Author Topic: Psgroove for ps3 ported to Dingux  (Read 22202 times)

potiron

  • Posts: 15
Re: Psgroove for ps3 ported to Dingux
« Reply #60 on: September 08, 2010, 10:57:42 am »
Doesnt work on A330

seems to have an gmenu2x problem.
still in scrolltext and loop the error

by the way,where and how to apply the patch kernel file?

Does work on a A330 just tested it - like I said mine still boots in to gmenu2x
Must run in the background  :)

by the way

the error is "segmenation fault" BUT if i use my zimage gmenu is working and my SD is not dead

ruffnutts

  • Posts: 2652
Re: Psgroove for ps3 ported to Dingux
« Reply #61 on: September 08, 2010, 08:14:32 pm »
did they used the latest zImage on the psfreedom? The one that SiENcE patched with many goodies? ???

Not sure about that - you think they would have said a... lol

agejin24

  • Guest
Re: Psgroove for ps3 ported to Dingux
« Reply #62 on: September 10, 2010, 04:11:26 pm »
Hi, Ive managed to do "the Hack" and have backed up a game, but when I try and load the game (I have a different game in the drive)i get a message asking me to insert the orginal? i backed up the game to a external hard drive and the game is over 4.2gig, does this matter? as i read somewhere that games over 4.2gig had to be backed up onto the internal ps3 hard drive?

any advice would be appreciated.

agejin24

  • Guest
Re: Psgroove for ps3 ported to Dingux
« Reply #63 on: September 10, 2010, 04:16:16 pm »
Hi, Ive managed to do "the Hack" and have backed up a game, but when I try and load the game (a different game is in the disk drive) i get a message asking me to insert the orginal? i backed up the game to a external hard drive and the game is over 4.2gig, does this matter? as i read somewhere that games over 4.2gig had to be backed up onto the internal ps3 hard drive?

any advice would be appreciated.

limnique

  • Posts: 35
Re: Psgroove for ps3 ported to Dingux
« Reply #64 on: September 11, 2010, 06:42:50 pm »
Can anyone compile kernel with this patch?

potiron

  • Posts: 15
Re: Psgroove for ps3 ported to Dingux
« Reply #65 on: September 12, 2010, 06:52:33 am »
Can anyone compile kernel with this patch?

kernel is already patched and is the archive

Skyline969

  • Posts: 279
Re: Psgroove for ps3 ported to Dingux
« Reply #66 on: September 12, 2010, 07:39:27 am »
Hi, Ive managed to do "the Hack" and have backed up a game, but when I try and load the game (a different game is in the disk drive) i get a message asking me to insert the orginal? i backed up the game to a external hard drive and the game is over 4.2gig, does this matter? as i read somewhere that games over 4.2gig had to be backed up onto the internal ps3 hard drive?

any advice would be appreciated.
Do you have a disc in the drive? You have to have a disc in the drive (any PS3 game will do) for it to work.

limnique

  • Posts: 35
Re: Psgroove for ps3 ported to Dingux
« Reply #67 on: September 12, 2010, 05:21:02 pm »
potiron, well, yes it's true, but this is not last SiENcE kernel and it don't have all usefull things like "power off" with button :(

potiron

  • Posts: 15
Re: Psgroove for ps3 ported to Dingux
« Reply #68 on: September 14, 2010, 07:44:55 pm »
potiron, well, yes it's true, but this is not last SiENcE kernel and it don't have all usefull things like "power off" with button :(

sorry dude,i'm havent read it correctly

limnique

  • Posts: 35
Re: Psgroove for ps3 ported to Dingux
« Reply #69 on: October 04, 2010, 05:51:08 pm »
potiron, yes, but wanikoko zImage kernel don't have many usefull things. I want use Sience kernel with PSFreedom hack... :(

black7th

  • Guest
Re: Psgroove for ps3 ported to Dingux
« Reply #70 on: October 10, 2010, 02:44:33 am »
Sorry if I seem repetitive, i'm new in dingoo world and i have to be sure about these,my question is: this hack can also work on A330??
if someone could confirm that I'd be glad.

thanks for your attention.
« Last Edit: October 11, 2010, 05:09:56 pm by black7th »

black7th

  • Guest
Re: Psgroove for ps3 ported to Dingux
« Reply #71 on: October 22, 2010, 11:25:02 am »
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