Dingoonity.org

Dingux (Dingoo Linux) => Games & Homebrew => Topic started by: Rebelphoenix on October 16, 2009, 01:45:53 pm

Title: Project Ideas and Requests
Post by: Rebelphoenix on October 16, 2009, 01:45:53 pm
Do you have an idea for a game or application you would like to see on the Dingoo?

Maybe you want an emulator or game ported and have the source code but not the expertise necessary to port it?

In this thread you can post your ideas, and with any luck, some skilled Dingoo developers might see your idea and make it happen!

You should post your requests in the following way:


Developers are often busy with their own projects, and they develop for the Dingoo as a hobby. If nobody persues your request, don't be impatient, and don't bump or repeatedly post the same request.
Title: Re: Project Ideas and Requests
Post by: Kamiyay on October 16, 2009, 07:56:13 pm
Abuse-SDL

2D side-scrolling platform game

This is a 2D platform game with a dark, gritty feel. The lighting is beautiful and the character animation is very realistic. This is the shareware version, and only comes with a few levels.

Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple DirectMedia Layer library. This allows Abuse to run at screen depths greater than 8bpp as well as fullscreen.

This was originally going to be ported by Dan...

Quote
i Everybody!

I've been playing around with the source for Abuse for a few hours and after sorting out a few of the bugs I've managed to compile it so its semi-playable on the Dingoo.

At the moment, it doesn't have sound and the I have been able to correctly figure out how to map the mouse controls to buttons yet but it seems to run really well with good speed. The controls have been mapped to use the A B X Y buttons as the mouse (but not really well so far), R to shoot, L for power-ups and Start to change weapon. You'll have to run the program twice initially to get it to work, as the first time it'll set up a configuration file then next time it'll run.

The main problem with the controls is that the mouse cursor doesn't keep moving, you have to keep hitting tapping the buttons to make it continue to move. I've been trying to fix it for a couple hours now but with my limited knowledge I just haven't been able to figure it out. It's probably something simple to fix, if you want to have a crack at it, the file I've been working on is /src/sdlport/events.cpp

Also, I don't know whether its just my SD card getting messed up or something else but it doesn't seem to exit cleanly and doesn't give access back to dmenu, but theres been no problems while the game is running.

Cheers!
Dan

Compiled WIP
http://web.aanet.com.au/dth/abuse-dingoo-wip.zip

You'll also need these data files
, unpack them into a directory called data in your abuse folder.

Data Files:
http://abuse.zoy.org/raw/Downloads/a...ta-2.00.tar.gz


Source:
http://web.aanet.com.au/dth/abuse-dingoo-src.zip

I configured this with:
NM=mipsel-linux-nm LD=mipsel-linux-ld CC=mipsel-linux-gcc CXX=mipsel-linux-g++ RANLIB=mipsel-linux-ranlib AR=mipsel-linux-ar CPPFLAGS=-I/opt/mipsel-linux-uclibc/usr/include LDFLAGS=-L/opt/mipsel-linux-uclibc/usr/lib ./configure --host=mipsel-linux --target=mipsel-linux --with-sdl-prefix=/opt/mipsel-linux-uclibc/usr --enable-static --prefix=/opt/mipsel-linux-uclibc/abuse

The links are good so far. I will download them in case something happens to them. I have no programming experience, but I really wanted this to be ported.

EDIT: Apparently none of the formattign (color change, bold, etc) are working. Anyone know why?
Title: Re: Project Ideas and Requests
Post by: omgmog on October 16, 2009, 08:11:37 pm
I'm not sure about colour changing not working, but I fixed bolding. I will add it to my list of bugs.
Title: Re: Project Ideas and Requests
Post by: Kamiyay on October 16, 2009, 08:14:53 pm
Quote
maybe it doesn't work in quotes?
EDIT: Apparently it does...
Title: Re: Project Ideas and Requests
Post by: adolobe on October 16, 2009, 08:24:49 pm
I already said this in he native section but bring on a Tempest 2000 Clone
Title: Re: Project Ideas and Requests
Post by: Kamiyay on October 16, 2009, 09:17:08 pm
I want to work on getting FM Radio to Dingux. I know people said it would be hard, and I have no programming experience, but I think it can be done. The hardware is already there.

Maybe this? http://sourceforge.net/projects/tunerd/ o.O
Title: OPENBOR
Post by: Jplut0 on October 17, 2009, 10:03:29 pm
Any chance someone could kindly port OPENBOR to dingux i really think this would make an amzing dingoo game as it has loads of mods including Mortal Komate Ultimate

http://sourceforge.net/projects/openbor/

if that helps looks like it could work on dingux
Title: GAMES: BLOOD & CARMAGEDDON
Post by: Muckeljones on October 18, 2009, 07:57:37 pm
As mostly all of those shooters from that time, including shadow warrior, duke nukem etc have been ported already, i'd like to see a dingux version of that nice "Blood" shooter and that "Carmageddon" racing game.

EDIT
Oh and redneck rampage was kinda fun those days =D
Title: Re: GAMES: BLOOD & CARMAGEDDON
Post by: zear on October 18, 2009, 09:28:59 pm
and that "Carmageddon" racing game.
How do you want to get that ported without the source code?
Please check if the source code is avaliable before making a request. We want to keep this thread clean.
Title: Re: Project Ideas and Requests
Post by: Bouvrie on October 18, 2009, 11:30:28 pm
I was wondering if ZDoom (http://zdoom.org/wiki/Compile_ZDoom_on_Linux) could be ported to Dingoo?

Sorry for requesting yet another DooM port, but IMO ZDoom sports more features than the current prBoom port (more games (http://zdoom.org/wiki/IWAD) for one, like Chex Quest, and especially Strife, as well as enhanced modding features (http://zdoom.org/wiki/Category:WADs_created_for_ZDoom) allowing for more diversity in mods).
Title: Re: Project Ideas and Requests
Post by: opnickc on October 19, 2009, 02:45:39 am
Dingoopedia - Wikipedia for Dingoo.

A basic, text only mirror of Wikipedia on the dingoo.  Basically, this thing: http://thewikireader.com/ (http://thewikireader.com/), but simply as a software program.  According to that website, the text-only mirror of wikipedia is about 4GB.  This is of reasonable size to fit on a microSD card and use with the dingoo. 

I think this would be awesome, and with a little know-how probably not too difficult (although I could be very, very wrong on that).  It seems like the most difficult part would be navigation: a search system is an absolute must, meaning you would need to have both a good search algorithm and a good input method (onscreen keyboard). 

I don't really have the knowledge or time to do this myself, but I figure it's worth throwing the idea out there.  Hopefully somebody finds the idea of the word's largest encyclopedia in your pocket and ready at any time (not just at a wi-fi hotspot or 3G area) as exciting as I do  ;D
Title: Re: Project Ideas and Requests
Post by: dukemagus on October 19, 2009, 02:18:34 pm
maybe that's kinda dumb... but maybe a GBA emulator for dingux
Title: Re: Project Ideas and Requests
Post by: Splavinho on October 19, 2009, 02:31:35 pm
From my point of view three applications could be very interesting:

- Atari 800 emulator
- Commodore Amiga emulator
- mod player (to play .mod, .xm, files). It would be lovely playing mods from Amiga games on dingoo :)
Title: Re: Project Ideas and Requests
Post by: segakiki on October 19, 2009, 04:53:30 pm
Picodrive with mp3 support!!
Title: Re: Project Ideas and Requests
Post by: codiak on October 20, 2009, 01:08:25 pm
maybe that's kinda dumb... but maybe a GBA emulator for dingux

would like to see a gba emu for dingux too! maybe with zip support? ;)
Title: Re: Project Ideas and Requests
Post by: Consequence_9 on October 21, 2009, 04:48:41 pm
maybe that's kinda dumb... but maybe a GBA emulator for dingux

would like to see a gba emu for dingux too! maybe with zip support? ;)

+1 for the gba emu. Perhaps someone could do a quick port of gpsp.

I'd also really like to see someone clean up that crappy port I tried to do of neopop-sdl, a neogeo pocket color emu
Title: Re: Project Ideas and Requests
Post by: K. on October 22, 2009, 01:30:52 am
Any (ports of...?) music making apps (synthesizers/trackers/ROMplers - there are a lot of free apps for Linux) are welcome :)
Yes, I know about free GBC/GBA synths/trackers (I do use them, also on Dingoo) - I just dream about more of them (and USB-Midi communication with Dingoo :D).
Title: Re: Project Ideas and Requests
Post by: Absent on October 22, 2009, 09:03:45 am
maybe that's kinda dumb... but maybe a GBA emulator for dingux

This.
Title: Re: Project Ideas and Requests
Post by: Bouvrie on October 23, 2009, 02:56:03 pm
I just found that Zdoom was ported to the gp2x (http://www.gp32x.com/board/index.php?/topic/43081-2xzdoom-v220-doom-engine/), and the ZDoom wiki (http://zdoom.org/wiki/Compile_ZDoom_on_Linux) mentions how to compile ZDoom on Linux.

Considering the 2xzdoom port is pretty much functional already (using sdl for sound as well), would it be hard to port this to the Dingoo? It'd be great if ZDoom's advanced features were supported on the Dingoo, as well as having Strife to play. :)
Title: Re: Project Ideas and Requests
Post by: Long on October 24, 2009, 05:12:12 pm
I just found that Zdoom was ported to the gp2x (http://www.gp32x.com/board/index.php?/topic/43081-2xzdoom-v220-doom-engine/), and the ZDoom wiki (http://zdoom.org/wiki/Compile_ZDoom_on_Linux) mentions how to compile ZDoom on Linux.

Considering the 2xzdoom port is pretty much functional already (using sdl for sound as well), would it be hard to port this to the Dingoo? It'd be great if ZDoom's advanced features were supported on the Dingoo, as well as having Strife to play. :)
You can  join discussion on CongoZombie's thred about his port CZDoom - he maybe will try to port ZDoom to Dingoo
Title: Re: Project Ideas and Requests
Post by: goldenegg on October 24, 2009, 05:41:57 pm
I'll offer the same suggestions I made in the other thread.

Given the success of the PSX emulator, I don't think it's really so much out of the question to see if someone could port a Jaguar emulator to the platform.  Couldn't hurt to try :-) 

Project: Jaguar Emulator
Info and Source: http://icculus.org/virtualjaguar/

Also, Intellivision would be awesome!

Project: Intellivision Emulator
Info and Source: http://spatula-city.org/~im14u2c/intv/
Title: Re: Project Ideas and Requests
Post by: emulouco on October 24, 2009, 05:48:54 pm
-----------------------------------------
ENGLISH (Sorry... Google Traslate)
-----------------------------------------
Hello All...

I'm just a User's dingoo.
I'm not a programmer. I am not a developer.
I'm not develop anything for the dingoo.

But I had an idea that I think many have had.
We know that dingoo play SWF files or Flash.

So, why not have a Flash player that in addition to running the Flash, it emulates the keyboard and mouse movement?
When we put the Dingoo a Flash game, it runs, but does not work because there is emulated and keyboard or mouse.
If a programmer that dingoo have experience and ability, can cause the Dingux run SWF files and emulate or allow the configuration of the buttons on dingoo, we just hundreds, thousands of games ready in Flash.

This game for example: http://www.jogossimples.com.br/index.php?action=playgame&gameid=2386 (http://www.jogossimples.com.br/index.php?action=playgame&gameid=2386)
It runs on dingoo, but just can not play because there are no buttons or set the mouse movement to start the game.
Download this game [SWF]: http://www.jogossimples.com.br/games/files/daffystudioadventure.swf (http://www.jogossimples.com.br/games/files/daffystudioadventure.swf)
Place in dingoo and it will work.
To play him in the dingoo would only need to emulate the [ up ], [ down ], [ left ], [ right ] and the [ SPACE ] and the movement of the [mouse] to select [PLAY]
(http://www.jogossimples.com.br/games/images/teclas/seta_esq.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_dir.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_cima.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_baixo.gif),(http://www.jogossimples.com.br/games/images/teclas/espaco.gif), and (http://2.bp.blogspot.com/_jizoPL28qCY/R3EWClYUSTI/AAAAAAAABDQ/ZZe7l57PoF0/s400/mouse+cursor+white+arrow.jpg)

So I had this idea to put this topic here, hoping some programmer to do something about it.

Thank you! Excuse my English!

-----------------------------------------
PORTUGUESE
-----------------------------------------
Eu sou apenas um usu?rio amante do Dingoo.
N?o sou programador. N?o sou desenvolvedor.
N?o estou programando nada e nem desenvolvendo nada para o Dingoo.

Mas eu tive uma id?ia que acho que muitos j? tiveram.
O Dingoo toca arquivos SWF ou Flash.

Ent?o porque n?o fazer um player de Flash que alem de rodar o Flash, ele emulasse o teclado e o movimento do mouse?
Quando colocamos no Dingoo um game em Flash ele ate inicia, mas n?o funciona porque n?o h? teclado emulado e nem o mouse.
Se um programador de Dingoo que tem experiencia e capacidade fizer com que o Dingux toque arquivos SWF e emule ou permita a configura??o dos bot?es do Dingoo, teremos imediatamente centenas, milhares de games j? prontos em Flash.

Este game por exemplo.  http://www.jogossimples.com.br/index.php?action=playgame&gameid=2386 (http://www.jogossimples.com.br/index.php?action=playgame&gameid=2386)
Ele roda no Dingoo, mas somente n?o podemos jogar porque n?o h? bot?es configurados ou o movimento do mouse para iniciar o jogo.
Download este game [SWF]: http://www.jogossimples.com.br/games/files/daffystudioadventure.swf (http://www.jogossimples.com.br/games/files/daffystudioadventure.swf)
Coloque no Dingoo e ele funcionar?.
Para jogar ele no Dingoo, seria apenas necess?rio emular as teclas [ up ],[ down ],[ left ],[ right ] e a tecla de [espa?o] e o movimento do [mouse] para selecionar a op??o [PLAY]
(http://www.jogossimples.com.br/games/images/teclas/seta_esq.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_dir.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_cima.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_baixo.gif) e (http://www.jogossimples.com.br/games/images/teclas/espaco.gif), alem do (http://2.bp.blogspot.com/_jizoPL28qCY/R3EWClYUSTI/AAAAAAAABDQ/ZZe7l57PoF0/s400/mouse+cursor+white+arrow.jpg)

Ent?o eu tive esta id?ia de colocar aqui este assunto, na esperan?a de algum programador fazer algo sobre isso. ::)

Obrigado!

---------------------------------------
SPANISH
---------------------------------------
S?lo soy un dingos usuario.
Yo no soy un programador. Yo no soy un desarrollador.
?Tengo algo previsto y no desarrollan nada para el dingos.

Pero yo ten?a una idea que creo que muchos han tenido.
Sabemos que dingos reproducir archivos SWF o Flash.

?Por qu? no tiene un reproductor de Flash que adem?s de ejecutar el Flash, que emula el teclado y el movimiento del rat?n?
Cuando ponemos la Dingoes un juego Flash que se ejecuta, pero no funciona porque no se emula y el teclado o el rat?n.
Si un programador que dingos tienen experiencia y capacidad, puede provocar a largo Dingux archivos SWF y emular o permitir la configuraci?n de los botones de dingos, s?lo cientos, miles de juegos en Flash listos.

Este juego, por ejemplo. http://www.jogossimples.com.br/index.php?action=playgame&gameid=2386
Se ejecuta en dingos, pero no se puede jugar porque no hay botones o configurar el movimiento del rat?n para iniciar el juego.
Descargar este juego [SWF]: http://www.jogossimples.com.br/games/files/daffystudioadventure.swf
Lugar en dingos y va a trabajar.
Para jugar a ?l en el dingos s?lo tendr?a que emular al [ arriba ] [ abajo ] [ izquierda ], [ right ] y el [ space ] y el movimiento de [rat?n] los para seleccionar [PLAY]
(http://www.jogossimples.com.br/games/images/teclas/seta_esq.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_dir.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_cima.gif),(http://www.jogossimples.com.br/games/images/teclas/seta_baixo.gif), (http://www.jogossimples.com.br/games/images/teclas/espaco.gif), y (http://2.bp.blogspot.com/_jizoPL28qCY/R3EWClYUSTI/AAAAAAAABDQ/ZZe7l57PoF0/s400/mouse+cursor+white+arrow.jpg)

As? que tuve esta idea de poner este tema aqu?, esperando que alg?n programador para hacer algo al respecto.

Gracias! Perdone mi espa?ol! Google Translation

---------------------------------------------------------------------
Feel free to delete, edit, correct, change, move, etc..  ;D
Title: Re: Project Ideas and Requests
Post by: Long on October 25, 2009, 05:38:05 pm
Hello one more time, Community!
I want to request one (maybe simple) thing - the NES for Dingux emulator, maybe port of JNes or other famous and capable one.
the Official Dingoo NES emu is great but for some roms like, for example,  Kick master we have no alternative but play with headless main character (lol) - you can check - his no head hahahaha! and in tv-mode either.
All emulators isn't perfect so better have two in reserve - i think everybody agreed with me.
So, respectable coders, please make it.

p.s. sorry bad english

------------------Add:
And one more thing - is it possible to port for Dingux any midi - player? yes, usual player for play *.mid music.
if it possible, please make it.
Title: Re: Project Ideas and Requests
Post by: Patrese-X on October 26, 2009, 03:17:09 pm
I'd love an option to create customized playlists, be it on Dingux or the native firmware. I know the Dingux music player (the one in Toddler's pack) sort of does it, but it is really tricky IMO, and does not access the music on the Dingoo internal memory.

