First of all let me tell you this is a DAMNED FUN GAME. It was always fun and in the later levels could be very challenging to finish off the opponents while trying to find all the secret weapons hidden around the map.
Carmageddon was released for DOS in 1997 by Stainless Games after trying unsuccessfully to settle on a license to use so int he end they said to hell with it and continued the work without a license, this of course left the development team a massive amount of freedom with which to give birth to this carnivore. Now nothing against you gamers who like race car games, but personally I think they suck in general. That was until Carmageddon.....Mowing through roving packs of pedestrians just to garner more time, plowing thru your enemies and beeating them senselessly into a pulp with a SOLID GRANITE CAR or being a complete retard with JELLY SUSPENSION, or going Deadly Low Rider with GRAVITY FROM JUPITER. Having trouble getting pedestrians? No problem, let the Electro-Bastard-Ray do the work for you and zap them at a distance as you pass them by. Did you manage to beat one of your opponents into the road hard enough to earn the right to drive their hotrod? HELL YEA look who's got the new sports car with Scythe Blades jutting out the front and a top speed of 200+ mph!
I know that if it could be done it would become one of the number one, "whip it out and kick some ass" game on the dingoo.
People would be on the bus and just road rage on their dingoo while everyone on their Iphones, and Itouches, and Idildo's or whatever just stare in bewilderment. But enough about that now down to the specs.
This dos based game ran on a 90Mhz Pentium CPU required 16 MB of ram, 20MB of HDD space, you needed an SVGA capable system, and a color depth of 256 colors. I'll be honest at the time i has an AST Adventure 200 series desktop with a whopping 8mb of ram at the time and even I managed to run it just fine. There was a special mode that you could run it in to use it on a much lower system at the cost of a few frills (mostly graphic i think) that to be honest I couldn't even notice while playing the game.
Now I don't know if the Dingoo could handle this game but I am hopeful, if I had the skills to do the things you guys do, know that I would be the one announcing this was ported and not making the request. I don't know what I can do to help make this happen but if you do tell me and I'd be willing to help out in anyway possible. Best of luck to you all, if anyone can do it. It's you..