Author Topic: New Doom MODs  (Read 6513 times)

Ezequiel

  • Guest
New Doom MODs
« on: November 26, 2009, 01:32:53 am »
#Operation: Arctic Wolf Special Edition - Part 1
- Winter campaign based on the universe of Wolf3d, weapons, monsters, maps, ambient sounds and new textures. It has 11 new maps.





#Twilight Warrior
- Campaign for special operations, weapons, monsters, maps, ambient sounds and new textures. There are 10 new maps.





Instalation:

Code: [Select]
MenuItem DoomAction
{
Icon = "res/ports/doom2.png"
Name = "DoomAction"
Executable = ""
WorkDir = "/usr/local/dmenu/scripts/DoomAction"
Selector = Yes
}

Code: [Select]
I do not know if it is allowed to put the direct link here
Download in end of post in:
http://dingoobr.forumeiros.com/lancamentos-f16/doomaction-episode-one-t11.htm

Credits to: DooMage


qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
    • about.me
Re: New Doom MODs
« Reply #1 on: November 26, 2009, 02:58:17 am »
The page is full of spyware

Ezequiel

  • Guest
Re: New Doom MODs
« Reply #2 on: November 26, 2009, 10:05:53 am »
« Last Edit: November 26, 2009, 10:11:22 am by Ezequiel »

Ezequiel

  • Guest
Re: New Doom MODs
« Reply #3 on: November 26, 2009, 10:09:21 am »
The page is full of spyware

? I visit this page daily in my house and my work and have no problems ...

In my work (in a large research institute in Brazil [http://www.ipt.br/EN] ), using NOD32 nothing was featured



Moderation please check and edit the comment

qbertaddict

  • * Former Staff
  • The Doctor
  • Posts: 1184
    • about.me
Re: New Doom MODs
« Reply #4 on: November 26, 2009, 01:14:39 pm »
the main site is ok but if you go to your download link
http://dingoobr.forumeiros.com/lancamentos-f16/doomaction-episode-one-t11.htm

The site loads then freaks out and tries to load a whole bunch of stuff and then crashes the browser. This has happened on two machines i have tried


eule

  • * Former Staff
  • Posts: 889
Re: New Doom MODs
« Reply #5 on: November 26, 2009, 02:29:29 pm »
Similar for me, it first loads the page, connects to a LOT of adservers, then redirects to a different website (http://www.findtsee.com/myport.php?ref=bgmgroup).
Won?t hinder me from downloading ofcourse.  ;D

Ezequiel

  • Guest
Re: New Doom MODs
« Reply #6 on: November 26, 2009, 03:14:48 pm »
Similar for me, it first loads the page, connects to a LOT of adservers, then redirects to a different website (http://www.findtsee.com/myport.php?ref=bgmgroup).
Won?t hinder me from downloading ofcourse.  ;D

Very strange, since that is hosted on 4Shared, ok, my concern was for the forum, I found to be contaminated, will host the Mods on my personal page on google sites, so there are no problems.

Thank you for understanding friends, and sorry for the inconvenience.

Uploaded in:
http://sites.google.com/site/dinguxbr/files

(I removed all kinds of ADS of the forum, could test again if the problem is occurring)

eule

  • * Former Staff
  • Posts: 889
Re: New Doom MODs
« Reply #7 on: November 26, 2009, 03:54:40 pm »
Hey, all fine now!  :) However, if the board needs some ads to be paid, leave them there.
Nice page btw, i wish i could speak portuguese.  ;D

zolini

  • Posts: 23
    • DingooBR
Re: New Doom MODs
« Reply #8 on: November 26, 2009, 10:05:09 pm »
You are welcome!  ;)
Do not worry, post there in english or use the good old Google Translator (like me now) :)
www.dingoobr.com
dingoobr.forumeiros.com

schanall

  • Posts: 139
Re: New Doom MODs
« Reply #9 on: December 02, 2009, 10:45:08 am »
Cool stuff! Thanks for sharing. The second picture is really funny  :D Hope the mod will be like this all the time...

mauromartins

  • Posts: 26
Re: New Doom MODs
« Reply #10 on: December 02, 2009, 11:07:41 am »
eule, you can post in english too, Ezequiel and orakio_rob can translate your posts. The google translator is very good in portuguese to english mode, but the opposed is not true.

Bouvrie

  • Posts: 124
Re: New Doom MODs
« Reply #11 on: December 10, 2009, 03:00:24 pm »
I wonder why this should constitute as new Doom MODs, being that Boom was ported to the Dingoo and Doom mods are out there already. Basically all this package does is repack just 2 existing Pwads. But if people can't do this themselves, then I guess there's a reason for this 'release'...

Either way, keep in mind that this 'repack' package includes the retail Doom2.wad file, which is a violation of copyright. Best try packing standalone mods with FreeDoom's wad in the future.
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

 

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