Author Topic: Dingux on GameGadget  (Read 18030 times)

Duncan_Rowland (OP)

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Dingux on GameGadget
« on: April 28, 2012, 10:15:37 am »

Just wanted to let you know OpenDingux 'works' on the GameGadget (jz4750).
I use a sandbox kernel that the GG people distribute, and a rootfs from OpenDingux.
<a href="https://web.archive.org/web/20190313102523/https://www.youtube.com/watch?v=rKqI5Fq8XgE" target="_blank">https://www.youtube.com/watch?v=rKqI5Fq8XgE</a>

K-77

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Re: Dingux on GameGadget
« Reply #1 on: April 28, 2012, 10:48:47 am »
So awesome! It's that mean that kernel would work on dingoo?

Nope :)

rootfs also doesn't work.

To be precise it's not OD running on that GG device, just GMenu :)
« Last Edit: April 28, 2012, 11:25:55 am by kowkar77 »

pcercuei

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Re: Dingux on GameGadget
« Reply #2 on: April 28, 2012, 11:53:11 am »
Yes, it is OD.  Good work!

BAFelton

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Re: Dingux on GameGadget
« Reply #3 on: April 28, 2012, 04:13:52 pm »
Great !

Could you please add links to the files you used ? Can't wait to try this.

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #4 on: April 28, 2012, 04:27:32 pm »
Great !

Could you please add links to the files you used ? Can't wait to try this.

I used the GG sandbox kernel from here...
http://www.gamegadget.net/docs/sandbox_0.9.4.zip
(this is now updated -not tested- to
http://www.gamegadget.net/docs/sandbox_0.9.5.zip)

I just replace the rootfs.bin file with this one...
http://www.treewalker.org/opendingux/opendingux-rootfs.2011-09-04.bin
(and left the GG kernel file as it was)

Also, I copied the OpenDingux version of sqrxz over and ran it from "applications->Explorer"
http://www.sqrxz.de/sqrxz-3/sqrxz-3-download/

Works fine. Also, I've tried the legacy Dingux rootfs and that worked too with the GG kernel
http://hkzlab.ipv7.net/files/misc/dingux/normal_dingux/rootfs_elta_fixtremor.zip
(has doom, etc... but some games didn't work - I think due to /proc mismatches).

-Duncan

BAFelton

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Re: Dingux on GameGadget
« Reply #5 on: April 29, 2012, 08:43:14 am »
Doesn't work for me, must have done something wrong.

I put vmlinuz.bin from http://www.gamegadget.net/docs/sandbox_0.9.4.zip on the GG (not on the SD). Couldn't copy rootfs.bin because the file is too big.

Then http://www.treewalker.org/opendingux/opendingux-rootfs.2011-09-04.bin on the GG too (renamed to rootfs.bin)

Then nothing happens. It seems you click A when turning on the GG, am I wrong ?

Thanx.

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #6 on: April 29, 2012, 08:48:02 am »
Doesn't work for me, must have done something wrong.

I put vmlinuz.bin from http://www.gamegadget.net/docs/sandbox_0.9.4.zip on the GG (not on the SD). Couldn't copy rootfs.bin because the file is too big.

Then http://www.treewalker.org/opendingux/opendingux-rootfs.2011-09-04.bin on the GG too (renamed to rootfs.bin)

Then nothing happens. It seems you click A when turning on the GG, am I wrong ?

Thanx.

Yes, you should put the files on the SD card.
Hold A while you reboot.
If it doesn't work you may need to format the SD card (seems windows works best, fat32)
(or try a different/'better' one).
« Last Edit: April 29, 2012, 08:52:33 am by Duncan_Rowland »

BAFelton

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Re: Dingux on GameGadget
« Reply #7 on: April 30, 2012, 06:50:56 am »
Thanx for your help !

I did some tests with the OD rootfs and some emuls work fine.

<a href="https://web.archive.org/web/20190313102523/https://www.youtube.com/watch?v=5mCO9J3M99g" target="_blank">https://www.youtube.com/watch?v=5mCO9J3M99g</a>

<a href="https://web.archive.org/web/20190313102523/https://www.youtube.com/watch?v=FT4C45zviq0" target="_blank">https://www.youtube.com/watch?v=FT4C45zviq0</a>

K-77

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Re: Dingux on GameGadget
« Reply #8 on: April 30, 2012, 08:49:54 am »
Did someone checked the overclockin feature? 500 MHz maybe would run psx at decent speed w/ sound.

But seriously i don't know.