It would also solve the problem of the bunch of WAV files that start showing off on the automatic playlists after you put Dingux on the miniSD slot, since you could create a list that excludes them...

I believe it must be possible, since I had a really crappy "MP5 Player" before I got the Dingoo, and even that could do it... If I knew something about programming, that's what I'd try to do, but since I'm clueless about it... :( Is there anybody working on it?  ???
Title: Re: Project Ideas and Requests
Post by: Goon8 on October 26, 2009, 11:30:05 pm
I'd love an option to create customized playlists, be it on Dingux or the native firmware. I know the Dingux music player (the one in Toddler's pack) sort of does it, but it is really tricky IMO, and does not access the music on the Dingoo internal memory.

It would also solve the problem of the bunch of WAV files that start showing off on the automatic playlists after you put Dingux on the miniSD slot, since you could create a list that excludes them...

I believe it must be possible, since I had a really crappy "MP5 Player" before I got the Dingoo, and even that could do it... If I knew something about programming, that's what I'd try to do, but since I'm clueless about it... :( Is there anybody working on it?  ???

This.

I plan to use my dingoo for a bit of music/audio books so a playlist compatible program would be pretty slick.

Title: Re: Project Ideas and Requests
Post by: knk on October 28, 2009, 04:05:25 am
a port of picodrive to native firmware would be nice,if it's not too much hassle.  The emulator runs great, but i want tv out :).

alternatively tv out under dingux would be a godsend`
Title: Re: Project Ideas and Requests
Post by: Suija on October 28, 2009, 05:21:51 pm
Hello dingoonity. And sorry for bad english.
I have one request, a an PC-98 emulator. Most multiplatformed called Neko Project II (win, linux, wii, psp and even gp2x)

But i only found sources for win version - http://www.emuxhaven.net/emuxhaven/pc/pc9801/np2_071s.zip (Not a project site)

Can someone make it?
Title: Re: Project Ideas and Requests
Post by: Kalisiin on October 30, 2009, 09:54:07 am
Dunno if it would be possible to get XM radio, or something like that...so that you could actually use the radio...out here in the sticks where I live, the FM just doesn't work very well.

Also would love to see a PDA program, similar to DS Organize....but just with the stuff you really need for a PDA, like an address/phone number book, appointment calendar, an alarm that would let you know when you had upcoming appointments, and maybe a calculator built into it, too.  DS Organize was pretty good until they started adding too much to it.
Title: Re: Project Ideas and Requests
Post by: Acey on November 03, 2009, 03:19:41 pm
Would love to see a Neo Geo Pocket Color emulator to be able to play the translated version of Card Fighter's Clash 2 (http://cfc2english.blogspot.com (http://cfc2english.blogspot.com)).  The RACE NGPC emulator was ported to the Wiz, not sure if that helps anyone in moving this forward.

RACE for the Wiz: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,189 (http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,189)
Title: Re: OPENBOR
Post by: kmilloz on November 03, 2009, 11:58:27 pm
Any chance someone could kindly port OPENBOR to dingux i really think this would make an amzing dingoo game as it has loads of mods including Mortal Komate Ultimate

http://sourceforge.net/projects/openbor/

if that helps looks like it could work on dingux
Openbor for Dingoo...  ;)this would be wonderful! Double Dragon SNK, mod made by me! emulate the Dingoo would be really cool! www.lavalit.com several mods for those who want to check!
Title: Re: Project Ideas and Requests
Post by: batman52 on November 04, 2009, 09:11:46 am
I plan to use my dingoo for a bit of music/audio books so a playlist compatible program would be pretty slick.

You can do it using gmu music player in dingux.
Title: Re: Project Ideas and Requests
Post by: SteelWings on November 04, 2009, 12:10:18 pm
Hello there.
Can anyone port some roguelike-games to Dingux.
Than will be very fun, like powder for GP2X.
I can offer decent game - DiabloRL
http://diablo.chaosforge.org/index.php?module=downloads - sources
So if anyone can try himself in Roguelike porting - please, try. I will be appreciated.
Regards, SteelWings.
Title: Re: Project Ideas and Requests
Post by: Rebelphoenix on November 06, 2009, 12:43:39 pm
I also would like to see someone port over a GBA Emulator. I'd never have to use the regular firmware again
Title: Re: Project Ideas and Requests
Post by: Ragdon on November 07, 2009, 03:27:43 pm
I would love to see a port of cavestory on dingoo.There's one for wiz allready so why not dingoo too?
Title: Re: Project Ideas and Requests
Post by: m0wtJ on November 07, 2009, 10:14:01 pm
A lightweight "local distro" with only emulators & apps/settings?
Title: Re: Project Ideas and Requests
Post by: ruffnutts on November 11, 2009, 10:10:56 am
Any (ports of...?) music making apps (synthesizers/trackers/ROMplers - there are a lot of free apps for Linux) are welcome :)
Yes, I know about free GBC/GBA synths/trackers (I do use them, also on Dingoo) - I just dream about more of them (and USB-Midi communication with Dingoo :D).

Well before I posted I thought I would read to see if someone requested this type of thing
I agree with you on the music creation apps - not the modtracker though lol,

I would like to see a nice syth or a drum machine or even a nice sequencer more like a ableton/reason style - dont like trackers lol,
I now - being to optimistic - There was or still is - a nice drum machine on the psp - would also be good if there was a sampler like prog too,
Were you could chop up .wav files or even crop mp3 files ie... truncate the ends - maybe even go round recording samples and then editing them on the fly - sorry getting carried away now lol :-)

Midi great idea...

Anyway that my to bob`s worth ruffnutts out  ;)#

EDIT: Here is psprythm
http://www.psprhythm.com/ looks great :-)
Title: Re: Project Ideas and Requests
Post by: Meneer Jansen on November 11, 2009, 02:07:00 pm
I'd like a little text editor like 'digoo write' with a full virtual qwerty keyboard...
Title: Re: Project Ideas and Requests
Post by: massivebasset on November 11, 2009, 09:20:39 pm
Reposting from here (http://boards.dingoonity.org/dingux-help/is-this-possible-instruction-card-before-program-launch/).

Id like to be able to have the following events happen when I select an icon in Dmenu:


So to the user it looks like you select an application/game/emulator, a screen shows you what buttons do what, you hit ok and the applications/game/emulator starts.

This would be great for non-standard control schemes (RAW for one is particularly unintuitive) and for people new to the dingoo to jump right in and play (which button is shoot?).
Title: Re: Project Ideas and Requests
Post by: tuki_cat on November 12, 2009, 10:39:12 am
Hi,

How about another Atari ST Emu? Hatari is great and the nearest thing we have to Amiga emulation, I can't get a few of the classics to run though, like Lotus Turbo Challenge 2.

Is this portable?

http://stonx.sourceforge.net/

I believe the source code is available from here as well.

Title: Re: Project Ideas and Requests
Post by: quadomatic on November 14, 2009, 07:34:10 am
I would love to see a port of cavestory on dingoo.There's one for wiz allready so why not dingoo too?

I don't believe it's actually been ported to the Wiz. Cave Story's source code is closed. Simon Parzer is the only one authorized to have the linux source code, so he'd have to be the one to port it.
Title: Re: Project Ideas and Requests
Post by: Kronus on November 14, 2009, 09:54:47 am
I have a source code for a popular arcade game called "Robotron: 2084 (http://en.wikipedia.org/wiki/Robotron_2084)" if anyone's interested in porting this cool shooting game for the Dingux, I'll be much obliged to give it to you.  ;D

Note: The source is from the Atari 7800 port
Title: Re: Project Ideas and Requests
Post by: jweck on November 16, 2009, 03:10:45 pm
I would love to see some sort of Podcast App utilizing the DinguX USB-Network interface.
A flat textfile could be filled with atom/RSS links to pod and videocast.
Once started and connected via USB, the app utilizes the USB network connection and syncs the podcasts in the flat textfile.
The MP3/MP4 files downloaded could be opened with the internal mediaplayer functionality.
Title: Re: Project Ideas and Requests
Post by: mgear25 on November 21, 2009, 05:20:28 pm
I would love to see a port of cavestory on dingoo.There's one for wiz allready so why not dingoo too?

I don't believe it's actually been ported to the Wiz. Cave Story's source code is closed. Simon Parzer is the only one authorized to have the linux source code, so he'd have to be the one to port it.

Please check this links:

[Ports]
http://www.miraigamer.net/cavestory/downloads_1.php

[SDL CaveStory]
SourceForge
http://sourceforge.net/projects/cavestory/
Title: Re: Project Ideas and Requests
Post by: Kalisiin on November 21, 2009, 07:53:02 pm
Would still LOVE to see a MAME4ALL ported for native....
Title: Re: Project Ideas and Requests
Post by: Ezequiel on November 26, 2009, 12:48:17 am
I tested  in my dingoo the GBA Organizer, its running is good, but no is playable because no save files e dont accepted save states


Developpers my suggestion:
(create a similar software for dingoo, using the based in dingoowrite)
https://www.youtube.com/watch?v=kwvwehSPVfk
Title: Re: Project Ideas and Requests
Post by: Kalisiin on November 26, 2009, 02:53:57 pm
I tested  in my dingoo the GBA Organizer, its running is good, but no is playable because no save files e dont accepted save states


Developpers my suggestion:
(create a similar software for dingoo, using the based in dingoowrite)
https://www.youtube.com/watch?v=kwvwehSPVfk

Hooray!!
I second the suggestion...am currently running a Gameboy application for same...and with same results, basically.  I posted elsewhere about this.  I, too, would like to see an Organizer done for Dingoo, preferably Native OS versus Dingux, although I could go either way on it....I think more people would get use out of it if it were Native, though.

The important thing with this Organizer...at least what I have in mind...is that it be a simple as possible, with as few "bells and whistles" as possible.  DS Organize, for the NDS, for example...way too many bells and whistles, took a good thing and made it basically horrible.

My ideal for this particular project would be that the Organizer have the following...

1 - A Calendar (because there is no internal clock in the Dingoo, this would need to be set on startup of program...but it could save the last setting in a Save file...and then you would not HAVE to update it on startup...you could option to update it)

2 - An Appointment book (and it is essential you be able to schedule appointments for other than the month you currently happen to be in - this is a major problem I have with the GB Organizer I'm currently using - you can't schedule outside the month you are currently in...so, if you want to, you have to set a false date) The appointments MUST save to the Save file...so that they would remain there, no matter how many times you power on and off. (Obviously, there should be options to Edit/Delete these appointments as needed)

3. A Phone/Address/Email book - all entries save to the save file

4. A Calculator

5. A Notepad - with Save capability...and delete capability, once said note was no longer needed.

6. Perhaps a very simple, short "To Do" List...which would be something you could schedule outside of the Appointments area.

ABSOLUTELY NO OTHER FUNCTIONS, PLEASE!!
Title: Re: Project Ideas and Requests
Post by: ruffnutts on November 27, 2009, 05:09:41 pm
I would like to see N-Gage 2.0 running on the dingoo - just seen I wicked MGS game on youtube......

https://www.youtube.com/watch?v=1kHXb6YhfxQ

nice  ;D
Title: Re: Project Ideas and Requests
Post by: Nickeng on November 27, 2009, 11:27:47 pm
I I tested  in my dingoo the GBA Organizer, its runni..

3rd'ed i vote for this too
Title: Re: Project Ideas and Requests
Post by: Nickeng on November 27, 2009, 11:31:36 pm
I would like a little native app that you can use to pick a theme and replace the system/res directory when using the A320 (maybe after force a reboot so it takes effect)

IE a theme swapper

You could keep multiple themes in System/Themes/Theme1 ...  and then the app would copy a chosen one into System/res replacing the current contents..

Maybe it could display a preview of the theme prior to copying..

Title: Re: Project Ideas and Requests
Post by: kYn on November 27, 2009, 11:35:28 pm
I would love to see a port of cavestory on dingoo.There's one for wiz allready so why not dingoo too?

I second this motion.

There's already a linux port, so it shouldn't be too hard to port it to the dingux. (probably, what the hell do I know)

If there's anyone out there that can make this happen, I would love you forever.
Title: Guitar Tuner APP
Post by: janX on November 30, 2009, 01:48:59 am
Guitar Tuner APP

Guitar Tuner utilizing the built-in mic.

Source Code: http://www.codeproject.com/KB/audio-video/FftGuitarTuner.aspx (http://www.codeproject.com/KB/audio-video/FftGuitarTuner.aspx)
This source code is just an example. I'm sure there are plenty of other codes that could be used. It's irrelevant what the programmer would prefer to use. Just as long as you can tune a guitar with it.

Features:
-----------
Keep it simple, guitar tuners don't need to be complex.
Dial that displays how close you are to actual note.
Ability to choose tuning other than just C. IE:#d


Bonus Feature Ideas:(which would otherwise be nice to seen in a separate APP if not in this one)
------------------------
Would be nice to have a cord finder or cord list.
Perhaps some guitar tab or guitar tab text reader.(that isn't affected by word wrapping)


OS:
----
Doesn't matter. Native or Dingux. Although Native would probably be easier to build, from a programming point of view.



P.S. This following tuner is not all that great, and doesn't utilize the built-in mic.
http://dingoo-scene.blogspot.com/2009/10/guitar-tuner-for-dingux.html (http://dingoo-scene.blogspot.com/2009/10/guitar-tuner-for-dingux.html)
Which is the purpose of this request.
Title: Re: Project Ideas and Requests
Post by: Reo on November 30, 2009, 02:44:15 am
I would love to see a port of cavestory on dingoo.There's one for wiz allready so why not dingoo too?

I second this motion.

There's already a linux port, so it shouldn't be too hard to port it to the dingux. (probably, what the hell do I know)

If there's anyone out there that can make this happen, I would love you forever.
No, the source code isn't freely availible.
Title: Re: Project Ideas and Requests
Post by: Goon8 on November 30, 2009, 02:45:56 am
N-Gage 2.0 would be awesome!

+1!

Title: Re: Project Ideas and Requests
Post by: rekmk1 on December 03, 2009, 09:35:46 pm
i know nothing about programming but is 3do a possability or a no chance
Title: Re: Project Ideas and Requests
Post by: Nickeng on December 03, 2009, 10:46:13 pm
i know nothing about programming but is 3do a possability or a no chance


I would guess that 3do is too complicated
Title: Media Player / KARAOKE PLAYER
Post by: janX on December 12, 2009, 12:11:42 am
Media Player / KARAOKE PLAYER APP

A Media player that can play .mp3+G, .mid and .kar files. While viewing the lyrics on screen.

Features:
Not worried about it. Just being able to view .mp3+G  (or .mid .kar) files would be good enough.
GUI would be a bonus, but not necessary. Simply to be able to browse folders is good enough for basic karaoke.

OS:
Doesn't matter Dingoo Native or Dingux.

Source Code:
Maybe one of these would help?
http://planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=14415&lngWId=1 (http://planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=14415&lngWId=1)
http://quickstarts.asp.net/Futures/Silverlight/media.aspx (http://quickstarts.asp.net/Futures/Silverlight/media.aspx)
http://www.sourcecodeonline.com/list?q=kar_midi_cdg (http://www.sourcecodeonline.com/list?q=kar_midi_cdg)
Title: Re: Project Ideas and Requests
Post by: kYn on December 12, 2009, 06:31:34 pm
This is just me throwing an idea against the wall, but is it possible to create an application that let's us use the dingoo as controller on the PC connected through the USB cable?
Title: Re: Project Ideas and Requests
Post by: darfgarf on December 12, 2009, 07:23:13 pm
This is just me throwing an idea against the wall, but is it possible to create an application that let's us use the dingoo as controller on the PC connected through the USB cable?

theoretically yes using the dingux networking thingie, but i don't think it works in windows (or at least mine never worked), so it's use would be limited
Title: Re: OPENBOR
Post by: Shin-NiL on December 14, 2009, 05:29:25 am
Any chance someone could kindly port OPENBOR to dingux i really think this would make an amzing dingoo game as it has loads of mods including Mortal Komate Ultimate

http://sourceforge.net/projects/openbor/

if that helps looks like it could work on dingux

I'm working in this port and it's almost there.

https://www.youtube.com/watch?v=fXROj_2cjOc

You'll see it in the release section soon  :D
Title: Re: Project Ideas and Requests
Post by: Kronus on December 17, 2009, 12:33:41 pm
SNEeSe Dingux Port

SNEeSe is another good Super NintEndo Entertainment System Emulator along side ZSNES, Snes9x, bsnes etc. for x86-based PCs running MS-DOS, Win32, Linux, or BeOS, with at least a 586-class CPU.

