Author Topic: Dingux Local Pack v0.34 2k10 beta1  (Read 85301 times)

KoRnishon

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #80 on: November 26, 2009, 06:10:59 pm »
Guys i have a qustion. Do i need to download v0.31 and 0.32 or all the files are in 0.32? Cause it's a bit confusing, i'd say :P

ctrl_shift_esc

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #81 on: November 26, 2009, 09:13:05 pm »
I can make a version 0.33 tomorrow, but I don't know if it's ok, to upload it, don't want to mess with toddlers stuff.
I don't think toddler would mind someone making everyone's life easier.
Please, upload your pack.

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #82 on: November 27, 2009, 09:34:32 pm »
I can make a version 0.33 tomorrow, but I don't know if it's ok, to upload it, don't want to mess with toddlers stuff.
I don't think toddler would mind someone making everyone's life easier.
Please, upload your pack.

OK here it is

Quote
local pack 0.33

This is my personal update of toddler's great local Pack. It is based on version 0.32a of this pack.
I hope it is ok for you toddler, if I release this version, cause there were many releases since version 0.32a, that I think an update would be necessary. If you don't want this update to be floating around, just give me a sign and I will delete it.

Added
- 1?qbQD4T5Z0949 dmenu 0.51 Pack

Emulators
- Dingux-TI 99
- Dingux-7800 1.1.0
- FCEU 0.1

Games
- Dingux-Go 1.1.0
- Dingux-Mancala 1.1.2

Updated:
 Emulators
- Dingux-Caprice 1.1.2
- Snes 9x 20091124
- Dingux Hugo 1.1.2
- NESEMU 0.2
 Games
- Just4Quix 0.1

Removed
Mplayer - Needs IPU enabled kernel, slows down other applications
Power Off - Function not included in the actual Dingux version

What's not in the readme, cause I forgot it, some of the new games and emulators don't have any icons yet, I am not good at designing icons, if somebody has some, I will make an update, no problem.
I restructured the emulator menu. I gave up the alphabetical order, first now you will find the arcade emulators, after that the home computer systems and last but not least the video game consoles. I also moved ScummVM from emulators to ports, cause it isn't an emulator.
I never managed to get the correct wallpapers shown with dmenu 0.51, if anybody had success, tell me, I will make a patch as well.
« Last Edit: November 27, 2009, 11:16:17 pm by Chris23235 »

Andross

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #83 on: November 28, 2009, 07:39:23 pm »
I appreciate this compilation of software and am downloading it at the current moment.

Maetel

  • Posts: 98
Re: Dingux Local Pack v0.32a
« Reply #84 on: November 29, 2009, 01:03:54 pm »
Thank?s for the new version, and thank?s for use mediafire !  :D

I have a question, how i delete unused games and emulators ?
« Last Edit: November 29, 2009, 01:19:40 pm by Maetel »

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #85 on: November 29, 2009, 01:47:53 pm »
What do you mean by unused, the one's you are not using?
Simple by deleting them and correcting all the ini files in the dmenu/themes folder, here you have to remove every entry for every program you deleted, otherwise there will still be an entry in dmenu.
Or do you mean by unused the ones, on your SD card, from a previous pack, that are removed in this pack? Simply delete them.

Kalisiin

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #86 on: November 29, 2009, 07:23:49 pm »
Thank?s for the new version, and thank?s for use mediafire !  :D

I have a question, how i delete unused games and emulators ?

See, I have the samw question, I'd like to delete some stuff, too...but i'm afraid if I do, I'll screw something up...it'll be looking for something not there, and then I'll hang up somewhere...so, for now, I plan on altering my dmenu.cfg file and just commenting out the lines where those Games and Emus I am not using are referenced, so that at least they won't show up in the menu.

That way, I could also bring them back if I ever changed my mind and decided I wanted them after all - not that my ever wanting "Doom" is very likely....

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #87 on: November 29, 2009, 11:46:49 pm »
Where's the use to manually outcomment the menu entries, and not deleting the program files on the SD card. I mean, if you don't do it for space purposes, why do it at all?
If you don't want the 3D Shooter ports for example, simply delete the cfg file for the ports and the corresponding files. If you want them back, simply copy them back from the local archive.

Kalisiin

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #88 on: November 30, 2009, 03:06:41 am »
Where's the use to manually outcomment the menu entries, and not deleting the program files on the SD card. I mean, if you don't do it for space purposes, why do it at all?
If you don't want the 3D Shooter ports for example, simply delete the cfg file for the ports and the corresponding files. If you want them back, simply copy them back from the local archive.

Because I just don't want them to show up on my list, and have to scroll thru stuff I don't want.
Space isn't really an issue.  I'm more afraid that something else will call for something in one of those files, or i'll delete the wrong thing, and then screw things up.

DoodoM

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #89 on: December 08, 2009, 08:37:15 pm »
Does anybody know why the poweroff command doesn't work with local-0.32a?

Yes, it says I can securely switch off the Dingoo, but it freezes the videoconsole forcing me to reboot it manually.

Could be because the zImage has IPU disabled?

zear

  • * Moderator
  • Posts: 2381
Re: Dingux Local Pack v0.32a
« Reply #90 on: December 08, 2009, 08:49:09 pm »
It's most likely because the kernel wasn't compiled with shutdown option. Simply switch it with the right one.

fettouhi

  • Posts: 10
Re: Dingux Local Pack v0.32a
« Reply #91 on: December 13, 2009, 12:08:24 pm »
Anybody going to make a dmenu 0.6 package for local-0.32?

Sureshot

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #92 on: December 13, 2009, 07:37:37 pm »
Using the 0.33 package and simply overwriting the old dmenu directory worked for me.

Solstice

  • Posts: 367
Re: Dingux Local Pack v0.32a
« Reply #93 on: December 14, 2009, 03:31:53 am »
Awesome packs!!

Just thought id say that on .33 the simple theme will freeze the dingoo, and fceu320 doesnt seem to work
Dingoo A320 stock 1.2 + Gmenu

PSP slim 2002 Gen 5.50 D3 Prom4

Badboyluc

  • Posts: 29
Re: Dingux Local Pack v0.32a
« Reply #94 on: December 14, 2009, 03:39:20 am »
new update please  :'(

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #95 on: December 14, 2009, 06:37:02 pm »
I will upload version 0.33a in a few hours.

Sjakie43

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #96 on: December 15, 2009, 05:22:57 pm »
A new pack would be very nice,are there icons in this time?

I would appreciate it when the new pack is COMPLETE.

Thanx

Zombiepower66

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #97 on: December 30, 2009, 07:58:08 am »
I'm so hopelessly lost in all this. :-\ Now that a bunch of us have all gotten our Dingoo's for Xmas It seems these packs are a bit out of date. So what is available at the moment that is not provided in these packs? Does anyone plan on taking over the duties of putting more current stuff together now that Toddler is m.i.a.? I would do it but I wouldn't know where to begin. Is there a site that keeps up to date info on current releases with downloads?

Thanks to everybody for all your efforts!

santino

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #98 on: December 30, 2009, 08:26:41 am »
You can look here for new releases http://www.pdroms.de/news/dingoo/ . And Im currently doing a new localpack, but it will take some days. And I will only include games, which are well playable on the dingoo. You can also get chris localpack 0.33c which is bit newer than toddlers pack.

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.34 2k10 beta1
« Reply #99 on: January 03, 2010, 12:53:15 am »
Thanks for the 0.34 pack toddler.

 

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