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #9 on: April 30, 2012, 10:08:02 am »
oops, missed off the games link from above, but these work too DOOM, HERETIC, HEXEN...

I tried the legacy Dingux rootfs and that worked too with the GG kernel
http://hkzlab.ipv7.net/files/misc/dingux/normal_dingux/rootfs_elta_fixtremor.zip

Along with a set of games in local.zip (also unzip on the root for the SD card):
http://warpedflash.com/dingoo/local.zip or http://www.mediafire.com/?jdxl2mtleyn
(though some other included games didn't work (MAME), and no sound - I think due to /proc mismatches).

Anyone know how I could fix this (apart from waiting for OpenDingux and a new MAME build?) e.g. a kernel patch?
Or is it possible to compile a legacy kernel for the GG so more legacy Dingux/Emulators would work?

Cheers,
    -Duncan.

p.s. Anyone else working on this? At the moment all I know is me and BAFelton.
« Last Edit: April 30, 2012, 10:10:38 am by Duncan_Rowland »

BAFelton

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Re: Dingux on GameGadget
« Reply #10 on: April 30, 2012, 11:11:37 am »
I add : TI92/99 / Wonderswan / GpChip / NP2 / Sz81 / Spectrum / Vectrex / VMU / Pokemini / C64

EDIT : + scummvm + NES emulator Dingux (worked only once)
« Last Edit: April 30, 2012, 11:23:31 am by BAFelton »

K-77

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Re: Dingux on GameGadget
« Reply #11 on: April 30, 2012, 01:42:41 pm »
Duncan_Rowland u must contact Ayla or mth to get informations like that :)

BAFelton

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Re: Dingux on GameGadget
« Reply #12 on: April 30, 2012, 09:04:29 pm »
http://www.youtube.com/watch?v=qlNIQfK1IoU

Tried Snes9x several times with no success.

How did you make it work ?

unicron_uk

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Re: Dingux on GameGadget
« Reply #13 on: April 30, 2012, 09:30:45 pm »
Hi,

I take it you just copy the emulator files to the root on in its own directory on the SD card, I cant get anything working at all, so you just press select to add the link and press A on the emulator?

Does anyone have a list of emulators and download links of emulators that work on the game gadget (open dingux)

Many thanks

BAFelton

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Re: Dingux on GameGadget
« Reply #14 on: April 30, 2012, 09:50:15 pm »
First you have to be sure OpenDingux runs.

If you press A when you boot the GG, the menu opens (like in the vids) and you can make links to the emulators.

You should first try emulators for Dingux here : http://dl.openhandhelds.org/cgi-bin/dingoo.cgi

Decompress them on your SD/Home/Emuls (for example) and make a link to the executable.


For example :

http://marvin.crapouillou.net/~paul/nobackup/zx81/dingux-cap32.2011-09-05.tar.bz2

Decompress it all, and make a link to 'dingux-cap32' file inside. Some executables are .dge files.

It should make an icon on the menu and you just have to launch it.



I made a lot of links on my forum here : http://caanoo.forumactif.org/forum

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #15 on: April 30, 2012, 09:51:54 pm »

unicron_uk

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Re: Dingux on GameGadget
« Reply #16 on: April 30, 2012, 10:00:44 pm »
Ive tried copying snes9x, default snes emulators to their own folders on the SD card, made the links and when you select A or start it states "starting snes9x4d" then nothing what else am I doing wrong?

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #17 on: April 30, 2012, 10:08:21 pm »
Is this the snes9x you're using?

http://www.mediafire.com/?9pvisvcrqofh99x

Did you put a rom you own in the folder for the emulator to load?

Mail me a list of the contents of your folder and your runit script.
« Last Edit: April 30, 2012, 10:11:12 pm by Duncan_Rowland »

unicron_uk

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Re: Dingux on GameGadget
« Reply #18 on: April 30, 2012, 10:31:38 pm »
Hi,

Ive made a folder called Snes9x, ive copied the snes9x file from the website in your link and also copied the roms to the same directory

Why do you need this runnit file? where do I get that from?

I made a link to snes9x on the main page it doesnt run screen goes blank and goes back to the home screen.

Duncan_Rowland (OP)

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Re: Dingux on GameGadget
« Reply #19 on: April 30, 2012, 11:47:30 pm »
OK, well I'm new to this myself and I'm not familiar with the menu system in use here, so there maybe others better able to help. But what I did, just to test it mind you, was to make a script (runit) that executed the emulator and loaded a rom. But you're probably right that it should run from within the menu system when properly configured.

 

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