Although, this has very tiny bugs and tiny graphical glitches in some games I would like to see this great emulator ported to the Dingux :)

Binaries and Source Here:
http://sourceforge.net/projects/sneese/

Note: This project hasn't been updated for like 3 years, so it's likely dead, but I tell you, the emulator is good and has great potential.
Title: COMIC BOOK READER
Post by: janX on December 20, 2009, 10:20:15 am
COMIC BOOK READER

An app that can view .cbz or .cbr files would be nice. Much easier than extracting the jpegs.

Features:
Zoom or Scrolling of images ... as we all know how hard it would be to view such large images on such a small screen.
Page chooser with thumbnails if possible, but using numbers would be good enough.

OS:
NATIVE or Dingux

Source Code:
http://www.codeproject.com/KB/files/cbr-cbz_launcher.aspx (http://www.codeproject.com/KB/files/cbr-cbz_launcher.aspx) (Don't know if this helps)
Title: Re: Project Ideas and Requests
Post by: NinJato on December 20, 2009, 01:56:05 pm
We need a Jill of the Jungle Port!
http://en.wikipedia.org/wiki/Jill_of_the_Jungle

 8)
Title: Re: Project Ideas and Requests
Post by: darfgarf on December 20, 2009, 03:53:40 pm
We need a Jill of the Jungle Port!
http://en.wikipedia.org/wiki/Jill_of_the_Jungle

we need sourcecode to port, this looks incredibly unportable :D


though you could emulate a dos machine...good luck though
Title: Re: Project Ideas and Requests
Post by: Kronus on December 21, 2009, 02:15:02 am
A port of BurgerSpace on Dingux would be great!

BurgerSpace for Linux computers, is a clone/port of the hit 80's BurgerTime video game by Data East.

Linux Binaries and source will be all found here:
http://perso.b2b2c.ca/sarrazip/dev/burgerspace.html
Title: Re: Project Ideas and Requests
Post by: Kalisiin on December 21, 2009, 02:28:18 pm
A port of BurgerSpace on Dingux would be great!

BurgerSpace for Linux computers, is a clone/port of the hit 80's BurgerTime video game by Data East.

Linux Binaries and source will be all found here:
http://perso.b2b2c.ca/sarrazip/dev/burgerspace.html


I'll second that one!!  Would be an AWESOME addition!!
As long as we're into 80's stuff (and I'm ALWAYS into everything and anything 80's)
How about Dingux ports for Pac-Man, Galaga, Galaxian, Gyruss, Phoenix, and a few of the other supremely cool 80's games?
Title: Re: Project Ideas and Requests
Post by: corky on December 21, 2009, 08:03:12 pm
Hi guys,

I stumbled onto a homebrew project that I feel is an absolute must to make it's way over to the Dingoo and Wiz.

it is called Wagic and is a complete Magic The Gathering clone built from the ground up.

The primary platform it was created for is hacked PSP, so the Dingoo/Wiz small screen should not be an issue. Wagic also supports windows and......LINUX ;D and source code is available.

Please click the below link and look at this amazingly professional looking project. I hope this post leads to an eventual port of Wagic to Dingoo/Wiz platform

http://wololo.net/forum/viewtopic.php?f=8&t=318&sid=2616e88b4179e634f042d51aba9f1172
Title: Re: Project Ideas and Requests
Post by: Kalisiin on December 21, 2009, 08:10:24 pm
Bah.
I never quite understood Magic:The Gathering, anway.
How do you know which cards are more "valuable" than others...or which ones win what battles, or whatever it is you do with those cards?

I quite frankly never really "got it."
Title: Re: Project Ideas and Requests
Post by: corky on December 21, 2009, 09:29:52 pm
Magic is a very strategic and deep game. Think of it as chess but with thousands of different playing pieces.

Yes, some cards are similar to one another. Many seem useless while a select few appear overpowered. This is part of the games design and dynamic. Half of the strategy and fun is to build a winning deck. It is luck of the draw as you carefully select the compilation of cards from a pool of randomly drawn cards from boosters. Specific cards are generated depending on it's rarity. It is then up to you to work them into your deck.

God, I hope a port of this game makes it to our beloved handhelds :P
Title: Re: Project Ideas and Requests
Post by: Kalisiin on December 21, 2009, 11:31:38 pm
Magic is a very strategic and deep game. Think of it as chess but with thousands of different playing pieces.

Yes, some cards are similar to one another. Many seem useless while a select few appear overpowered. This is part of the games design and dynamic. Half of the strategy and fun is to build a winning deck. It is luck of the draw as you carefully select the compilation of cards from a pool of randomly drawn cards from boosters. Specific cards are generated depending on it's rarity. It is then up to you to work them into your deck.

God, I hope a port of this game makes it to our beloved handhelds :P

Well, enjoy it if it does.  I still do not "get" the game, not even a little bit.
Title: Re: Project Ideas and Requests
Post by: ctrl_shift_esc on December 24, 2009, 12:01:16 am
I think I'm not the first to request this, but DosBox would refresh the dingoo experience dramatically. There's no dos game dingoo can't cope with, I think.
Title: Re: Project Ideas and Requests
Post by: Cidraman on December 24, 2009, 10:32:50 am
I think I'm not the first to request this, but DosBox would refresh the dingoo experience dramatically. There's no dos game dingoo can't cope with, I think.

I second that.
It would be awesome to play "The Lost Files of Sherlock Holmes" on the Dingoo.
Title: Re: Project Ideas and Requests
Post by: santino on December 24, 2009, 10:36:53 am
Is someone porting Dosbox already? I think this is the most missed "emulator". :D
Title: Re: Project Ideas and Requests
Post by: rob1701d on December 24, 2009, 10:57:04 am
if somone could port a game called Super stardust that would make my year! :) its a fantastic game, its similar to asteroids but miles better. and im pretty sure there is a HD version on PSN. the original was released in 1994 but now it has a remake its probably not open source anymore (if it ever was).
check it out its ausome :)
Title: Re: Project Ideas and Requests
Post by: mrkingoo on December 24, 2009, 11:19:56 am
I think I'm not the first to request this, but DosBox would refresh the dingoo experience dramatically. There's no dos game dingoo can't cope with, I think.

The dos games are not very demanding. But the dosbox emulator is

http://www.dosbox.com/wiki/System_Requirements
Title: Re: Project Ideas and Requests
Post by: ctrl_shift_esc on December 24, 2009, 03:48:39 pm
I think I'm not the first to request this, but DosBox would refresh the dingoo experience dramatically. There's no dos game dingoo can't cope with, I think.

The dos games are not very demanding. But the dosbox emulator is

http://www.dosbox.com/wiki/System_Requirements

2 minutes of googling brought me a lunux-only DosBox alternative. dunno if it is worthy at all, but... http://en.wikipedia.org/wiki/DOSEMU
Title: Re: Project Ideas and Requests
Post by: eule on December 24, 2009, 11:25:33 pm
2 minutes of googling brought me a lunux-only DosBox alternative. dunno if it is worthy at all, but... http://en.wikipedia.org/wiki/DOSEMU
x86 only unfortunately  :D

Oh, new page. Err, my "Idea" is an Amiga emulator.  ;D Just kidding, but how about Advanced Strategic Command, a Battle Isle clone:
http://www.happypenguin.org/show?Advanced%20Strategic%20Command
Title: Re: Project Ideas and Requests
Post by: kmilloz on December 26, 2009, 04:14:00 pm
Any news on the System 16 emulator? It lagal play Moonwalker and Outrun perfectly ...
Title: R.P.G Maker...
Post by: kmilloz on December 26, 2009, 11:45:10 pm
It would be possible to run rpg maker for the Dingoo ????
Title: Re: Project Ideas and Requests
Post by: pasteur on January 04, 2010, 12:47:16 pm
I want to play Marathon 2 with Aleph One. It has been ported to many portable platforms such as psp.

http://marathon.sourceforge.net/download/source.php

gp2x source :
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,46,1863
Title: Re: Project Ideas and Requests
Post by: santino on January 05, 2010, 11:01:44 am
Someone noticed that there is no Tetris Port for dingux? ;D
Title: Re: Project Ideas and Requests
Post by: darfgarf on January 05, 2010, 11:08:52 am
Someone noticed that there is no Tetris Port for dingux? ;D
me and zear have discussed it, it's on my 'games to write' list, but it's just a weekend of slogging at it, so i'm not doing it yet  ;D
Title: Re: Project Ideas and Requests
Post by: Meneer Jansen on January 05, 2010, 02:49:40 pm
Any chance yet on a text editor w/ full (virtual) qwerty keyboard?
Title: Re: Project Ideas and Requests
Post by: Kalisiin on January 05, 2010, 06:08:45 pm
Any chance yet on a text editor w/ full (virtual) qwerty keyboard?

Would be nice, especially since that could lead to the Personal Organizer I'd like to see.
Title: Re: Project Ideas and Requests
Post by: iceburgpyro on January 05, 2010, 08:35:23 pm
improved, neo geo pocket color emulator would be amazing
Title: Re: Project Ideas and Requests
Post by: EreWeGo on January 12, 2010, 11:30:25 pm
I'd love to be able to play "Brutal Sports Football" on my Dingoo:

http://en.wikipedia.org/wiki/Brutal_Sports_Football (http://en.wikipedia.org/wiki/Brutal_Sports_Football)

It was released for Amiga, Dos, and the Atari Jaguar, no other ports that I'm aware of, so might be next to impossible, but I can dream can't I?
 ;)
Title: Re: Project Ideas and Requests
Post by: QBert on January 13, 2010, 02:53:04 pm
I'd love to be able to play "Brutal Sports Football" on my Dingoo:

I think you're out of luck on that one. The SNES and Genesis ports of BSF were canceled at a late stage of development. Apparently the Genesis version was even reviewed by Gamepro magazine before being shelved.
Title: Re: Project Ideas and Requests
Post by: Bouvrie on January 14, 2010, 07:01:34 am
Aside from a DOS emulator, I'm also curious to see how the Dingoo could serve as an extension to a PC.

By hooking it up with the USB cable & having it connectable through TCP/IP, it'd be nice if one could use the Dingoo's screen as a statistics frontend, displaying information from the PC (like cpu usage, temperatures, even a virtualisation of WinAmp or similar. Or even photo's/video's).

This, combined with having a control channel from the Dingoo to the PC ("Dingoo as an USB joystick") would make it an even more versatile device, usable in many htpc/domotica projects.
Title: Re: Project Ideas and Requests
Post by: flaming_goat on January 16, 2010, 09:15:08 pm
How about a tower defense game?
Title: Re: Project Ideas and Requests
Post by: kYn on January 17, 2010, 04:22:10 pm
I got this idea the other day, but sadly I'm just an amateur programmer so I have no idea how to do it.

I'm pretty sure we all have experienced that problem with dingux when the mini SD fails and we're forced to format it and henceforth losing all of our save files in it.

Now what I propose is a program for the native firmware that searches the mini SD for all the save files (*.SAV , *.SRM , *.BRM , etc) and copies them to a backup folder in the dingoo internal memory, this way it would be a lot easier to have a backup of your saves and avoid losing them all completely.
And as an alternative, maybe instead for the native firmware, one for windows/linux/mac?

If anyone can do this I would love you forever.
Title: Re: Project Ideas and Requests
Post by: Jabuto on January 17, 2010, 07:02:48 pm
A Mortal Kombat Trilogy rom for SNES.
Title: Re: Project Ideas and Requests
Post by: santino on January 17, 2010, 08:10:59 pm
Quote
I'm pretty sure we all have experienced that problem with dingux when the mini SD fails and we're forced to format it and henceforth losing all of our save files in it.
I was always able to copy them from the corrupt filesystem and put them back to the new formated again.
Title: Re: Project Ideas and Requests
Post by: happychappy on January 18, 2010, 07:42:31 pm
A Sonic Robo Blast 2 port.
Sonic Robo Blast 2 is a 3D platforming game using the Doom engine, like doom you can install wads with levels and characters!

Source Code is included in the RAR SFX folder. http://kiddocabbusses.tryhappy.net/srb2_v20.exe (http://kiddocabbusses.tryhappy.net/srb2_v20.exe)

It already has been ported to PSP, Mac and Linux
Title: Re: Project Ideas and Requests
Post by: santino on January 18, 2010, 07:44:52 pm
https://www.youtube.com/watch?v=ljstp58SxYI
Looks cool!  :)
Title: Re: Project Ideas and Requests
Post by: kYn on January 18, 2010, 10:17:28 pm
I was always able to copy them from the corrupt filesystem and put them back to the new formated again.

Not me, and it has happened twice already. Strange.
Title: Re: Project Ideas and Requests
Post by: santino on January 19, 2010, 06:58:52 am
Are you using windows? Maybe linux is a bit smarter handling corrupted filesystems.
Title: Re: Project Ideas and Requests
Post by: kYn on January 19, 2010, 02:55:11 pm
Windows 7.

And yeah, it is kind of funky, when I formatted the card with 32K block size it couldn't read it and prompted me to re-format it.
Oh well, that's what you get with Windows.

I guess I'll try it with linux the next time it happens.
Title: Re: Project Ideas and Requests
Post by: ejr on January 21, 2010, 12:12:05 am
Maybe port of sidplay2x? It would be nice to listen again the whole hvsc  :)
Title: Line Rider, or some clone
Post by: Azm0deus on January 21, 2010, 09:39:23 pm
Line Rider is so cool. I would love to play it on dingoo. Line Rider or some clone. These tool games are amazing.

One problem, it is not open source I think.

Line Rider: http://www.linerider.com/default.aspx

Play it and see some videos of other players/artists.


clones:

http://www.onemorelevel.com/game/free_rider_2
http://www.sugar-free-games.com/playgame.php?game=334         
Title: Re: Project Ideas and Requests
Post by: mgear25 on February 08, 2010, 10:02:31 pm
I like see port one manga reader for dingoo.

One manga viewer is Comix

http://comix.sourceforge.net/download.html

Title: Re: Project Ideas and Requests
Post by: fuzzi23 on February 08, 2010, 10:10:00 pm
An small pdf reader it would already reach to me to read mine pdf comics on dingoo. ;D
Title: Re: Line Rider, or some clone
Post by: zear on February 08, 2010, 10:34:27 pm
Line Rider is so cool. I would love to play it on dingoo. Line Rider or some clone. These tool games are amazing.

One problem, it is not open source I think.
There is a j2me port of this game. Haven't tested it yet, but it should work on dingux using the j2me emulator.
Title: Re: Project Ideas and Requests
Post by: dziku on February 09, 2010, 04:50:49 pm
Yeahh  Star Wars:X-Wing  and Star Wars - Dark Forces  I would like to see that on Dingoo  ;D

https://www.youtube.com/watch?v=VWghOA692w0
https://www.youtube.com/watch?v=AW8yk_eIHJU
Title: Re: Project Ideas and Requests
Post by: darfgarf on February 09, 2010, 04:55:01 pm
Yeahh  Star Wars:X-Wing  and Star Wars - Dark Forces  I would like to see that on Dingoo  ;D

the first rule of a port request is it requires the sourcecode
the second rule of a port request is that it requires sourcecode!
Title: Re: Project Ideas and Requests
Post by: Dekthro on February 10, 2010, 11:22:38 pm
Spelunky (http://spelunkyworld.com/original.html) would be a sweet port. Also, Cave Story, ofcourse.  ;)
Title: Re: Project Ideas and Requests
Post by: trilbymnokey on February 11, 2010, 12:52:04 am
the first rule of a port request is it requires the sourcecode
the second rule of a port request is that it requires sourcecode!

Gonna sound like a noob, but how do you get the source code for a game? I got a few old C&C games lying around, I'd love those on the Dingoo...  :D
Title: Re: Project Ideas and Requests
Post by: darfgarf on February 11, 2010, 09:08:15 am
Gonna sound like a noob, but how do you get the source code for a game? I got a few old C&C games lying around, I'd love those on the Dingoo...  :D
if the source hasn't been released, you don't, simple as that
Title: Re: Project Ideas and Requests
Post by: Ezequiel on February 14, 2010, 12:58:11 am
Suggestion: A port of flashplayer2x.

Source include in download:
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,1917

Thanks for all devs.
Title: Re: Project Ideas and Requests
Post by: puke_flytalker on February 17, 2010, 06:21:04 pm
i need milkytracker....ive seen a little buzz about it possibly being ported over from the gp2x version n the milkytracker forum...basically i wanna write music and would like other options than just lgpt....(considering dingux boots straight to lgpt leaving no options after the boot or maybe im wrong?) either way more music creation software would be nice since lsdj, nanoloop, etc i guess sound crappy through emulation...i should be be gettin my dingoo in the mail soon....cant wait
Title: Re: Project Ideas and Requests
Post by: puke_flytalker on February 17, 2010, 06:26:39 pm
also sometimg easy....DOPEWARS! please port...
Title: Re: Project Ideas and Requests
Post by: Boink on February 17, 2010, 07:26:45 pm
Are there any Geometry Wars type arena shooters?  I'd love to see something in that vein.
Title: Re: Project Ideas and Requests
Post by: gewinkler on February 18, 2010, 08:33:19 pm
Hi,

I would like to see Aleph One ported. A Doom like engine for the Marathon trilogy from which Bunige released the sourcecode.

