Author Topic: hexagon map navigation with d-pad?  (Read 2337 times)

bnolsen (OP)

  • Posts: 38
hexagon map navigation with d-pad?
« on: October 29, 2009, 02:44:17 am »
A hexagonal map naturally would need a 6 way d-pad.
I realize with a 4 direction d-pad you could only navigate along 2 of the 3 axes.

Assuming horizontal hex strips, what's a most acceptable way to implement full map navigation?

Use 2 more keys for the 3rd axis?
Use a modifier key to toggle which vertical axis is active?
Walk vertically along spine, consistently pick left/right hex of spine

Try to to anything/everything possible to avoid navigating in the hex grid.

I'm guessing this situation is where a touch screen/analog sticks really help.

zear

  • * Moderator
  • Posts: 2381
Re: hexagon map navigation with d-pad?
« Reply #1 on: October 29, 2009, 08:35:11 am »
If that's a turn based game - make d-pad select next tile, and another key to accept it and move there

 

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