Author Topic: Dingux: Vice 2.2 Official build released  (Read 14064 times)

sweetlilmre (OP)

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Dingux: Vice 2.2 Official build released
« on: December 23, 2009, 07:40:58 am »
I am proud to announce that the Dingoo now has an officially supported Vice build.
This build is based on the amazing SDL UI work of Nojoopa.
Thanks to both Nojoopa and BlackyStardust for all their help and support.

The release can be found here: http://www.zimmers.net/anonftp/pub/cbm/crossplatform/emulators/VICE/SDLVICE-dingoo-2.2.zip.

Release Notes:

- All machines are supported though some will work better than others and some don't really work at all.
- Vic20 and C64 seem to be fine though.
- Overclock to 400 for best results.
- ALL Vice menus are supported!

Keys:

Select = Menu.
A = Select.
X = Cancel
Start = Map key
DPAD = navigate

- See the ReadmeSDL.txt for more info

Enjoy!
-(e)
« Last Edit: January 30, 2010, 02:18:32 pm by sweetlilmre »

qbertaddict

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Re: Dingux: Vice 2.2 Official build released
« Reply #1 on: December 23, 2009, 09:31:59 am »
Thanks sooooo much for this. It runs great  ;D

Chris23235

  • Posts: 603
Re: Dingux: Vice 2.2 Official build released
« Reply #2 on: December 23, 2009, 11:04:14 am »
Thanks, will try it out instantly, is Vic-20 working, I would love to play Gridrunner.

shanti77

  • Guest
Re: Dingux: Vice 2.2 Official build released
« Reply #3 on: December 23, 2009, 11:50:40 am »
works good, but now sound I must set in Dmenu.
« Last Edit: December 23, 2009, 12:02:08 pm by shanti77 »

ctrl_shift_esc

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Re: Dingux: Vice 2.2 Official build released
« Reply #4 on: December 23, 2009, 12:35:54 pm »
I'd like to start exploring C64-related game library. Could someone please explain me, which emus should I use? There are 4 coming with the pack, there is Vice, there is Frodo... X64, Xplus4, Xvic...
I honestly know nothing about C64 and its derivatives and I failed to find info on dingoo's emulators of them.

Thanks for the release!

eule

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Re: Dingux: Vice 2.2 Official build released
« Reply #5 on: December 23, 2009, 12:58:00 pm »
x64.dge starts the C64-emulator. Frodo, are you sure? MrLogan (i think) ported Frodo a few months ago, maybe you mixed some directories up?
Thanks sweetlilmre, you?re the porter?  :-*

ctrl_shift_esc

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Re: Dingux: Vice 2.2 Official build released
« Reply #6 on: December 23, 2009, 01:02:01 pm »
x64.dge starts the C64-emulator. Frodo, are you sure? MrLogan (i think) ported Frodo a few months ago, maybe you mixed some directories up?
Thanks sweetlilmre, you?re the porter?  :-*
I mean, frodo does the same thing and i can't choose between them, i need advise of the guys who know how c64 should feel.

eule

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Re: Dingux: Vice 2.2 Official build released
« Reply #7 on: December 23, 2009, 01:13:24 pm »
Vice is pretty fast compared to Frodo and the old Vice-build. But i only tried one demo so far: Edge of Disgrace, not fullspeed unfortunately. But the music rocks, no more jumping as in the earlier build!  ;D
For most games Frodo should be enough though. But more speed is always welcome.  :)
« Last Edit: December 23, 2009, 01:15:02 pm by eule »

ctrl_shift_esc

  • Guest
Re: Dingux: Vice 2.2 Official build released
« Reply #8 on: December 23, 2009, 01:50:14 pm »
Danke sch?n

sweetlilmre (OP)

  • Posts: 4
Re: Dingux: Vice 2.2 Official build released
« Reply #9 on: December 23, 2009, 03:11:22 pm »
x64.dge starts the C64-emulator. Frodo, are you sure? MrLogan (i think) ported Frodo a few months ago, maybe you mixed some directories up?
Thanks sweetlilmre, you?re the porter?  :-*

Indeed I am the porter :).