More Informations here: http://source.bungie.org/index.php/Main_Page (http://source.bungie.org/index.php/Main_Page)

greetings g
Title: Re: Project Ideas and Requests
Post by: TarMil on February 24, 2010, 06:00:51 pm
Are there any Geometry Wars type arena shooters?  I'd love to see something in that vein.
I started one a few weeks ago, but I have too few free time to advance it as fast as I would like to.
Title: Re: Project Ideas and Requests
Post by: SteelWings on March 01, 2010, 03:53:10 pm
How about Wormux? http://www.wormux.org
Title: Re: Project Ideas and Requests
Post by: KillerStefan on March 09, 2010, 02:32:59 am
DosBox would be great.
Title: Re: Project Ideas and Requests
Post by: santino on March 09, 2010, 12:29:51 pm
DosBox would be great.
Get rid off that idea, dosbox cant be handled by such a low powered device.
Title: Re: Project Ideas and Requests
Post by: joyrider on March 09, 2010, 12:40:08 pm
yes it can, just look at the gp2x which is slower than a dingoo and dosbox ran fine (at least for certain (older) games).

I compiled it already but dingoo lacks some memory so will not run without some modifications which i'm not going to do
Title: Re: Project Ideas and Requests
Post by: santino on March 09, 2010, 12:52:54 pm
Yes youre right joyrider, the gp2x can do this. But searching through youtube for some proofs I found a video where the gp2x does quake2 and that very well. I dont think the dingoo can do this? So its maybe faster than the dingoo?
Title: Re: Project Ideas and Requests
Post by: eule on March 09, 2010, 01:28:53 pm
I guess the GP2X quake 2 port uses some ARM assembler?
-edit- Wait found some info, No assembler i think:
5.5fps average with full detail and sound, 6.4fps with an autoexec.cfg optimised for speed, look here (http://sector808.org/wiki/gp2x:quake2)... Quake 1 shall be fullspeed on the GP2X: here (http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,20,855)
Dingoo should beat that.  ;D
Cool news joyrider, hope someone takes up the challenge.   :D
Title: Re: Project Ideas and Requests
Post by: desmodus on March 20, 2010, 05:48:28 am
I think someone has mentioned it before, but I think a PDF reader would be awesome if possible.
That would give me an excellent excuse to use it in my school hehe, plus it would be reeaaalllyy useful.
Hope this is possible and someone gets interested and try it

PS: I'm sorry if my English isn't very good
Title: Re: Project Ideas and Requests
Post by: darfgarf on March 20, 2010, 08:49:16 am
I think someone has mentioned it before, but I think a PDF reader would be awesome if possible.

just hang in there, there's definately going to be a pdf reader for the dingoo within a month (i'll be able to explain properly later, for now sit tight  ;D)
Title: Re: Project Ideas and Requests
Post by: Spanone on March 20, 2010, 08:41:50 pm
DosBox would be great.
Get rid off that idea, dosbox cant be handled by such a low powered device.
http://boards.dingoonity.org/dingux-releases/first-signs-of-a-dos-box-port/msg10532/?boardseen#new (http://boards.dingoonity.org/dingux-releases/first-signs-of-a-dos-box-port/msg10532/?boardseen#new)
Title: Re: Project Ideas and Requests
Post by: Bouvrie on March 20, 2010, 10:06:48 pm
I'd like to see a Watara Supervision emulator. It's a handheld device like the gameboy, but featuring a somewhat bigger screen.

There appears to be an emulator for Windows (and Dreamcast), called Potator. It (and the SDL-based open source code) are available from Sourceforge (http://sourceforge.net/projects/potator/files/). A GP2x build is there too! :D

I tried the emulator on Windows with my favorite game (Juggler), but both the graphics seem messed up and the gameplay isn't like I remember. Perhaps this is due to my ROM, but if not I guess the emulator code isn't 100% yet.
Title: Re: Project Ideas and Requests
Post by: wakashimazu on March 27, 2010, 06:24:24 pm
I ll like to see YS flight simulator 2000 on the dingoo.
Its like the olds flight simulators, but free and is also in linux already.
http://en.wikipedia.org/wiki/YS_Flight_Simulation_System_2000
http://homepage3.nifty.com/ysflight/ysflight/e.html
Title: Re: Project Ideas and Requests
Post by: Mateogodlike on March 27, 2010, 07:58:35 pm
I got  mulitple ideas...

MUGEN
Pokemon Homebrew
PIE for Dingux
Smash GPSP
Improved Java
Chopter
Improved gpSP
Video Player
Sega Saturn
Sega CD
Paint



 ;D

Tell me if any of these are worth looking into
Title: Re: Project Ideas and Requests
Post by: eule on March 27, 2010, 10:00:42 pm
Turbo Grafx
If you mean Turbo-Grafx 16, also known as PCEngine, there are  two emulators for Dingux (uPCE, Hugo), one for native firmware (DOOEngine).  :D
Title: Re: Project Ideas and Requests
Post by: Mateogodlike on March 28, 2010, 04:15:43 am
I see crossed off the list
Title: Re: Project Ideas and Requests
Post by: SiENcE on March 29, 2010, 09:37:02 am
->PIE for Dingux

If i finished the new release of Snes9x4dingux i do this for you.

My Idea is, to bring all Emulators to the same level. That they are working by starting with a romname and to enable the ingame emulator menu with the same buttons. I hate like it's now, that every Emulator works different.
Title: Re: Project Ideas and Requests
Post by: Ikonz101 on March 29, 2010, 07:49:15 pm
hedgewars would be awesome!!! It is a worms clone and is open source plus runs on Linux.

http://www.hedgewars.org/ (http://www.hedgewars.org/)

Ikonz101
Title: Re: Project Ideas and Requests
Post by: darfgarf on March 29, 2010, 10:09:29 pm
hedgewars would be awesome!!!

the main obstacle is it require qt, but it would be possible to do it (with quite a lot of changes), new graphics would probably be needed, and that's all before probably finding out it needs more than 32MB of ram to run  :D  but yes it would be awesome, might give it a quick look at sometime
Title: Re: Project Ideas and Requests
Post by: Mateogodlike on March 29, 2010, 10:36:03 pm
->PIE for Dingux

If i finished the new release of Snes9x4dingux i do this for you.

My Idea is, to bring all Emulators to the same level. That they are working by starting with a romname and to enable the ingame emulator menu with the same buttons. I hate like it's now, that every Emulator works different.


wow sweet cant wait. :]
Title: Re: Project Ideas and Requests
Post by: KillerStefan on March 30, 2010, 01:42:20 am
Someone should port Kingpin: Life of Crime if possible because look how awesome this is and yes it's for Linux :)

https://www.youtube.com/watch?v=Bl0IomtF6No

https://www.youtube.com/watch?v=qiNMDT0-TkQ

More info here: http://en.wikipedia.org/wiki/Kingpin:_Life_of_Crime
Title: Re: Project Ideas and Requests
Post by: darfgarf on March 30, 2010, 02:06:34 am
Someone should port Kingpin: Life of Crime if possible because look how awesome this is and yes it's for Linux :)

needs opengl, so no
Title: Re: Project Ideas and Requests
Post by: Mateogodlike on March 30, 2010, 02:41:37 am
That looks like a really  good game.... I second seeing that on my dingoo
Title: Re: Project Ideas and Requests
Post by: Mateogodlike on April 05, 2010, 05:06:20 am
Super Mario War
Title: Re: Project Ideas and Requests
Post by: xdpirate on April 07, 2010, 02:13:51 am
I'm totally obsessed with Peggle, I currently have it:

* As a stand-alone program on my computer
* As a World of Warcraft AddOn (so I can play while waiting to be resurrected, lawl)
* As a program on my Nokia 5800 (Scaled and touch-enabled, of course!)
* As a program for MIDPath on the Dingoo
* As a ROM on my Nintendo DS M3 Real card

So, seeing a native Dingux implementation of this would warm my heart greatly. Hell, I'd even donate to see such a program ;)
Title: Re: Project Ideas and Requests
Post by: Vytantus on April 08, 2010, 10:52:01 am
Thankfully it is possible to run LGPT on Dingux, but i don't know of any other music creation apps that are able to run on the Dingoo.


As Ruffnutt said, it would be great to have a sequencer for Dingoo if LGPT isn't your thing and you don't like trackers.


Well i came across a sequencer a while ago called PxTone also know as Piston Collage.

It's a basic, efficient sequencer with some nice options, very versatile for it's simplicity.

The bloke who coded it is PIXLS (the one who made Cave Story). I remember reading some where that it does run on Linux, i've only got the windows version.

PxTone netlabel > http://pistonsource.iiichan.net/link/indexen.html

that has the most helpful links in it. Unfortunately i can't read Japanese so i'm pretty much relying on the eloquence of Google translate. But if some one here can read Japanese, could they look into it?

I don't know about source code, maybe if we ask PIXLS nicely? or maybe it's already out there somewhere? Again, the language barrier has really screwed me this time. 

PLEASE SOMEONE LOOK INTO THIS :)


Also a port of Cave Story would be pretty sweet (saw it mentioned earlier in this thread).

peace.


Title: Re: Project Ideas and Requests
Post by: HED on April 08, 2010, 11:12:03 am
My suggestion: Grafx2. It's an open source clone of Amiga Deluxe paint!
Also it's already ported to GP2X!!

(http://img717.imageshack.us/img717/4084/sshotsvn1398.png)

http://code.google.com/p/grafx2/

This would make a great addition to the Dingoo :)
Title: Re: Project Ideas and Requests
Post by: wuebas on April 30, 2010, 04:28:25 am
Interestate Outlaws
based in interstate 76. Beautifull car game
Source code and downloads: http://www.interstateoutlaws.com/
Title: Re: Project Ideas and Requests
Post by: jimjim1983 on May 09, 2010, 10:58:03 pm
could command & conquer ever run on the dingoo?
Title: Re: Project Ideas and Requests
Post by: darfgarf on May 09, 2010, 11:00:37 pm
could command & conquer ever run on the dingoo?
the psx version of red alert runs, just about

actually on the dingoo, no chance, as there's no way the source will ever be released
Title: Re: Project Ideas and Requests
Post by: TheCaffeinator on May 10, 2010, 06:09:28 am
Bloxorz!
Title: Re: Project Ideas and Requests
Post by: santino on May 10, 2010, 08:32:50 am
If dosbox gets mouse support, I think c&c one would be possible.
Title: Re: Project Ideas and Requests
Post by: darfgarf on May 10, 2010, 08:45:01 am
Bloxorz!
flash game, would need a complete rewrite  :P
Title: Re: Project Ideas and Requests
Post by: TheCaffeinator on May 10, 2010, 04:21:13 pm
The Jungletac game "Rolling Block" is pretty much a clone of Bloxorz; perhaps it might be a starting point, as it isn't Flash-based (as far as I can tell). The "Rolling Block" ROM came with my first Dingoo (actually, it came with 16 pre-loaded Jungletac games) and was playable via the native GBA emulator. Newer Dingoos don't include the Jungletac ROMs, but, while the GBA emulator will recognize the .jgc extension and attempt to play the games, they fail at the Load screen.

Anyway, I still have all the Jungletac ROMs with the hope that someday I'll find another Dingoo that will run them, or someone will "fix" the GBA emu or come up with a Dingux solution...basically just for "Rolling Block."   ;)
Title: Re: Project Ideas and Requests
Post by: TVSMASHER on May 11, 2010, 08:38:11 am
My suggestion: Grafx2. It's an open source clone of Amiga Deluxe paint!
Also it's already ported to GP2X!!

(http://img717.imageshack.us/img717/4084/sshotsvn1398.png)

http://code.google.com/p/grafx2/

This would make a great addition to the Dingoo :)

I'd like to see this one as well!  :o ;D
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 12, 2010, 12:45:17 am
My suggestion: Grafx2. It's an open source clone of Amiga Deluxe paint!
Also it's already ported to GP2X!!

(http://img717.imageshack.us/img717/4084/sshotsvn1398.png)

http://code.google.com/p/grafx2/

This would make a great addition to the Dingoo :)

I'd like to see this one as well!  :o ;D
Was just gonna post about this.

A paint program for Dingux would be super-awesomely sweet. It's open source, so lets hope someone ports this! I would be oh so delighted!
Title: Re: Project Ideas and Requests
Post by: SiENcE on May 12, 2010, 09:40:36 am
Why? You have no mouse. You want to use the D-Pad to draw on Dingoo? Holy crap. You must have time.
Title: Re: Project Ideas and Requests
Post by: Nickeng on May 12, 2010, 09:46:46 am
PC Engine emulator - full speed, please
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 12, 2010, 07:54:59 pm
Why? You have no mouse. You want to use the D-Pad to draw on Dingoo? Holy crap. You must have time.
No mouse on the GP2X either, yet they released it for the GP2X ;)
Title: Re: Project Ideas and Requests
Post by: zear on May 12, 2010, 09:59:27 pm
You can control grafx2 entirely with keyboard. I just need to sort out the Makefile (X11 dependencies) and it should compile fine.
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 12, 2010, 10:07:34 pm
You can control grafx2 entirely with keyboard. I just need to sort out the Makefile (X11 dependencies) and it should compile fine.
oooh sweet!
Title: Re: Project Ideas and Requests
Post by: TVSMASHER on May 13, 2010, 08:52:50 am
You can control grafx2 entirely with keyboard. I just need to sort out the Makefile (X11 dependencies) and it should compile fine.
oooh sweet!

 :o :o :o :o
Title: Re: Project Ideas and Requests
Post by: 10basetom on May 13, 2010, 03:11:58 pm
Some more project ideas based on SDL ports that have been done on Motorola Linux phones (same resolution as Dingoo)...

http://www.modmymoto.com/forums/showthread.php?t=527512

As you can see, many of the games listed in the thread above have already been ported to the Dingoo, but these are the ones that someone could work on (based on the fact that they're not listed on http://dl.openhandhelds.org/cgi-bin/dingoo.cgi):

- BallGame
(http://s005.radikal.ru/i211/1002/99/1aed9fbe2673.jpg) (http://i082.radikal.ru/1002/63/80e4400a173a.jpg)

- Hexen II
(http://s57.radikal.ru/i157/0910/c3/b4e2a99e40b9.jpg)

- Interlogic
(http://i062.radikal.ru/1002/1c/da1d0a496661.jpg) (http://s002.radikal.ru/i199/1002/a7/6172a32566db.jpg)

- LBreakout 2
(http://s44.radikal.ru/i105/0911/2e/951225c084f0.png) (http://i038.radikal.ru/0911/80/e3f5aa0a41d7.png)

- LTris
(http://s13.radikal.ru/i186/1001/bb/4e76ddd5c3f0.jpg) (http://s005.radikal.ru/i211/1001/4a/745e0825291b.jpg)

- Packman
(http://s54.radikal.ru/i145/1001/5c/b6e1519b0a34.jpg) (http://s002.radikal.ru/i199/1001/38/4a243c37472c.jpg)

- Quake II
(http://s55.radikal.ru/i147/1001/40/0cf194434299.jpg) (http://s50.radikal.ru/i127/1001/56/ab17578ae85b.jpg)

- WarCraft II
(http://i015.radikal.ru/0912/15/e45b815f14a8.jpg) (http://s61.radikal.ru/i172/0912/28/6e51ab278338.png)


Other SDL project ideas I gathered from the modmymoto forums...

- Free Heroes II
(http://i072.radikal.ru/1004/d8/3b8b767fb975.jpg) (http://s43.radikal.ru/i100/1004/62/1c51cdb0b86e.jpg)
(Source: http://www.modmymoto.com/forums/showthread.php?p=3918725)

- MadBomber
(http://www.motoezx.at.ua/_nw/0/21954629.png)
(Source: http://www.modmymoto.com/forums/showthread.php?p=3923517)

- NPRQuake
(http://www.twitchkiller.com/twitchkiller/cryptic/nprquake/images/quake03.jpg)
(Source: http://www.tempestgames.com/ryan/)

- OpenLieroX (is this any different from OpenLiero for Dingoo?)
(http://img440.imageshack.us/img440/5632/lierom1fk6.png) (http://img519.imageshack.us/img519/171/lierom2tz2.png)
(Source: http://www.openlierox.net/wiki/index.php/Main_Page)

- PipePanic
(http://motoezx.at.ua/images/pipepanic2.jpg)
(Source: http://www.modmymoto.com/forums/showthread.php?p=3922547)

- Rockbox (not a game, but still pretty cool)
(http://i32.tinypic.com/16jnhv6.jpg) (http://i30.tinypic.com/98eyja.jpg)
(Source: http://www.rockbox.org/)

- Sokoban (the existing Dingoo version is not SDL-based)
(http://www.motoezx.at.ua/_nw/0/25471036.png)
(Source: http://www.modmymoto.com/forums/showthread.php?t=531224)


Tom
Title: Re: Project Ideas and Requests
Post by: zear on May 13, 2010, 04:49:39 pm
As for hexen2, it runs on dingux with ~5fps, totally unplayable. Still, if people really want it, i can upload the binary somewhere.
Fheroes2 needs a mouse to navigate, plus the 320x240 gui is far from being usable (no battle screen, for example).
OpenLieroX is a completely different game than OpenLiero. OpenLiero is a reverse-engineered clone of the original Liero, while OpenLieroX is a game that looks like liero, but aims at multiplayer gameplay and has support for more than 2 players at once.
I didn't know that OpenLieroX can run on resolutions smaller than 640x480, I'll give it a try, but I have a feeling it requires quite a powerful cpu to run.

