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Author Topic: Project Ideas and Requests  (Read 174290 times)

dingooforever

  • Posts: 63
Re: Project Ideas and Requests
« Reply #240 on: August 25, 2011, 04:30:59 pm »
What about Virtual Jaguar for Dingux?

A Caanoo porting was made 10 days ago. Yes, i know, it runs really slow but it is a very unoptimized version. If Dingoo can run Jaguar emulation at reasonable speed it would be really cool!

Virtual Jaguar home page:  http://icculus.org/virtualjaguar/
Virtual Jaguar Caanoo source code:  http://www.megaupload.com/?d=HWI77CWH

cutterjohn

  • !
  • Posts: 397
Re: Project Ideas and Requests
« Reply #241 on: August 25, 2011, 06:40:42 pm »
What about Virtual Jaguar for Dingux?

A Caanoo porting was made 10 days ago. Yes, i know, it runs really slow but it is a very unoptimized version. If Dingoo can run Jaguar emulation at reasonable speed it would be really cool!

Virtual Jaguar home page:  http://icculus.org/virtualjaguar/
Virtual Jaguar Caanoo source code:  http://www.megaupload.com/?d=HWI77CWH
IIRC the Jaguar had THREE complete CPUs, a 68K and two custom jobs(Tom + Jerry)...  I don't think that ANY amount of optimization would get it even close to useable on the Dingoo, after all look at the SNES problems with games that use addon chips.

Plus most of the Jag games were pretty awful... Tempest & Alien v. Predator were probably the best of the lot with the rest FAR below those two...

[EDIT]
Yep 3 CPUs + a more complex than usual sound chip.  I really doubt if even the Caanoo version would ever get to a playable level...
[/EDIT]
« Last Edit: August 25, 2011, 06:43:19 pm by cutterjohn »

timofonic

  • Guest
Re: Project Ideas and Requests
« Reply #242 on: October 07, 2011, 06:56:12 pm »
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.

zear

  • * Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #243 on: October 07, 2011, 08:50:17 pm »
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.
It's a library for flash. Adobe Flash is a closed source project and it's impossible to port it.

timofonic

  • Guest
Re: Project Ideas and Requests
« Reply #244 on: October 07, 2011, 10:00:47 pm »
Games made using Fixel...
http://forums.flixel.org/index.php/board,4.0.html

Hey, Fixel is an interesting framework itself.
It's a library for flash. Adobe Flash is a closed source project and it's impossible to port it.

I'm sorry, I misread the forum. I meant flixel-ios, coded in Objective-C (it may be a problem maybe)

https://github.com/ericjohnson/canabalt-ios
https://github.com/initials/canabalt-ios
https://github.com/eduardonunesp/Distillate (Very interesting: Multiplatform fork of Flixel-ios)
https://github.com/initials/Picking-Up-Chicks-Is-Hard-When-Your-Car-Is-A-BMX
https://github.com/ericjohnson/textureAtlas
https://github.com/initials/Mode-iOS/
https://github.com/initials/FlxiOSInvaders



« Last Edit: October 08, 2011, 01:48:13 pm by timofonic »

Primus

  • Guest
Re: Project Ideas and Requests
« Reply #245 on: October 27, 2011, 11:11:20 am »
Is it possible to make a X-moto (Elastomania clon) port? - http://en.wikipedia.org/wiki/X-Moto
http://download.tuxfamily.org/xmoto/xmoto/0.5.8/xmoto-0.5.8-src.tar.gz - Source code
I know that it works on PSP - http://wiki.xmoto.tuxfamily.org/index.php?title=X-Moto_on_PSP
And how about RenPy - http://en.wikipedia.org/wiki/Ren%27Py?
There is some good visual novels for this engine.

Sorry for my english.


SittButt

  • Posts: 83
Re: Project Ideas and Requests
« Reply #246 on: October 27, 2011, 12:49:39 pm »
I want MAME port for GA330.  :)

I'm waiting since december 2010.  ;D

The Big Head One

  • Posts: 14
Re: Project Ideas and Requests
« Reply #247 on: October 30, 2011, 10:36:34 pm »
I don't know how many here like games that improve memory or things like that, but I think it would be cool to have Brain Workshop ported to Dingux.

Brain Workshop
http://brainworkshop.sourceforge.net/

About:
"Brain Workshop implements dual n-back task, and enables you to improve your working memory and fluid intelligence. The dual n-back task involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time, and identifying when a letter or position matches the one that appeared n trials earlier. Brain Workshop can closely replicate the conditions of the original study. In addition, it also includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability..."

Source Code: http://brainworkshop.sourceforge.net/osx-linux.html

or

Direct link: http://brainworkshop.sourceforge.net/download-source.html

zear

  • * Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #248 on: November 01, 2011, 11:27:46 pm »
This won't work on so many levels. Screen resolution and OpenGL to name just the few.

atari_afternoon

  • Posts: 62
Re: Project Ideas and Requests
« Reply #249 on: November 02, 2011, 12:10:42 pm »
Sorry if it?s been mentioned before but would it be possible to circumvent the copy protection ("type "p") in

Frontier Elite II  ?

