Author Topic: OpenTitus  (Read 11514 times)

Eirik (OP)

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OpenTitus
« on: February 25, 2012, 11:48:26 am »
OpenTitus - an open source remake of Titus the Fox (and Moktar) in C/SDL.
Compatible with Windows, Linux and Dingux!

Download it at http://sourceforge.net/projects/opentitus/files/

You need to provide original game files to make it work.

Enjoy!

« Last Edit: February 25, 2012, 11:55:18 am by Eirik »

Pingouin

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Re: OpenTitus
« Reply #1 on: February 25, 2012, 04:44:30 pm »
Nice! Here is an icon:

Coccijoe

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    • Underground Portables
Re: OpenTitus
« Reply #2 on: February 25, 2012, 06:44:38 pm »
Yes! I love this game, thanks :)

Alien Grey

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Re: OpenTitus
« Reply #3 on: February 26, 2012, 09:23:07 am »
It runs on a Dingoo A380 but I've got to change the resolution to 400 x 240. It doesn't really run at 400 x 240 but I think it's actually running at 320 x 198 in the screens top left corner.

I've got a question about the button configuration. I saw a movie on Youtube playing Titus and in that movie it was possible to pick up boxes or bottles to throw. I can't seem to figure out what button or buttons I should use to do that on my Dingoo.


Edit: In the readme it says to press B to pick up something but it's Down and B and then B to throw.
« Last Edit: February 26, 2012, 12:17:03 pm by Alien Grey »
Dingoo A-380 CFW V2.11.09 "RetroDD" - 2 x SanDisk SDHC 32GB Class 10 MicroSD Inside - 2 x Dingoo F-16 Wireless Game Controller

samir

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Re: OpenTitus
« Reply #4 on: February 26, 2012, 06:04:10 pm »
Thanks!! I played this game in the 90's!!  ;D

Eirik (OP)

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Re: OpenTitus
« Reply #5 on: February 26, 2012, 08:30:33 pm »
Thanks for the feedback! :) I'll add that to the readme right away!

K-77

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Re: OpenTitus
« Reply #6 on: February 27, 2012, 08:10:56 pm »
In the news is a mistake, this is a port because this need original files to work, it's not a remake.

Pingouin

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Re: OpenTitus
« Reply #7 on: February 27, 2012, 08:37:57 pm »
In the news is a mistake, this is a port because this need original files to work, it's not a remake.

It's a port for the Dingoo of an engine rewrite. The engine rewrite indeed requires the original data files to run.

jagotu

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Re: OpenTitus
« Reply #8 on: February 27, 2012, 08:48:44 pm »
The news post is just a copy of original post, so if the author says it's a remake...
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

K-77

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Re: OpenTitus
« Reply #9 on: February 27, 2012, 09:01:26 pm »
The news post is just a copy of original post, so if the author says it's a remake...

Now i got it. I curious did he have the copyrights for this remake lol

jagotu

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Re: OpenTitus
« Reply #10 on: February 28, 2012, 04:38:24 pm »
When you do just an engine rewrite, which still requires original game files, then it's pretty much alright.
Because if you do own the files, you bought the game.
But if you download them, that's another story...
Sorry guys for not caring about dingoonity lately. It was nice to be with you, and maybe I'll come back, but not now...

Eirik (OP)

  • Posts: 4
Re: OpenTitus
« Reply #11 on: February 28, 2012, 09:32:56 pm »
As stated in the readme file the OpenTitus team doesn't own the rights to the original game and its game files. OpenTitus is a standalone game engine that parses the level files, provided by the end user. The original Titus the Fox is owned by Titus Interactive, that went bankrupt some years ago, I'm not sure if anyone still owns the rights to that game.

I'm not sure if the correct name is "port", "remake" or "rewrite", it is a new game engine, written from scratch, that does the same thing as the original game engine, but is not limited to MS-DOS.

K-77

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Re: OpenTitus
« Reply #12 on: February 29, 2012, 03:15:48 pm »
When you do just an engine rewrite, which still requires original game files, then it's pretty much alright.
Because if you do own the files, you bought the game.
But if you download them, that's another story...

that was sarcasm :)

dwight2048

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Re: OpenTitus
« Reply #13 on: March 03, 2012, 08:18:35 am »
In file OpenTitus_0.8.0_src/OpenTitus_0.8.0_src/src/settings.c
change 46th string to eneble cheats to
Code: [Select]
devmode = 1;.
If you too lazy to compile download this build http://disk.jabbim.cz/dl/b5b1f9da30cd5941aa384ad3d6f2332f/4f51d31f/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
On dingux L toogles godmode/noclip, R+L changing level

Pingouin

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Re: OpenTitus
« Reply #14 on: March 03, 2012, 03:49:16 pm »

dwight2048

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Re: OpenTitus
« Reply #15 on: March 04, 2012, 12:35:01 pm »

Pingouin

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Re: OpenTitus
« Reply #16 on: March 04, 2012, 01:10:19 pm »

Eirik (OP)

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Re: OpenTitus
« Reply #17 on: March 04, 2012, 09:48:27 pm »
Thanks for the disclosure! As it's not a secret anymore, I can tell you guys that it's made as a "developer's mode" for development purposes, but off course it can be used as a cheat.... In fact you don't have to recompile, just add the line "devmode 1" to titus.conf, to enable it. ;)

In file OpenTitus_0.8.0_src/OpenTitus_0.8.0_src/src/settings.c
change 46th string to eneble cheats to
Code: [Select]
devmode = 1;.
If you too lazy to compile download this build http://disk.jabbim.cz/dl/b5b1f9da30cd5941aa384ad3d6f2332f/4f51d31f/[email protected]/OpenTitus_0.8.0_dingux_dev.zip
On dingux L toogles godmode/noclip, R+L changing level

samir

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Re: OpenTitus
« Reply #18 on: March 12, 2012, 02:16:10 am »
Nice! Here is an icon:

Nice icon, thanks!

Peter Varadi

  • Posts: 4
Re: OpenTitus
« Reply #19 on: September 04, 2012, 02:55:37 pm »
Hi Guys,

I'm trying to change the key layout, but no luck so far. I changed it in dingoo.h and globals.h, recompiled, but it still uses the same layout. I'm pretty sure I'm using the modified version I have just recompiled as I did some modification adding +5 lives on turning on godmode. That part is working fine, but the key layout did change.

I even tried to remove the "if def _DINGUX" from globals.h from around the key configurations to always use the Dingoo version. Nothing changed.

Can you please help me out here what I'm missing?

Trying to use this layout:
#define DINGOO_BUTTON_A             SDLK_LALT
#define DINGOO_BUTTON_B             SDLK_SPACE
#define DINGOO_BUTTON_X             SDLK_LCTRL

Thanks:
Peter

 

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