Author Topic: BallOMania  (Read 5930 times)

Poligrafowicz (OP)

  • Posts: 213
BallOMania
« on: November 18, 2011, 11:50:37 pm »
This is my clone of Marbles game. It goes like this:
On a 9x9 board you move 5 or more balls of the same color into one line (horizontal, vertical or diagonal one). Ball (or Marble if you like) can be only moved if its current location and its destination are connected by empty spaces on the board. Player moves only one ball at a time and each move causes 3 new balls to appear, except for moves which lead to completing a line. Making a 5 ball line gives player 5 points. Each additional line multiplies that number, so for a 9 ball combo you get 25 points. Bigger combos should also be possible by completing more than one line at the same time. Player can pick difficulty level when starting a new game. Difficulty is defined by the number of colors the balls will have. The minimum is 3 colors and the max is 7 colors. The game is saved on exit and so are high scores. Options don't do anything yet (they will if I feel like adding audio to the game).

Controls:
Arrows - move cursor
A (d on windows) - select ball/confirm move
B (s on windows) - cancel
Start (enter on windows) - go to menu

Download link:
http://www.mediafire.com/?n2aqg38isr0cb (old version)
http://www.mediafire.com/?3uc959injwyyx (new version)

There are also Windows binaries available.

I almost forgot, this is for Dingux. I have no idea if it would work on OD.

Edit: It appears it also works on OD.

P.S. I'll upload the source code later.
P.S.2 Why do I get the feeling that I pick odd names for my games...
P.S.3 If you feel like improving my fonts, I won't mind. I could also use some sound effects. As for music I might patch something later on.
« Last Edit: December 21, 2011, 06:38:44 pm by Poligrafowicz »

atari_afternoon

  • Posts: 62
Re: BallOMania
« Reply #1 on: November 19, 2011, 07:43:50 am »
This looks sweet, thank you very much! I?m looking forward to playing it while on the train in an hour.

Coccijoe

  • Posts: 366
    • Underground Portables
Re: BallOMania
« Reply #2 on: November 19, 2011, 08:01:57 am »
run fine on OpenDingux, nice game, thanks!

atari_afternoon

  • Posts: 62
Re: BallOMania
« Reply #3 on: November 19, 2011, 03:00:26 pm »
It plays really well. Easy level I can manage about ten minutes until the board is full. :)

K-77

  • * Former Staff
  • Posts: 343
Re: BallOMania
« Reply #4 on: November 23, 2011, 01:34:15 pm »
Amazing game! That's sound and that graphics! storyline with multiple threads :O

Poligrafowicz (OP)

  • Posts: 213
Re: BallOMania
« Reply #5 on: November 23, 2011, 09:34:37 pm »
I have implemented sound effects to the game and even made some samples using freeware VST synths, but I can't come up with music. I'll upload the updated binaries and source code once I manage to make a tune for the game.

K-77

  • * Former Staff
  • Posts: 343
Re: BallOMania
« Reply #6 on: November 24, 2011, 01:37:03 pm »
Yes, you have very nice balls :)

atari_afternoon

  • Posts: 62
Re: BallOMania
« Reply #7 on: November 24, 2011, 07:49:27 pm »
Thanks for your work on it, will try it out then. I?m glad that balls get updated ;)

(lol, the game title screams for a pron version ;) )

EDIT I thought it?s all there, no, above is still the nov 19 version. No rush.
« Last Edit: November 24, 2011, 08:21:58 pm by atari_afternoon »

Poligrafowicz (OP)

  • Posts: 213
Re: BallOMania
« Reply #8 on: November 24, 2011, 11:05:07 pm »
About the name...
When I was making the previous game I wanted to reverse the name of the original game, so: BrickShooter -> ShootBricker. That name sounds rather bad, for obvious reasons. That's why I switched to the name BrickOMania. When I started to write this game I wanted to title it in the same fashion. It didn't work so well this time, but since I didn't had any better idea I still kept the name BallOMania.

I had no ill intentions when naming those games, really...

Pingouin

  • Posts: 268
Re: BallOMania
« Reply #9 on: November 25, 2011, 09:56:14 pm »
Nevermind criticism about the game's name, it's fine! I don't know why people are bothered, will they avoid playing a game because of its name?
Anyway, I started an easy game with 3 colours, and that might not have been a good idea as I don't think I'll ever lose! Good thing we can save and restart from where we left off :)

Poligrafowicz (OP)

  • Posts: 213
Re: BallOMania
« Reply #10 on: November 26, 2011, 06:45:50 pm »
The game will most likely crash once you get more than 99999 points.

Poligrafowicz (OP)

  • Posts: 213
Re: BallOMania
« Reply #11 on: December 21, 2011, 06:31:52 pm »
The version with sounds has been rotting on my HDD for some time already and I still can't come up with music for this game. So, here is version 0.95 for both windows and Dingux.

http://www.mediafire.com/?3uc959injwyyx

Changes:
- added sounds (those can be turned off in the options menu)
- added "giving up", so you can go right to the "game over" screen when you know you can't complete any more lines (you need to press select button on dingoo and esc on windows and then hit the confirm button)
- fixed the issue which caused entering the least letter of highscore name to move the game into selecting difficulty screen and improved entering name slightly
« Last Edit: December 22, 2011, 09:15:47 am by Poligrafowicz »

atari_afternoon

  • Posts: 62
Re: BallOMania
« Reply #12 on: December 21, 2011, 08:56:25 pm »
Thank you :)

 

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