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Author Topic: Project Ideas and Requests  (Read 174284 times)

Rosenkranz

  • Posts: 114
Re: Project Ideas and Requests
« Reply #280 on: March 03, 2012, 01:48:43 am »
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
« Last Edit: March 03, 2012, 01:53:27 am by Rosenkranz »

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #281 on: March 03, 2012, 04:04:20 am »
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
I think you'll have to wait some time, in the downloads section there's no source and it says "Listed below are the most recent DoomRL binary downloads. As for the source, it may eventually be available, but no sooner than before DoomRL 1.0.0.".

It should be possible though, they only say that it needs SDL. The hard thing whould be to fit most of if in a 320x240 screen, it may require more than a resize to be playable.
« Last Edit: March 03, 2012, 04:13:09 am by DiegoSLTS »

Rosenkranz

  • Posts: 114
Re: Project Ideas and Requests
« Reply #282 on: March 03, 2012, 12:06:39 pm »
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
I think you'll have to wait some time, in the downloads section there's no source and it says "Listed below are the most recent DoomRL binary downloads. As for the source, it may eventually be available, but no sooner than before DoomRL 1.0.0.".

It should be possible though, they only say that it needs SDL. The hard thing whould be to fit most of if in a 320x240 screen, it may require more than a resize to be playable.

<a href="https://web.archive.org/web/20210307173004/https://www.youtube.com/watch?v=DNYs7g1i_iQ" target="_blank">https://www.youtube.com/watch?v=DNYs7g1i_iQ</a>

You are probably right, it came out few days ago so it is a little early. And by looking on this review by phreakindee it looks like AI shoots you further from the rectangle of 320x240 around you. That would mean that they could "see" you before you see them, so resizing would mean more work, maybe downscaling from 640x480...
But still it would be awesome!  ;D Eh, I will wait for it patiently like i wait for OD.
« Last Edit: April 02, 2012, 09:24:51 am by Rosenkranz »

Rosenkranz

  • Posts: 114
Re: Project Ideas and Requests
« Reply #283 on: March 03, 2012, 02:38:06 pm »
I have managed to change resolutions in linux low quality version. Here are 800x640, 320x240, 640x480, 800x480 and 480x272.

800x600 is default resolution when you first start.

320x240 You can't see the menu or hud and you need to scroll a lot. Picture is not centred so your character can go out of the screen. Though not playable resolution is supported out of the box.

640x480. You can see the menu when you start, but font is too big and text is out of the screen. Still totally playable with change in font size.


800x480. Almost the same as 800x600. Text and the hood is visible and totally playable. (Yinlips and jxd s7100 owners will be so happy :)

480x272. Little better than 320x240 but still too big font and a lot of scrolling to see where are enemies.

Still there is no Android port for now, but I can see it in the near future :).

Edit: My conclusion is if it ever would be ported to Dingoo, it would have to be downscaled from 640x480 with font or Hud resize to be playable.
« Last Edit: March 04, 2012, 11:40:59 am by Rosenkranz »

hayneken

  • Posts: 11
Re: Project Ideas and Requests
« Reply #284 on: April 02, 2012, 06:14:20 am »
is there anything to do with dosbox emu to save states ?

and please port more dosgames that we used to play such as, Blues Brothers, Prince of Persia2, Volfied, Prehistorik2
Dingoo a320 - ILI9338 user

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #285 on: April 02, 2012, 12:44:55 pm »
If you find the source code for those games or a reimplementation of their engines someone can take a look, otherwise there's nothing to do. We need source code to port things.

hayneken

  • Posts: 11
Re: Project Ideas and Requests
« Reply #286 on: April 04, 2012, 08:42:02 am »
and save state for dosbox ?
Dingoo a320 - ILI9338 user

Azerty16

  • Posts: 28
Re: Project Ideas and Requests
« Reply #287 on: April 25, 2012, 02:48:33 pm »
What about porting prince of persia https://github.com/jmechner/Prince-of-Persia-Apple-II ?

