Author Topic: OpenJazz  (Read 8578 times)

xdpirate (OP)

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OpenJazz
« on: April 07, 2010, 03:05:49 am »
OpenJazz - http://www.alister.eu/jazz/oj/

An engine to run the classic Jazz Jackrabbit game on various devices and computers.

There are already released versions for GP2X, GP2X Wiz, GP32, the latter which is made by our own Slaanesh.

Doesn't seem to hard to port it to Dingoo/Dingux, since the GP2X, GP2X Wiz and the GP32 already have all the code available.

Unfortunately, our beloved Slaanesh is busy with porting DOSBox, and I'm guessing he's got other things to do aswell.

Would be great if this was brought to the Dingoo! :)

You can get the source via SVN, if anyone wants to have a quick look over it.
https://openjazz.svn.sourceforge.net/svnroot/openjazz

saturday-times

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Re: OpenJazz
« Reply #1 on: April 07, 2010, 03:42:07 am »

xdpirate (OP)

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Re: OpenJazz
« Reply #2 on: April 07, 2010, 03:59:44 am »
is this what you had in mind: http://boards.dingoonity.org/dingoonity-news/openjazz-v0-1-beta-dingux/ ?
Oh awesome! Thanks for linking that to me, didn't find it myself! ._.
Going to go play JJ now ;)

martin_lovick

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Re: OpenJazz
« Reply #3 on: April 11, 2010, 04:19:41 pm »
its already built into the local pack

xdpirate (OP)

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Re: OpenJazz
« Reply #4 on: April 11, 2010, 04:33:22 pm »
its already built into the local pack
Not using any local pack, unfortunately ;) My connection to the USB card reader is slow, and I don't have any interest in half the programs/emulators in them, so I rather download and transfer programs separately :) Thanks for letting me know though, I might download one and siphon through the apps and pick out the ones I want/need :)

smida3

  • Posts: 143
Re: OpenJazz
« Reply #5 on: February 09, 2012, 08:24:50 pm »
Hi I made a video of Jazz on Dingux :
<a href="https://web.archive.org/web/20200923031029/https://www.youtube.com/watch?v=A_3WgIhigMA" target="_blank">https://www.youtube.com/watch?v=A_3WgIhigMA</a>
NI !

zear

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Re: OpenJazz
« Reply #6 on: February 10, 2012, 12:15:31 pm »
You seem to be using the ancient version by Yoannd26.
Here's my more recent port: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,390
It's got plasma effect in the menu, the "now approaching" level animations, (incomplete) boss AI, usb networking multiplayer and what's most important - it runs in 320x240 instead of 320x200.
« Last Edit: February 10, 2012, 12:19:07 pm by zear »

smida3

  • Posts: 143
Re: OpenJazz
« Reply #7 on: February 10, 2012, 01:58:38 pm »
Thanks . Downloading.  8)
NI !

Semmu

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Re: OpenJazz
« Reply #8 on: January 27, 2013, 06:09:58 pm »
Hey, I downloaded this, but it doesn't work correctly on my GG. The colors are weird. I think it's because of the GG's LCD, it's just 16bit. How could I fix it?
[C+SDL programmer, want to develop own games for handhelds]

zear

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Re: OpenJazz
« Reply #9 on: January 27, 2013, 06:19:58 pm »
What does GG stand for? This is a game port for Dingoo A320's Dingux. Are you sure you are trying to run it on the same device? And FYI Dingoo is 16bpp.

Semmu

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Re: OpenJazz
« Reply #10 on: January 27, 2013, 07:00:06 pm »
GG is GameGadget :) I got one and I can run OpenDingux on it (with OD rootfs, but official GG kernel)

This is GG: http://boards.dingoonity.org/gamegadget/gamegadget-sd-card-pack-with-menu-and-emulators/msg59043/#msg59043
[C+SDL programmer, want to develop own games for handhelds]

zear

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Re: OpenJazz
« Reply #11 on: January 27, 2013, 07:32:34 pm »
This port is not made for OpenDingux, but rather Dingux Legacy. That could explain why it doesn't work.

Semmu

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Re: OpenJazz
« Reply #12 on: January 27, 2013, 07:58:49 pm »
Ohh, I see. That's sad to hear...
[C+SDL programmer, want to develop own games for handhelds]

 

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