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Author Topic: Project Ideas and Requests  (Read 170478 times)

Rebelphoenix (OP)

  • Posts: 161
    • Critical Indie Gamer
Project Ideas and Requests
« on: October 16, 2009, 01:45:53 pm »
Do you have an idea for a game or application you would like to see on the Dingoo?

Maybe you want an emulator or game ported and have the source code but not the expertise necessary to port it?

In this thread you can post your ideas, and with any luck, some skilled Dingoo developers might see your idea and make it happen!

You should post your requests in the following way:

  • Title of the project/game/appication
  • Information about the project/game/application
  • Link to source code/existing version/etc (if porting)

Developers are often busy with their own projects, and they develop for the Dingoo as a hobby. If nobody persues your request, don't be impatient, and don't bump or repeatedly post the same request.
« Last Edit: October 16, 2009, 01:51:53 pm by omgmog »

Kamiyay

  • Guest
Re: Project Ideas and Requests
« Reply #1 on: October 16, 2009, 07:56:13 pm »
Abuse-SDL

2D side-scrolling platform game

This is a 2D platform game with a dark, gritty feel. The lighting is beautiful and the character animation is very realistic. This is the shareware version, and only comes with a few levels.

Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple DirectMedia Layer library. This allows Abuse to run at screen depths greater than 8bpp as well as fullscreen.

This was originally going to be ported by Dan...

Quote
i Everybody!

I've been playing around with the source for Abuse for a few hours and after sorting out a few of the bugs I've managed to compile it so its semi-playable on the Dingoo.

At the moment, it doesn't have sound and the I have been able to correctly figure out how to map the mouse controls to buttons yet but it seems to run really well with good speed. The controls have been mapped to use the A B X Y buttons as the mouse (but not really well so far), R to shoot, L for power-ups and Start to change weapon. You'll have to run the program twice initially to get it to work, as the first time it'll set up a configuration file then next time it'll run.

The main problem with the controls is that the mouse cursor doesn't keep moving, you have to keep hitting tapping the buttons to make it continue to move. I've been trying to fix it for a couple hours now but with my limited knowledge I just haven't been able to figure it out. It's probably something simple to fix, if you want to have a crack at it, the file I've been working on is /src/sdlport/events.cpp

Also, I don't know whether its just my SD card getting messed up or something else but it doesn't seem to exit cleanly and doesn't give access back to dmenu, but theres been no problems while the game is running.

Cheers!
Dan

Compiled WIP
http://web.aanet.com.au/dth/abuse-dingoo-wip.zip

You'll also need these data files
, unpack them into a directory called data in your abuse folder.

Data Files:
http://abuse.zoy.org/raw/Downloads/a...ta-2.00.tar.gz


Source:
http://web.aanet.com.au/dth/abuse-dingoo-src.zip

I configured this with:
NM=mipsel-linux-nm LD=mipsel-linux-ld CC=mipsel-linux-gcc CXX=mipsel-linux-g++ RANLIB=mipsel-linux-ranlib AR=mipsel-linux-ar CPPFLAGS=-I/opt/mipsel-linux-uclibc/usr/include LDFLAGS=-L/opt/mipsel-linux-uclibc/usr/lib ./configure --host=mipsel-linux --target=mipsel-linux --with-sdl-prefix=/opt/mipsel-linux-uclibc/usr --enable-static --prefix=/opt/mipsel-linux-uclibc/abuse

The links are good so far. I will download them in case something happens to them. I have no programming experience, but I really wanted this to be ported.

EDIT: Apparently none of the formattign (color change, bold, etc) are working. Anyone know why?

omgmog

  • * Administrator
  • Doesn't sleep.
  • Posts: 787
    • omgmog.net
Re: Project Ideas and Requests
« Reply #2 on: October 16, 2009, 08:11:37 pm »
I'm not sure about colour changing not working, but I fixed bolding. I will add it to my list of bugs.

Kamiyay

  • Guest
Re: Project Ideas and Requests
« Reply #3 on: October 16, 2009, 08:14:53 pm »
Quote
maybe it doesn't work in quotes?
EDIT: Apparently it does...

adolobe

  • Posts: 33
Re: Project Ideas and Requests
« Reply #4 on: October 16, 2009, 08:24:49 pm »
I already said this in he native section but bring on a Tempest 2000 Clone

Kamiyay

  • Guest
Re: Project Ideas and Requests
« Reply #5 on: October 16, 2009, 09:17:08 pm »
I want to work on getting FM Radio to Dingux. I know people said it would be hard, and I have no programming experience, but I think it can be done. The hardware is already there.

Maybe this? http://sourceforge.net/projects/tunerd/ o.O
« Last Edit: October 16, 2009, 09:19:32 pm by Kamiyay »

Jplut0

  • Posts: 4
OPENBOR
« Reply #6 on: October 17, 2009, 10:03:29 pm »
Any chance someone could kindly port OPENBOR to dingux i really think this would make an amzing dingoo game as it has loads of mods including Mortal Komate Ultimate

http://sourceforge.net/projects/openbor/

if that helps looks like it could work on dingux

Muckeljones

  • Guest
GAMES: BLOOD & CARMAGEDDON
« Reply #7 on: October 18, 2009, 07:57:37 pm »
As mostly all of those shooters from that time, including shadow warrior, duke nukem etc have been ported already, i'd like to see a dingux version of that nice "Blood" shooter and that "Carmageddon" racing game.

