Author Topic: Project Ideas and Requests  (Read 231210 times)

CREATICA

  • Posts: 195
Re: Project Ideas and Requests
« Reply #260 on: December 18, 2011, 05:21:53 pm »
What about music making app?

I've found and interesting app for gba called pocketmusic that would be nice to see improved. The idea of the sequencer with samples are rather interesting in my opinion.

Just check out pocketmusic for gba (it runs perfectly well on Dingoo)

<a href="https://web.archive.org/web/20230130115845/https://www.youtube.com/watch?v=HdCvTAzicHs" target="_blank">https://www.youtube.com/watch?v=HdCvTAzicHs</a>

Milkytracker from Caanoo

<a href="https://web.archive.org/web/20230130115845/https://www.youtube.com/watch?v=gGbXWX0bcz8" target="_blank">https://www.youtube.com/watch?v=gGbXWX0bcz8</a>
« Last Edit: December 18, 2011, 05:29:19 pm by CREATICA »

Poligrafowicz

  • Posts: 213
Re: Project Ideas and Requests
« Reply #261 on: December 18, 2011, 08:27:37 pm »
I tried porting Milkytracker before, but the interface isn't very usable without mouse\touchscreen (it didn't work with the virtual mouse too well either). There was also some keys related build flag, maybe milkytracker would be more usable with that turned off (I haven tried that myself).

I have some ideas for a tracker software for Dingoo, but I would need to figure out how to write my own mixer for SDL first (or try to write it for OD).
« Last Edit: December 19, 2011, 09:19:22 pm by Poligrafowicz »

CREATICA

  • Posts: 195
Re: Project Ideas and Requests
« Reply #262 on: December 18, 2011, 11:36:55 pm »
I tried porting Milkytracker before, but the interface isn't very usable without mouse\touchscreen (it didn't work too well with the virtual mouse too well either). There was also some keys related build flag, maybe milkytracker would be more usable with that turned off (I haven tried that myself).

I have some ideas for a tracker software for Dingoo, but I would need to figure out how to write my own mixer for SDL first (or try to write it for OD).

Cool. That sounds great. Thanks. I can't wait.
Yep. It's hard to do without touchscreen although not impossible as the gba app shows us. Dunno, I only thought that having a musical tool/toy for Dingoo might be nice.

jagotu

  • Posts: 188
Re: Project Ideas and Requests
« Reply #263 on: December 19, 2011, 02:48:54 pm »
There is littlegptracker port for dingux.
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

Poligrafowicz

  • Posts: 213
Re: Project Ideas and Requests
« Reply #264 on: December 19, 2011, 09:29:48 pm »
Cool. That sounds great. Thanks. I can't wait.
Yep. It's hard to do without touchscreen although not impossible as the gba app shows us. Dunno, I only thought that having a musical tool/toy for Dingoo might be nice.

http://boards.dingoonity.org/dingux-development/milkytracker/

I might try changing that compiler flag related to keyboard and see what will happen.

Edit: I can't figure it out. I messed with the flags, but somehow Dingux version and PC linux version have slightly different controls.
« Last Edit: December 19, 2011, 10:04:24 pm by Poligrafowicz »

CREATICA

  • Posts: 195
Re: Project Ideas and Requests
« Reply #265 on: December 22, 2011, 09:43:21 am »
I'm sorry, I know I'm very active in this thread lately.

It has been mentioned before but an app to correct gamma, contrast, brightness for the Dingoo's screen (especially the new screen that burns my eyes) would be a huge revolution. I mean... huge.

pcercuei

  • Posts: 1733
    • My devblog
Re: Project Ideas and Requests
« Reply #266 on: December 22, 2011, 10:29:41 am »
Not possible.

CREATICA

  • Posts: 195
Re: Project Ideas and Requests
« Reply #267 on: December 22, 2011, 12:02:54 pm »

Primus

  • Guest
Re: Project Ideas and Requests
« Reply #268 on: December 25, 2011, 10:03:00 pm »
Is it possible to run Residual (ScummVM for Grim Fandango) - http://residual.sourceforge.net/downloads/?p=downloads on Dingoo?

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #269 on: December 28, 2011, 01:46:07 am »
Can those be ported to the Dingux?

1) FreeSynd: main website here with link to sourcecode: http://freesynd.sourceforge.net/dl.php
2) FreeCnC: link to sourcecode: http://freecnc.org/downloads/
3) Bermuda Syndrome: link to sourcecode: http://cyxdown.free.fr/bs/
I was trying to port Bermuda Syndrome, but 320x240 isn't enough resolution for the texts. It's unplayable, font size needs to be changed and it looks like too much work, I'm not even sure if that's possible.

