Maybe I'm looking in the wrong places, but there seems to be a fair bit of conjecture about what's being developed for the Dingoo, and not many devs seem to be talk about what they're working on (as distinct from what they've just finished with, you know what I mean?). It seems to me, anyway, that stuff just sort of pops up in the releases thread periodically without any warning. Not that that's a bad thing, but I do enjoy getting excited about stuff.
Anyway, since I'm a curious sort of person, it'd be great if devs could post a little about what they're up to in this thread. Something along the lines of, what the program is, (new) features planned, whether any of said features are going to be too tough to implement (in this or any other version), maybe an ETA too. Just general 'what I'm doing, how I'm doing it, how it's going' stuff.
Anyway, a few things I personally would like a confirm/deny on:
FBA is apparently getting a MIPS asm 68000 core. I don't think Slaanesh has come out and confirmed this himself, but it seems likely. Good tidings for Amiga/Mega Drive emulators too (hopefully).
Someone, on this forum I think, mentioned Notaz was considering porting a later version of Picodrive to the Dingoo. Any further word on this? I'd be happy about it, anyway, especially if we got that asm from Slaneesh (Zany Golf - not that anyone other than me cares about that game - gets pretty heinous fps in 1.35 without overclocking and changing the renderer. I have a sneaking suspicion the last hole will run slowly even with everything cranked up to fast, too).
I think darfgarf was working on a gPSP port for Dingux? Or at least trying to see if it could be ported at all.
Details about any more MIPS asm stuff, especially for emulation purposes, would also be appreciated.
And, of course, updates to Dingux itself.
Thanks for any answers you guys may care to give.