Author Topic: Project Ideas and Requests  (Read 107322 times)

ryba

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  • Posts: 18
Re: Project Ideas and Requests
« Reply #300 on: September 09, 2012, 08:20:41 am »
Hello.
Anyone working on something like this?
I'd like to record to my dingoo some sounds, sample from other gear, trim them, merge them, etc...
44,1 kH, 16 bit or higher.
thank you.

10basetom

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  • Posts: 288
    • tohodo.com
Re: Project Ideas and Requests
« Reply #301 on: September 22, 2012, 08:47:48 am »
A good source for homebrew conversion projects is the Ludum Dare competitions. For example, look through the top entries for the LD48 compo:

http://hamumu.com/LD48/results.php

Most of them are using the SDL library.

zear

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Re: Project Ideas and Requests
« Reply #302 on: September 22, 2012, 10:27:40 am »
None of the source code links works.
Besides, aren't LD games usually made with game maker software or flash? Thus not portable.

10basetom

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    • tohodo.com
Re: Project Ideas and Requests
« Reply #303 on: September 23, 2012, 05:32:34 am »
I think it was open to any platform. Here was a GBA entry:

http://geomys.com/?page_id=50

Yeah, too bad most of the links are broken... I guess if someone really wanted to port one of these, they could track down the author and work something out.

zear

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Re: Project Ideas and Requests
« Reply #304 on: September 23, 2012, 12:51:09 pm »
I think it was open to any platform.
What I mean is one does not simply code a c/c++ game in one weekend. So these are a rarity.

juzcook

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  • Posts: 12
Re: Project Ideas and Requests
« Reply #305 on: December 01, 2012, 10:53:28 pm »
Not sure if this is the right place, but how about a port of Jazz Jackrabbit 2?

zear

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Re: Project Ideas and Requests
« Reply #306 on: December 01, 2012, 10:56:50 pm »
How about you supply us with the source code of Jazz Jackrabbit 2? :)

juzcook

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Re: Project Ideas and Requests
« Reply #307 on: December 02, 2012, 10:01:09 pm »
How about you supply us with the source code of Jazz Jackrabbit 2? :)

That's where you've got me :( Any ideas on another method of emulating it?

Rosenkranz

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  • Posts: 114
Re: Project Ideas and Requests
« Reply #308 on: December 06, 2012, 02:51:54 pm »
What do you think about this bloody game? ;D

<a href="https://www.youtube.com/watch?v=tpndojWMhVg" target="_blank">https://www.youtube.com/watch?v=tpndojWMhVg</a>

And we have source here:
http://www.redrogue.net/

It is free, and open source.
« Last Edit: December 06, 2012, 02:56:06 pm by Rosenkranz »

DiegoSLTS

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  • Posts: 365
Re: Project Ideas and Requests
« Reply #309 on: December 06, 2012, 05:26:33 pm »
It can't be ported to OpenDingux:
"Red Rogue is a platformer-roguelike written in Flex and compiled with FlashDevelop."

That's not supported.

Rosenkranz

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  • Posts: 114
Re: Project Ideas and Requests
« Reply #310 on: December 07, 2012, 02:10:50 am »
It can't be ported to OpenDingux:
"Red Rogue is a platformer-roguelike written in Flex and compiled with FlashDevelop."

That's not supported.

Ah :(. Didn't spend time to research in which language it was written. Sorry, my bad. I was in to game play, I really liked it and it just slipped out of my mind... I was excited by 'Open Source' and 'Free'...
« Last Edit: December 07, 2012, 02:22:35 am by Rosenkranz »

Rosenkranz

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  • Posts: 114
Re: Project Ideas and Requests
« Reply #311 on: January 15, 2013, 10:37:51 am »
I am maybe boring but I like to dig around looking for games :). Maaaybe one of them could be portable.