Also tried FreeCnC, but couldn't even compile it on Ubuntu, every warning is taken as an error and can't find that flag on g++ to change that.
« Last Edit: December 28, 2011, 01:49:49 am by DiegoSLTS »

Poligrafowicz

  • Posts: 213
Re: Project Ideas and Requests
« Reply #270 on: December 28, 2011, 10:58:55 am »
Is there a "-Werror" flag anywhere? If there is, remove it.

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #271 on: December 30, 2011, 07:29:19 pm »
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.

dingooforever

  • Posts: 63
Re: Project Ideas and Requests
« Reply #272 on: December 31, 2011, 11:39:26 am »
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.

I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.

Moreover i would like to know if CD audio tracks support can be added to Dingux Hugo (http://zx81.zx81.free.fr/public/dingux/dingux-hugo/dingux-hugo-v1.1.2-src.zip). The original author made a PSP version compatible with audio tracks in Mp3 format: http://zx81.zx81.free.fr/public/psp/psphugo/psphugo-v1.3.0-src.zip. I have linked sources of both Dingux and PSP Hugo, please Diego can you try to make audio tracks working on Dingux Hugo?

DiegoSLTS

  • Posts: 365
Re: Project Ideas and Requests
« Reply #273 on: December 31, 2011, 01:57:32 pm »
I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.
I tried that, it's much more advanced than FreeCNC (and OpenRA) but it's still missing some important things. Enemies attack you, but not every enemy that should, they only attack you if you go near them, and you hear "reenforcements have arrived" but no new units show up, and a lot of levels need those new units.

Look: http://www.youtube.com/watch?v=_du4fDQeqZY

dingooforever

  • Posts: 63
Re: Project Ideas and Requests
« Reply #274 on: December 31, 2011, 04:36:51 pm »
Ok and what about FreeSynd (sourcecode is linked in the previous page) and cd audio tracks support for Dingux Hugo? Any chance to see them on Dingoo?

Re: Project Ideas and Requests
« Reply #275 on: January 02, 2012, 09:19:33 pm »
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.

I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.

Moreover i would like to know if CD audio tracks support can be added to Dingux Hugo (http://zx81.zx81.free.fr/public/dingux/dingux-hugo/dingux-hugo-v1.1.2-src.zip). The original author made a PSP version compatible with audio tracks in Mp3 format: http://zx81.zx81.free.fr/public/psp/psphugo/psphugo-v1.3.0-src.zip. I have linked sources of both Dingux and PSP Hugo, please Diego can you try to make audio tracks working on Dingux Hugo?
Hello I started tinkering with it, and I have a compiled.
Edit
Looking at the best source seems to me that the option of sound. Mp3 is not enabled UPnP because it was disabled for the Wiz.
« Last Edit: January 02, 2012, 09:26:04 pm by flpstrquerendoumdingoo!!! »
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Cruz

  • Posts: 34
Re: Project Ideas and Requests
« Reply #276 on: January 09, 2012, 05:09:38 pm »
Just dropping this here http://db.tigsource.com/developers/ikiki so you can taste the sweet delight of simple really goody games, and maybe the desire to learn Japanese and ask the author of the games to give you the source ;3

Try Nikkujin FTW.
-Cruz- was here d=(^_^)=b

Poligrafowicz

  • Posts: 213
Re: Project Ideas and Requests
« Reply #277 on: January 09, 2012, 05:18:42 pm »
I thought those were made using Game Factory (or its later incarnation).

Edit: I was right, Media Fusion is mentioned on the page. I heard there was suppose to be a Java runtime for Klick & Play games, but MF is slightly more advanced. In other words, porting ikiki's games to Dingoo is a no go (unless you want to rewrite them in C yourself).

zear

  • Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #278 on: January 09, 2012, 05:21:52 pm »
Just dropping this here http://db.tigsource.com/developers/ikiki so you can taste the sweet delight of simple really goody games, and maybe the desire to learn Japanese and ask the author of the games to give you the source ;3

Try Nikkujin FTW.
These games are made with "Multimedia Fusion" which is a game maker thingie. Not portable.

Edit: Poligrafowicz was faster :)

Cruz

  • Posts: 34
Re: Project Ideas and Requests
« Reply #279 on: January 10, 2012, 02:24:55 pm »
Awwwwwwwww, maybe if we buy ikkiki a dingoo he starts making games for it, Nikujin Opendingux edition :)

Thanks for the info guys.
-Cruz- was here d=(^_^)=b

 

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