Author Topic: C-Dogs SDL for Dingoo  (Read 2326 times)

Shin-NiL (OP)

  • Posts: 355
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
C-Dogs SDL for Dingoo
« on: December 10, 2009, 02:11:07 am »
Hello everybody.

Here is a initial release of C-Dogs SDL for Dingoo:

Binary: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,228
Source code: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,229



Known Issues / TODO List
  • This version only can be played by 1 player;
  • Need to translate PC keys names to Dingoo buttons names;
  • Setting resolution greater than 320 X 240 will crash the system;
  • Setting video scale factor greater than 1 will crash the system;
  • Shutting down Dingux improperly (not using poweroff command) will corrupt the savedata and display segmentation fault when exit the game. Deleting directory /local/home/.cdogs will correct this;
  • The game is not at fullspeed yet.


Thanks to D_Skywalk, darfgarf and vimrc.

darfgarf

  • Guest
Re: C-Dogs SDL for Dingoo
« Reply #1 on: December 10, 2009, 10:00:10 am »
you bum! i spent so much time trying to get this to work  ;D

but seriously well done, i'll check it out if i get time, and maybe give it some proper input handling or something

(+karma btw :P)

Goon8

  • Guest
Re: C-Dogs SDL for Dingoo
« Reply #2 on: December 10, 2009, 10:34:34 am »
Good work buddy!

Will be checking this game out once I get a chance.

Thank you.

Shin-NiL (OP)

  • Posts: 355
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: C-Dogs SDL for Dingoo
« Reply #3 on: December 10, 2009, 12:48:46 pm »
you bum! i spent so much time trying to get this to work  ;D

but seriously well done, i'll check it out if i get time, and maybe give it some proper input handling or something

(+karma btw :P)

Thank you, feel free to modify the source code  :)

 

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