfg in the eduke32 folder to:

\local\home\.eduke32
NO. You both definitely didn't read readme.txt nor my release post.
This version does not use $HOME anymore, it reads the config file from the local directory.
All you have to do is to remove /local/home/.eduke32 because it will interfere with the current config.

@sebosnia
Not following the readme, you copied all the duke3d datafiles, instead of just duke3d.grp, didn't you? So you also copied the original config file which wasn't set for 320x240.
« Last Edit: November 12, 2010, 02:16:53 pm by zear »

Hellsing1

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Re: eduke32 release #3
« Reply #12 on: November 12, 2010, 02:39:49 pm »
Must have done something wrong the first time as i've downloaded it again and it now works without copying the config file.

Strange :o
« Last Edit: November 12, 2010, 02:45:32 pm by Hellsing1 »

Pingouin

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Re: eduke32 release #3
« Reply #13 on: November 20, 2010, 11:07:46 am »
Yay, thanks for the update zear!  ;D

Chris23235

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Re: eduke32 release #3
« Reply #14 on: November 21, 2010, 03:07:40 pm »
Many thanks for the update Zear.

Pingouin

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Re: eduke32 release #3
« Reply #15 on: November 23, 2010, 12:06:19 am »
Worked great, but then hanged after saving. It took a while to autonaming, then another while to get back to the game, and then it either hanged or got very very slow :(

zear (OP)

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Re: eduke32 release #3
« Reply #16 on: November 23, 2010, 09:18:19 am »
As told before, eduke32 needs to be used with SWAP, otherwise it will run out of ram like that.

Pingouin

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Re: eduke32 release #3
« Reply #17 on: November 24, 2010, 08:43:13 pm »
But it used to work :(
Good news: the save was not corrupt and after rebooting the Dingoo I could load it and carry on to the next level.
Bad news: it crashed again when I saved again (although this time I managed to save once w/o issue before it crashed on the second save attempt).

zear (OP)

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Re: eduke32 release #3
« Reply #18 on: November 24, 2010, 08:50:26 pm »
But it used to work :(
You could have been just lucky.
Saving was ALWAYS failing to me if i didn't have SWAP enabled.
If you really want to play eduke32, SWAP is a must (and it will be a default option with OpenDingux anyway).

HelmeetElGato

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Re: eduke32 release #3
« Reply #19 on: December 21, 2010, 11:11:38 am »
Link appears to be dead. I wonder if perhaps would someone kindly repost it? thanks in advance  :)

 

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