I made a BrickShooter
(check the page for instructions how to play) clone for Dingux.
A, Start - confirm
B, Select - cancel
Arrows - move cursor
X - fire a brick from the upper sidebar(If Inv.Ctr. option is off. If said option is on then bricks are fired from opposite sidebar)
B - fire a brick from the lower sidebar
Y - fire a brick from the left sidebar
A - fire a brick from the right sidebar
Select - go back to menu
Start - pause
Hold - turn off display (doesn't work right yet)
- Brightness control does nothing
- Hold doesn't turn off all graphics and doesn't turn off the backlighthttp://www.mediafire.com/?kvqkze1b38unt
P.S. I'll upload sourcecode later.
Some other info about the game:
Your current game is automatically saved upon exiting.
You receive 10 points for destroying arrowed brick and 100 points for destroying blank bricks.
For every 3 bricks you destroy in one move(brick firing) you get a combo bonus. For example:
- You fire a brick from one side and destroy 3 bricks. You get points for that.
-After the brick got destroyed another arrowed brick was freed and destroyed some other bricks. You get twice as much points this time.
- If the situation repeats, you get three/four/etc. times as many points.
There are 64 levels. If you complete all of them, the game will end.
How to play:
When you start a new game you can choose difficulty level(number of brick colors). New game starts at level 1. Each level has a number of blank bricks equal to its number. To advance a level player has to destroy those blank bricks. One can destroy bricks by lumping 3(or more) bricks of the same color together. For that purpose there are 4 bars with bricks around. A brick can be shot from one of those bars only if there are already bricks in corresponding column/row on the map and there is space for them.(Ekhem)Shooting bricks produces arrowed bricks at the borders of the map. Arrowed bricks move on their own(in direction pointed by the arrow) and while they move player can not shoot any new bricks.
Hope this will help.