Author Topic: Dingux Fix Issues?  (Read 1850 times)

hurt138 (OP)

  • Posts: 12
Dingux Fix Issues?
« on: October 19, 2009, 04:27:04 pm »
Does Dingux fix the following issue

B and Y button issue?

Save states like Super Punch-Out after completion of a circuit?

FX Chip emulation in SNES?


  • Guest
Re: Dingux Fix Issues?
« Reply #1 on: October 19, 2009, 06:59:58 pm »
SNES9x in Dingux runs without the X/B button issue found in the native SNES emulator

I don't know about the Super Punchout Save state, not really sure what you're asking. It definitely support Save States though.

The FX Chip games still won't run in SNES9x yet (so no Starfox or Super Mario RPG)

For my personal plug, Dingux is great, it really opens up new possibilities for the games. If you've got the time, definitely install it.

hurt138 (OP)

  • Posts: 12
Re: Dingux Fix Issues?
« Reply #2 on: October 20, 2009, 12:42:29 am »
Super Punch-Out tries to auto save to the cartridge and cause the game too lock up after each circuit is completed.

Great news on the button issue being resolved with Dingux!