Author Topic: Quakux mod  (Read 6924 times)

HercTNT (OP)

  • Posts: 700
Quakux mod
« on: June 20, 2011, 01:28:25 am »
I would really appreciate it if someone could help a noob. I have had my dingoo for 9 months and thanks to this community have solved almost every problem but two. One is i cant figure out how to use mods for quakux using Gmenu2x.  I want to run the half-life mod but dont know how to make it work.  I have searched high and low for an answer and cant find it. If its already been discussed please kindly point me in the right direction.  Thanks!


  • Posts: 390
Re: Quakux mod
« Reply #1 on: June 21, 2011, 11:05:52 pm »
You can always use the board search function.

But, well, just check the parameter's used to run the halflife mod, and copy then, but modifying the "half-life.wad" file to your mod WAD file.

Im not at home, otherwise i would tell it exactly for you.


  • Posts: 39
Re: Quakux mod
« Reply #2 on: July 02, 2011, 09:56:56 am »
It was long ago when I installed the Half Life Quakux mod but I do remember some things I did to make it work (with help from fuzzi23). Here are the files I had in my Quakux folder:

Inside the Quakux folder, you should have the ID1 folder, the valve folder, the Quakux file, and HalfLife.dge.

Inside the ID1 folder you should have these files: config.cfg, Pak0.pak, PAK1.PAK.
Inside the valve folder you should have these files: (gfx folder, MAPS folder, MODELS folder, PROGS folder, SOUND folder, SPRITES folder, autoexec.cfg, CONFIG.CFG, dingoo.cfg, gfx.wad, progs.dat, quake.rc)

Make sure you do not have the Pak0.pak, or PAK1.PAK files in the valve folder or the game will not launch.

Hope this helps! ;)

Meneer Jansen

  • Posts: 511
Re: Quakux mod
« Reply #3 on: July 03, 2011, 04:19:27 pm »
1. There are two different types of Quake for Dinungux. One "accepts" Half Life, the other does not.

2. I had it 'working' on my Dingoo but it crashes on the level/scene where Gordon (i.e.: you) is in the large round laboratory and the "disaster" w/ the experiment happens. If you can skip that particular level (savegame anyone?) then it is still far too slow to play.

But it's a nice demonstration of what the Dingoo is/was capable of and a very good example of the super good community support for the device. :)
« Last Edit: July 03, 2011, 04:27:27 pm by Meneer Jansen »
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!


  • Guest
Re: Quakux mod
« Reply #4 on: January 08, 2012, 10:06:05 pm »
If you can skip that particular level (savegame anyone?)

try "map nextmapnamegoeshere" in console :D