But anyway, thanks for the link, there are some games here I never heard before :)
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 13, 2010, 04:51:23 pm
Yeah I looked through that list along with the downloads. Couldn't find source code for a single one of them.
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 13, 2010, 05:02:49 pm
There's a Rockbox build for an Ingenics JZ4732-based PMP here (http://www.rockbox.org/wiki/OndaVX747). Take a look at that 10basetom :)
Title: Re: Project Ideas and Requests
Post by: 10basetom on May 14, 2010, 03:06:39 am
Yeah I looked through that list along with the downloads. Couldn't find source code for a single one of them.

Since almost all of these are ports, I think the source code is on the the internet somewhere. For example, LBreakout2 and LTris source code can be found here (along with other games I didn't know about):

http://lgames.sourceforge.net/index.php?project=LTris

Google is your friend  :).
Title: Re: Project Ideas and Requests
Post by: TVSMASHER on May 14, 2010, 06:49:22 am
found in other thread
http://koti.mbnet.fi/hinkka/Download.html Source code quake 1, 2, 3 symbian phones. ¿is posibble port this?
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 14, 2010, 07:32:28 am
found in other thread
http://koti.mbnet.fi/hinkka/Download.html Source code quake 1, 2, 3 symbian phones. ?is posibble port this?

We already have Quakux (http://www.dcemu.co.uk/vbulletin/showthread.php?t=235207) :D
Title: Re: Project Ideas and Requests
Post by: TVSMASHER on May 14, 2010, 10:27:19 am
found in other thread
http://koti.mbnet.fi/hinkka/Download.html Source code quake 1, 2, 3 symbian phones. ?is posibble port this?

We already have Quakux (http://www.dcemu.co.uk/vbulletin/showthread.php?t=235207) :D

I know there has to be people here who also like Quake 2! ;D
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 14, 2010, 11:22:43 am
found in other thread
http://koti.mbnet.fi/hinkka/Download.html Source code quake 1, 2, 3 symbian phones. ?is posibble port this?

We already have Quakux (http://www.dcemu.co.uk/vbulletin/showthread.php?t=235207) :D

I know there has to be people here who also like Quake 2! ;D
I doubt it'll run any good on Dingux when Quakux already have major FPS issues =/
Title: Re: Project Ideas and Requests
Post by: joyrider on May 17, 2010, 10:59:19 pm
about sokoban :

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,272

it's my version of the game (not a port but a clone) and sdl based, contains about 1000 levels and option to create your own levels on the go (meaning on the dingoo itselve) more then enough if you ask me :)

about lbreakout 2:

doesn't run in 320x240 as far as i remember, i ported it once to the gp2x but the sdl lib for the gp2x automaticly downscaled it
Title: Re: Project Ideas and Requests
Post by: RodrigoCard on May 18, 2010, 04:28:29 am
Why? You have no mouse. You want to use the D-Pad to draw on Dingoo? Holy crap. You must have time.
No mouse on the GP2X either, yet they released it for the GP2X ;)

GP2X F200 have a Touchscreen ;)
Title: Re: Project Ideas and Requests
Post by: jimjim1983 on May 29, 2010, 11:25:32 pm
Is a Command & Conquer port possible? the dingoo should be able to run it
Title: Re: Project Ideas and Requests
Post by: xdpirate on May 30, 2010, 12:14:55 am
Is a Command & Conquer port possible? the dingoo should be able to run it
Maybe it'll run on DOSBox? IIRC, the first C&C doesn't require Windows.
Title: Re: Project Ideas and Requests
Post by: Chaoswarmech on June 19, 2010, 02:52:13 am
I think an awesome port would be I Wanna Be The Guy(http://kayin.pyoko.org/iwbtg/index.php). In his FAQ he says it can't be ported to a DS/PSP and he will ban anyone who asks :-\, but he says it's a hack of the ROM Battletoads. Is there some way to make this game back into a ROM and play it that way? I know very little about programming, but it seems plausible to me. Any ideas?
Title: Re: Project Ideas and Requests
Post by: Everett on July 05, 2010, 08:25:22 pm
I have two suggestions:

OpenLiero X: OpenLiero's fun and all, but the version used in dingux (from what I understand) is ancient even though there are more recent versions, and openliero x lets the user choose skins and mods to change the look and feel of the game, and that'd be great for the dingoo. (Website: http://www.openlierox.net/ Source: http://sourceforge.net/projects/openlierox/files/openlierox/OpenLieroX%200.59%20beta9/OpenLieroX_0.59_beta9.src.tar.bz2/download )

Doom 64 EX: Doom 64 EX is an unofficial port of the Nintendo 64 game of the same name. For those who don't know, Doom 64 was an entirely different beast than all the other ports that had been made to this point for various consoles, with new graphics, new music (the sound effects were borrowed from the psx version of Doom) and new maps, and a new storyline. But more importantly it had an updated engine that allowed the map to be dynamically modified during play (for exemple, having a terraformer crush the floor which lets you progress further in the map), things which the normal open source ports of doom on the pc (and consoles/handhelds) cannot do. There is a re-creation called Doom 64 - The Absolution, but it's far from perfect. There are no linux ports for the moment but the developers are reportedly working on one. ( Website: http://doom64ex.sourceforge.net/ )
Title: Re: Project Ideas and Requests
Post by: darkmasterdj on July 06, 2010, 07:17:43 am
As for hexen2, it runs on dingux with ~5fps, totally unplayable. Still, if people really want it, i can upload the binary somewhere.
Fheroes2 needs a mouse to navigate, plus the 320x240 gui is far from being usable (no battle screen, for example).
OpenLieroX is a completely different game than OpenLiero. OpenLiero is a reverse-engineered clone of the original Liero, while OpenLieroX is a game that looks like liero, but aims at multiplayer gameplay and has support for more than 2 players at once.
I didn't know that OpenLieroX can run on resolutions smaller than 640x480, I'll give it a try, but I have a feeling it requires quite a powerful cpu to run.

But anyway, thanks for the link, there are some games here I never heard before :)

Hello,
i'm interested in the hexen2 binary   :)

I've found something like Warcraft II and Starcraft. It's called Wargus & Stargus - the engine "Stratagus" is open source.
Title: Re: Project Ideas and Requests
Post by: SteelWings on July 12, 2010, 02:30:10 pm
How about XCom?
http://openxcom.ninex.info/ here is the source of the OpenXCom project.
BTW, it uses SDL, so porting will be easier, I think.
Thanks.
Title: Re: Project Ideas and Requests
Post by: Shin-NiL on July 12, 2010, 06:11:18 pm
How about XCom?
http://openxcom.ninex.info/ here is the source of the OpenXCom project.
BTW, it uses SDL, so porting will be easier, I think.
Thanks.

It was really easy, at least to build  ;)

As I never played this game before, I do not know if it is fully functional. As far as I can see it's running well, with some minor flaws with bg music.

If someone who knows the game is available for testing, here is the dingux binary: http://www.megaupload.com/?d=B13E5O44

What you'll need:


Good luck :P
Title: Re: Project Ideas and Requests
Post by: mrkingoo on July 12, 2010, 08:49:44 pm
Thanks Shin-NiL!

Gonna try it out :)
Title: Re: Project Ideas and Requests
Post by: Ikonz101 on July 25, 2010, 05:19:48 pm
What about Frotz (Interactive Fiction - Interpreter - Lets you play interactive fiction - Such as Zork!). I believe this would be a very simple port and benefit to the community. Here is the link: http://frotz.sourceforge.net/ (http://frotz.sourceforge.net/) Would love to play some interactive fiction on the Dingoo!!!

Ikonz101

P.S

Here is the link to the updated versions of Frotz (v2.43): http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html (http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html)
Title: Re: Project Ideas and Requests
Post by: zear on July 25, 2010, 05:53:57 pm
Frotz requires a keyboard to type. So no, it wouldn't be a simple port, but rather a port where you have to design virtual keyboard and some sort of a gui instead of the curses interface (curses has a problem with dingux button layout) ;P
Title: Re: Project Ideas and Requests
Post by: Ikonz101 on July 25, 2010, 06:19:39 pm
Makes sense :) I was thinking that the curses interface would work but you explained that. Hopefully someone with some programming knowledge will take a interest in this. There is another IF interpreter I found called Zoom: http://www.logicalshift.co.uk/unix/zoom/ (http://www.logicalshift.co.uk/unix/zoom/) This one is a little more robust as it allows you to play Z-Code (Inform 7 compatibility), TADS and HUGO files.

Thanks
Ikonz101
Title: Re: Project Ideas and Requests
Post by: laurent0977 on July 31, 2010, 06:57:22 pm
hello,

Game and watch emulator released on wiz and pandora. can you port this emulator on dingoo ?

laurent
Title: Re: Project Ideas and Requests-Carmageddon
Post by: Nevinryal on August 06, 2010, 06:02:02 pm
First of all let me tell you this is a DAMNED FUN GAME. It was always fun and in the later levels could be very challenging to finish off the opponents while trying to find all the secret weapons hidden around the map.

Carmageddon was released for DOS in 1997 by Stainless Games after trying unsuccessfully to settle on a license to use so int he end they said to hell with it and continued the work without a license, this of course left the development team a massive amount of freedom with which to give birth to this carnivore. Now nothing against you gamers who like race car games, but personally I think they suck in general. That was until Carmageddon.....Mowing through roving packs of pedestrians just to garner more time, plowing thru your enemies and beeating them senselessly into a pulp with a SOLID GRANITE CAR or being a complete retard with JELLY SUSPENSION, or going Deadly Low Rider with GRAVITY FROM JUPITER. Having trouble getting pedestrians? No problem, let the Electro-Bastard-Ray do the work for you and zap them at a distance as you pass them by. Did you manage to beat one of your opponents into the road hard enough to earn the right to drive their hotrod? HELL YEA look who's got the new sports car with Scythe Blades jutting out the front and a top speed of 200+ mph!

I know that if it could be done it would become one of the number one, "whip it out and kick some ass" game on the dingoo.
People would be on the bus and just road rage on their dingoo while everyone on their Iphones, and Itouches, and Idildo's or whatever just stare in bewilderment. But enough about that now down to the specs.

This dos based game ran on a 90Mhz Pentium CPU required 16 MB of ram, 20MB of HDD space, you needed an SVGA capable system, and a color depth of 256 colors. I'll be honest at the time i has an AST Adventure 200 series desktop with a whopping 8mb of ram at the time and even I managed to run it just fine. There was a special mode that you could run it in to use it on a much lower system at the cost of a few frills (mostly graphic i think) that to be honest I couldn't even notice while playing the game.
Now I don't know if the Dingoo could handle this game but I am hopeful, if I had the skills to do the things you guys do, know that I would be the one announcing this was ported and not making the request. I don't know what I can do to help make this happen but if you do tell me and I'd be willing to help out in anyway possible. Best of luck to you all, if anyone can do it. It's you..
Title: Re: Project Ideas and Requests
Post by: joyrider on August 06, 2010, 06:53:55 pm
you have saved yourselve a lot of hassle if you bothered to look at the first post !

ports require sources !
Title: Re: Project Ideas and Requests
Post by: n1nj4ofshr3d on August 07, 2010, 07:12:20 am
has any thought of making a clone of Lego Creater?
the graphics don't have to be just like the original, it would be cool
Title: Re: Project Ideas and Requests
Post by: darfgarf on August 07, 2010, 07:32:09 am
Let me just add to what joyrider said
Ports require sourcecode, clones require someone with the skill, enough free time, and the balls to remake a game, not exactly the easiest of task
Title: Re: Project Ideas and Requests
Post by: Nevinryal on August 07, 2010, 09:20:31 pm
I never claimed to have understood full well what it takes to make such things possible in fact I admitted to not having the skills to do it myself. No I didn't read everything on the first page or the following 12 pages of posts aside from maybe "Project Ideas" and "Requests" and not much else however my only crime was that I felt an opportunity to express my honest desire to see a game that I enjoyed to no small degree be somehow made to run on the Dingoo. I don't have the knowledge/expertise/skill to do any of the things I see some of you people doing but I do what I can to hold on and enjoy this marvel of a device for what it is and hope for something greater. I'm not sure how, why, or even if, this post went from honest to god, "If only" requests that could be simply acknowledged and then disregarded in private afterwards as "silly" or "impossible". If my "Idea" or "Request" is unreasonable for some reason I can accept that but to be honest I had never considered while creating my OP that anyone would go the route of basically delivering the equivalent of ...."YOU WASTED YOUR BREATH DUMBASS"
or....
"HAHA WHAT HE SAID, SILLY RABBIT TRICKS ARE FOR KIDS AND THOSE WITH BIG ENOUGH TESTICLES"

So with out further ado, fuck me for breathing.  I'll come back when I can finally say something that can be received without such whiplash for what was just intended to be a god honest request. Like..nothing at all...
Title: Re: Project Ideas and Requests
Post by: xdpirate on August 07, 2010, 10:06:44 pm
How about this: Instead of nerdraging, you could experiment with running it in DOSBox for the Dingoo?
Title: Re: Project Ideas and Requests
Post by: eule on August 07, 2010, 10:53:53 pm
LOL, no need to get pissed off.  No one said you were silly or something, only that ports require sourcecodes, and you could?ve saved a lot of writing. ;D
You can also try the PSX version, maybe it even works...
Title: Re: Project Ideas and Requests
Post by: Nevinryal on August 07, 2010, 10:58:45 pm
Nevermind what I said before I got to talking with zear and remember this!

http://www.spiderwebsoftware.com/blades/opensource.html

I completely forgot that Jeff made Blades of Exile opensource awhile back.

Maybe now there is hope?
Title: Re: Project Ideas and Requests
Post by: Nevinryal on August 07, 2010, 11:01:20 pm
And look its already been ported to linux too!
http://sourceforge.net/projects/oboe/

Plx o Plx

Also my apologies it just felt like the idea got snuffed out by someone who obviously knows more about this than I do. Which in reality is true but how the hell was I suppose to know I never read that part of the post I just saw "Project Ideas/Requests" and went MARSUPALAMI on it. BTW thanks for helping make Gmenu what it is today. I wouldn't have even made it this far had it not been for your hand in it. Again my apologies guys please don't let my actions condemn whatever chance a good game might have for being ported. Nev~
Title: Re: Project Ideas and Requests
Post by: madhatter on August 14, 2010, 01:21:24 am
could there be a port of aisleriot solitare? http://packages.ubuntu.com/karmic/aisleriot
its the solitare game that comes on ubuntu with multiple games besides just solitare. im not sure if i provided the correct link to the source code, but if not i think it should be easily found
Title: Re: Project Ideas and Requests
Post by: zear on August 14, 2010, 09:33:34 am
Just look at the dependency tree. That will never work on the Dingoo unless we port X11 and gnome..
Title: Re: Project Ideas and Requests
Post by: ELMTxVash on September 02, 2010, 10:41:46 pm
ive got a few ideas what about cat mario and N+?
Title: Re: Project Ideas and Requests
Post by: Zoom on September 04, 2010, 01:53:40 am
Is there any way to add audioscrobble (sending playback statistics to Last.fm service) functionality to GMU?
I know there's some way to scrobble music from Rockbox firmware for ipods and cowons and it works just great.

As I understand all that's needed it's some addition to the player that will log the music that's played and some desktop application that will send the log to the server when dingoo is connected to the PC.
Title: Re: Project Ideas and Requests
Post by: Orion4874 on September 06, 2010, 01:06:12 am
I came across these open source RPG's. There's 5 of them here and it seems 3 of them have linux builds. Any chance they would run on the Dingoo? I inquired about them on gp32x with no response.    So maybe someone here would be interested, if it's possible that is. I don't know about the rest of you but RPG's are by far my favorite video game genre!

http://freegamer.blogspot.com/2010/04/open-source-rpgs-coming-up-dawn-rpg.html
Title: Re: Project Ideas and Requests
Post by: Grug on September 10, 2010, 02:59:54 am
I'd love to see a reminder application as I have the memory of a gold fish, and I'm tired of writing on my hands. I carry my dingoo around with me everywhere, and I think it would be nice to have the little guy squawk at me when I've forgotten something I need to do. Maybe having the possibility of taking notes down would be awesome too, as I usually forget what people tell me five minutes after they do so. Something that could just be left on as the dingoo has an amazing battery life and have the blacklight turn on and off at the click of a button for battery saving purposes. I suppose it would also be a good alarm clock as well. :D

Here's a visual of what I mean.
(http://img231.imageshack.us/img231/9649/mockuptogether.png)

I understand there's already a clock and calendar application for dingux (dgclock), showing just how well RTC works, it's just a shame it's only a clock and calendar.  :'( http://clogging.web.fc2.com/dingoo/  Here (http://clogging.web.fc2.com/dingoo/dgclock091222.zip) is the source for dgclock if that helps.
Also there's the whole problem with native firmware resetting the clock, I myself don't really use the native firmware anymore, well other then playing GBA, but once back in dingux, I always set the clock using dgclock back to the correct time and date.

