Author Topic: Download santino local pack v1  (Read 19291 times)

santino

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Download santino local pack v1
« on: January 04, 2010, 10:00:46 pm »
Hi guys!

Here is the first version of my new local pack. All shareware files are included and everygame should work, too. Hope you will enjoy it. I will update this from time to time. ;)

The doom customwads only work with full doom2.wad. ;) Just extract them to /local/games/czdoom and use DoomGoo to start them.







This local pack is completely from scratch. Because I dont like the bloated ones anymore.

santino local pack v1

Based on:

- Eltas RootFS 20091208
- zImages from bkc_a320 (Dingux poweroff and RTC kernel ver 091224)
- Dmenu 0.6 Release
- Dmenu SVN revision 240 / has loading screen and RTC support
- FastForward Theme

Games included:

Arcade:
- Arkanoid (1.1 05/08/2009) / now has sfx
- Beat2x (0.1 03/11/2009)
- Kobo Deluxe
- Mr. Drillux (1.2 08/08/2009)
- Open Liero (release2 06/07/2009)
- Sopwith (1.7.1)
- Ro BulletReactor (0.15 30/09/2009)
- SDL Roids (release1 10/07/2009)
- DPong (1.0 18/12/2009)
- Stransball 2 (release3 15/07/2009)
- Spout (release1 13/06/2009)
- Super Methane Bros (1.4.7 19/09/2009)
- Tcgs Car (release1 29/08/2009)
- Open Tyrian (1.0.1 24/06/2009)

Board:
- Dingux Go (1.1.0 26/10/2009)
- Dingux Mancala (1.1.2 04/11/2009)
- Dingux Gchess (1.1.0 17/10/2009)

Platform:
- Clonekeen (0.1 06/09/2009)
- DaveGnukem (1.0 08/09/2009)
- Gianas Return (0.99.7 01/01/2010)
- Openggs (release1 02/01/2010)
- Openjazz (0.1 beta 22/12/2009)
- Supertux (0.1 01/11/2009)
- Winterjumper (0.1 29/10/2009)
- Xrick (021212 19/12/2009)


Puzzle:
- AsciiPortal (release4 27/10/2009)
- Biniax2 (1.0 14/07/2009)
- Blockrage (release2 13/07/2009)
- Dballs (01/09/2009)
- Stppc (release1 13/08/2009)

Shooter:
- CZDoom (1.0 16/10/2009) / shareware! for full replace .wad files
- Eduke32 (release1 24/08/2009) / needs duke3d.grp port doesnt work with sharewarefiles
- Shadow Warrior (08/10/2009) / shareware! for full replace sw.grp
- Shadow Warrior + Sound (18/01/2010) / needs sw.grp port doesnt work with sharewarefiles
- Quakux (1.0 16/08/2009) / shareware! for full replace .pak files / with modified config.cfg from zear
- Heretic (0.2.1 08/12/2009) / shareware! for full replace .wad files
- Hexen (1.6.1 08/12/2009) / shareware! for full replace .wad files
- Rott (1.0.1 24/07/2009) / shareware! for full add DARKWAR RTC,RTL and WAD; change the dmenu entry from rottsw to rott
- Wolf3d (1.0 11/08/2009) / shareware!

Applications included:

- GMU Music Player (0.7.0 beta7 31/12/2009)
- Mplayer without IPU (17/01/2010) / its not perfect yet, but works


Emulators included:

- Gnuboy (1.0 09/10/2009)
- Mame4all (1.2 30/11/2009)
- OpenBor (0.2.1 24/12/2009)
- OpenBor (2939 17/01/2010)
- PSX4all (15/10/2009)
- Psx4all (22/10/2009)
- ScummVM (0.21 17/10/2009)
- Snes9x (24/11/2009)




01/20/2010 santino

Downloadlink 181mb <- santino local pack v1

Downloadlink 20.4mb <- local pack v1 patch a

Downloadlink 61mb <- DoomGoo custom Wadpack
« Last Edit: February 02, 2010, 10:31:43 pm by santino »

App Guy

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Re: creating a new local pack...
« Reply #1 on: January 04, 2010, 10:09:21 pm »
How about heretic and mplayer or is mplayer out of the question

zear

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Re: creating a new local pack...
« Reply #2 on: January 04, 2010, 10:27:21 pm »
Here is the list of games I'm trying to keep up to date. Should contain all the dingux games that were ever released:
http://dingoowiki.com/index.php/Dingux:Games

If you're going to include Quake, please use my custom keyboard-config instead of the default one. All the buttons are correctly mapped, so players can enjoy the game. You can get it here.

Also, please DO NOT include my proof-of-concept port of Prince of Persia. It was never meant to be released and is unplayable.
I don't know why people keep putting it in their local packs ;)
« Last Edit: January 04, 2010, 10:32:12 pm by zear »

Zombiepower66

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Re: creating a new local pack...
« Reply #3 on: January 04, 2010, 10:43:30 pm »
Great idea man! I like the looks of this pack. Its good that you categorized the games and left out unfinished projects. Its embarrassing to brag about how cool the dingoo is with Dingux then hand it over to a friend only to have him load some wacky unfinished home brew game or app.

My only suggestion would be to add the all the current best console and arcade emulators to this pack. But that's kind of obvious isn't it?