I used to spend hundreds of hours with it in the 90ies and was thrilled to find it for the Dingux here - but after 2 or 3 landings, you get behing bars, i.e. game over, since you?d have to have a keyboard to enter "p" :(

Is this easily fixable, perhaps? :)

jagotu

  • * Former Staff
  • Posts: 188
Re: Project Ideas and Requests
« Reply #250 on: November 02, 2011, 01:15:47 pm »
You can change controls in dosbox somehow.
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

atari_afternoon

  • Posts: 62
Re: Project Ideas and Requests
« Reply #251 on: November 02, 2011, 08:06:37 pm »
It is not DoxBox, it is the "standalone" Dingux-Version of FE 2, which otherwise seems to play very well, if it were not for the copy protection and the Dingoo?s unability to push the "p" button.

zear

  • * Moderator
  • Posts: 2381
Re: Project Ideas and Requests
« Reply #252 on: November 03, 2011, 12:36:00 am »
The source code is available, so it's definitely doable. But one would have to actually do it :)
I remember the author of the glfrontier left the copy protection deliberately, so people still have to use game data from original copies. That said, one could probably entirely remove the code responsible for this, but that could be seen as "immoral" by the frontier communities ;)

Poligrafowicz

  • Posts: 213
Re: Project Ideas and Requests
« Reply #253 on: November 03, 2011, 04:21:40 pm »
I mentioned earlier that it should be possible to port Tapan Kaikki (http://sourceforge.net/projects/tapankaikki/). I actually started working on it some time ago, but gave up in the middle of it (I took wrong approach to changing resolution and there were some bugs which prevented me from debugging). The actual game can be made to run in 320x240 without any downscaling, but I'm not sure if it would work full speed. On the other hand menus work in 640x480 and those would need a downscaler. The source code has some bugs which prevent it from compiling (those can be fixed) and some which cause it to crash randomly (for some reason I was unable to debug it). Also there were a few ASM commands in the source code. There was only a handful of them, they didn't seem to be in the main game code and they were only used in the release build (or was it debug build).
Obviously the game needs data files to run and those can be obtained from the precompiled version. However, most menu images need to be in PCX format instead of the EFP format. The conversion has to be done using a Windows (or maybe even DOS) command line application.

If the game would not work full speed on Dingoo, additional speed boost might be achieved by removing the pseudo 3D effect (I have no idea if it can be done using a compiler flag or if it requires tinkering in the code).

I'm currently being lazy, but I might try porting TK4 one more time some time later.
« Last Edit: November 03, 2011, 09:57:06 pm by Poligrafowicz »

atari_afternoon

  • Posts: 62
Re: Project Ideas and Requests
« Reply #254 on: November 03, 2011, 05:32:15 pm »
The source code is available, so it's definitely doable. But one would have to actually do it :)
I remember the author of the glfrontier left the copy protection deliberately, so people still have to use game data from original copies. That said, one could probably entirely remove the code responsible for this, but that could be seen as "immoral" by the frontier communities ;)
As I said the copy protection itself is not the problem, the problem is the missing Dingoo keyboard for entering any :(

Funny hting is, the way I had gotten FE2 in the mid nineties it was on a CD in a big retailer here, plus the handbooks in multilingual on an accompanying diskette - but no code words for the copy protection, because there was no original handbook included, those reissue fools :D! So I handwrote it from a hobby site in the internet...

K-77

  • * Former Staff
  • Posts: 343
Re: Project Ideas and Requests
« Reply #255 on: November 18, 2011, 10:56:00 am »
What about that? http://web.me.com/olivier.biot/projects/PS2/smw.html Ps2 have a MIPS processor :)


K-77

  • * Former Staff
  • Posts: 343
Re: Project Ideas and Requests
« Reply #257 on: November 18, 2011, 04:11:49 pm »
lol, thanks and sorry for being ignorant.

The Big Head One

  • Posts: 14
Re: Project Ideas and Requests
« Reply #258 on: December 10, 2011, 03:20:00 am »
I don't know how many here like games that improve memory or things like that, but I think it would be cool to have Brain Workshop ported to Dingux.

Brain Workshop
http://brainworkshop.sourceforge.net/

About:
"Brain Workshop implements dual n-back task, and enables you to improve your working memory and fluid intelligence. The dual n-back task involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time, and identifying when a letter or position matches the one that appeared n trials earlier. Brain Workshop can closely replicate the conditions of the original study. In addition, it also includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability..."

Source Code: http://brainworkshop.sourceforge.net/osx-linux.html

or

Direct link: http://brainworkshop.sourceforge.net/download-source.html

zear said it wasn't possible to port Brain Workshop, so I found that simpler version of the same software, Dual N-Back Lite:

Link: http://sourceforge.net/projects/dualnbacklite/

Is it possible to port it? It uses only SDL.

dingooforever

  • Posts: 63
Re: Project Ideas and Requests
« Reply #259 on: December 17, 2011, 06:03:59 pm »
Can those be ported to the Dingux?

1) FreeSynd: main website here with link to sourcecode: http://freesynd.sourceforge.net/dl.php
2) FreeCnC: link to sourcecode: http://freecnc.org/downloads/
3) Bermuda Syndrome: link to sourcecode: http://cyxdown.free.fr/bs/

 

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