EDIT
Oh and redneck rampage was kinda fun those days =D
« Last Edit: October 18, 2009, 08:00:18 pm by Muckeljones »

zear

  • * Moderator
  • Posts: 2381
Re: GAMES: BLOOD & CARMAGEDDON
« Reply #8 on: October 18, 2009, 09:28:59 pm »
and that "Carmageddon" racing game.
How do you want to get that ported without the source code?
Please check if the source code is avaliable before making a request. We want to keep this thread clean.

Bouvrie

  • Posts: 124
Re: Project Ideas and Requests
« Reply #9 on: October 18, 2009, 11:30:28 pm »
I was wondering if ZDoom could be ported to Dingoo?

Sorry for requesting yet another DooM port, but IMO ZDoom sports more features than the current prBoom port (more games for one, like Chex Quest, and especially Strife, as well as enhanced modding features allowing for more diversity in mods).
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

opnickc

  • Guest
Re: Project Ideas and Requests
« Reply #10 on: October 19, 2009, 02:45:39 am »
Dingoopedia - Wikipedia for Dingoo.

A basic, text only mirror of Wikipedia on the dingoo.  Basically, this thing: http://thewikireader.com/, but simply as a software program.  According to that website, the text-only mirror of wikipedia is about 4GB.  This is of reasonable size to fit on a microSD card and use with the dingoo. 

I think this would be awesome, and with a little know-how probably not too difficult (although I could be very, very wrong on that).  It seems like the most difficult part would be navigation: a search system is an absolute must, meaning you would need to have both a good search algorithm and a good input method (onscreen keyboard). 

I don't really have the knowledge or time to do this myself, but I figure it's worth throwing the idea out there.  Hopefully somebody finds the idea of the word's largest encyclopedia in your pocket and ready at any time (not just at a wi-fi hotspot or 3G area) as exciting as I do  ;D

dukemagus

  • Guest
Re: Project Ideas and Requests
« Reply #11 on: October 19, 2009, 02:18:34 pm »
maybe that's kinda dumb... but maybe a GBA emulator for dingux

Splavinho

  • Posts: 9
Re: Project Ideas and Requests
« Reply #12 on: October 19, 2009, 02:31:35 pm »
From my point of view three applications could be very interesting:

- Atari 800 emulator
- Commodore Amiga emulator
- mod player (to play .mod, .xm, files). It would be lovely playing mods from Amiga games on dingoo :)

segakiki

  • Posts: 88
Re: Project Ideas and Requests
« Reply #13 on: October 19, 2009, 04:53:30 pm »
Picodrive with mp3 support!!

codiak

  • Guest
Re: Project Ideas and Requests
« Reply #14 on: October 20, 2009, 01:08:25 pm »
maybe that's kinda dumb... but maybe a GBA emulator for dingux

would like to see a gba emu for dingux too! maybe with zip support? ;)

Consequence_9

  • Guest
Re: Project Ideas and Requests
« Reply #15 on: October 21, 2009, 04:48:41 pm »
maybe that's kinda dumb... but maybe a GBA emulator for dingux

would like to see a gba emu for dingux too! maybe with zip support? ;)

+1 for the gba emu. Perhaps someone could do a quick port of gpsp.

I'd also really like to see someone clean up that crappy port I tried to do of neopop-sdl, a neogeo pocket color emu

K.

  • Guest
Re: Project Ideas and Requests
« Reply #16 on: October 22, 2009, 01:30:52 am »
Any (ports of...?) music making apps (synthesizers/trackers/ROMplers - there are a lot of free apps for Linux) are welcome :)
Yes, I know about free GBC/GBA synths/trackers (I do use them, also on Dingoo) - I just dream about more of them (and USB-Midi communication with Dingoo :D).

Absent

  • Posts: 43
Re: Project Ideas and Requests
« Reply #17 on: October 22, 2009, 09:03:45 am »
maybe that's kinda dumb... but maybe a GBA emulator for dingux

This.

Bouvrie

  • Posts: 124
Re: Project Ideas and Requests
« Reply #18 on: October 23, 2009, 02:56:03 pm »
I just found that Zdoom was ported to the gp2x, and the ZDoom wiki mentions how to compile ZDoom on Linux.

Considering the 2xzdoom port is pretty much functional already (using sdl for sound as well), would it be hard to port this to the Dingoo? It'd be great if ZDoom's advanced features were supported on the Dingoo, as well as having Strife to play. :)
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

Long

  • Guest
Re: Project Ideas and Requests
« Reply #19 on: October 24, 2009, 05:12:12 pm »
I just found that Zdoom was ported to the gp2x, and the ZDoom wiki mentions how to compile ZDoom on Linux.

Considering the 2xzdoom port is pretty much functional already (using sdl for sound as well), would it be hard to port this to the Dingoo? It'd be great if ZDoom's advanced features were supported on the Dingoo, as well as having Strife to play. :)
You can  join discussion on CongoZombie's thred about his port CZDoom - he maybe will try to port ZDoom to Dingoo