Well anyways, that's my pitch, ideas or thoughts anyone? If someone likes the graphics or wants to use them for something, I uploaded them here (http://www.megaupload.com/?d=T1G3UHON).

Edit:added link to source, added link to graphics used/made.
Title: Re: Project Ideas and Requests
Post by: Domian on September 24, 2010, 10:51:06 pm
http://kotaku.com/5647371/mega-man-8+bit-deathmatch-has-more-than-50-weapons
looks like something that could be interesting for many users :D
Title: Re: Project Ideas and Requests
Post by: zear on September 25, 2010, 10:11:47 am
http://kotaku.com/5647371/mega-man-8+bit-deathmatch-has-more-than-50-weapons
looks like something that could be interesting for many users :D
That is based on Skulltag which isn't neither portable nor opensource.
Title: Re: Project Ideas and Requests
Post by: jonezy1984 on October 12, 2010, 01:46:50 pm
I  just read about open TH (an open source theme hospital clone), that is written in C++ & Lua.
Don't know if this is portable, but it might be worth looking at.

Title: Re: Project Ideas and Requests
Post by: leotrix14 on October 16, 2010, 06:20:15 pm
im from brazil,and my english is not good.
so,do u know the flash game named "Freerider", so,the dingoo emulates swf,but cant draw the line to play the game because dont have a virtual mouse,someone can create or adapt to use a mouse on this game?
and someone can find to me a video or tutorial to i study "C language" to i try create something? if someone find it,i will study much to can create something.
thanks.
Title: Re: Project Ideas and Requests
Post by: zear on October 16, 2010, 07:17:12 pm
im from brazil,and my english is not good.
so,do u know the flash game named "Freerider", so,the dingoo emulates swf,but cant draw the line to play the game because dont have a virtual mouse,someone can create or adapt to use a mouse on this game?
There is a j2me port of freerider which dingux emulates perfectly.
Quote
and someone can find to me a video or tutorial to i study "C language" to i try create something? if someone find it,i will study much to can create something.
thanks.
It's not a video tutorial, but this course is good: http://www.eskimo.com/~scs/cclass/
Title: Re: Project Ideas and Requests
Post by: leotrix14 on October 17, 2010, 05:33:11 pm
where i can find that freerider port?
i don't find in google.
Title: Re: Project Ideas and Requests
Post by: zear on October 17, 2010, 07:18:22 pm
where i can find that freerider port?
i don't find in google.
It is called "Gravity Defied". It isn't *exactly* a Freerider port, but it has a quite similar gameplay. Additionally there's the "Linerider" j2me game which also looks similar, but instead of a bike you're riding sledge.
Title: Re: Project Ideas and Requests
Post by: Solstice on October 21, 2010, 03:40:16 pm
Hexen II would be AWESOME, uses quake engine i believe , theres a port on PSP , i havnt tryed it yet,rather it on dingoo  :D
Title: Re: Project Ideas and Requests
Post by: zear on October 21, 2010, 03:57:19 pm
Hexen II would be AWESOME, uses quake engine i believe , theres a port on PSP , i havnt tryed it yet,rather it on dingoo  :D
Hexen II on the Dingoo is very, very slow. About 2-4fps. That's why I never released it.
Title: Re: Project Ideas and Requests
Post by: laurent0977 on October 21, 2010, 04:05:50 pm
hello zear,

I see on youtube your new eduke port, you think release this in 2010 ?

Thanks

Laurent
Title: Re: Project Ideas and Requests
Post by: Solstice on October 21, 2010, 05:15:59 pm
Hexen II would be AWESOME, uses quake engine i believe , theres a port on PSP , i havnt tryed it yet,rather it on dingoo  :D
Hexen II on the Dingoo is very, very slow. About 2-4fps. That's why I never released it.
thanks for info, shame, how about Blood http://en.wikipedia.org/wiki/Blood_%28video_game%29 (http://en.wikipedia.org/wiki/Blood_%28video_game%29) it uses build engine like duke
Title: Re: Project Ideas and Requests
Post by: zear on October 21, 2010, 05:57:21 pm
Blood uses build engine, yes. But the source for blood was never released. So no way to port it other than to recreate it as a duke mod, or write it from scratch basing on duke's flavour of build engine.
It's the same deal as with all that Quake III engine based games that came out for Windows only and there's no way to port them because of the lack of their source code, despite having the source of Quake engine.
Title: Re: Project Ideas and Requests
Post by: TVSMASHER on October 22, 2010, 07:15:34 am
I think the closest we will get to having blood on dingoo now is the Blood mod for eduke32. (see here (http://boards.dingoonity.org/dingux-development/blood-for-dingoo/)) M210, the person behind the project needs help creating the maps. I have no experience with that though :'(

The mod is almost identical to the original game if not fully resembling it, but has been suspended due to no time with map development.
Title: Re: Project Ideas and Requests
Post by: TheCaffeinator on October 22, 2010, 04:20:45 pm
Wow...Blood. I've got all the original game discs packed away somewhere. It's one of my favorites. On the Dingoo, I use the Doom total conversion.
Title: Re: Project Ideas and Requests
Post by: Solstice on October 29, 2010, 02:25:46 pm
How about warcraft?

seems to be on caanoo http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,20,558 (http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,20,558)
Title: Re: Project Ideas and Requests
Post by: darkmasterdj on October 29, 2010, 03:46:18 pm
How about Dink Smallwod. It's open source (freedink).
And there are many many mod's available

I've tried to port it for dingux, but i didn't get ride of the last compile error (fontconfig  :-[ ). Maybe someone other has more luck?
Title: Re: Project Ideas and Requests
Post by: flaming_goat on October 29, 2010, 05:28:33 pm
What about snake on dope (sod)? Thats on the caanoo and wiz so i guess its open source.
Title: Re: Project Ideas and Requests
Post by: zear on October 29, 2010, 10:42:17 pm
hello zear,

I see on youtube your new eduke port, you think release this in 2010 ?

Thanks

Laurent

Yes, I should release it within a week :)
Title: Re: Project Ideas and Requests
Post by: laurent0977 on October 29, 2010, 11:10:04 pm
hello zear,
 
i'm happy

thanks

laurent
Title: Re: Project Ideas and Requests
Post by: a330boy on November 08, 2010, 01:00:38 am
MESS emulator
Multi Emulator Super System (MESS) is an emulator  for many game consoles and computer systems, based on the MAME core.
It should be possible to port using the SDL library.
The GUI is already gamepad-friendly, while the screen should be set unscaled to save some CPU.

website: http://www.mess.org/ (http://www.mess.org/)
old sdl version: http://rbelmont.mameworld.info/?page_id=163 (http://rbelmont.mameworld.info/?page_id=163)
Title: Re: Project Ideas and Requests
Post by: Nickeng on November 10, 2010, 04:53:06 pm
Any releases on Native are welcome
Title: Re: Project Ideas and Requests
Post by: Solstice on November 28, 2010, 07:46:11 am
How about these ?need to use Mouse driver also

Freeciv

(http://images2.wikia.nocookie.net/__cb20070223045604/freeciv/images/thumb/b/b3/Freeciv-2.1.0-beta3-sdl_slack11.0.png/185px-Freeciv-2.1.0-beta3-sdl_slack11.0.png)

http://freeciv.wikia.com/wiki/Main_Page (http://freeciv.wikia.com/wiki/Main_Page)

The Battle for Wesnoth

(http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1.jpg)

http://www.wesnoth.org/ (http://www.wesnoth.org/)

nethack

http://www.nethack.org/ (http://www.nethack.org/)

Title: Re: Project Ideas and Requests
Post by: zear on November 28, 2010, 09:32:58 am
Freeciv requires at least 50MB of RAM. I sort of ported it, but even with SWAP it was very slow and unstable.
An ancient version of Wesnoth should be portable. The newer - most likely not.
As for the nethack, I have nethack-newt - the sdl gui - on my list to port :)
Title: Re: Project Ideas and Requests
Post by: mrkingoo on November 28, 2010, 12:44:11 pm
Freeciv requires at least 50MB of RAM. I sort of ported it, but even with SWAP it was very slow and unstable.
An ancient version of Wesnoth should be portable. The newer - most likely not.
As for the nethack, I have nethack-newt - the sdl gui - on my list to port :)

Too bad about Freeciv but thanks for the effort.

At least Civ2 psx is perfectly playable on psx4all :)  In late stages the turns take a very long time but apparently that's the case in the original PSX version as well.

Which reminds me, need to test Civ 1 and Colonization on Dosbox. Should work
Title: Re: Project Ideas and Requests
Post by: jagotu on November 28, 2010, 01:21:21 pm
What about Frozen Bubble or something similiar ???
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 11, 2011, 07:54:46 pm
And how about : Tapan Kaikki ??

This game would rock on Dingoo, but it might need major recoding...

http://sourceforge.net/projects/tapankaikki/develop (http://sourceforge.net/projects/tapankaikki/develop)

Edit: Now that I look on how they changed the game in its last incarnation I doubt it would run on dingoo. Too bad there is no source code for the older versions :/
Title: Re: Project Ideas and Requests
Post by: campusten on January 11, 2011, 08:31:17 pm
Which reminds me, need to test Civ 1 and Colonization on Dosbox. Should work


There is a version of Civ1 for the SNES that isn't terrible.  It's not as complex as the regular Civ1, but it works.
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 13, 2011, 03:58:25 pm
I came with an idea how to make a smooth upscaller that would be faster than a regular bilinear one. While it wouldn't be as pretty as a bilinear or bicubic one it would still be better than nearest neighbour.

For example :
The Dingoo has 320x240 display
A GBA has 240x160 display

The idea is to interpolate the missing columns and rows, rather than interpolating all visible pixels. For the GBA that would be 80 columns and 80 rows, which means that for every 3 columns of the original image there would be one added and similarly for every 2 rows of original image there would be one added. If someone would implement such upscaler in his\hers emulator an option to change phase shift for the interpolated lines would be useful.
Title: Re: Project Ideas and Requests
Post by: darfgarf on January 13, 2011, 04:01:24 pm
I came with an idea how to make a smooth upscaller that would be faster than a regular bilinear one

that kind of thing is certainly fast, but ugly...if the scaling factor is anything over +-1/3 it looks terrible, but if it's not, then just copy the first x pixels, then fill in the blanks with whatever the nearest pixel is, be it left to right, right to left, or center in/out

works better for scaling down though, as then things just loko a little squashed
Title: Re: Project Ideas and Requests
Post by: pcercuei on January 13, 2011, 05:14:45 pm
I came with an idea how to make a smooth upscaller that would be faster than a regular bilinear one. While it wouldn't be as pretty as a bilinear or bicubic one it would still be better than nearest neighbour.

For example :
The Dingoo has 320x240 display
A GBA has 240x160 display

The idea is to interpolate the missing columns and rows, rather than interpolating all visible pixels. For the GBA that would be 80 columns and 80 rows, which means that for every 3 columns of the original image there would be one added and similarly for every 2 rows of original image there would be one added. If someone would implement such upscaler in his\hers emulator an option to change phase shift for the interpolated lines would be useful.

You need one fast GBA scaler?
I know a very handsome man who made a good-looking yet very fast GBA scaler.

basic 240x160 => 320x240 scaler from dingux's gPSP:
(http://crapouillou.net/~paul/wario2.png)

Handsome man's scaler:
(http://crapouillou.net/~paul/wario3.png)
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 13, 2011, 09:52:36 pm
I made a quick and dirty Matlab script to visualize the upscaling method I mentioned above. Here are some results :

Original image:
(http://img211.imageshack.us/img211/2853/minuetofdawn.png)

Ugly nearest neighbour:
(http://img835.imageshack.us/img835/8200/nearest.png)

My algorithm (I say my, but most likely someone else came up with that ages ago):
(http://img408.imageshack.us/img408/8901/79543713.png)

And bilinear for comparison:
(http://img143.imageshack.us/img143/3586/bilinear.png)

While the image upscaled with my algorithm doesn't look as good as the image upscaled using bilinear algorithm, it still looks better than good old nearest neighbour.

P.S. I just realized that GBA has 3:2 proportions, but than again its easier to translate it to 4:3 rather than keeping the aspect ration when upscaling.
P.S.2 I wonder which upscaling algorithm do the native emulators use.

Edit: Another sample
Original:
(http://img696.imageshack.us/img696/9157/msaeu04.png)
Nearest:
(http://img526.imageshack.us/img526/8200/nearest.png)
My:
(http://img832.imageshack.us/img832/6942/46105000.png)
Bilinear:
(http://img8.imageshack.us/img8/3586/bilinear.png)
Title: Re: Project Ideas and Requests
Post by: clach04 on January 14, 2011, 01:21:09 am
I made a quick and dirty Matlab script to visualize the upscaling method I mentioned above. Here are some results :

They do look pretty, what is the performance like? If you can get these to run quickly that would be awesome!

Ayla's scalars tend to be VERY fast, OhBoy has a nice Scale3x (with downscale) implementation which looks great for most games but the performance penalty can be high (overclock is recommended). I added Ayla's scalar and full screen is VERY fast now. I've some screen shots at http://code.google.com/p/ohboy/wiki/ScreenShots (but they show adjustris which is not a great demo of the scalars).

P.S.2 I wonder which upscaling algorithm do the native emulators use.

I think it is using the hardware YUV stufff, no one really knows though, no src :(
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 14, 2011, 12:21:07 pm
They do look pretty, what is the performance like? If you can get these to run quickly that would be awesome!

Its difficult to tell using Matlab. While I can easily test time required to preform the upscaling it has little meaning to what results a C implementation would give. Most matirx operations in Matlab are highly optimized and use various available CPU commands to speed things up (commands which are most likely unavailable on MIPS CPU). I tested my unoptimized code the results were :
Nearest neighbour : 1 (reference)
My upscaler : 7.15
Bilinear : 28.98

My unoptimized code needlesly copied some parts of the image twice, but was doing so with whole lines. I optimized the code so it wouldn't need to copy some stuff twice, but now it worked on pixel level. Because of that now my algorithm is 10 times slower than the bilinear one.

Those numbers don't mean anything right now. I guess my algorithm's preformance would be like nearest neighbour + bilinear on a smaller image (number of pixels of the output image - number of pixels of the input image). A small experiment in Matlab shows that it would take around twice as much time as it takes to do nearest neighbour. Which is a good result I think, but the numbers I get from Matlab might be far from how it would preform on A320. Also I only tested 240x160->320x240 upscaling. Different input resolutions would surly give different times (the smaller the input the slower the upscale time). Not to mention that this algorithm only makes sense for scale < 2.
Title: Re: Project Ideas and Requests
Post by: pcercuei on January 14, 2011, 12:38:44 pm
I did benchmark mine, back in the day, using a custom C program made just for that.
Upscale of 600 frames with gPSP's scaler (nearest neighbour) took ~900ms, while it did take ~960ms with mine.
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 15, 2011, 10:54:34 am
I did benchmark mine, back in the day, using a custom C program made just for that.
Upscale of 600 frames with gPSP's scaler (nearest neighbour) took ~900ms, while it did take ~960ms with mine.

Nice results, could you upload the source code please? I'm sure I could learn a thing or two from it.
Title: Re: Project Ideas and Requests
Post by: Camaro8000 on January 25, 2011, 11:05:34 pm
Kitten Cannon (http://www.burststudio.com/kitten.html) would be nice. ;) My biggest wish is a Kurok (http://www.bladebattles.com/kurok/) port for the dingoo, but i think that's impossible.
Sourcecode for PSP / Windows is available on bladebattles homepage...

edit: doodlejump... ? :D
Title: Re: Project Ideas and Requests
Post by: zear on January 26, 2011, 01:06:44 pm
Kitten Cannon (http://www.burststudio.com/kitten.html) would be nice. ;)
Dingoo can't run flash games.
Title: Re: Project Ideas and Requests
Post by: Camaro8000 on January 26, 2011, 02:53:54 pm
Quote from: zear
Dingoo can't run flash games.

I know. But a Kitten Cannon clone is possible, am i right?
Title: Re: Project Ideas and Requests
Post by: darfgarf on January 26, 2011, 03:04:10 pm
well are you going to write one?
Title: Re: Project Ideas and Requests
Post by: Fernando Aires on January 26, 2011, 05:15:57 pm
How about a roguelike with simple controls? Roguelikes don't need advanced graphics or music, it's just plain ASCII characters. The real challenge is about programming the game logic. It's just an idea. I would start a project but I'm still studying about programming for the Dingoo.
Title: Re: Project Ideas and Requests
Post by: Azm0deus on February 16, 2011, 09:23:51 pm
A dingoo port of Canabalt (http://blog.semisecretsoftware.com/nearly-25000-raised-for-charity-canabalt-goes) would be great.
Title: Re: Project Ideas and Requests
Post by: Bouvrie on April 17, 2011, 08:30:15 pm
I'd like to see a Watara Supervision emulator. It's a handheld device like the gameboy, but featuring a somewhat bigger screen.