Looking forward to the future download! ;D

rob1701d

  • Guest
Re: creating a new local pack...
« Reply #4 on: January 04, 2010, 10:48:03 pm »
as somone who has no idea how to install on linux i would ask that you include anything and everthing that works :)

zear

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  • Posts: 2381
Re: creating a new local pack...
« Reply #5 on: January 04, 2010, 11:00:52 pm »
Just a couple of games off the top of my head:
* Quake (sdlquake is 1.5fps faster than Quakux, but also too bright imo)
* dgFrontier (the version from this link, as is superior to the older port)
* openggs
* wizznic
* freedroid
* gnurobbo
* mr drillux
* REminiscence
* raw (another world)
* Ur-Quan Masters (Star Control II)
* stppc

santino

  • Guest
Re: creating a new local pack...
« Reply #6 on: January 05, 2010, 11:00:55 am »
Quote
Also, please DO NOT include my proof-of-concept port of Prince of Persia. It was never meant to be released and is unplayable.
I don't know why people keep putting it in their local packs
Thats quite funny you mentioned this, because this port made me do this new pack. I was very frustrated, because I really love this game and at first I thought I was too unskilled to handle the controls.:D

And about mplayer im not sure. Is there a script for mplayer to start in a Moviefolder for chosing the files to play? Like Doomgoo for example. I will play around with mplayer and see if its working ok.

For the games like REminiscence, raw, Ur-Quan Masters we need a new genre called Adventures, right? I will need someone who designs great Icons. Need Icons for those genres in DekUI Style, like a gun for shooter, sword for adventures or something like this.

zear

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Re: creating a new local pack...
« Reply #7 on: January 05, 2010, 11:09:47 am »
Quote
Also, please DO NOT include my proof-of-concept port of Prince of Persia. It was never meant to be released and is unplayable.
I don't know why people keep putting it in their local packs
Thats quite funny you mentioned this, because this port made me do this new pack. I was very frustrated, because I really love this game and at first I thought I was too unskilled to handle the controls.:D
Well, I simply recompiled Freeprince to work on the dingoo. But freeprince is still in it's alpha stage, and a lot of things are unimplemented in it. Totally unplayable for me.
Quote
And about mplayer im not sure. Is there a script for mplayer to start in a Moviefolder for chosing the files to play? Like Doomgoo for example. I will play around with mplayer and see if its working ok.
Well, for mplayer you need to use a FPU enabled kernel. And FPU reserves some ram, making some games unplayable.

JHdD

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Re: creating a new local pack...
« Reply #8 on: January 06, 2010, 05:01:47 pm »
You should add Snes9x.  ;)

santino

  • Guest
Re: creating a new local pack...
« Reply #9 on: January 09, 2010, 04:56:28 pm »
New Update. I will also add Wolf3d and rott. Any other wishes?

@ zear

Ive added Quakux, the sdl release wasnt much faster and is truly too bright. I also left the weapon visible, so there will be no more threads like "where the hell is my weapon in quake??". :)
« Last Edit: January 09, 2010, 04:59:17 pm by santino »

cas398

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Re: creating a new local pack...
« Reply #10 on: January 09, 2010, 06:07:55 pm »
Probably being a bit picky here but it's just a suggestion, change the JumpNrun category to Platform?
Live/PSN = CASgamer398
My Dingoo Vids

App Guy

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Re: creating a new local pack...
« Reply #11 on: January 10, 2010, 03:46:26 pm »
I am going to second snes9x and is it possible to add gnuboy since the Dingoo  version is buggy.

Chris23235

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Re: creating a new local pack...
« Reply #12 on: January 10, 2010, 04:09:14 pm »
I am going to second snes9x and is it possible to add gnuboy since the Dingoo  version is buggy.

Isn't the Dingoo version identical to the Dingux version?

App Guy

  • Guest
Re: creating a new local pack...
« Reply #13 on: January 10, 2010, 04:33:59 pm »
in the new unpawed dingoos if you run a second rom it will freeze

santino

  • Guest
Re: creating a new local pack...
« Reply #14 on: January 13, 2010, 05:40:38 pm »
The pack slowly grows... :)

@ Zear

Ive tried you keymap for quake and the run key is missing, isnt it? Otherwise your mapping is great.


zear

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Re: creating a new local pack...
« Reply #15 on: January 13, 2010, 05:49:37 pm »
@ Zear

Ive tried you keymap for quake and the run key is missing, isnt it? Otherwise your mapping is great.
Yeah, afair you have to enable "always run" in the options.

santino

  • Guest
Re: santino local pack v1
« Reply #16 on: January 14, 2010, 10:22:19 pm »
Dowloadlink in first post.;)

@ zear

Ive modified you config.cfg, so you can run with R button. ;)

willer

  • Guest
Re: Download santino local pack v1
« Reply #17 on: January 17, 2010, 09:52:55 am »
Thanks santino! Good job with the screenshots, makes browsing so much nicer :)

One problem though, MrDrillux won't run for me for some reason. And maybe get dmenu from svn repos as it has ReadOnly  and RTC support.

oh and btw, http://omploader.org/ is nice..



edit: Supertransball2 has a faulty WorkDir
« Last Edit: January 17, 2010, 11:16:45 am by willer »

santino

  • Guest
Re: Download santino local pack v1
« Reply #18 on: January 17, 2010, 10:45:18 am »
Thank you for the feedback. I will test the svn of dmenu and if its stable I will include it. Mr. Drillux takes long time to start, but it should work. Try waiting a bit longer. :)

Kalisiin

  • Guest
Re: Download santino local pack v1
« Reply #19 on: January 17, 2010, 10:54:42 am »
I'm just gonna download this for some of the included games and add them into what I already have.  I tried once before, and could never get Arkanoid to work.

 

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