Here's a port of Bermuda Syndrome engine reimplementation
You'll need original game files to play, read README for instructions. Controls for OpenDingux are in README.OPENDIGUX, if you think that some button should be switched you have to edit the source and rebuild it, there's no button configuration option on the original engine.
I don't have any music while playing, I have the .mid data files in the DATA/MIDI diretory, but I think you need them as .ogg in MUSIC as the README file says. Maybe someone can test this.
You'll have to use one slot for save and load, I couldn't map the "change slot" buttons, I need button combinations (like power+L/R) but the original game it's not coded to add combinations easily.
EDIT: I have not played this game, just the first few screens to test the port, so I'm not sure if it's fully playable from start to finish.