What about this one: http://www.knightsgame.org.uk/

Knights is a multiplayer game involving several knights who must run around a dungeon and complete various quests.
It was first time ported to Amiga. Game play is made something like Spy vs Spy on C64 where you lay traps for other player and try to escape the dungeon full of other death traps and zombies... Even your corps can return as one :).
It supports single play and separated server (for GCW users or GCW-to-Dingoo users maybe?).

Pros:
Graphics are resizable.
Author is still active(last post on 31. Dec. 2012) and easily reachable (through forum, mail or blog) and could help with porting or even make one himself.
Source available and written in C++ following GNU GPL licence.
Needed just few buttons for actions and movement

Cons:
Not sure how would it look on 320x240. Didn't have the time to try to build one. Originally it was made for Amiga, so resolution doesn't have to be a problem.
Not sure if the server is needed to play single play and if it is, how to make it work with Dingoo or GCW. Is it even possible?
It is a hot seat game from the beginning, how is it playable with only half the screen used(looking from the pictures)?
Control panel for starting the game is made for OS with GUI in mind. Is it portable to Open Dingux?
« Last Edit: January 15, 2013, 10:41:11 am by Rosenkranz »

lemmywinks

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Re: Project Ideas and Requests
« Reply #312 on: April 13, 2013, 11:54:31 pm »
Handhelds:
GPD Win, GPD XD 64gb, Pap KIII-Plus, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
PC:
HP Envy M6
Acer 522
Psion 5 & 5MX

DiegoSLTS

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  • Posts: 365
Re: Project Ideas and Requests
« Reply #313 on: April 14, 2013, 02:29:53 am »
It looks like it's C/C++ with only SDL, so it should be possible.

What's the game resolution? I guess it has a lot of text, maybe the port is possible but a resize to 320x240 makes it unplayable without extra modifications (like using a bigger font).

lemmywinks

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Re: Project Ideas and Requests
« Reply #314 on: April 14, 2013, 10:47:01 am »
Have no idea about resolution, I assume it was CGA (it was a late 80s game I think), the xu4 version supports the orginal graphics and a VGA upgrade so it might actually be a cool candidate for porting.

I never actually played it on the PC, I had it on the Master System which was a near identical port. There is a lot of text(there are a lot of NPCs) but it isn't really a text heavy RPG in the sense that each character doesn't have lots of boring lines, conversations are quite quick and replies are one line.

Although it does work perfectly under Master System emulation I know a lot of people here like playing PC ports and it would be a totally legit way to play the game.
Handhelds:
GPD Win, GPD XD 64gb, Pap KIII-Plus, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
PC:
HP Envy M6
Acer 522
Psion 5 & 5MX

Rosenkranz

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  • Posts: 114
Re: Project Ideas and Requests
« Reply #315 on: May 07, 2013, 11:40:57 am »
This just came out! ;D
Open XCOM 0.9 version.
It is a jump from 0.45 to 0.9... a lot of features and totally playable version.


http://openxcom.org/index.php/2013/05/its-finally-here-version-0-9/

Not sure if this is the best place to post, but I think I saw one of the earliest versions ported to dingux...

Soooo, a request? ;)

spizza99

  • Posts: 3
Re: Project Ideas and Requests SPELUNKY
« Reply #316 on: January 25, 2014, 11:01:56 pm »
is it possible to port the original version of spelunky??

source code here:

http://spelunkyworld.com/original.html

zear

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Re: Project Ideas and Requests SPELUNKY
« Reply #317 on: January 25, 2014, 11:21:34 pm »
is it possible to port the original version of spelunky??

source code here:

http://spelunkyworld.com/original.html
It's not a real source code. It's a file for the Game Maker.

Pindos

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  • Posts: 7
Re: Project Ideas and Requests
« Reply #318 on: January 07, 2019, 06:11:36 pm »
is it possible to make a Java port emulator for Retrogame rs 97 opendingux? source code https://github.com/nikita36078/J2ME-Loader

 

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