There appears to be an emulator for Windows (and Dreamcast), called Potator. It (and the SDL-based open source code) are available from Sourceforge (http://sourceforge.net/projects/potator/files/). A GP2x build is there too! :D

I tried the emulator on Windows with my favorite game (Juggler), but both the graphics seem messed up and the gameplay isn't like I remember. Perhaps this is due to my ROM, but if not I guess the emulator code isn't 100% yet.
Bumping this request a bit here, if the sourcecode that's around can be ported easily, perhaps it'll work. :)

Also, I was wondering if the Dingoo could serve a purpose while hooked up to a PC? Like acting as a status monitor / secondary display of said computer or something?
Title: Re: Project Ideas and Requests
Post by: Solstice on June 03, 2011, 08:35:47 pm
Came across this

Powder

(http://www.zincland.com/powder/screenshot/roomofmonsters.png)

A Roguelike game, theres even a GBA rom, i tryed it out seems pretty cool but no sound i think

Maybe some one could port it to dingux , it would run better then GBA i think, maybe it has sound fx or someone could add some nice BGM  ;D

http://www.zincland.com/powder/index.php?pagename=about (http://www.zincland.com/powder/index.php?pagename=about)

Title: Re: Project Ideas and Requests
Post by: Coccijoe on June 03, 2011, 08:44:27 pm
that seems a great game, i can try to port it

Edit: i did some research, seems that there is no sound on all version. And it run great on gpsp, why do you want a port?
Title: Re: Project Ideas and Requests
Post by: Solstice on June 05, 2011, 07:06:32 am
Yes gba.rom works fine, Port would just be cool to have on Dingux, probably run abit smoother, and we can run our own music with Mpd

This is a great game!! i spent a good few hours last night playing it, you can even change the tiles for different looks,ASCII , nethack etc
Title: Re: Project Ideas and Requests
Post by: zear on June 05, 2011, 09:23:17 am
@Solstice
See: http://boards.dingoonity.org/dingoo-games-and-homebrew/powder-roguelike/msg13616/#msg13616
Title: Re: Project Ideas and Requests
Post by: smida3 on June 11, 2011, 05:05:12 pm
Hey and what about Alchemy
It would be awesome to have it on dingoo  ;D
do you think it would be possible?
Title: Re: Project Ideas and Requests
Post by: CREATICA on August 17, 2011, 11:51:40 pm
What about improve PSX4aLL for Dingoo once and for all? I know it won't run 3d games but, at least, to have a smooth simulation with sound on games that currently work fine like Final Fantasy VII or Metal gear.  I mean, I think that's what most people are truly waiting for. It would be the last step on Dingoo's supremacy.
Just my two cents. Btw, is anyone working with that emulator in the present time?
Title: Re: Project Ideas and Requests
Post by: pcercuei on August 18, 2011, 12:18:34 am
The emulator is actually very optimized... There isn't much we can do to make it run better.
And no, AFAIK nobody is working on it.
Title: Re: Project Ideas and Requests
Post by: CREATICA on August 18, 2011, 04:26:29 pm
Mmm... what a bummer. Ok, thanks Ayla. It's better to know it right now I don't want to build up false expectations around that. It would have been great -even though I still think it's feasable but just clutching at straws here, I'm afraid-.
Pity. Anyway, at least I hope someone will optimize the Mame emulator in the near future.

Title: Re: Project Ideas and Requests
Post by: dingooforever on August 25, 2011, 04:30:59 pm
What about Virtual Jaguar for Dingux?

A Caanoo porting was made 10 days ago. Yes, i know, it runs really slow but it is a very unoptimized version. If Dingoo can run Jaguar emulation at reasonable speed it would be really cool!

Virtual Jaguar home page:  http://icculus.org/virtualjaguar/
Virtual Jaguar Caanoo source code:  http://www.megaupload.com/?d=HWI77CWH
Title: Re: Project Ideas and Requests
Post by: cutterjohn on August 25, 2011, 06:40:42 pm
What about Virtual Jaguar for Dingux?

A Caanoo porting was made 10 days ago. Yes, i know, it runs really slow but it is a very unoptimized version. If Dingoo can run Jaguar emulation at reasonable speed it would be really cool!

Virtual Jaguar home page:  http://icculus.org/virtualjaguar/
Virtual Jaguar Caanoo source code:  http://www.megaupload.com/?d=HWI77CWH
IIRC the Jaguar had THREE complete CPUs, a 68K and two custom jobs(Tom + Jerry)...  I don't think that ANY amount of optimization would get it even close to useable on the Dingoo, after all look at the SNES problems with games that use addon chips.

Plus most of the Jag games were pretty awful... Tempest & Alien v. Predator were probably the best of the lot with the rest FAR below those two...

[EDIT]
Yep 3 CPUs + a more complex than usual sound chip.  I really doubt if even the Caanoo version would ever get to a playable level...
[/EDIT]
Title: Re: Project Ideas and Requests
Post by: timofonic on October 07, 2011, 06:56:12 pm
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.
Title: Re: Project Ideas and Requests
Post by: zear on October 07, 2011, 08:50:17 pm
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.
It's a library for flash. Adobe Flash is a closed source project and it's impossible to port it.
Title: Re: Project Ideas and Requests
Post by: timofonic on October 07, 2011, 10:00:47 pm
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.
It's a library for flash. Adobe Flash is a closed source project and it's impossible to port it.

I'm sorry, I misread the forum. I meant flixel-ios, coded in Objective-C (it may be a problem maybe)

https://github.com/ericjohnson/canabalt-ios
https://github.com/initials/canabalt-ios
https://github.com/eduardonunesp/Distillate (Very interesting: Multiplatform fork of Flixel-ios)
https://github.com/initials/Picking-Up-Chicks-Is-Hard-When-Your-Car-Is-A-BMX
https://github.com/ericjohnson/textureAtlas
https://github.com/initials/Mode-iOS/
https://github.com/initials/FlxiOSInvaders



Title: Re: Project Ideas and Requests
Post by: Primus on October 27, 2011, 11:11:20 am
Is it possible to make a X-moto (Elastomania clon) port? - http://en.wikipedia.org/wiki/X-Moto
http://download.tuxfamily.org/xmoto/xmoto/0.5.8/xmoto-0.5.8-src.tar.gz - Source code
I know that it works on PSP - http://wiki.xmoto.tuxfamily.org/index.php?title=X-Moto_on_PSP
And how about RenPy - http://en.wikipedia.org/wiki/Ren%27Py?
There is some good visual novels for this engine.

Sorry for my english.

Title: Re: Project Ideas and Requests
Post by: SittButt on October 27, 2011, 12:49:39 pm
I want MAME port for GA330.  :)

I'm waiting since december 2010.  ;D
Title: Re: Project Ideas and Requests
Post by: The Big Head One on October 30, 2011, 10:36:34 pm
I don't know how many here like games that improve memory or things like that, but I think it would be cool to have Brain Workshop ported to Dingux.

Brain Workshop
http://brainworkshop.sourceforge.net/

About:
"Brain Workshop implements dual n-back task, and enables you to improve your working memory and fluid intelligence. The dual n-back task involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time, and identifying when a letter or position matches the one that appeared n trials earlier. Brain Workshop can closely replicate the conditions of the original study. In addition, it also includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability..."

Source Code: http://brainworkshop.sourceforge.net/osx-linux.html

or

Direct link: http://brainworkshop.sourceforge.net/download-source.html
Title: Re: Project Ideas and Requests
Post by: zear on November 01, 2011, 11:27:46 pm
This won't work on so many levels. Screen resolution and OpenGL to name just the few.
Title: Re: Project Ideas and Requests
Post by: atari_afternoon on November 02, 2011, 12:10:42 pm
Sorry if it?s been mentioned before but would it be possible to circumvent the copy protection ("type "p") in

Frontier Elite II  ?

I used to spend hundreds of hours with it in the 90ies and was thrilled to find it for the Dingux here - but after 2 or 3 landings, you get behing bars, i.e. game over, since you?d have to have a keyboard to enter "p" :(

Is this easily fixable, perhaps? :)
Title: Re: Project Ideas and Requests
Post by: jagotu on November 02, 2011, 01:15:47 pm
You can change controls in dosbox somehow.
Title: Re: Project Ideas and Requests
Post by: atari_afternoon on November 02, 2011, 08:06:37 pm
It is not DoxBox, it is the "standalone" Dingux-Version of FE 2, which otherwise seems to play very well, if it were not for the copy protection and the Dingoo?s unability to push the "p" button.
Title: Re: Project Ideas and Requests
Post by: zear on November 03, 2011, 12:36:00 am
The source code is available, so it's definitely doable. But one would have to actually do it :)
I remember the author of the glfrontier left the copy protection deliberately, so people still have to use game data from original copies. That said, one could probably entirely remove the code responsible for this, but that could be seen as "immoral" by the frontier communities ;)
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on November 03, 2011, 04:21:40 pm
I mentioned earlier that it should be possible to port Tapan Kaikki (http://sourceforge.net/projects/tapankaikki/ (http://sourceforge.net/projects/tapankaikki/)). I actually started working on it some time ago, but gave up in the middle of it (I took wrong approach to changing resolution and there were some bugs which prevented me from debugging). The actual game can be made to run in 320x240 without any downscaling, but I'm not sure if it would work full speed. On the other hand menus work in 640x480 and those would need a downscaler. The source code has some bugs which prevent it from compiling (those can be fixed) and some which cause it to crash randomly (for some reason I was unable to debug it). Also there were a few ASM commands in the source code. There was only a handful of them, they didn't seem to be in the main game code and they were only used in the release build (or was it debug build).
Obviously the game needs data files to run and those can be obtained from the precompiled version. However, most menu images need to be in PCX format instead of the EFP format. The conversion has to be done using a Windows (or maybe even DOS) command line application.

If the game would not work full speed on Dingoo, additional speed boost might be achieved by removing the pseudo 3D effect (I have no idea if it can be done using a compiler flag or if it requires tinkering in the code).

I'm currently being lazy, but I might try porting TK4 one more time some time later.
Title: Re: Project Ideas and Requests
Post by: atari_afternoon on November 03, 2011, 05:32:15 pm
The source code is available, so it's definitely doable. But one would have to actually do it :)
I remember the author of the glfrontier left the copy protection deliberately, so people still have to use game data from original copies. That said, one could probably entirely remove the code responsible for this, but that could be seen as "immoral" by the frontier communities ;)
As I said the copy protection itself is not the problem, the problem is the missing Dingoo keyboard for entering any :(

Funny hting is, the way I had gotten FE2 in the mid nineties it was on a CD in a big retailer here, plus the handbooks in multilingual on an accompanying diskette - but no code words for the copy protection, because there was no original handbook included, those reissue fools :D! So I handwrote it from a hobby site in the internet...
Title: Re: Project Ideas and Requests
Post by: K-77 on November 18, 2011, 10:56:00 am
What about that? http://web.me.com/olivier.biot/projects/PS2/smw.html Ps2 have a MIPS processor :)
Title: Re: Project Ideas and Requests
Post by: Coccijoe on November 18, 2011, 11:29:06 am
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,374
Title: Re: Project Ideas and Requests
Post by: K-77 on November 18, 2011, 04:11:49 pm
lol, thanks and sorry for being ignorant.
Title: Re: Project Ideas and Requests
Post by: The Big Head One on December 10, 2011, 03:20:00 am
I don't know how many here like games that improve memory or things like that, but I think it would be cool to have Brain Workshop ported to Dingux.

Brain Workshop
http://brainworkshop.sourceforge.net/

About:
"Brain Workshop implements dual n-back task, and enables you to improve your working memory and fluid intelligence. The dual n-back task involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time, and identifying when a letter or position matches the one that appeared n trials earlier. Brain Workshop can closely replicate the conditions of the original study. In addition, it also includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability..."

Source Code: http://brainworkshop.sourceforge.net/osx-linux.html

or

Direct link: http://brainworkshop.sourceforge.net/download-source.html

zear said it wasn't possible to port Brain Workshop, so I found that simpler version of the same software, Dual N-Back Lite:

Link: http://sourceforge.net/projects/dualnbacklite/

Is it possible to port it? It uses only SDL.
Title: Re: Project Ideas and Requests
Post by: dingooforever on December 17, 2011, 06:03:59 pm
Can those be ported to the Dingux?

1) FreeSynd: main website here with link to sourcecode: http://freesynd.sourceforge.net/dl.php
2) FreeCnC: link to sourcecode: http://freecnc.org/downloads/
3) Bermuda Syndrome: link to sourcecode: http://cyxdown.free.fr/bs/
Title: Re: Project Ideas and Requests
Post by: CREATICA on December 18, 2011, 05:21:53 pm
What about music making app?

I've found and interesting app for gba called pocketmusic that would be nice to see improved. The idea of the sequencer with samples are rather interesting in my opinion.

Just check out pocketmusic for gba (it runs perfectly well on Dingoo)

https://www.youtube.com/watch?v=HdCvTAzicHs

Milkytracker from Caanoo

https://www.youtube.com/watch?v=gGbXWX0bcz8
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on December 18, 2011, 08:27:37 pm
I tried porting Milkytracker before, but the interface isn't very usable without mouse\touchscreen (it didn't work with the virtual mouse too well either). There was also some keys related build flag, maybe milkytracker would be more usable with that turned off (I haven tried that myself).

I have some ideas for a tracker software for Dingoo, but I would need to figure out how to write my own mixer for SDL first (or try to write it for OD).
Title: Re: Project Ideas and Requests
Post by: CREATICA on December 18, 2011, 11:36:55 pm
I tried porting Milkytracker before, but the interface isn't very usable without mouse\touchscreen (it didn't work too well with the virtual mouse too well either). There was also some keys related build flag, maybe milkytracker would be more usable with that turned off (I haven tried that myself).

I have some ideas for a tracker software for Dingoo, but I would need to figure out how to write my own mixer for SDL first (or try to write it for OD).

Cool. That sounds great. Thanks. I can't wait.
Yep. It's hard to do without touchscreen although not impossible as the gba app shows us. Dunno, I only thought that having a musical tool/toy for Dingoo might be nice.
Title: Re: Project Ideas and Requests
Post by: jagotu on December 19, 2011, 02:48:54 pm
There is littlegptracker port for dingux.
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on December 19, 2011, 09:29:48 pm
Cool. That sounds great. Thanks. I can't wait.
Yep. It's hard to do without touchscreen although not impossible as the gba app shows us. Dunno, I only thought that having a musical tool/toy for Dingoo might be nice.

http://boards.dingoonity.org/dingux-development/milkytracker/ (http://boards.dingoonity.org/dingux-development/milkytracker/)

I might try changing that compiler flag related to keyboard and see what will happen.

Edit: I can't figure it out. I messed with the flags, but somehow Dingux version and PC linux version have slightly different controls.
Title: Re: Project Ideas and Requests
Post by: CREATICA on December 22, 2011, 09:43:21 am
I'm sorry, I know I'm very active in this thread lately.

It has been mentioned before but an app to correct gamma, contrast, brightness for the Dingoo's screen (especially the new screen that burns my eyes) would be a huge revolution. I mean... huge.
Title: Re: Project Ideas and Requests
Post by: pcercuei on December 22, 2011, 10:29:41 am
Not possible.
Title: Re: Project Ideas and Requests
Post by: CREATICA on December 22, 2011, 12:02:54 pm
(http://images1.wikia.nocookie.net/__cb20110822003110/es-glee/es/images/c/c0/Okay_meme_RE_ATTENTION_SHARE_NATION_RE_Amazing_things-s300x272-170761-580.jpg)
Title: Re: Project Ideas and Requests
Post by: Primus on December 25, 2011, 10:03:00 pm
Is it possible to run Residual (ScummVM for Grim Fandango) - http://residual.sourceforge.net/downloads/?p=downloads on Dingoo?
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on December 28, 2011, 01:46:07 am
Can those be ported to the Dingux?

1) FreeSynd: main website here with link to sourcecode: http://freesynd.sourceforge.net/dl.php
2) FreeCnC: link to sourcecode: http://freecnc.org/downloads/
3) Bermuda Syndrome: link to sourcecode: http://cyxdown.free.fr/bs/
I was trying to port Bermuda Syndrome, but 320x240 isn't enough resolution for the texts. It's unplayable, font size needs to be changed and it looks like too much work, I'm not even sure if that's possible.

Also tried FreeCnC, but couldn't even compile it on Ubuntu, every warning is taken as an error and can't find that flag on g++ to change that.
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on December 28, 2011, 10:58:55 am
Is there a "-Werror" flag anywhere? If there is, remove it.
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on December 30, 2011, 07:29:19 pm
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.
Title: Re: Project Ideas and Requests
Post by: dingooforever on December 31, 2011, 11:39:26 am
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.

I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.

Moreover i would like to know if CD audio tracks support can be added to Dingux Hugo (http://zx81.zx81.free.fr/public/dingux/dingux-hugo/dingux-hugo-v1.1.2-src.zip). The original author made a PSP version compatible with audio tracks in Mp3 format: http://zx81.zx81.free.fr/public/psp/psphugo/psphugo-v1.3.0-src.zip. I have linked sources of both Dingux and PSP Hugo, please Diego can you try to make audio tracks working on Dingux Hugo?
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on December 31, 2011, 01:57:32 pm
I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.
I tried that, it's much more advanced than FreeCNC (and OpenRA) but it's still missing some important things. Enemies attack you, but not every enemy that should, they only attack you if you go near them, and you hear "reenforcements have arrived" but no new units show up, and a lot of levels need those new units.