zear

  • * Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #288 on: April 25, 2012, 04:48:13 pm »
What about porting prince of persia https://github.com/jmechner/Prince-of-Persia-Apple-II ?
How exactly do you expect someone to port 1985 6502 assembly to modern mips platform?
Without rewriting 100% of the code it's impossible.

lemmywinks

  • Posts: 2878
Re: Project Ideas and Requests
« Reply #289 on: April 25, 2012, 07:47:19 pm »
Also it's not like PoP and it's sequel weren't successfully ported to almost every console at the time either. From what I remember the Megadrive/Genesis version was pretty close to the PC. I also had the Master System and the Gameboy versions which were also really good.
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

K-77

  • * Former Staff
  • Posts: 343
Re: Project Ideas and Requests
« Reply #290 on: April 25, 2012, 07:52:16 pm »
Also it's not like PoP and it's sequel weren't successfully ported to almost every console at the time either. From what I remember the Megadrive/Genesis version was pretty close to the PC. I also had the Master System and the Gameboy versions which were also really good.

You mean Prince of Persia? I like only NES one.

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #291 on: April 25, 2012, 08:54:03 pm »
There's a reimplementation of Prince of Persia's engine called FreePrince. If someone wants to port it, look here, someone uploaded the source code to mediafire.

zear

  • * Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #292 on: April 25, 2012, 09:15:22 pm »
There's a reimplementation of Prince of Persia's engine called FreePrince. If someone wants to port it, look here, someone uploaded the source code to mediafire.
Freeprince (Princed) is in a very early stage. I had it running on the Dingoo since like 2009, but it's not playable at all, so no point releasing the port.

lemmywinks

  • Posts: 2878
Re: Project Ideas and Requests
« Reply #293 on: April 25, 2012, 09:50:54 pm »
You mean Prince of Persia? I like only NES one.

Yeah the NES one is pretty close in look and feel to the PC, I don't like the colours though - it's really purple looking compared to the dingy blue and black of the PC. The dungeon looks too nice!

The GBC one looked quite similar to the PC version but was basically just the GB game with a splash of colour. No bad thing though.
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX
Tons of other old laptops and tablets.....

Azerty16

  • Posts: 28
Re: Project Ideas and Requests
« Reply #294 on: April 29, 2012, 10:52:07 am »

pcercuei

  • Posts: 1698
    • My devblog
Re: Project Ideas and Requests
« Reply #295 on: April 29, 2012, 11:07:31 am »
Bennu has already been ported to the Dingoo, so it should run with a minor change to the .gpe script.

Azerty16

  • Posts: 28
Re: Project Ideas and Requests
« Reply #296 on: April 29, 2012, 11:17:17 am »
Great it was an amazing game on my Caanoo, hope to see it on Open Dingux ^^.

samir

  • Posts: 344
Re: Project Ideas and Requests
« Reply #297 on: July 30, 2012, 01:39:41 am »
Someone are interested to porting "Road Fighter Remake" (remake of a classic Nes - MSX game)?
Here is the Source: http://www2.braingames.getput.com/roadf/

<a href="https://web.archive.org/web/20210307173004/https://www.youtube.com/watch?v=LXV__VDPIho" target="_blank">https://www.youtube.com/watch?v=LXV__VDPIho</a>

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #298 on: July 30, 2012, 05:05:59 am »
Hmm... I downloaded the source code but after building it I have no other cars in the races, also no powerups and no obstacles. The compiler doesn't gave me any errors, so maybe the source is outdated :S or for some unkown reason those things are missing in my PC.

If someone can test this and can confirm that the game works I can try to make it fit in the 320x240 of the Dingoo.

samir

  • Posts: 344
Re: Project Ideas and Requests
« Reply #299 on: August 01, 2012, 04:18:33 am »
Hmm... I downloaded the source code but after building it I have no other cars in the races, also no powerups and no obstacles. The compiler doesn't gave me any errors, so maybe the source is outdated :S or for some unkown reason those things are missing in my PC.

If someone can test this and can confirm that the game works I can try to make it fit in the 320x240 of the Dingoo.

 :( mm, can you visit their forum? http://www.braingames.getput.com/forum/forum_topics.asp?FID=14&PN=1  maybe they can help you.

 

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