@coccijoe & @zear:
I stand corrected regarding Doom engine games and others. Still hoping for a port of Ur-Quan though :-)
And yes, I get that sticking with legacy means supporting a broken platform - I'm a software developer myself (though not focused on embedded platforms at the moment), and I understand the burden it is and that many problems on legacy platforms can be fixed only by rewriting everything from scratch. I also understand the chicken and egg problem that brings, and that you mention: the newer platform may not necessarily support the older stuff, but it fixes long standing problems on the legacy platform.
I think part of the problem could be mitigated by dropping the "pre-release" status on OD already - from the looks of it, it seems to be at least as stable and functional (barring userspace incompatibilities) as legacy dingux. I think that would raise the mindshare on OD and maybe attract more developers to develop for it. I say this because I've seen a couple of emu/app releases lately that apparently still targeted legacy.
While being a software dev, I use the dingoo primarily as an end-user, so I also understand where the frustration from creatica comes from: The Dingoo / Dingux is supposed to be primarily a platform for emulation fans, and yet, the emulation part of it still lacks in many aspects. Case in point, the NES emulator I mentioned previously. I could go on about how SNES emu is also still so-so, despite the source being available. I mean, for a platform that's supposed to be for emulation, the most popular emulation platforms (NES, SNES, Genesis, etc.) have sub-par support, and instead we get emulation for completely obscure or niche platforms like Atari Lynx, and Vectrex (seriously?). The gist of my point is, it seems we have a lot of talented developers working on the core platform and/or on their own pet projects, but there doesn't seem to exist as much interest on the part that really matters: userspace, and the more popular stuff. And that's frustrating.