Look: http://www.youtube.com/watch?v=_du4fDQeqZY
Title: Re: Project Ideas and Requests
Post by: dingooforever on December 31, 2011, 04:36:51 pm
Ok and what about FreeSynd (sourcecode is linked in the previous page) and cd audio tracks support for Dingux Hugo? Any chance to see them on Dingoo?
Title: Re: Project Ideas and Requests
Post by: flpstrquerendoumdingoo!!! on January 02, 2012, 09:19:33 pm
I made it run (FreeCNC), but there's no point on porting it, the enemies don't have AI, they just stand there so you can kill them. It's not a real "game" in this state of development and for what I've read, noone is working on it since 2004.

I just found this: OpenRedAlert http://sourceforge.net/projects/openredalert/files/latest/download?source=files
This should be fully playable.

Moreover i would like to know if CD audio tracks support can be added to Dingux Hugo (http://zx81.zx81.free.fr/public/dingux/dingux-hugo/dingux-hugo-v1.1.2-src.zip). The original author made a PSP version compatible with audio tracks in Mp3 format: http://zx81.zx81.free.fr/public/psp/psphugo/psphugo-v1.3.0-src.zip. I have linked sources of both Dingux and PSP Hugo, please Diego can you try to make audio tracks working on Dingux Hugo?
Hello I started tinkering with it, and I have a compiled.
Edit
Looking at the best source seems to me that the option of sound. Mp3 is not enabled UPnP because it was disabled for the Wiz.
Title: Re: Project Ideas and Requests
Post by: Cruz on January 09, 2012, 05:09:38 pm
Just dropping this here http://db.tigsource.com/developers/ikiki so you can taste the sweet delight of simple really goody games, and maybe the desire to learn Japanese and ask the author of the games to give you the source ;3

Try Nikkujin FTW.
Title: Re: Project Ideas and Requests
Post by: Poligrafowicz on January 09, 2012, 05:18:42 pm
I thought those were made using Game Factory (or its later incarnation).

Edit: I was right, Media Fusion is mentioned on the page. I heard there was suppose to be a Java runtime for Klick & Play games, but MF is slightly more advanced. In other words, porting ikiki's games to Dingoo is a no go (unless you want to rewrite them in C yourself).
Title: Re: Project Ideas and Requests
Post by: zear on January 09, 2012, 05:21:52 pm
Just dropping this here http://db.tigsource.com/developers/ikiki so you can taste the sweet delight of simple really goody games, and maybe the desire to learn Japanese and ask the author of the games to give you the source ;3

Try Nikkujin FTW.
These games are made with "Multimedia Fusion" which is a game maker thingie. Not portable.

Edit: Poligrafowicz was faster :)
Title: Re: Project Ideas and Requests
Post by: Cruz on January 10, 2012, 02:24:55 pm
Awwwwwwwww, maybe if we buy ikkiki a dingoo he starts making games for it, Nikujin Opendingux edition :)

Thanks for the info guys.
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on March 03, 2012, 01:48:43 am
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on March 03, 2012, 04:04:20 am
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
I think you'll have to wait some time, in the downloads section there's no source and it says "Listed below are the most recent DoomRL binary downloads. As for the source, it may eventually be available, but no sooner than before DoomRL 1.0.0.".

It should be possible though, they only say that it needs SDL. The hard thing whould be to fit most of if in a 320x240 screen, it may require more than a resize to be playable.
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on March 03, 2012, 12:06:39 pm
What do you think about DoomRL with graphics? ;D

http://doom.chaosforge.org/downloads

I would really like to see it and play it on OD.
I think you'll have to wait some time, in the downloads section there's no source and it says "Listed below are the most recent DoomRL binary downloads. As for the source, it may eventually be available, but no sooner than before DoomRL 1.0.0.".

It should be possible though, they only say that it needs SDL. The hard thing whould be to fit most of if in a 320x240 screen, it may require more than a resize to be playable.

https://www.youtube.com/watch?v=DNYs7g1i_iQ

You are probably right, it came out few days ago so it is a little early. And by looking on this review by phreakindee it looks like AI shoots you further from the rectangle of 320x240 around you. That would mean that they could "see" you before you see them, so resizing would mean more work, maybe downscaling from 640x480...
But still it would be awesome!  ;D Eh, I will wait for it patiently like i wait for OD.
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on March 03, 2012, 02:38:06 pm
I have managed to change resolutions in linux low quality version. Here are 800x640, 320x240, 640x480, 800x480 and 480x272.

800x600 is default resolution when you first start.

320x240 You can't see the menu or hud and you need to scroll a lot. Picture is not centred so your character can go out of the screen. Though not playable resolution is supported out of the box.

640x480. You can see the menu when you start, but font is too big and text is out of the screen. Still totally playable with change in font size.


800x480. Almost the same as 800x600. Text and the hood is visible and totally playable. (Yinlips and jxd s7100 owners will be so happy :)

480x272. Little better than 320x240 but still too big font and a lot of scrolling to see where are enemies.

Still there is no Android port for now, but I can see it in the near future :).

Edit: My conclusion is if it ever would be ported to Dingoo, it would have to be downscaled from 640x480 with font or Hud resize to be playable.
Title: Re: Project Ideas and Requests
Post by: hayneken on April 02, 2012, 06:14:20 am
is there anything to do with dosbox emu to save states ?

and please port more dosgames that we used to play such as, Blues Brothers, Prince of Persia2, Volfied, Prehistorik2
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on April 02, 2012, 12:44:55 pm
If you find the source code for those games or a reimplementation of their engines someone can take a look, otherwise there's nothing to do. We need source code to port things.
Title: Re: Project Ideas and Requests
Post by: hayneken on April 04, 2012, 08:42:02 am
and save state for dosbox ?
Title: Re: Project Ideas and Requests
Post by: Azerty16 on April 25, 2012, 02:48:33 pm
What about porting prince of persia https://github.com/jmechner/Prince-of-Persia-Apple-II ?
Title: Re: Project Ideas and Requests
Post by: zear on April 25, 2012, 04:48:13 pm
What about porting prince of persia https://github.com/jmechner/Prince-of-Persia-Apple-II ?
How exactly do you expect someone to port 1985 6502 assembly to modern mips platform?
Without rewriting 100% of the code it's impossible.
Title: Re: Project Ideas and Requests
Post by: lemmywinks on April 25, 2012, 07:47:19 pm
Also it's not like PoP and it's sequel weren't successfully ported to almost every console at the time either. From what I remember the Megadrive/Genesis version was pretty close to the PC. I also had the Master System and the Gameboy versions which were also really good.
Title: Re: Project Ideas and Requests
Post by: K-77 on April 25, 2012, 07:52:16 pm
Also it's not like PoP and it's sequel weren't successfully ported to almost every console at the time either. From what I remember the Megadrive/Genesis version was pretty close to the PC. I also had the Master System and the Gameboy versions which were also really good.

You mean Prince of Persia? I like only NES one.
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on April 25, 2012, 08:54:03 pm
There's a reimplementation of Prince of Persia's engine called FreePrince. If someone wants to port it, look here (http://forum.princed.org/viewtopic.php?f=69&t=2833), someone uploaded the source code to mediafire.
Title: Re: Project Ideas and Requests
Post by: zear on April 25, 2012, 09:15:22 pm
There's a reimplementation of Prince of Persia's engine called FreePrince. If someone wants to port it, look here (http://forum.princed.org/viewtopic.php?f=69&t=2833), someone uploaded the source code to mediafire.
Freeprince (Princed) is in a very early stage. I had it running on the Dingoo since like 2009, but it's not playable at all, so no point releasing the port.
Title: Re: Project Ideas and Requests
Post by: lemmywinks on April 25, 2012, 09:50:54 pm
You mean Prince of Persia? I like only NES one.

Yeah the NES one is pretty close in look and feel to the PC, I don't like the colours though - it's really purple looking compared to the dingy blue and black of the PC. The dungeon looks too nice!

The GBC one looked quite similar to the PC version but was basically just the GB game with a splash of colour. No bad thing though.
Title: Re: Project Ideas and Requests
Post by: Azerty16 on April 29, 2012, 10:52:07 am
And porting Firewhip on the A320?
http://www.youtube.com/watch?v=fSllTVuKpYw&feature=player_embedded
the source code is available here
http://code.google.com/p/colombiandevelopers/downloads/list
Title: Re: Project Ideas and Requests
Post by: pcercuei on April 29, 2012, 11:07:31 am
Bennu has already been ported to the Dingoo, so it should run with a minor change to the .gpe script.
Title: Re: Project Ideas and Requests
Post by: Azerty16 on April 29, 2012, 11:17:17 am
Great it was an amazing game on my Caanoo, hope to see it on Open Dingux ^^.
Title: Re: Project Ideas and Requests
Post by: samir on July 30, 2012, 01:39:41 am
Someone are interested to porting "Road Fighter Remake" (remake of a classic Nes - MSX game)?
Here is the Source: http://www2.braingames.getput.com/roadf/

https://www.youtube.com/watch?v=LXV__VDPIho
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on July 30, 2012, 05:05:59 am
Hmm... I downloaded the source code but after building it I have no other cars in the races, also no powerups and no obstacles. The compiler doesn't gave me any errors, so maybe the source is outdated :S or for some unkown reason those things are missing in my PC.

If someone can test this and can confirm that the game works I can try to make it fit in the 320x240 of the Dingoo.
Title: Re: Project Ideas and Requests
Post by: samir on August 01, 2012, 04:18:33 am
Hmm... I downloaded the source code but after building it I have no other cars in the races, also no powerups and no obstacles. The compiler doesn't gave me any errors, so maybe the source is outdated :S or for some unkown reason those things are missing in my PC.

If someone can test this and can confirm that the game works I can try to make it fit in the 320x240 of the Dingoo.

 :( mm, can you visit their forum? http://www.braingames.getput.com/forum/forum_topics.asp?FID=14&PN=1  maybe they can help you.
Title: Re: Project Ideas and Requests
Post by: ryba on September 09, 2012, 08:20:41 am
Hello.
Anyone working on something like this?
I'd like to record to my dingoo some sounds, sample from other gear, trim them, merge them, etc...
44,1 kH, 16 bit or higher.
thank you.
Title: Re: Project Ideas and Requests
Post by: 10basetom on September 22, 2012, 08:47:48 am
A good source for homebrew conversion projects is the Ludum Dare competitions. For example, look through the top entries for the LD48 compo:

http://hamumu.com/LD48/results.php

Most of them are using the SDL library.
Title: Re: Project Ideas and Requests
Post by: zear on September 22, 2012, 10:27:40 am
None of the source code links works.
Besides, aren't LD games usually made with game maker software or flash? Thus not portable.
Title: Re: Project Ideas and Requests
Post by: 10basetom on September 23, 2012, 05:32:34 am
I think it was open to any platform. Here was a GBA entry:

http://geomys.com/?page_id=50

Yeah, too bad most of the links are broken... I guess if someone really wanted to port one of these, they could track down the author and work something out.
Title: Re: Project Ideas and Requests
Post by: zear on September 23, 2012, 12:51:09 pm
I think it was open to any platform.
What I mean is one does not simply code a c/c++ game in one weekend. So these are a rarity.
Title: Re: Project Ideas and Requests
Post by: juzcook on December 01, 2012, 10:53:28 pm
Not sure if this is the right place, but how about a port of Jazz Jackrabbit 2?
Title: Re: Project Ideas and Requests
Post by: zear on December 01, 2012, 10:56:50 pm
How about you supply us with the source code of Jazz Jackrabbit 2? :)
Title: Re: Project Ideas and Requests
Post by: juzcook on December 02, 2012, 10:01:09 pm
How about you supply us with the source code of Jazz Jackrabbit 2? :)

That's where you've got me :( Any ideas on another method of emulating it?
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on December 06, 2012, 02:51:54 pm
What do you think about this bloody game? ;D

https://www.youtube.com/watch?v=tpndojWMhVg

And we have source here:
http://www.redrogue.net/

It is free, and open source.
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on December 06, 2012, 05:26:33 pm
It can't be ported to OpenDingux:
"Red Rogue is a platformer-roguelike written in Flex and compiled with FlashDevelop."

That's not supported.
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on December 07, 2012, 02:10:50 am
It can't be ported to OpenDingux:
"Red Rogue is a platformer-roguelike written in Flex and compiled with FlashDevelop."

That's not supported.

Ah :(. Didn't spend time to research in which language it was written. Sorry, my bad. I was in to game play, I really liked it and it just slipped out of my mind... I was excited by 'Open Source' and 'Free'...
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on January 15, 2013, 10:37:51 am
I am maybe boring but I like to dig around looking for games :). Maaaybe one of them could be portable.

What about this one: http://www.knightsgame.org.uk/

Knights is a multiplayer game involving several knights who must run around a dungeon and complete various quests.
It was first time ported to Amiga. Game play is made something like Spy vs Spy on C64 where you lay traps for other player and try to escape the dungeon full of other death traps and zombies... Even your corps can return as one :).
It supports single play and separated server (for GCW users or GCW-to-Dingoo users maybe?).

Pros:
Graphics are resizable.
Author is still active(last post on 31. Dec. 2012) and easily reachable (through forum, mail or blog) and could help with porting or even make one himself.
Source available and written in C++ following GNU GPL licence.
Needed just few buttons for actions and movement

Cons:
Not sure how would it look on 320x240. Didn't have the time to try to build one. Originally it was made for Amiga, so resolution doesn't have to be a problem.
Not sure if the server is needed to play single play and if it is, how to make it work with Dingoo or GCW. Is it even possible?
It is a hot seat game from the beginning, how is it playable with only half the screen used(looking from the pictures)?
Control panel for starting the game is made for OS with GUI in mind. Is it portable to Open Dingux?
Title: Re: Project Ideas and Requests
Post by: lemmywinks on April 13, 2013, 11:54:31 pm
Would this be possible?
http://xu4.sourceforge.net/index.php
Title: Re: Project Ideas and Requests
Post by: DiegoSLTS on April 14, 2013, 02:29:53 am
It looks like it's C/C++ with only SDL, so it should be possible.

What's the game resolution? I guess it has a lot of text, maybe the port is possible but a resize to 320x240 makes it unplayable without extra modifications (like using a bigger font).
Title: Re: Project Ideas and Requests
Post by: lemmywinks on April 14, 2013, 10:47:01 am
Have no idea about resolution, I assume it was CGA (it was a late 80s game I think), the xu4 version supports the orginal graphics and a VGA upgrade so it might actually be a cool candidate for porting.

I never actually played it on the PC, I had it on the Master System which was a near identical port. There is a lot of text(there are a lot of NPCs) but it isn't really a text heavy RPG in the sense that each character doesn't have lots of boring lines, conversations are quite quick and replies are one line.

Although it does work perfectly under Master System emulation I know a lot of people here like playing PC ports and it would be a totally legit way to play the game.
Title: Re: Project Ideas and Requests
Post by: Rosenkranz on May 07, 2013, 11:40:57 am
This just came out! ;D
Open XCOM 0.9 version.
It is a jump from 0.45 to 0.9... a lot of features and totally playable version.


http://openxcom.org/index.php/2013/05/its-finally-here-version-0-9/

Not sure if this is the best place to post, but I think I saw one of the earliest versions ported to dingux...

Soooo, a request? ;)
Title: Re: Project Ideas and Requests SPELUNKY
Post by: spizza99 on January 25, 2014, 11:01:56 pm
is it possible to port the original version of spelunky??

source code here:

http://spelunkyworld.com/original.html
Title: Re: Project Ideas and Requests SPELUNKY
Post by: zear on January 25, 2014, 11:21:34 pm
is it possible to port the original version of spelunky??

source code here:

http://spelunkyworld.com/original.html
It's not a real source code. It's a file for the Game Maker.
Title: Re: Project Ideas and Requests
Post by: Pindos on January 07, 2019, 06:11:36 pm
is it possible to make a Java port emulator for Retrogame rs 97 opendingux? source code https://github.com/nikita36078/J2ME-Loader
Title: Re: Project Ideas and Requests
Post by: LauweLoempia on February 03, 2019, 12:37:43 am
I would very much like to play my GP32 games again (preferably emulated on the GCW zero or RS-97). As far as I remember there was only one GP32 emulator (GeePee32, see http://users.skynet.be/bk327964/gp32/ (http://users.skynet.be/bk327964/gp32/)). A few months ago the topic of a GP32 emulator was mentioned on Reddit (see https://www.reddit.com/r/emulation/comments/8isdwb/this_guy_made_the_only_gp32_and_cybiko_emulators/ (https://www.reddit.com/r/emulation/comments/8isdwb/this_guy_made_the_only_gp32_and_cybiko_emulators/)). Is was mentioned there is a MAME/MESS core for the Gp32 but I think they are mistaken: it concerns a MAME port running on the GP32...

However if anyone knows more or is perhaps as trilled about the idea of playing 'Little Wizard' on the RS-97 as I am (and  very skilled ): the idea is out there!