Glad everyone likes it! Hopefully in the new year, when the crazy season is over, I can look into native zip support for the file browser.
-(e)
« Last Edit: January 30, 2010, 02:20:17 pm by sweetlilmre »

eule

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Re: Dingux: Vice 2.2 Official build released
« Reply #10 on: December 23, 2009, 03:32:38 pm »
I love it!  ;D
Found some minor bug: When selecting 41000 or 48000 hz for audio (for demos), i sometimes get a buffer overflow. Nothing dramatic, as vice keeps running and i can switch on the sound again, just wanted to mention it.
Thanks again, christmas is early this year, judging from the many presents the devs brought.  :)

oh btw, to watch demos, better set refresh rate (in speed menu) to 1/1 or 1/2, auto gives looow framerates when loading kicks in (still 100% though). Most demos run fullspeed, except for the loading parts. Decide if you want skippy sound and fluent graphics or reverse.  :D
« Last Edit: December 23, 2009, 03:47:45 pm by eule »

eule

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Re: Dingux: Vice 2.2 Official build released
« Reply #11 on: December 24, 2009, 11:12:07 pm »
Hmm can?t edit the post anymore, so double post  :P
I found a way to get rid of the loading in some demos:
Find a .prg version of the demo you want to run. Or extract it, e.g. with d64 editor. But that only works if the demo is one big prg unfortnately. I attached one, Dawnfall by Oxyron. Remove the .txt on the end.
Fullspeed! Unlike the Wiz-Vice2.2: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,72,24 :D
Can someone confirm Dingoo?s Vice is faster than Wiz-Vice? Hard to believe somehow...
« Last Edit: December 25, 2009, 12:16:41 pm by eule »

Chris23235

  • Posts: 603
Re: Dingux: Vice 2.2 Official build released
« Reply #12 on: December 25, 2009, 04:26:00 am »
@ctrl_shift_esc

Vice emulates the C64 and some other Commodore 8 Bit Computers. If you start x64.dge, you get the C64 Emulation, xvic.dge starts the VIC-20 Emulation and so on.

You can't overclock the Emulator from the menus anymore, at least as far as I have seen, but setting the clockrate to 400 or 430 MHz in dmenu before starting works fine and everything I tried runs in fullspeed, except while emulating the loading from a Floppy disc, but this is to be expected, cause the original Commodore Floppy drive had an extra CPU, that must be emulated too.

eule

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Re: Dingux: Vice 2.2 Official build released
« Reply #13 on: February 05, 2010, 03:19:58 pm »
One question, anyone managed to run the C64DTV emulator (x64dtv.dge)? I only get a black screen.  :'(

Margot

  • Posts: 60
Re: Dingux: Vice 2.2 Official build released
« Reply #14 on: February 21, 2010, 10:04:21 am »
When using the virtual keyboard, how do I get chars like ", * and $ and so on? Shift does not seem to have any effect...  :-\ Or better still, is there a browse disk image function as in the older version of VICE that I have missed?

For now I have to use The Final Cartridge III to browse disks, but some games does not like that, guess it takes some valuable memory from the game or something.
« Last Edit: February 21, 2010, 10:47:48 am by Margot »
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sweetlilmre (OP)

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Re: Dingux: Vice 2.2 Official build released
« Reply #15 on: February 22, 2010, 05:20:37 pm »
Hi,

Good point. I have never needed to do that. It seems that there is something broken with the vkbd support I will look into it.
As for disk browser there does not seem to be anything like that.
-(e)

Margot

  • Posts: 60
Re: Dingux: Vice 2.2 Official build released
« Reply #16 on: February 22, 2010, 08:38:28 pm »
Thanks for the reply, and very much thanks for the Emulator! :)

*Playing The Last Ninja*
"Pawed" Dingoo A320 - 4GB A320BK*******
My Dingux Emulator Icons

Margot

  • Posts: 60
Re: Dingux: Vice 2.2 Official build released
« Reply #17 on: May 09, 2010, 08:42:34 pm »
I do not remember how to change the audio volume in VICE, can anyone enlighten me, please?  :-\
« Last Edit: May 10, 2010, 06:48:05 pm by Margot »
"Pawed" Dingoo A320 - 4GB A320BK*******
My Dingux Emulator Icons

Pingouin

  • Posts: 268
Re: Dingux: Vice 2.2 Official build released
« Reply #18 on: February 13, 2011, 02:07:08 am »
I'm new on that, but tried it and it works great! I only used the C64 emulator (x64.dge), but that's the only one I wanted anyway.
Anyone knows if there's an update on that? I have a request: I'd like the file browser to remember the last folder used.
Thanks to the porter anyway!

Chris23235

  • Posts: 603
Re: Dingux: Vice 2.2 Official build released
« Reply #19 on: February 26, 2011, 11:13:24 am »
The new build 2.3 is out!