Dingoonity.org

Dingux (Dingoo Linux) => Games & Homebrew => Topic started by: Eirik on February 25, 2012, 11:48:26 am

Title: OpenTitus
Post by: Eirik on February 25, 2012, 11:48:26 am
OpenTitus - an open source remake of Titus the Fox (and Moktar) in C/SDL.
Compatible with Windows, Linux and Dingux!

Download it at http://sourceforge.net/projects/opentitus/files/

You need to provide original game files to make it work.

Enjoy!

(http://images.wikia.com/opentitus/images/b/bc/Wiki.png)
Title: Re: OpenTitus
Post by: Pingouin on February 25, 2012, 04:44:30 pm
Nice! Here is an icon:
Title: Re: OpenTitus
Post by: Coccijoe on February 25, 2012, 06:44:38 pm
Yes! I love this game, thanks :)
Title: Re: OpenTitus
Post by: Alien Grey on February 26, 2012, 09:23:07 am
It runs on a Dingoo A380 but I've got to change the resolution to 400 x 240. It doesn't really run at 400 x 240 but I think it's actually running at 320 x 198 in the screens top left corner.

I've got a question about the button configuration. I saw a movie on Youtube playing Titus and in that movie it was possible to pick up boxes or bottles to throw. I can't seem to figure out what button or buttons I should use to do that on my Dingoo.


Edit: In the readme it says to press B to pick up something but it's Down and B and then B to throw.
Title: Re: OpenTitus
Post by: samir on February 26, 2012, 06:04:10 pm
Thanks!! I played this game in the 90's!!  ;D
Title: Re: OpenTitus
Post by: Eirik on February 26, 2012, 08:30:33 pm
Thanks for the feedback! :) I'll add that to the readme right away!
Title: Re: OpenTitus
Post by: K-77 on February 27, 2012, 08:10:56 pm
In the news is a mistake, this is a port because this need original files to work, it's not a remake.
Title: Re: OpenTitus
Post by: Pingouin on February 27, 2012, 08:37:57 pm
In the news is a mistake, this is a port because this need original files to work, it's not a remake.

It's a port for the Dingoo of an engine rewrite. The engine rewrite indeed requires the original data files to run.
Title: Re: OpenTitus
Post by: jagotu on February 27, 2012, 08:48:44 pm
The news post is just a copy of original post, so if the author says it's a remake...
Title: Re: OpenTitus
Post by: K-77 on February 27, 2012, 09:01:26 pm
The news post is just a copy of original post, so if the author says it's a remake...

Now i got it. I curious did he have the copyrights for this remake lol
Title: Re: OpenTitus
Post by: jagotu on February 28, 2012, 04:38:24 pm
When you do just an engine rewrite, which still requires original game files, then it's pretty much alright.
Because if you do own the files, you bought the game.
But if you download them, that's another story...
Title: Re: OpenTitus
Post by: Eirik on February 28, 2012, 09:32:56 pm
As stated in the readme file the OpenTitus team doesn't own the rights to the original game and its game files. OpenTitus is a standalone game engine that parses the level files, provided by the end user. The original Titus the Fox is owned by Titus Interactive, that went bankrupt some years ago, I'm not sure if anyone still owns the rights to that game.

I'm not sure if the correct name is "port", "remake" or "rewrite", it is a new game engine, written from scratch, that does the same thing as the original game engine, but is not limited to MS-DOS.
Title: Re: OpenTitus
Post by: K-77 on February 29, 2012, 03:15:48 pm
When you do just an engine rewrite, which still requires original game files, then it's pretty much alright.
Because if you do own the files, you bought the game.
But if you download them, that's another story...

that was sarcasm :)
Title: Re: OpenTitus
Post by: dwight2048 on March 03, 2012, 08:18:35 am
In file OpenTitus_0.8.0_src/OpenTitus_0.8.0_src/src/settings.c
change 46th string to eneble cheats to
Code: [Select]
devmode = 1;.
If you too lazy to compile download this build http://disk.jabbim.cz/dl/b5b1f9da30cd5941aa384ad3d6f2332f/4f51d31f/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
On dingux L toogles godmode/noclip, R+L changing level
Title: Re: OpenTitus
Post by: Pingouin on March 03, 2012, 03:49:16 pm
Dang, the l
If you too lazy to compile download this build http://disk.jabbim.cz/dl/b5b1f9da30cd5941aa384ad3d6f2332f/4f51d31f/[email protected]/OpenTitus_0.8.0_dingux_dev.zip

Dang, file gone already :(
Title: Re: OpenTitus
Post by: dwight2048 on March 04, 2012, 12:35:01 pm
http://disk.jabbim.cz/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
try this link and wait 15 sec.
Title: Re: OpenTitus
Post by: Pingouin on March 04, 2012, 01:10:19 pm
http://disk.jabbim.cz/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
try this link and wait 15 sec.

This one works, thanks! ;D
Title: Re: OpenTitus
Post by: Eirik on March 04, 2012, 09:48:27 pm
Thanks for the disclosure! As it's not a secret anymore, I can tell you guys that it's made as a "developer's mode" for development purposes, but off course it can be used as a cheat.... In fact you don't have to recompile, just add the line "devmode 1" to titus.conf, to enable it. ;)

In file OpenTitus_0.8.0_src/OpenTitus_0.8.0_src/src/settings.c
change 46th string to eneble cheats to
Code: [Select]
devmode = 1;.
If you too lazy to compile download this build http://disk.jabbim.cz/dl/b5b1f9da30cd5941aa384ad3d6f2332f/4f51d31f/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
On dingux L toogles godmode/noclip, R+L changing level
Title: Re: OpenTitus
Post by: samir on March 12, 2012, 02:16:10 am
Nice! Here is an icon:

Nice icon, thanks!
Title: Re: OpenTitus
Post by: Peter Varadi on September 04, 2012, 02:55:37 pm
Hi Guys,

I'm trying to change the key layout, but no luck so far. I changed it in dingoo.h and globals.h, recompiled, but it still uses the same layout. I'm pretty sure I'm using the modified version I have just recompiled as I did some modification adding +5 lives on turning on godmode. That part is working fine, but the key layout did change.

I even tried to remove the "if def _DINGUX" from globals.h from around the key configurations to always use the Dingoo version. Nothing changed.

Can you please help me out here what I'm missing?

Trying to use this layout:
#define DINGOO_BUTTON_A             SDLK_LALT
#define DINGOO_BUTTON_B             SDLK_SPACE
#define DINGOO_BUTTON_X             SDLK_LCTRL

Thanks:
Peter
Title: Re: OpenTitus
Post by: Peter Varadi on September 04, 2012, 05:59:09 pm
I managed to solve the issue changing the Key layout.

Here is my version of OpenTitus for Dingux.
http://petervaradi.com/files/OpenTitus_0.8.0_dingux_cheat.zip

This version includes cheat mode and changed key layout. I prefer jumping with B button and do actions with A.

----------------------------------------------------------------
Cheat Mode:
Left shoulder button: Replenishes Energy to Max
X + Left shoulder button: Increases Lives
Right shoulder button + Left shoulder button: Level Up

To Enable cheat mode include "devmode 1" in config.

Keys:
A: Pick up/throw (Space)
Y: Toggle audio (F3)
B: Jump (Up)
X: Health display (E), additional press displays the status page (F4)
Start: Pause (P)
Select: Exit (Esc)
Right shoulder button: Die (F1)
----------------------------------------------------------------

You can basically get unlimited lives, just hold X and press the left shoulder as many times as many lives you want.

Enjoy!
Peter
Title: Re: OpenTitus
Post by: Chibiko on January 28, 2013, 11:30:13 am
I managed to solve the issue changing the Key layout.

Here is my version of OpenTitus for Dingux.
http://petervaradi.com/files/OpenTitus_0.8.0_dingux_cheat.zip


On OpenDingux crashed with "Segmentation Fault" =\

UPD: sorry, it works, I edit config file 8) >__<

Thanks!  ;D